#Video memory usage in empty scene seems too much

2 messages · Page 1 of 1 (latest)

grand sail
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Is it normal that Godot 4 RC 1 uses 100 MiB video memory for an empty 2D scene?
In godot 3.5.1 an empty scene only uses about 2 MiB.

My config:
Operating System: Manjaro Linux
KDE Plasma Version: 5.26.5
KDE Frameworks Version: 5.102.0
Qt Version: 5.15.8
Kernel Version: 5.15.91-1-MANJARO (64-bit)
Graphics Platform: X11
Processors: 12 × Intel® Core™ i7-5820K CPU @ 3.30GHz
Memory: 31.2 GiB of RAM
Graphics Processor: NVIDIA GeForce GTX 980 Ti/PCIe/SSE2
Manufacturer: MSI
Product Name: MS-7885
System Version: 1.0

grand sail
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a simple menu in godot 4 (150 MiB) vs Godot 3 (17 MiB)