i'm trying to import a blockbench model to godot
it allows me 4 export options
glTF
OBJ
FBX
dea
glTF doesn't save right on godot 3, however if i import it on godot 4 it doesn't accept materials in the right way and gets broken textures
OBJ wants me to texture each cube/mesh individually and has the filter that that makes the pixels blurry and i can't turn it off
FBX does not import on godot 3, however if i import it on godot 4 it makes my models pixels blurry and does not let me turn off the filter
dea just doesn't work period
any advice?