#blockbench woes

18 messages · Page 1 of 1 (latest)

stark scaffold
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i'm trying to import a blockbench model to godot
it allows me 4 export options
glTF
OBJ
FBX
dea

glTF doesn't save right on godot 3, however if i import it on godot 4 it doesn't accept materials in the right way and gets broken textures
OBJ wants me to texture each cube/mesh individually and has the filter that that makes the pixels blurry and i can't turn it off
FBX does not import on godot 3, however if i import it on godot 4 it makes my models pixels blurry and does not let me turn off the filter
dea just doesn't work period

any advice?

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using an OBJ and manually applying the texture to every surface

stark scaffold
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texture is on in the preview but its missing in the game?

stark scaffold
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got it working

stark scaffold
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nevermind, the OBJ doesn't let me use animations

stark scaffold
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got a glTF working

glacial cypress
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How you got it working?

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Trying to import as glTF but having broken textures

solid creek
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Godot 4 import of 3d material is broken

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Only working format in godot 4 is gltf2.0

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Obj is also broken in 4.0

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Also godot 3.5 has both obj and gltf2.0 format working currectly

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You must have forget to trigulate your meshes. Before importing in 3.5

glacial cypress
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Is somewhat buggy and at least for me is not making sense but I found a way to make it work.

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In godot 4 and with gltf.

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Going to actions -> extract material inside the advanced import settings in the model.
Now it shows correctly.

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Before

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After extracting material.