#Having trouble tiling a PBR material

3 messages · Page 1 of 1 (latest)

hybrid halo
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I've got a PBR material applied to a planar meshinstance, but I can't seem to find the options for where to tile the mesh. How do I do that?

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I can subdivide the plane but that doesn't seem to change the UV

cloud spoke
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Did you set the texture to triplaner in the mesh settings?