#Issue with Godot 3.5.1 not starting on Windows 10

17 messages · Page 1 of 1 (latest)

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Hey, I've been having a problem with Godot not starting unless I restart my computer on Windows 10. The problem is that I boot off of a really big and slow HDD so it's not always practical for me to restart my PC if I only have a few minutes to tinker around in the engine. My question is; has anyone figured out what is causing the issue and/or a workaround for it? Thank you for taking the time to read my post!

I've tried reinstalling and I just tried compiling from source. So far nothing besides restarting has worked.

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Issue with Godot 3.5.1 not starting on Windows 10

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This is what it looks like in WinDbg

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Verbose/debug mode output?

stray ginkgo
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is your windows, 64 bit?

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@torn beacon what about a log in user data directory

wintry notch
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If its an old slow drive, you might have some corrupt filesystem stuff going on. Try running sfc /scannow from a command prompt

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Also maybe check windows event viewer to see if it has any info if the crash is system related

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And, if thats not helpful, if you compiled the engine yourself, you should try running it from Visual Studio if you can install it (community edition 2022 works, but it is pretty big and heavy especially for a clunky drive). But that should allow you to run godot with the debugger attached, break on the crash, but also give you the actual source code for the exception/break instead of random memory addresses and things

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Finally, since its complaining about hid.dll, maybe try unplugging any usb devices you have connected, potentially one of them is faulty or responding in a weird way, since godot scans usb devices on boot for game controllers etc, and hid.dll is largely responsible for that stuff on windows

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