Im so lost on this one - I have a 3d game where you are a spaceship.
The movement works by actually moving the world instead of the player (it's using openXR and doing it this way solves a TON of headaches)
Everything is going great except for rotations - im struggling so much with the transforms, despite knowing exactly what i need to do.
I need the world to pivot around the spaceship/player origin and it needs to work on all 3 axis
let's say the world moves down (equivalent to the player moving up) on the Y axis by 10 units - I think i need to draw a circle/ring around the player equidistantly at a distance of 10 units - then when the player/ship tries to rotate the world is actually moved along that ring.
That's how i visualize the problem/requirements in my head anyway,...the big issue is i have absolutely no idea how to get this out of the transform and the docs are not helping at all with regards to offset 3d rotations
Any help would be greatly appreciated, ive been stuck on this for quite some time and im starting to fear that is going to be the death of my project 😢
Thanks ❤️
Corin