#How do i make a Dithered Transparency shader using Visual Shaders

19 messages · Page 1 of 1 (latest)

scarlet crescent
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i do have one atm using a texture tho i don't think its good enough as it doesn't seem to really act the way it should fully, or look the way it should fully

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what i got atm looks like this tho the result is 100% the best atm

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since am just using a texture for the main pattern

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what i get normally without that looks like what i seen here on the back

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which yea, that weirdness its doing isn't exactly what i want

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so instead am tryin to do it like this

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just the pattern looks a bit off atm

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and also unsure that it even works correctly for that matter

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as am just using a static texture for it

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considering upclose i just kinda get this mess

scarlet crescent
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Pain

lapis lagoon
scarlet crescent
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i also don't really know shader code so thats also another reason its a visual shader

lapis lagoon
scarlet crescent
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its a dither Transparency shader that i was trying to make work for objects that have parts of it semi-transparent, or objects that blend from not transparent to transparent

lapis lagoon
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Oh i though you meant it not being full screen is an issue