#AutoTile/TileMap/Bitmask - Unable to Create bridge using AutoTile and BitMask

5 messages · Page 1 of 1 (latest)

rain pelican
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I'm having problem with TileMap Node and Bitmasking. For some reason when I lay out my bridge it doesn't autotile it doesn't seem to do as desired. Is there any advice on how to get this sort of desired outcome? I would expect it book end the bridge parts but for some reason it's not creating a bridge as I would expect from the sprite sheet. I'm not sure what I'm doing wrong on the BitMask part of the AutoTile

reef solar
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You'd need to have the bitmask set up like this

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The way you have it set currently makes the engine read the left end of the bridge as the bottom left of a 2x2 or larger chunk of tiles, and then flipped for the right end of the bridge.

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To further add on to this, the way you have your tiles set up in your sheet would imply you want to use a bunch of different connected tile variants, which won't work the way you'd hope if the whole sheet is registered as a single auto-tile grid

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Each of those bridges/platforms would need to be their own autotile/atlas, and the same goes for all of those other chunks of tiles.