I'm having problem with TileMap Node and Bitmasking. For some reason when I lay out my bridge it doesn't autotile it doesn't seem to do as desired. Is there any advice on how to get this sort of desired outcome? I would expect it book end the bridge parts but for some reason it's not creating a bridge as I would expect from the sprite sheet. I'm not sure what I'm doing wrong on the BitMask part of the AutoTile
#AutoTile/TileMap/Bitmask - Unable to Create bridge using AutoTile and BitMask
5 messages · Page 1 of 1 (latest)
You'd need to have the bitmask set up like this
The way you have it set currently makes the engine read the left end of the bridge as the bottom left of a 2x2 or larger chunk of tiles, and then flipped for the right end of the bridge.
To further add on to this, the way you have your tiles set up in your sheet would imply you want to use a bunch of different connected tile variants, which won't work the way you'd hope if the whole sheet is registered as a single auto-tile grid
Each of those bridges/platforms would need to be their own autotile/atlas, and the same goes for all of those other chunks of tiles.