Hey guys, I'm trying to create a clone of the game Haxball. My problem is that the pixels are 'grabbing' each other instead of smoothly rolling over the round surface, as in the gifs below:
- what I want to achieve: https://lbda.net/dKy.gif
- what I got: https://lbda.net/vReb.gif
The player is KinematicBody2D, and the ball is RigidBody2D, both have generated CollisionPolygon2D from the sprites. No matter how many polygons I set up for collisions, it still happens like the gif above.
Is there any way to make round surface completely smooth?