So after 3 weeks of learning Godot I like many others of you have given up on my first game because the scope was too big - who would have thought it? No one in a million years could predict that.
So i introduce my new game. 1 week in the making - 4 weeks of learning Godot - Thunder Blood Tournament!
Its a simple bullet-hell dungeon crawler type game with cyberpunk and Sci-Fi themes.
The year is 3023 You are an alien forced to compete in the thunder blood tournament and must battle your way to victory. Collecting Meat and Tech from the organs and scraps of your enemies to build and upgrade yourself and make yourself stronger
Here is what i achieved so far
- Basic player movement & shooting
- very basic enemy types, behaviour and spawning with loot drops
- health, damage and death effects
- BLOOOD
- collecting loot and basic stat tracker
- start of HUD and GUI with some menus
- some sfx from itch / recorded
- probably some other small bits
Trying to build on what i learned in my last games build and use much more modular components. Im also using godot 4!
Let me know what you think! i'm hoping to release a playable test demo in 3 more weeks. lets see if i can keep to that timeline!
Keeping track of progress here - Thanks Godot gang!