#How to update NavigationAgend2D Path?
6 messages · Page 1 of 1 (latest)
6 messages · Page 1 of 1 (latest)
Hello do someone know how to update a NavigationAgend2D when new NavigationPolygon was added to map at godot 3.5.1 ? The Enemies just running against the towers and don't seek a new path to destination 😦
If the navigation map has changed since the last request from the NavigationAgent the agent will automatically request a new path. The agent updates when e.g. get_next_location() is called.
Editor -> Debug -> Visible Navigation