#Trying to push rigid body box with kinematic player
12 messages · Page 1 of 1 (latest)
Kinematic body's interactions must be coded
So you gotta code the box pushing the player when it's in contact with it!
Shouldn't be too difficult, check if colliding with player, apply velocity to it if so
well it depends what node you want to handle the interaction, but it's about the same
I mean, I'm guessing you had to code the player pushing the box no?
So the box pushing back the player is no different ^^
Well of course you can't apply_central_impulse to a kinematic body, but yknow what I mean
Unless that's the default behaviour? Which I don't recall it being, but my memory is 💀
ok doesnt sound too difficult