# Let's say I have a float that's equal 83.16792 How would I round it to 83.17 ? I know for Godot 3 there's apparently the stepify() function, but it doesn't seem to exist in Godot 4.
# https://docs.godotengine.org/en/latest/classes/class_%40globalscope.html#class-globalscope-method-snapped