#move_and_collide() doesn't detect collisions from behind
1 messages · Page 1 of 1 (latest)
Although using an Area2D should work fine as long as you're actually using that signal, and the Area2d is bigger than the kinematic's size
A kinematic body only detects collisions from its own movement, it can't detect things moving into it
Honestly I'm not sure what you're trying to show in that screenshot, or which part isn't working
Have you changed the layers/masks?