#move_and_collide() doesn't detect collisions from behind

1 messages · Page 1 of 1 (latest)

rustic prism
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The player needs to detect that and tell the enemy about it

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Although using an Area2D should work fine as long as you're actually using that signal, and the Area2d is bigger than the kinematic's size

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A kinematic body only detects collisions from its own movement, it can't detect things moving into it

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Honestly I'm not sure what you're trying to show in that screenshot, or which part isn't working

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Have you changed the layers/masks?