#disable type errors

1 messages · Page 1 of 1 (latest)

fading dirge
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I have multiple errors like the one in the screenshot. the method is present in the super class, but for some reason the editor doesn't recognize them. they do get executed fine. how do I disable these? they just make no sense. on a tangential note, is godot 4 improving on these type issues? it's not a good experience in 3.5.

tranquil spindle
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Have you tried just restarting the editor?

fading dirge
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yeah its not related to that

tranquil spindle
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Usually these types of errors are resolved with a restart