#best method for building a city? in 3D
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I would import parts and setup up the zones so the engine can decide in which parts to show etc. it will be hard if you directly import the full model .
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LODing out distant pieces will be a huge boost to your performance. Not to mention completely unloading even further ones. Plus if you decide later that theres a problem such as not enough variation, it's much easier to go in and add some "building blocks" (chunks of city) and then tetris them together in godot
Ah ok thanks 🙏
another addition to this topic:
depending on if this makes sense for your game you could also make 3D tiles using the GridMap node. it might be the right tool for you or maybe not. highly dependent on your game.
however. as long as you have all buildings in your city being separate objects in your blend file, you can export it as a whole.
you can then make it a MeshLibrary in Godot to feed it to a GridMap.
once you got used to the process of creating mesh-libs and placing all items (as the "tiles" are actually called in GridMaps) onto your map, it's getting very easy.
though I have to say again, that mesh-libs and grid-maps don't always match the game depending on its type and its level/world structure.