#How to rotate a RigidBody2D to point to the mouse?

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vivid copper
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I'm trying to create a game like Stick Fight: The Game, I already have some movements, but I need to point the stickman's arms to the mouse while the arms are RigidBodies. I think I need to set a rotation to the mouse, but I dont know how to calculate the desired angle.

worn dove
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you should be able to use the "look_at()" function

vivid copper
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I've tried this, but the behavior is so weird