#PHILI OR PITTSBURGH MAP!!!!!!!

3 messages · Page 1 of 1 (latest)

azure plover
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Broadway directly showed that the game is well capable of doing well populated and clusterphobic spaces in game. As a resident of PA and a enjoyer of the elements of existing maps like broadway I want to propose a well dynamiced map.

**1. Pittsburgh/Phili are "river/Bridge" towns-**meaning many of it's roads and traversal is connected by centralized bridges and areas of one way traversal exit/entrances. This could operate in great way of allowing players to have open access looting areas like in pottsville while maintaining a "closed exit" endgame design. Pittsburgh is completely isolated by water on sides and leads into dense population center isolated by bridges. Where smaller dense/degraded outskirts sit on the outlyers of the town.

This could allow us to see all elements of existing maps and a progressive difficulty like we've never seen out of a map and use of assets from all existing maps. Small urban/rural infustructure at start, A chokehold structure to collect the team at (The pittsburgh bridges) with the possibility of great zombie density and path obstruction, Then finally exit into a dense urban center where it's well populated with enemies and in closed off urban centers. We could even go further and move the hospital map from where we have it now and push it onto this map and allow the player to fight their way into the UPMC hospital center. Then extract from the roof of the towering hospital but obviously with a greater difficulty then the existing hospital map as this a massive central hospital to the city and most likely a epicenter of the virus. This would be a greatly challenge and longer map that I'd imagine play out like a odessey style map.

2.Pittsburgh is in the area of the game and has a variety of infustructure options to explore in alternative pathways.

  1. Pittsburgh is a larger population center in PA meaning difficulty can greatly scale along side environmental dangers.
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**4. Also basing a level around UPMC hospital like with the l4d games would allow for alternative POI like the UPP painters arena stadium as a alternative location as they are well within range of one another. **Meaning the game can have 2 alternative endgame difficulties. One being the close quarters cluster hordes of a towering hospital and the other being a EVAC zone within the sprawling indoor arena of the painters arena. With more space to move around but larger groupings of enemies and a grander environment.

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**5. Half statement-From what I have mapped out so far in the lore the outbreak hasn't fully reach/taken the greater cities of PA. **Meaning we could see a active collapse in real time in the game. Objectives basically being evac assistance, Witness national guard and FEMA collapse live. Not to mention in cannon in the front of the collapse having more freshly infected survivors and more aggressive runner presence. Meaning the map could artificially have a increase in difficulty by runner spawns as this is a active infection/collapse scenario with little time for the runners to turn into base walkers. We could see a runner horde mechanic like with broadways subway systems segment which I and a few others loved about broadway.