Broadway directly showed that the game is well capable of doing well populated and clusterphobic spaces in game. As a resident of PA and a enjoyer of the elements of existing maps like broadway I want to propose a well dynamiced map.
**1. Pittsburgh/Phili are "river/Bridge" towns-**meaning many of it's roads and traversal is connected by centralized bridges and areas of one way traversal exit/entrances. This could operate in great way of allowing players to have open access looting areas like in pottsville while maintaining a "closed exit" endgame design. Pittsburgh is completely isolated by water on sides and leads into dense population center isolated by bridges. Where smaller dense/degraded outskirts sit on the outlyers of the town.
This could allow us to see all elements of existing maps and a progressive difficulty like we've never seen out of a map and use of assets from all existing maps. Small urban/rural infustructure at start, A chokehold structure to collect the team at (The pittsburgh bridges) with the possibility of great zombie density and path obstruction, Then finally exit into a dense urban center where it's well populated with enemies and in closed off urban centers. We could even go further and move the hospital map from where we have it now and push it onto this map and allow the player to fight their way into the UPMC hospital center. Then extract from the roof of the towering hospital but obviously with a greater difficulty then the existing hospital map as this a massive central hospital to the city and most likely a epicenter of the virus. This would be a greatly challenge and longer map that I'd imagine play out like a odessey style map.
2.Pittsburgh is in the area of the game and has a variety of infustructure options to explore in alternative pathways.
- Pittsburgh is a larger population center in PA meaning difficulty can greatly scale along side environmental dangers.