Hey everyone,
Preface: Before you vote, please read the post in it's entirety. I am happy to edit my post with changes if there is a consensus in the replies about something you guys don't like or would like to see changed.
IMO the current system of equipment selection before the round doesn't fit in that well with the vibe the game should put out. I'd like to introduce the idea of 'quality of life' improvements to the individual characters life and story. The following suggestions should increase the attachment and individual characters lore that you invest into individual characters, increasing the stakes if something goes wrong. I think the ease of killing the zombies themselves should stay out of the loadout system, as this can have big effects on how the gameplay and game flow are laid out. I think it changes the game games character too substantially and makes it feel less original.
Things like better visibility (eg. better quality flashlight) or utility items that can help with complex puzzles or tasks that would otherwise take longer to complete, or require more teammates in the same area to finish one objective; I think loadouts based on those add progression while keeping the spirit of the franchise intact. There's a lot of creative area and breadth to add new utility items that are either needed and/or assist in completing objectives. I think the gameplay would be more immersive and would play better with the spirit of the NMRIH franchise under these changes: (Please see below)