#.

3 messages · Page 1 of 1 (latest)

crimson kite
#

bro, you can speedrun powerplant in 15 or less minutes without any struggle by non-stop sprinting, ignoring ALL zombies and ALL obstacles, not even mentioning bhop

#

with an infinite sprint, nightmare mode becomes a cakewalk

serene cairn
#

sprint stamina wont actually increase the time on the map, it just makes the player plan who they run with and where they run too, better. it wont increase time on the map if it's done correctly, and i'll explain why.

because there are already natural stopping points on the map (many in fact, we stop all the time to loot etc). one could argue then why add any sprinting stamina at all. and this is because it's unrealistic in every sense - especially in a realism zombie game - for a character to be able to run INFINITELY... meaning i can tape down my run key and just keep evading and running by everything for 45 minutes. And this is not a very deep mechanic, it's arcadey.

Many of the player base wants layers to things like running, and melee combat. So for running we want some realism, some layers, which comes in the form of sprint stamina. For melee, we want a layer/depth added with power attacks. It's kind of the same principle which is why I'm using the melee layer as an example.

i imagine sprint stamina allowing players to run 1/4 of the map at a time before needing to stop for literally only 20 seconds to replenish their stamina, maybe less. Of course the sprint stamina would be tied to melee stamina. walking would take no stamina.

I also imagine sprint stamina running out would not mean your character can no longer run. They would be reduced to something called a fatigued run, which still gets you places pretty fast. It only means you couldn't instantly melee after stopping your fatigue run because you need to wait 2-3 seconds for stamina to regen before a melee swing is possible. So the slightest of delays that is pretty realistic.

You could still shoot right away though.