NMRIH’s music holds a critical role in the player’s experience. Since the game’s release, the various composers’ music has aided in the game’s mission and end goal; what is it like to be in a lethal epidemic. NMRIH’s music and environmental fx enhances the atmosphere, has players feel hopeless, and makes us put ourselves in a survivor’s shoes during this apocalyptic moment.
Both music and environmental fx are fine details that cannot be negated. Music has always had such a unique effect to capture and convey a wide range of emotions. In the case of NMRIH, the music pulls you into a depressive setting and ambiance. An example of this would be the track, Arpley Ambience. While this track is unique to the Arpley map, it also plays in the objective map, Suzhou. In Suzhou, you spawn in an empty subway. As the round starts and you gather your limited supplies, the track begins to play. The track itself is only 36 seconds long, but once it plays, and you reflect on where you are, an overwhelming feeling of loneliness sets in. The silence of overall inactivity makes you realize the impact of this epidemic. Trains aren’t running, people are nowhere to be found, the subway announcements are switched off, and the only thing that is left is you with a small amount of hope that you can survive and escape. However, as much as music can help us feel a bit hopeful, NMRIH delivers its feelings of hopelessness with constant environmental reminders.