these are some gameplay problems that i had and some other stuff that i would like to see.
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infection if grabbed (improved and hardened grab mechanics for the zombies)
- the cure (maybe pills or something like stim pen)
- infamous K button (su*cide)
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bleeding mechanic (bandages stops it)
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breaking a leg (medkit solves it)
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less ammo spawns (too easy to find and dupeable)
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getting rid of infinite running (sprinting should cost stamina)
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diffrent end missions and new ways to extract (at the edges of the map maybe)
- main objective / power plant locked behind a timer or unlocked by completing objectives
- people speed run the game and because of it theres no time to loot, explore the map
- main objective / power plant locked behind a timer or unlocked by completing objectives
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new zombies WİTH mechanics
- soldier zombies (heavy armoured, durable to gun)
- burning fire fighters (constant burning)
- pollice zombies (light armoured, slightly durable to gun)
- chemical zombies (if gets too close youll be slowed and deals chemical damage)
- slightly buffed and walking screamers
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new playable POİ's + maps
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new guns
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weapon + melee attachments
melees;- nails or razor wires for bat
- dual wielded kithcen knives
- more...
weapons;
- scopes
- extended mags
- silencers exc...
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character customization
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grindable contents (outfits, hats, glasses, pants or even motorcycle helmet exc...)
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theres 24 starter classes / perks. and those should have their 24 unique characters, their unique designs, names + their backstories
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player cards / banners
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rain, storms +