#What the game needs from my experience ( LVL 100)

1 messages · Page 1 of 1 (latest)

warm spade
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these are some gameplay problems that i had and some other stuff that i would like to see.

  1. infection if grabbed (improved and hardened grab mechanics for the zombies)

    • the cure (maybe pills or something like stim pen)
    • infamous K button (su*cide)
  2. bleeding mechanic (bandages stops it)

  3. breaking a leg (medkit solves it)

  4. less ammo spawns (too easy to find and dupeable)

  5. getting rid of infinite running (sprinting should cost stamina)

  6. diffrent end missions and new ways to extract (at the edges of the map maybe)

    • main objective / power plant locked behind a timer or unlocked by completing objectives
      • people speed run the game and because of it theres no time to loot, explore the map
  7. new zombies WİTH mechanics

    • soldier zombies (heavy armoured, durable to gun)
    • burning fire fighters (constant burning)
    • pollice zombies (light armoured, slightly durable to gun)
    • chemical zombies (if gets too close youll be slowed and deals chemical damage)
    • slightly buffed and walking screamers
  8. new playable POİ's + maps

  9. new guns

  10. weapon + melee attachments
    melees;

    • nails or razor wires for bat
    • dual wielded kithcen knives
    • more...
      weapons;
    • scopes
    • extended mags
    • silencers exc...
  11. character customization

  12. grindable contents (outfits, hats, glasses, pants or even motorcycle helmet exc...)

  13. theres 24 starter classes / perks. and those should have their 24 unique characters, their unique designs, names + their backstories

  14. player cards / banners

  15. rain, storms +

warm spade
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banners from B4B

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if you finished the campaign in nightmare mode in B4B you are rewarded the "swat" outfits for all the characters. something like this reward system could be implamented to NMRİH2 aswell

proven bronze
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i think i agree with most of what you said 🙂 breaking a leg would be interesting mechanic, i assume it could happen from getting hit. maybe from fall damage?

but i don't really like the concept of fall damage in games, because most of the time in most games its something ridiculous, like you jump 2 meters and break your leg and are at 10% health. which is not realistic.

In real life I can jump from a height of 4 meters and be fine. Some people can do it from 6 meters, though usually they need to add a roll to the landing. right now in NMRIH2 I think the heights you can jump from are good so far.

odd pine
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i agree with the rest really

nova mantle
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i would love to see rain in the power plant map, i agree