A lot of extraction games have a closing circle or a time limit and if you don't extract you die. I have a feeling there will be helicopters and if you don't get to the extraction in time than you lose. I don't like that. I want to be able to take the atmosphere in, and not be rushed by a clock. Perhaps they can up the pressure by spawning more zombies after 20 or so minutes, making you more inclined to hurry up, we haven't seen real gameplay yet, so I don't know what the gameplay loop will look like. But let me know your thoughts
#No time limits
3 messages · Page 1 of 1 (latest)
Right, I hope you’ll just be able to extract only after finishing final task, but it’s players decision to go loot and explore little more or go for the next objective
I like the idea of the threat escalating as you spend more time in the session, rather than there being a hard time-limit. It could be tied directly to how much noise the players have made - how much they've been shooting, and any mission objectives - things that cause explosions or the noises made by industrial equipment and such.