#No time limits

3 messages · Page 1 of 1 (latest)

glass nacelle
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A lot of extraction games have a closing circle or a time limit and if you don't extract you die. I have a feeling there will be helicopters and if you don't get to the extraction in time than you lose. I don't like that. I want to be able to take the atmosphere in, and not be rushed by a clock. Perhaps they can up the pressure by spawning more zombies after 20 or so minutes, making you more inclined to hurry up, we haven't seen real gameplay yet, so I don't know what the gameplay loop will look like. But let me know your thoughts

ornate abyss
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Right, I hope you’ll just be able to extract only after finishing final task, but it’s players decision to go loot and explore little more or go for the next objective

deep light
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I like the idea of the threat escalating as you spend more time in the session, rather than there being a hard time-limit. It could be tied directly to how much noise the players have made - how much they've been shooting, and any mission objectives - things that cause explosions or the noises made by industrial equipment and such.