💭┃nmrih2-feedback

1433 threads · Page 8 of 29

Customization suggestions 19 messages
Miscellaneous
Rare Enemy: Rouge CRC Responder 5 messages
Gameplay Mechanics
Clothing 47 messages
Miscellaneous
TEAM-AID – Healing Teammate Rework – a Detail Suggestion 5 messages
Gameplay Mechanics
Crowd Control + Reload cancel/ Faster flashlight to two handled weapon attacks 3 messages
Weapons Gameplay Mechanics Zombies
Map Idea: Air Force Base 13 messages
Levels
evac final stand. 10 messages
Gameplay Mechanics Zombies
Our Responders Lore's 3 messages
Miscellaneous
Extraction theme. Any way to listen to it? 6 messages
Miscellaneous
Map xp items. Learn from Lewisville. 16 messages
Levels Miscellaneous
CRC Airdrop 3 messages
Weapons Gameplay Mechanics Miscellaneous
Armor because you know it makes sense. 11 messages
Gameplay Mechanics Miscellaneous Zombies
Idea: Difficulties adds modifiers 10 messages
Gameplay Mechanics Miscellaneous
Light crafting elements 5 messages
Gameplay Mechanics
Issues w/ performance and balancing on Nightmares in Pottsville 2 messages
Miscellaneous Levels Gameplay Mechanics Zombies
Fix Power Plant's Radio Scenarios 3 messages
Levels
Fixes to pacing for different maps and ideas towards expanding the randomness and replay of larger M 2 messages
Levels Gameplay Mechanics
Ammo HUD Redesign + Ammo HUD Difficulty Suggestion 10 messages
Gameplay Mechanics
Bows and Crossbow 8 messages
Weapons
My way to encourage teamplay 69 messages
Levels
Physical Lobby 7 messages
Levels Miscellaneous
Weapons visually shown behind player's backpack + Pistol holster 4 messages
Weapons
Change the matchmaking 18 messages
Miscellaneous
Craftable items + Lighter 3 messages
Weapons Gameplay Mechanics
NMRIH :Ideas 11 messages
Gameplay Mechanics
Frag grenade self sacrifice 7 messages
Weapons Gameplay Mechanics Miscellaneous
Account Stats & End of Match Medals 8 messages
Miscellaneous
Possible Solutions to Fix NMRIH2s Pacing 2 messages
Miscellaneous Levels Gameplay Mechanics Zombies
Instead of creating completely new maps, why not have different variations on each current map? 12 messages
Levels
No One Lives Forever - Livestream Version Vs EA Version 13 messages
Miscellaneous
BETTER DEPLOYABLES PIPE BOMB EXPLOSIVES ETC 21 messages
Gameplay Mechanics Miscellaneous
Scavenger perk creates frustrating gameplay 35 messages
Gameplay Mechanics
Looting logic 7 messages
Levels Weapons Gameplay Mechanics Miscellaneous
Encephalitis Lethargica - An Insight into the Real Life Disease of NMRIH2 15 messages
Miscellaneous
A better way to heal and resuscitate players 2 messages
Gameplay Mechanics
Re-implement Cleric singing on ammo check at 5 rounds 13 messages
Miscellaneous
Pacing/Cadence/Movement is sluggish 2 messages
Gameplay Mechanics
Climbing and melee in this game needs rework discussion. 25 messages
Gameplay Mechanics
grapple zombies 9 messages
Gameplay Mechanics Zombies
make infection more difficult 13 messages
Gameplay Mechanics
Addressing the Current Pacing of NMRIH2 286 messages
Levels Gameplay Mechanics Miscellaneous
Legacy Build Prime (Red Eyed) Zombies and How They Possibly Worked 5 messages
Zombies
A wide variety of behaviors 8 messages
Miscellaneous Zombies
Personal ideas for perk reworks 3 messages
Gameplay Mechanics
Mass Casualty Kit Rework 12 messages
Gameplay Mechanics
Change the appearance of the infection 3 messages
Gameplay Mechanics Miscellaneous Zombies
Variety of Skin tones for Zombies 5 messages
Zombies
Steam Workshop 11 messages
Gameplay Mechanics Miscellaneous
Zombi kids 5 messages
Zombies Gameplay Mechanics Levels Weapons Miscellaneous
Suggested for Clothing Unlock System 2 messages
Gameplay Mechanics