💭┃nmrih2-feedback

1433 threads · Page 19 of 29

Faster melee attack 4 messages
Weapons
"True" Nightmare Mode 29 messages
Miscellaneous Levels Gameplay Mechanics Zombies
Adrenaline mode 3 messages
Gameplay Mechanics Miscellaneous
world needs fleshed out 11 messages
Levels Miscellaneous Gameplay Mechanics
VA Improvements and interactive-ness with game situations 2 messages
Miscellaneous
Audio/VA Improvements and FIXING ATMOSPHERE 3 messages
Miscellaneous
New Zombie Type "Fresh Zombie" 4 messages
Zombies
Downed Grenade Self Sacrifice 4 messages
Gameplay Mechanics
The Option to Re-Roll Perks 3 messages
Gameplay Mechanics Miscellaneous
Incentives to keep lvl 50 Characters 2 messages
Levels Gameplay Mechanics
Bring back the server list and dedicated servers 12 messages
Miscellaneous
Brasileiros querem jogar NMRIH 2. 4 messages
Miscellaneous
Batteries 8 messages
Gameplay Mechanics
Health U.I Options 2 messages
Miscellaneous Gameplay Mechanics
Individual Ammo Types: A System to Satisfy Old and New Players 8 messages
Gameplay Mechanics
Combat and stances 4 messages
Weapons Gameplay Mechanics
ability to choose difficulty for private lobbies 3 messages
Levels
Stamina should also scale with Health 7 messages
Gameplay Mechanics Miscellaneous
Invisible fire at the gate by the farmhouse 3 messages
Miscellaneous
Zombie crawler hit box 2 messages
Gameplay Mechanics Zombies
Road to 1.0 and Beyond. Comprehensive document. 12 messages
Miscellaneous
My Suggested Fix for NMRIH2’s Infection System and QTE 2 messages
Gameplay Mechanics
wave based zombies mode 2 messages
Levels Gameplay Mechanics Zombies
Allow Red zombies to infect on-hit 2 messages
Zombies
grabbing was superior in the first game 2 messages
Gameplay Mechanics
Idea for Deployable Lanterns/Deployable Worklights 5 messages
Gameplay Mechanics
Fixing NMRIH mechanics and everything 3 messages
Gameplay Mechanics Miscellaneous
Conflicting playstyles: Speedrunning vs. Exploration 10 messages
Levels Gameplay Mechanics
More ways to get infected 3 messages
Gameplay Mechanics Zombies
Spawn based on noise, difficulty and area 3 messages
Weapons Gameplay Mechanics Zombies
Grabbing minigame difficulty scale with Health and Stamina 4 messages
Gameplay Mechanics
Making texts chat like mobile phone messages for realism. 5 messages
Gameplay Mechanics
FINISHERS 7 messages
Gameplay Mechanics Miscellaneous
Infection needs to have more subtle build up. 11 messages
Miscellaneous Gameplay Mechanics Zombies
Please add Campaigns! 2 messages
Levels Gameplay Mechanics Miscellaneous
Difficulty level depending on the number of players in the match 6 messages
Gameplay Mechanics
CRC Reinforcements 5 messages
Gameplay Mechanics Miscellaneous
Infection rework 6 messages
Gameplay Mechanics
Ideas for passive items 2 messages
Gameplay Mechanics
Ideas for a potential new update! 2 messages
Miscellaneous Weapons Gameplay Mechanics Zombies
WAVE SURVIVAL MODE!!! 2 messages
Gameplay Mechanics Levels Miscellaneous Zombies
Inculde a Tutorial. 5 messages
Gameplay Mechanics
Character reroll in Main Menu 2 messages
Gameplay Mechanics
Two handed grip for pistol 21 messages
Weapons Miscellaneous
"Escape" Ending for maps 18 messages
Levels Gameplay Mechanics
Fix spawn rate of runners.. 6 messages
Zombies
Proper Gameplay Tutorial 3 messages
Gameplay Mechanics Miscellaneous
Unload feature 3 messages
Weapons Gameplay Mechanics Miscellaneous
Certain stash houses have a chance of having very little loot or no loot at all because of bad intel 4 messages
Gameplay Mechanics
zombie variants 2 messages
Zombies