💭┃nmrih2-feedback

1433 threads · Page 14 of 29

Pottsville needs the Yuengling Brewery 2 messages
Levels
Light 2 messages
Weapons Miscellaneous
Game crashes 2 messages
Gameplay Mechanics
Loot extraction and loot locker 14 messages
Gameplay Mechanics
Bandage and Bleeding 5 messages
Gameplay Mechanics
Promote Early Exploration Gameplay by Hiding Objectives 2 messages
Gameplay Mechanics
Tutorial Section Suggestion 4 messages
Levels
easy mode for beginners or for people without many friends 26 messages
Gameplay Mechanics
Mega Dump of Suggestions 6 messages
Zombies Gameplay Mechanics Levels Weapons Miscellaneous
Original feeling of desperation from the 1st NMRiH 57 messages
Miscellaneous
A Survival mode! 4 messages
Levels
Is The Screamer Too Much Of A "Special Infected"? 5 messages
Gameplay Mechanics Zombies
Make Zombies Drop Loot: A Missed Opportunity for Rewarding Gameplay 17 messages
Gameplay Mechanics Zombies
Thoughts from a Free Weekend Player 2 messages
Gameplay Mechanics
Player Level Progression TOO SLOW 5 messages
Gameplay Mechanics
Blunt weapons break bones 4 messages
Weapons Gameplay Mechanics
The melee weapons all seem the same. 2 messages
Weapons
Too many zombies spawning, and in bad places. 7 messages
Zombies
Hold the doors (hodor) 3 messages
Gameplay Mechanics
pipe bomb 2 messages
Gameplay Mechanics
Fix difficulty account by Level of character 5 messages
Levels Gameplay Mechanics
Skyscraper 7 messages
Levels
Character customization 2 messages
Miscellaneous
How to implement stealth without being too powerful. 6 messages
Gameplay Mechanics
Idea for a new extraction game mode / hideout lobby 2 messages
Levels Gameplay Mechanics
Is this icon meant to be with this stat? 2 messages
Miscellaneous
The Ability To Join Games in Progress / Extract as the only Responder left. 6 messages
Gameplay Mechanics
Rewarded for extracting 3 messages
Gameplay Mechanics
keep extracted items on character 135 messages
Gameplay Mechanics
Looted Cosmetics 9 messages
Gameplay Mechanics Miscellaneous
the zombies look too clean 6 messages
Zombies
Request: UNSTUCK Option (or Leveldesign adjustments) 5 messages
Miscellaneous
emergancy extration 5 messages
Gameplay Mechanics
Keep Inventory from extraction 5 messages
Gameplay Mechanics
Disable zombie spawn points based on player proximity and/or number of zombies spawned 2 messages
Zombies
Rebalancing NMRIH 2 for both casual and veteran alike. 11 messages
Levels Weapons Gameplay Mechanics Zombies
Ranged-attacker for NMRIH2 5 messages
Zombies
Weapon Suggestions: Drilling Rifle 6 messages
Weapons Gameplay Mechanics
More music from ThoughT! 12 messages
Miscellaneous
Gas mask 39 messages
Gameplay Mechanics
Walk-in-able wall found. 2 messages
Levels Miscellaneous
Monsters should spawn in some "air vents", not just randomly out of my camera. 2 messages
Gameplay Mechanics Zombies
New Stealthy Zombie Type : Ambush 2 messages
Gameplay Mechanics Zombies
Unlimited spawn of zombies only on HARD and NIGHTMARE 2 messages
Gameplay Mechanics
Lets add double functionality for shovels 12 messages
Weapons Gameplay Mechanics
Responder respawns sound weak. 4 messages
Gameplay Mechanics
Spawning animation for certain maps 3 messages
Levels Miscellaneous
See what I'm seeing? (Zombie Spawning, kinda broken) 38 messages
Zombies
More Detailed Descriptions and Waypoints for Final Objectives 2 messages
Miscellaneous
Given the impact of perma death, this game needs an offline mini tutorial. 6 messages
Miscellaneous