#code-discussion

1 messages · Page 325 of 1

quasi light
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You use free UI's?

warm finch
#

My friend has 8 years of experience but he is like newborn baby at developing

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HE ONLY USES KITS

quasi light
warm finch
quasi light
#

Or something else?

warm finch
#

I mean I have 2 years of experience but i am wayy better than him

warm finch
quasi light
warm finch
#

But if hes solo

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Hes noob at everything

quasi light
warm finch
#

He has a friend

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Ye

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I was shocked when he said that he had 8years of expe

worn wyvern
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Hi

warm finch
#

And he said he was "better" than me

warm finch
quasi light
warm finch
#

I can do this at coding

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And bro I swear im good at coding too

quasi light
warm finch
#

Hello World("print")

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local game:GetService("Workspace") = Workspace

#

Alr jokes away

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Im bad at scripting

quasi light
quasi light
warm finch
#

0..

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I just.m

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Ykoe

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Ykow

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Im solo and I cant know which type is my best one and even if I am i am not SUPERRRRRR good and I cant know how to make a portfolio

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I just joined hd to talk and show my creations

quasi light
# warm finch 0..

Ngl instead of remaking tsumani thing you should really learn something

warm finch
#

Im working on a project

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Its going really good

quasi light
quasi light
warm finch
#

Obby for brainrots

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Kind of done

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But not 100% done

#

The admin events are good

quasi light
warm finch
#

My laptop died

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Like I said before

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: |

warm finch
quasi light
#

-2

warm finch
#

DAM

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13?

quasi light
warm finch
#

I hope Ill get famous soon

quasi light
warm finch
#

Developing

quasi light
warm finch
#

Develop

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Eat

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Develop

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Slee0

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Sleep

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Repeat

quasi light
#

Great, but if you don't work smart, those hours spent will be useless

warm finch
#

Yeah

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When I was new to developing

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I was. Dumb

quasi light
warm finch
#

Didnt even know how to anchor a part praysob

warm finch
quasi light
# warm finch So much

What's the difference between you and someone that use free assets and AI for coding?

warm finch
#

All the time

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I use templates

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And upgrade them

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Starting from scratch

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Only by using ai

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Is hard.

quasi light
#

Have your PC charged?

warm finch
#

No

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Bro its been like 10 mins since its been dead

#

It will be full in like

astral timber
warm finch
#

1 and a half hour

quasi light
#

Ngl right now I don't see the diff between and a other young dev, first making everything is improving at nothing

warm finch
#

Bro

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Ill show you my project once my laptop is full

regal salmon
rare wyvern
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this is the game dev equivalent of remixing music with AI

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grokgpt add 500 hours of content and fix all the bugs

spark lark
spark lark
rare wyvern
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make sure it's super optimized and ban all the hackers please

glass prairie
rare wyvern
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there's decent uses for AI but it's really not capable of what companies market it for

#

every week they find a new way to misuse it completely

valid terrace
#

but its dire situations only

glass prairie
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it's like stackoverflow but it oscillates between good and bad

rare wyvern
#

in terms of coding I'd say AI is okay at describing your code but in terms of writing it there's a million different issues that cannot be resolved no matter how good it gets in the future

glass prairie
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what's the state of big roblox studios and ai usage?

rare wyvern
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if it ever evolves far enough to become reliable enough to fully construct a quality game by itself it'll cost a million times more than just hiring a human dev

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it's only really cheap because it's not that good

potent maple
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When scripting, if one function calls another function, is it better to get the player's profile and validate it in both functions (if not profile then return end), or only in the first function and then pass the profile as a parameter to the second function?

glass prairie
prime plank
#

will they reject me if i submit a 9k line game for the luau application? The rules say that 1k+ is prohibitsd

umbral carbon
#

🥶 👍

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I used to be an application reader

prime plank
#

do i js submit snippets of the game's code thrn

umbral carbon
prime plank
#

alr perfect

regal salmon
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and you should only submit 1 script

prime plank
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okok

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can i js submit my best script in thay game and send thr whole gamr linl

mental breach
#

do you see my messeges?

regal salmon
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and the script follows the guidelines

regal salmon
prime plank
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like the luau codr itself

regal salmon
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whatever it may do

prime plank
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oh alr

mental breach
# regal salmon yes

but my messege is red - This can't be posted because it contains content blocked by this server. This may also be viewed by server owners.

regal salmon
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i thought you just meant that one message, but i dont see anything you sent before that

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there can be false positives but it's usually not

mental breach
mental breach
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sent you in private

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hi guys, i have a question - what is the best architecture to build a movement system in lua?

for now, i using an OOP like architecture in my project with metatables

im trying to build an rpg game and want to focus on smooth gameply with the best optimaztion so i will have more room for bigger VFX an ect

I want to hear your opinion!

spice cypress
mental breach
#

excatly

spice cypress
#

oop could work quite well if you needed multiple things to share the movement

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but like if it's just player movement you wouldn't necessarily need it

mental breach
#

i just got to a point that its really messes me up when it gets complicated

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im trying to build an anime game

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bleach style

spice cypress
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yeah somtimes it can be quite complicated

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oop is really powerful but you have to refactor it a lot most of the time because it's hard to make perfect

mental breach
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that where im at

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would you mind to get in a call for suggestion?

spice cypress
mental breach
#

mine neither

spice cypress
#

i can some other time tho when im on my phone

mental breach
#

sure thing

left scroll
#

can someone code my brain to create a game idea

tepid socket
#

If u guys had a basketball game, thats like locked how would u do the dribbling system all suggestions i take in dms pls help me out (anime roblox game btw kuroko no basket)

waxen dew
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whats up with fully programmed ui

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people are glazing it but i dont get it

golden coral
regal salmon
#

hello

hasty crater
waxen dew
#

do you guys think when working with someone else the second worse is objectively worse than the first one

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0 difference but i find the first one to be 100x worse on my eyes (or anything with no gaps)

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just a quick easy code to explain

hasty crater
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print(if a % 2 == 0 then "even" else "odd")
waxen dew
hasty crater
hasty crater
waxen dew
#

just make a function once and forget ab it

hasty crater
#

like you wouldn't have a

local function add(x, y)
   return x + y
end

, right?

regal salmon
hasty crater
waxen dew
#

and i mean with all the academic questions ive been solving for python its been rooted in my instinct to make a function for everything ever

regal salmon
hasty crater
#

also yeah if you just need a function that returns if something is even, I hope you at least have the structure of the one Novinity sent

outer flax
hasty crater
#

just like the distorted flushed face emoji

mental trail
regal salmon
waxen dew
#

which is fine on lua but i still feel weird looking at it

outer flax
spice cypress
#

¯_(ツ)_/¯

waxen dew
#

^^

spice cypress
#

and reusability

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putting ternary expressions everywhere is not nice on the eyes

hasty crater
#

we're talking about a function that prints if a number is even

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it really depends ok

outer flax
#

has anyone made custom physic movers in roblox with either spherecast or spatial query?

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which one would yall prefer

waxen dew
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yo if im making a hero shooter system

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how do i do it without oop

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some dude was explaining this to me a while back but i dont think i understood

quaint tree
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readable code is code thati s commented properly with instructions

spice cypress
quaint tree
#

not shit like // yeah this does something

spice cypress
quaint tree
#

you are one of these type of people to overcomplicate ur code to act cool and then 1 month later ask in here why it breaks

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the human species never failed to surprise me

honest olive
#

guys if I were to theoretically make a hitbox for a punch, how would that work? If I make it so whenever the part is touched, that does constant damage even if it's there for half a second

honest olive
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just do like 10 damage or sum

quaint tree
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az one hitbox or a one itme hitbox

honest olive
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when the animation is played

quaint tree
#

then you need a boolean or a table

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if you want to pierce thru players then you need a table

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if you want it so if it hits only one player then a boolean

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if you want to go simple

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theres many other ways but yeah

honest olive
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could I get an example of how the bool would look

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Sorry if I sound stupid, im like not the smartest when it comes to scripting

quaint tree
#

man im too lazy to get my keyboard into english just to show it for now

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can you come in dms vc

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ill show you there

honest olive
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ok

spice cypress
#

if you wanted like a dps you can multiply some damage constant by delta and you would get that damage per second

honest olive
#

I tried doing it and I accidently discovered constant damage but I wanted singular

waxen dew
#

how do i add drag and friction to a sliding system

honest olive
#

but my brain blanked and I forgot how to detect a mousebutton1click

spice cypress
#

oh ok then you would probably need some sort of damage state for the player getting hit and make it so that they can't get hit again

honest olive
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i might be stupid

spice cypress
honest olive
#

like genuinely

spice cypress
#

if it's too aggressive you can go for something more simpler

waxen dew
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friction equation or do u mean api

spice cypress
#

no i mean just take the velocity, experiment with a friction constant and just edit the velocity by passing it into a friction equation

honest olive
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nvm I got it now lol

spice cypress
waxen dew
#

f is the dynamic friction coeff?

spice cypress
#

yeah

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and t is delta

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actulaly for simplicity you can just do v = u - 2ft

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you can really just use whatever

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just something to decrease velocity over time

waxen dew
spice cypress
#

fr

waxen dew
scenic hare
#

v = force * acceleration

spice cypress
honest olive
#

if I had characters in a table (local script), and I also had folders for them in replicatedstorage that have their modulescripts, how would I get their module scripts using the table without using a specific characters name. Like if I had 4 characters and I just wanted to say Character.Modulescript so whatever character you're using, it will always get their module script

spice cypress
#

probably wanna include a delta somewhere in there tho so it gets applied correctly

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so that would be like v = u * (f ^ t)

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that's probably teh simplest you can get it

waxen dew
#

id rather keep it constant for now

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but interesting

spice cypress
spice cypress
waxen dew
#

but things would get weird with change of material mid slide if u dont account for that

waxen dew
spice cypress
#

where f is between 0 and 1

halcyon sphinx
#

who scripts

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who here is a good scripter

spice cypress
#

1 is no friction and then 0 is like comes to a stop instantly

honest olive
#

that 1 guy

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who scripts

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he is a good scripter

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i think

hazy goblet
#

I have my animation id but how would the script work?

honest olive
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u want to play the animation?

hazy goblet
#

no i want to make it th defualt walking animation for my game

honest olive
#

oh

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playtest, go into workspace

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get the "Animate" local script from your character model

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Put it in startercharacterscripts

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and go in and change the walkanimation id

hazy goblet
#

ok

quasi light
#

Guys would someone be interested in watching videos teaching math programming such as Bezier curves, spread and more in a serie, I'm just asking cause I'm probably making videos for no one.

quasi light
hazy goblet
waxen dew
#

yo btw the in house roblox math.random isnt truly random right

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the same seed value will output the same value

waxen dew
#

so cant it be cheated very easily

honest olive
waxen dew
silver verge
waxen dew
#

except what cloudfare does maybe

silver verge
#

😭

quasi light
waxen dew
silver verge
#

yeah

waxen dew
#

like clocks maybe

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or as i said what cloudfare does

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lava lamps

quasi light
#

Actually computer can't generate random numbers and even in life randomness is impossible

waxen dew
#

so what i wanted to ask was, has anyone made a true rng library maybe

quasi light
waxen dew
quasi light
waxen dew
#

or where a photon lands can be said too

quasi light
waxen dew
#

and i mean the main jist of quantum physics is that a small particle like an electron will be truly random

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that is basically what qp is all about

waxen dew
#

to become stable

quasi light
waxen dew
#

so an isolated electron will always be probabilistic

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hence we also call it a wave

white schooner
#

**i have made an admin panel with lots of commands and i can add more dm me if interested **

quasi light
quasi light
waxen dew
#

pretty interesting

quasi light
#

Is it a library?

outer flax
#

isn't everything predictable as long as everything follows the laws of reality? if we know the exact state of when the universe was starting we can just recreate the present and history

waxen dew
quasi light
quasi light
waxen dew
outer flax
#

🔥

waxen dew
#

now u CAN say that lava lamps bubbles arent rng

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BUT its soooo chaotic its basically rng

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for practicality

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heuristic bros at it again

quasi light
#

So IT IS not true RNG, but have they been some researchs to implement true RNG in computers, even though it's seems useless?

rare wyvern
#

i think people being in the room or something affects it as well

quasi light
rare wyvern
#

i don't remember the details

waxen dew
rare wyvern
#

you're never really going to predict that

waxen dew
quasi light
rare wyvern
#

there's way too much going on

waxen dew
quasi light
quasi light
mild tide
#

shouldnt need comments at all

#

unless ur really doing something that can be confusing

quasi light
#

It's really how you structure the code

waxen dew
rare wyvern
#

in many cases

quasi light
mild tide
#

maybe just like above a function to explain what it does but that's about it

#

u dont rly need to explain how every line works

quasi light
rare wyvern
quasi light
rare wyvern
quasi light
#

Having a clear function name could make you remember what it was about instead of writing what is does, but in your topic, you should write something, so that you know 100% what it was about

rare wyvern
#

you can still keep the function name short with a simple comment that can go into way more detail than the longest function name ever

waxen dew
#

whats the most complex in house api?

quasi light
quasi light
waxen dew
#

in-house api

quasi light
# waxen dew roblox api

I saw in the documentation, the advanced section was talking about Multi-threading, queus and stuff but I don't know if that's what you're talking about

waxen dew
#

i think they recently released some api for matchmaking too

#

must be complex

quasi light
#

I didn't go through it but it doesn't seems really complex but it could

waxen dew
#

yo can i use modules as a database

#

💀

quasi light
charred crown
#

yo how much should i charge weekly for a full-stack website with moderately good design, fast processing, database efficiency, robust security, and well documented APIs, its my first time freelancing

#

if 1 website is accomplishable in 3 months for me

mild tide
#

$1000

charred crown
mild tide
#

umm actually maybe $2k

#

maybe $2.1k

#

$2.145k i sgood

#

wait nah

#

3.425k.

#

wait

torpid crescent
#

or more

iron oyster
#

realistically the price for these professional websites ranges from 5k$ or more like he said

mild tide
#

i lowk smell like feet

iron oyster
#

but clients will cheap out if youre an individual

mild tide
#

that is why you build a reputation first

#

start out cheap

#

once youve done quite a bit then u can start charging more

#

once u get more and more offers

#

supply and demand ahh

charred crown
#

is it good to post within this server for 1.5k final just to make a name for myself

waxen dew
#

how do i add jump fatigue and slide fatigue

cinder kiln
#

when i die in my game, i cant move after respawning

#

im so lost

mild tide
#

send video

#

and any related code

#

u are not making it easy to help you

tepid canyon
#

do i sell ts

fast scaffold
supple spindle
#

HELP

#

STRAIGHT OUT OF CLAUDE 😭🙏

fast scaffold
#

daughter

stone rapids
stone rapids
#

AI check thingies arent accurate a lot of the time anyway

#

half will say its ai generated and half will say its not

supple spindle
#

oh yeah for sure there arent accurate

fast scaffold
#

look at his websites for his portfolio

supple spindle
#

but 100% mate comeon

stone rapids
#

its ai bro the percent is made up

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use your own brain and figure out if its ai or not

supple spindle
#

yeah even then

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this does not look human written

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who are you his second account?

#

get off mate

stone rapids
fast scaffold
#

his second website looks so vide coded

stone rapids
#

people who replace their critical thinking for AI deserve the natural selection coming for them

supple spindle
stone rapids
supple spindle
#

even without using a detector like that, no human writes like that

fast scaffold
#

sonfetti

supple spindle
#

reading comprehension of a sonion

stone rapids
#

ai immediately defeats your credibility

supple spindle
# stone rapids ai immediately defeats your credibility

AI detectors analyze writing and image patterns using two core metrics: perplexity (how predictable the word choices are) and burstiness (the variation in sentence length and rhythm). Because AI is mathematically optimized to predict the most probable next word, detectors look for patterns that are suspiciously perfect.

#

oh man

supple spindle
#

i absolutely cooked you there

fast scaffold
#

brosquini alfrini it is not that deep

supple spindle
#

no its from google

stone rapids
#

its an ai checker that you found on google

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where you found it doesnt change that the website was ai

fast scaffold
#

all vibe coded websites use purple i swear

supple spindle
stone rapids
#

why are you bringing up typescript

supple spindle
#

it clearly says they recognize mathematical patterns

#

SON

stone rapids
#

havent you asked ai for help on calculus homework before

#

it makes shit up

supple spindle
stone rapids
#

its AI Facepalm

supple spindle
#

yeah ur just embarrasing urself

fast scaffold
#

i hope nobody pays that guy 2k a week for vibe coding

supple spindle
#

2k for typing claude prompt

fast scaffold
#

on his portfolio website it says recent case studies and lists his examples . is that on purpose or the ai mess up

supple spindle
#

from the code btw

#

no human would ever type that 😭

fast scaffold
#

that obviously makes sense. the cyberpunk background is 0 dollars

drowsy pumice
stone rapids
drowsy pumice
#

thank you

fast scaffold
#

// ULTRA-PREMIUM TECHBLOG EXPERIENCE
// Advanced Interactive Effects & Animations

dose every advanced web developer do this?

supple spindle
#

lmao

torpid crescent
quasi light
#

Yo guys

stone rapids
quasi light
stone rapids
indigo pelican
#

how do i script a door ?

supple spindle
# indigo pelican how do i script a door ?

depends, do you wanna have actual rotation? then do it with a hinge constraint
if you wanna have more advanced door animations you should animate them
if you just want a door that doesnt have any rotation and just dissappears change transparency and cancollide of the door

#

you could also do it with rotation and position, then the door would not have animations, the door is simply open or close and no inbetween like it does with a hinge

waxen dew
#

like those pirate bars doors

fiery otter
#

To get skill roles (luau programmer) I see that it says to submit 1 script through GitHub. And a Roblox game associated with the script. I’m a systems developer and make packages how would I submit one of these with a working demo game associated some of my packages are extremely abstract and are built for more of a backend/framework use?

fiery otter
#

Just to have it

quasi light
fiery otter
#

I get this but it also says it should have a demo game associated I don’t fully get what they might want to see even if it is really abstract

supple spindle
#

defenitly

wanton wadi
#

👋

wanton wadi
quasi light
fiery otter
#

Amazing

supple spindle
#

absolut vodka

near wasp
#

does anyone how to do editable meshes like a squishy type

civic gull
#

needoh tower 💀

pale cloak
waxen dew
#

any place i can read about all the apis

#

cus for most practicle stuff i feel its just getting familiar with apis

potent igloo
#

no one knows all of the roblox api though

waxen dew
#

on the go?

potent igloo
waxen dew
#

what main apis do i learn for advanced movement and camera

potent igloo
#

its just that not all of the roblox api is useful

potent igloo
#

it really depends on the specifics on what youre making

#

to move the camera you just need to understand how cframes and properties work

civic gull
#

you kind of just know what to use

potent igloo
#

but depending on what features you wanna add, you will have to learn other things

civic gull
#

you just needa know the main services and stuff

potent igloo
#

yeah

#

it all comes down to breaking down your goal into smaller steps

#

like if you want your camera to not go through surfaces for example, you would probably need to study how to detect surfaces in a straight line, which will make you learn about raycasting

waxen dew
potent igloo
#

then raycasting will become a tool in your arsenal and youll remember it in the future

waxen dew
#

i was following this tutorial and i thought i knew enough but gyatt im lost

potent igloo
opal canyon
#

does anyone here know how to make combat systems?

potent igloo
# waxen dew whattt

like if you wanna make a fireball, dont search how to make a fireball, search how to detect inputs, how to make a vfx appear, how to detect collisions and how to deal damage

#

break down your final goal into more steps

waxen dew
#

right

potent igloo
#

so that you actually learn what each of the services do

waxen dew
#

so if i wanna make momentum based dashing

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with deceleration based on the frictional constant

#

what are the steps

potent igloo
dense flame
sturdy aurora
#

could somone teach me how to get my gun model into blender so i can animate it

humble panther
civic gull
ember cloak
#

Can sm1 tell me how to script a destruction system like jjs my scripter was so confused when i asked him

sweet girder
#

I don't blame your scripter

regal salmon
# ember cloak Can sm1 tell me how to script a destruction system like jjs my scripter was so c...

the easiest way is to just build the map with destructible parts and unanchor + add force when they should get destroyed
if you want to do it dynamically, you could create a bunch of smaller parts across the surface area of where you want to destroy, then duplicate, subtract, and union them with the wall to remove the area, then fling those smaller parts, but i can't say how optimized that would be

#

i'm sure there are better ways to do it dynamically but it seems complicated and beyond me

void tusk
#

the easiest way is not the way most battlegrounds games work

#

usually it requires you to calculate new parts to make holes and stuff

#

like if you had a wall, you would make multiple new wall parts that make up a wall with a hole in it

#

then smaller parts would be broken off of it

#

unioning might be pretty costly so i imagine most battlegrounds just do this instead

summer cove
#

Low kirkingly how do you guys properly setup and use VS Code / Rojo, I can’t figure out how to get a folder with scripts made in starterplayerscripts and prevent things from getting deleted

civic gull
#

and to prevent things from getting deleted you just don't have anything besides the scripts in these folders

#

and nothing as child of the scripts

void tusk
civic gull
#

i forgot about that

deep niche
#

does output give an error if a data save gets dropped from queue?

summer cove
void tusk
#

np

vapid crest
#

n\

paper peak
#

i must really iqmaxx to learn proper coding

near wasp
#

does anyone how to do editable meshes like a squishy type

slow oyster
#

hu fytz

#

hi guyz

slow oyster
cinder siren
#

with the needoh

jolly vessel
#

Thats what WE’RE up to

cinder siren
#

i think it would crash studio

jolly vessel
#

You cant know until you try

frosty sierra
#

local mouse = Player:GetMouse()


local Highlight = Instance.new("Highlight")
Highlight.Parent = workspace
Highlight.FillColor = Color3.fromRGB(255,0,0)
Highlight.FillTransparency = 0.8
Highlight.OutlineColor = Color3.fromRGB(255,0,0)

mouse.Move:Connect(function()
    local target = mouse.Target
    if target and target:IsA("BasePart") and target ~= workspace.BasePlate then
        Highlight.Adornee = target
    else
        Highlight.Adornee = nil
    end
end)``` help me please it keeps highlighting the baseplate
hasty crater
#

maybe you have multiple copies of the baseplate?

fallen minnow
#

Cuz i lwk need help with that too

subtle locust
bleak jewel
#

anyone need help scripting??

weak bridge
#

i thought it was Baseplate

#

that might be your problem

dense flame
#

Gang do u like how my website looks

I need to fix the text but, those random shapes do float across the screen n background also slides

subtle locust
prime plank
#

What is ts

subtle locust
# frosty sierra ```local Player = game.Players.LocalPlayer local mouse = Player:GetMouse() lo...

Here:

local Player = game.Players.LocalPlayer
local mouse = Player:GetMouse()

local Highlight = Instance.new("Highlight")
Highlight.Parent = workspace
Highlight.FillColor = Color3.fromRGB(255, 0, 0)
Highlight.FillTransparency = 0.8
Highlight.OutlineColor = Color3.fromRGB(255, 0, 0)
Highlight.Enabled = false

mouse.Move:Connect(function()
    local target = mouse.Target

    if target and target:IsA("BasePart") and target.Name ~= "Baseplate" then
        Highlight.Adornee = target
        Highlight.Enabled = true
    else
        Highlight.Enabled = false
        Highlight.Adornee = nil
    end
end)
#

Just needed to add your enables.

rain spire
#

Where do you learn to start scripting

subtle locust
#

@rain spire Dms

#

I sent you a playlist

past phoenix
magic kelp
#

Debris:AddItem(Debris,1)
😭

undone carbon
#

where do you learn to code

magic kelp
undone carbon
magic kelp
#

If roblox then there are many tutorials online that show you basic stuff ... after that i would say most of it is based on your understanding and imagination

undone carbon
#

something that can help me in any type of codinjg

magic kelp
undone carbon
magic kelp
#

its not really that hard to learn

#

however if u want to do web development or something python is better
If roblox isnt something u want

undone carbon
dull bone
#

script sync vs rojo?

prisma snow
#

Hello.

undone carbon
#

they explain badly

undone carbon
regal salmon
undone carbon
regal salmon
#

i do not know how to exploit on roblox

undone carbon
regal salmon
#

i know how to code exploits, don't know how to run them outside of studio

granite sluice
undone carbon
#

i have amazing games idea that can do 200k player but im bad at doing games

dull bone
#

whats the idea

granite sluice
#

someone

regal salmon
undone carbon
gusty fiber
#

Publishing a game right now is the worst thing to do

undone carbon
dull bone
regal salmon
regal salmon
undone carbon
dull bone
#

i just wanna know

gusty fiber
undone carbon
ocean crystal
#

code

vestal sentinel
agile skiff
#

yo

gusty fiber
feral night
gusty fiber
#

Saw someone who spent $960 on ads and only got like 150 highly engaged

vestal sentinel
gusty fiber
#

i want to say its certain this will be tweaked but reverted is unlikely

feral night
#

You shouldnt be spending on ads like that,

vestal sentinel
#

it hasnt been nearly that rough for me

feral night
#

Ur goal should be to build a community

#

Not just spam ads

gusty fiber
#

but i want to think he was testing the new algo too

feral night
#

You need something that can actually grab the attention of 16+ players

vestal sentinel
#

i have a game thats had 150 visits the past month and has 15 highly engaged

feral night
#

Since im one i atleast have a vague understanding of what 16+ players do wanna play

#

Something new, thats it

#

Maybe a horror game that is advanced

vestal sentinel
#

if you buy ads does it cost the same for less if you dont have it open to all ages?

feral night
#

Anything new

magic kelp
#

you know what people want they want to explore and find new stuff almost most games that have the mystery and rogue like aspect to them have seen success

agile skiff
#

shut up

magic kelp
#

nah

dense flame
#

Im gonna die screaming while coding an inventory system where user can find a random hidden CD on the website, bring it into the inventory, take it to home page, put it in the DVD player and have a new song playing

I will die once again for the random pet that’ll appear on the website and have a feed button above, and once clicked it’ll rain pet feed on only the pet for 3 seconds

#

Well

#

It works so

magic kelp
#

What velocity do you guys use to make a character go forward

marble compass
rotund lichen
#

Guys i have a question

magic kelp
marble compass
#

If you add an attachment to the part you want to move then set the linearvelocity attachment to that toy can change the vector velocity property of the linear velocity to move the part

magic kelp
#

ok

marble compass
#

You can use assembly linear velocity too

#

But linear velocity gives you more control

magic kelp
#

what about knock backs

marble compass
#

For knockback I would use linear velocity

#

Turn it on and off for 0.1 seconds

magic kelp
#

okk

#

thanks again

marble compass
#

Np

prisma jackal
#

.-.

waxen dew
#

is bodyvelcity the best service for dash systems

#

or something else better

coarse hull
waxen dew
#

ok

coarse hull
# waxen dew what

ask chatgpt how do iimplement .Magnitude into my dash system or wtv and itll explain

foggy gazelle
coarse hull
waxen dew
coarse hull
#

basicaly gets scalar length so u cant change the direction of it when it has started

foggy gazelle
coarse hull
#

basically if u do w magnitude and like dash in direction 45* even if u spin around u will still continue dashing in the same direction

#

anyways have uguys seen the pokemon brainrot game its lowk good

foggy gazelle
#

so you're saying that the lenght of a vector is the best way for dashing

coarse hull
#

when u get the length of it u also get its only ONE direction from the moment u pressed the dask key or wtv u h ave it set to

#

if u spin aruond mid dash u wont be able to change the direciton

#

u will continue in the starting direction since magnitude gets scalar not vector

foggy gazelle
coarse hull
#

scalar = only number; vector = number + direction

coarse hull
#

u KINDA get the only starting directino frmo when u started dashing cuz thats where ur camera was rotatedto ykwim?

foggy gazelle
#

the direction is the vector itself but normalized

coarse hull
#

using magnitude for something makes u launch not move towrads iykwim

foggy gazelle
#

he asked what's the best thing to use for dashing instead of body velocity

coarse hull
#

anyways

#

hhwo do some games make ur viewmodel not clip

#

no way its viewport frames

foggy gazelle
coarse hull
#

and look shit

#

how do mainstream shooters on roblox make it not clip

foggy gazelle
coarse hull
waxen dew
#
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")
local UIS = game:GetService("UserInputService")

UIS.InputBegan:Connect(function(input, gameProcessed)
    if input.KeyCode == Enum.KeyCode.LeftShift then

        local bodyVelocity = Instance.new("BodyVelocity")

        bodyVelocity.MaxForce = Vector3.new(100000, 0, 100000)

        bodyVelocity.Velocity = rootPart.CFrame.LookVector * 35

        bodyVelocity.Parent = rootPart

        task.wait(0.5)

        bodyVelocity:Destroy()

    end
end)

``` this is what im doing for a dash system rn
foggy gazelle
#

but you can't add vfx

foggy gazelle
coarse hull
foggy gazelle
coarse hull
#

not the old one

#

blockstrike

#

i think

tepid canyon
waxen dew
#
local UIS = game:service("UserInputService")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:wait()
local humanoid = char:WaitForChild("Humanoid")
local rootPart = char:WaitForChild("HumanoidRootPart")

local debounce = false
local cooldown_between = 0.6
local dashSpeed = 100
local dashDuration = 0.5
local dashCooldown = 5
local dashCount = 3

UIS.InputBegan:Connect(function(input, gameProcessed)

    if gameProcessed then return end

    if input.KeyCode == Enum.KeyCode.LeftShift and dashCount > 0 and not debounce then

        local bodyVelocity = Instance.new("BodyVelocity")

        bodyVelocity.MaxForce = Vector3.new(100000, 0, 100000)

        bodyVelocity.Velocity = rootPart.CFrame.LookVector * 35

        bodyVelocity.Parent = rootPart
        dashCount = dashCount - 1

        task.wait(dashDuration)
        bodyVelocity:Destroy()
        
        wait(dashCooldown)
        dashCount = dashCount + 1
        if dashCount >3 then
            dashCount = 3

        

    end
end)

``` why does it feel so rigid
#

ive given so many variables for dash numbers cus diff sitations will change those numbers

#

so just a base refrence

quasi light
#

Wait too

waxen dew
livid tendon
waxen dew
livid tendon
waxen dew
# livid tendon cap

im sure ai could do wayy better stuff than this bug filled inefficient code

livid tendon
waxen dew
livid tendon
waxen dew
quasi light
# waxen dew can u elaborate

BodyVelocity is rigid and deprecated, use LinearVelocity and wait isn't precise, use task.wait() but you stop the script doing that so you can't have any actions running in the script during that time to wait asynchronously

quasi light
livid tendon
waxen dew
#

i didnt try magnitude tho

#

idk ab it cus

quasi light
waxen dew
quasi light
waxen dew
#

wont that be too much

livid tendon
#

check the documentation

quasi light
waxen dew
#

wait so whats the optimal thing for a dash system if not linearvelocity

quasi light
livid tendon
#

from the main documentation

#

The LinearVelocity constraint applies force on an assembly to maintain a constant linear velocity. It can be set to apply force along a Vector3, line, or 2D plane. Alternatively:

If you want to control the amount of force applied, use a VectorForce constraint.
If you only need initial linear velocity, set the AssemblyLinearVelocity property directly on the assembly.
When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.

waxen dew
#

and what do u by wait isnt precise

livid tendon
#

its too long to paste it all ill just give you the link

waxen dew
waxen dew
quasi light
livid tendon
quasi light
livid tendon
#

read the documentation if you want to be sure

waxen dew
#

alr

waxen dew
shrewd marten
waxen dew
quasi light
# waxen dew idk

No, like if you want to decelerate you should use something like cosine interpolation or cubic interpolation but there's not much difference between those 2

livid tendon
#

choose linear interpolation, Narest neighbour set, cubic spine interpolation, shape interp method, many more

#

pick the one you need

waxen dew
#

im gonna act like i know that to sound tuff

livid tendon
#

if not in this list look up the interp you need

quasi light
livid tendon
#

etc, etc...

waxen dew
#

i think i should still try to get AssemblyLinearVelocity

#

cus thats what would fit right

tawny vigil
waxen dew
#

for what i want

quasi light
tawny vigil
livid tendon
#

inspect the body properties, locaate the part you need

quasi light
quasi light
tawny vigil
waxen dew
#

see i want my dash to instantly snap to a given velocity THEN decelerate to normal in like 0.5 seconds time

tawny vigil
#

alv is more for instant velocity ig im not that into roblox physics

livid tendon
#

here

#

Application of velocity can be controlled through the constraint's RelativeTo property. If set to World, force will be applied in world coordinates, independent of the parent or attachment orientations. If set to Attachment0 or Attachment1, force will be applied relative to Attachment0 or Attachment1 respectively.

#

`its a copy from the main website

quasi light
paper peak
# quasi light Not really

yo remember when you told me i should know metatables and oop by now? well i really dont i mean i know how to make a table and store data inside that but like metatables i watched videos and hell nah

tawny vigil
#

use the twinservice

waxen dew
#

💀

livid tendon
shrewd marten
#

as i remember in roblox template platformer using tweens for dash

quasi light
livid tendon
#

one says 1 method, me the other, you another

tawny vigil
waxen dew
#

i think ill go with AssemblyLinearVelocity

paper peak
livid tendon
#

just say and let him try 1

tawny vigil
shrewd marten
waxen dew
#

movement systems gives be the hardest tyime

#

is that for everyone or just me

paper peak
tawny vigil
#

cause roblox is very bad at physics

#

humanoid and its amazing reality bending properties

livid tendon
shrewd marten
quasi light
# paper peak you can try but idk man i might need more practice

Meta tables are simple, you just assign a kid table to a parent table, when you interact with the kid table looking for a value, if it's not there then it'll watch the parent table, look through its methods, if the robot of luau sees a __index method for example it will execute it with the given parameters

waxen dew
#

should i not do alot of movement stuff then if im an amateur

tawny vigil
quasi light
waxen dew
tawny vigil
#

movement systems properly help with learninh how to make other things work together without messing it up

livid tendon
#

just say 1 method so they can try it

#

1 METHOD

tawny vigil
tawny vigil
paper peak
#

i've been learning luau since 4 months now and i still dont know metatables

waxen dew
paper peak
#

and that self thingy

waxen dew
quasi light
tawny vigil
livid tendon
waxen dew
paper peak
tawny vigil
waxen dew
shrewd marten
tawny vigil
#

but yeah

quasi light
shrewd marten
paper peak
waxen dew
#

the problem im facing the most is getting around roblox apis and roblox api logic

#

its really annoying

#

cus i already have a bit of python background so i dont face problems with core logic but im getting capped so hard 🙏

livid tendon
#

Studio has a LinearVelocity you can add to the part

#

AssemblyLinearvelocity is good for knockback logic

#

Combo LinearVelocity with Vector3

waxen dew
livid tendon
#

if you are dashing

#

you would want to use linear for going forward and if the direction changes apply an angular velocity

supple spindle
#

just use applyimpulse then lol

livid tendon
#

roblox offers both linear and angular as objects you can add to your part

supple spindle
livid tendon
#

The resulting velocity from the impulse relies on the assembly's mass. So a higher impulse is required to move more massive assemblies. Impulses are useful for cases where developers want a force applied instantly, such as an explosion or collision.

#

it would be good for stepping back when dashing your applyimpulse

livid tendon
shrewd marten
livid tendon
shrewd marten
livid tendon
supple spindle
waxen dew
#

see i want deadlock dashes

#

yall know about deadlock?

modest ember
#

help me uwu

shrewd marten
#

Yeah, i tried make movement system like i deadlock 2 months ago

waxen dew
modest ember
shrewd marten
#

i used linearvelocity a lot

modest ember
#

im using acs

shrewd marten
#

1 for directional movement and 1 for gravity

modest ember
#

it only happens when i try to take aim idk why

waxen dew
shrewd marten
waxen dew
#

heavy

shrewd marten
#

so it how i was decelerating

livid tendon
#

use Tick() to identify how much time has passed before changing over to a decelerating module

#

for it to know when to decel

waxen dew
livid tendon
#

module as in a part of your script, an independent piece of code

shrewd marten
#

i can uncopylock my game and give link, but code is gonna be very messy ahaha

waxen dew
#

crazy if u got deadlock movement on ground it seems very hard

livid tendon
waxen dew
#

so when do i use bodyvelocit

shrewd marten
waxen dew
waxen dew
livid tendon
livid tendon
waxen dew
#

alot of times i go back more confused then what i was previously was when i come here to ask something 😹

livid tendon
#

@shrewd marten you got this i believe in you, you can save @waxen dew

shrewd marten
#

I can't sent roblox link here ahaha

livid tendon
hollow turtle
#

Yeah you mogged me

median ocean
#

what should i change?

shrewd marten
untold oxide
#

whats the paidrandomitem policy

silver verge
iron flower
#

anyone wanna rate my website?

civic gull
untold oxide
#

alr but how do i bug test it

gray mantle
civic gull
# untold oxide alr but how do i bug test it

i just set attributes to the player when they join the game and then use those attributes to determine stuff and then if you wanna test it just enable or disable those attributes

iron flower
gray mantle
silver verge
#

in the debug window

iron flower
#

actually

#

anyone wanna have me add their ad

#

all i need is a 1:1 png and url

zealous sinew
#

is making grid systems by using thin parts as a grid reliable or is there another alternative?

waxen dew
#

yo i found this clip a while back where the dude used a scope of a sniper and when the dude was scoped in everything went in impact frames like mode

#

like black n white and shi

#

and like 2d art

#

how do u do that

hollow turtle
hidden spire
hollow turtle
hollow turtle
hidden spire
#

oh sorry

hollow turtle
hidden spire
#

could you help me with something btw?

hollow turtle
hidden spire
#

lemme send you the video in dms

polar loom
scenic hare
#

is anyone here an intermediate scripter

solemn mason
scenic hare
#

its just for practice tho

solemn mason
#

nah

wise turtle
scenic hare
wise turtle
minor jacinth
umbral carbon
#

He just wants to make a brainrot game for money

scenic hare
#

i'd just ask for vibecoders for that

umbral carbon
#

That's crazy

normal grove
# hollow turtle

All you have to do is figure out message service api and the use of api keys or long pooling

hollow turtle
normal grove
#

I did long pooling

hollow turtle
#

yeah thats pretty much what i did

#

i used message service api

normal grove
#

My version I made pretty expandable

#

In my opinion

hollow turtle
#

go like the creation post tho

normal grove
#

Which are not hard to learn in 30m max

#

I’m rn trying to make my own version of http service

hollow turtle
#

haha true, tbf i also used a rich text module to give it some more flare.

normal grove
hollow turtle
#

and im going to add more features in the future

#

Future features: Add Codes, Admin Abuse, Restart Servers, Limited Time Buffs, Ban/Kick.

normal grove
#

Want my opinion on what you should do

#

That I’d find cool

hollow turtle
#

sure

normal grove
#

I was gonna do it but ehh you might be able to do it

#

Yk botghost right?

#

Or like the discord bots that allow you to make ur own using node mapping

#

For events and what not

hollow turtle
#

yeah

normal grove
#

That act as components

normal grove
#

So you handle configuring it in Roblox

#

Run a thing on like railway or whatever

#

To run the bot live

#

And then you use it like a regular discord bot boring stuff

normal grove
#

To host the code from

#

For the bot to handle

#

Do what you want with the idea @hollow turtle

peak oak
#

buying % in games dm me

mossy lynx
#

might be top 10 scripters in this server ngl

#

comments are crazy bro\

#

might be top 2 in comments

#

and 5 in coding