#code-discussion
1 messages · Page 217 of 1
we don’t need all the other stuff that comes with those algorithms if we know where the buildings are, where they’re not, and we can shrink the free area size to where the road is vs. where it isn’t
@sinful bison No hiring or Advertising on None Marketplace Channels. Please read #rules and #marketplace-info
Sounds cool
Gl to u lol
i didnt add propper seprators so good luck
and anyone considering chatgpt it wont work
cause he dumb
It kinda looks like a person 0 0 0 00 0 1 0
1 0 0 0 00 0 0
1 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 1 0
0 1 0 0 0 0 0 00 0 1
0 0 0 1 1 00 0 0 0 11
0 0 0 1 1 0 0 0 0 11 0
0 00 0 1 1 0 11 0 0
0 0 0 1 1 0 0 1 0 0
0 0 0 1 0 0
0 1 0 0 0 1 0
0 1 0 0 0 1
0 0 0 1 0 0 0 1
0 0 0 0 0 11
0 0 0 0 0 0 11
0 0 0 0 0 0 0 1
0 1 0 0 0 0 1
01 0 0 0 0 1
0 00 00 0 0 1 0 0 00 1 1 0 01
0 0 0 10 0 0 0 0 0 00 0 0 0 0 0
0 0 0 1 0 0 0 00 0 00 0 0 10 0
0 0 0 1 0 0 0 00 0 00 0 0 10 00
0 0 1 0 0 0 00 0 00 0 10 00
0 1 0 1 0 0 0 00 0 00 0 10 0 0
0 1 0 1 0 0 0 00 0 00 0 10 0 0
lol
guys help me out in line 67
line 67? BOIII did i hear 67? MAN THIS IS SO FRICKING TUFF ✌️✌️🤣🤣☠️
its me or i dont see people use Debris instead of destroy , i just dont see them in scripts lol ( probably not common to use right )
Do developers use gui to make booster pack or is it something else?
Ive been scripting for a few years now making a few simple simulators, not using any of the actual advanced scripting methods like oop, functional programming, good frameworks
I wanna take things to the next level actually being able to script anything with good mechanics and reusabilitys for my next projects
Should I just find yt videos and copy them step by step doing it over and over like lets say I wanna be able to script a car I just copy the video writing it myself to learn
Can I become a «pro scripter» from doing that?
when you been working on a few simple simulators inside roblox studio then you defenitly at least once have scripted something that has to do with oop
just changing an attribute on a part is scripting with oop
but you shouldnt really watch roblox studio scripting tutorials, rather get into vector math and graphs
if you can implement graphs and vector math inside studio then you can basically make everything from cars to flying planes to gun systems and everything
yo does anyone know how to make parts with drag detectors move with the player? or do i have to script my own drag style? im having a problem where im holding the part, and when i move the part stays still so it messes with the camera
what you mean ,can u show vid?
cant upload one here ill dm u it
whats a realistic time frame to make a basic game
depends on how much time your willing to put into it. i've made a full game in as early as like a day and a half
in terms of from knowing nothing to being able to make a basic game
when it comes to knowing nothing, I'd say maybe 1 - 1.5 weeks if a lot of time is put into it
hmm okay
like if your making an obby you can realistically just use free models and obby packages from the toolbox and that would take like 3-4 hours if you don't know what your doing
but if your making like a standard tycoon game from scratch, about a week - week and a half most likely
yeah tbh rn I’m just trying to learn the basics of lua, I’ve somewhat understand structuring and concepts of certain things it’s mainly just syntax
yeah i mean honestly LUA is a very simple language, once you familiarize yourself with the basics most of it is just referencing documentation
I have a few channels on YouTube I’m learning from would you be able suggest any or other forms I can learn from
i'm doing C for my computer organization class and it requires format specifiers, memory integration, etc. with a simple language like LUA you mainly just gotta figure out the structure of things and you pretty much got something to go off of
I would say the basics of lua are similar to python so it’s not too bad for me at the minute
I mean youtube videos are good especially if you're trying to familiarize yourself with the syntax. But if you really want to learn instead of like copying code or watching a youtube video, I would recommend giving yourslef tasks like a Main Menu, or a team change UI or something like that. And challenge yourself to just do it raw from your own knowledge and google research
Hmm okay thanks
what programming language do i learn first? so far most ppl have said python
I got a question, how would you go around making a XP level system but each Team has its own like levels.
Depends, what do you want to achieve later In life? make games or websites?
software engineering or data engineering def
or maybe cybersec
debating between them
Ok, learn JavaScript first
I find the best way to learn coding languages is to make small projects etc. maybe even a discord bot in JavaScript
Nws
bet
preciate it
I gotchu if u need any help lmk. I also got documentation if u need it
yes
dm me it if u can
Software Engineering - C++, C#, Java, Python, SQL
Data Science - Python, SQL
Cyber Security - Python (for scripting mainly), SQL, Java, JavaScript, Ruby and standard Assembly functionality (if your interested in military career)
I'm a Computer Science major and I'm working on pre-qualifications for my masters in Cyber Security and this is mainly what I worked with.
which one do u recommend out of the 3 like which has the highest demand etc
woah
I would recommend in your situation to learn Python first. Once you learn your first language, learning others becomes somewhat easier. I would recommend starting with Python, moving into C++, and it's up to your preference from there.
Tbh I said JavaScript then Python then Java
Python because it's popular and pretty basic so good for early learners, and C++ to get used to working with memory
Ye
Python is really simple to understand but you learn the fundamental principles
JavaScript is standard for web development but yeah it can vary
Ye
When I started in web development I learned HTML + CSS and Java + JavaScript
tysm and what about se, data science and sybersec which one is the most worth it as of now
Software engineering is general software so mainly Python, C++, C#, and Java.
how long would it take to learn all fundementals of luau?
depends how strong your comp sci fundamentals are. a seasoned developer could learn luau in an afternoon, an absolute beginner could take a month or more to nail down the language.
is chat gpt a relible source for decent code that barley functions?
as in fixing code?
This is.. a very specific question but does anybody know how to make the mario 64 movement style? Im making a game but liike... i need a coder that works for free...
lots of people have this problem including me. the movement style is mainly animation and bit of scripting
no no like making brand new code
Idk bc there's this guy on X that replicated it perfectly without any animations, take a look https://x.com/Nob_onet/status/1829423135734558981?t=IZDmUH-5PI9cpBqzFAappg&s=19
very basic code is good but more specific coding is no. I have this same problem too lol i cant code
alr
If the link is right it should take you to a video of him jumping on goombas
ah alright
cant see it
WAIT
i saw what you said
i will learn with you all those coding classes on youtube suck
ok\
PLEASE SPARE ME I DON T WANNA BE BANNED FOR 6 DAYSB AGAIN
Bro what!!
One sec then
Nvm cant download the video...
I literally just need someone who can replicate the movement decently for my game but even if i found someone that did they probably wouldnt work for free 🥀
anyone knows how to script ahk i need help cuz i get plenty of error when i let chat gpt do it
Hi am looking for a partner. I was wondering if one of u guy can become one of my most trusted partners?
Uhh
Its a really simple game
Do you also provide upfront?
post it in #code-help and i can take a look at it 🥺
anyone know howw to make i a animation i made it you just need a local script but what do i put in the local script someone PLS HELP ME
can i get help here code help is the opposite
does anyone know why my aint cloning
local PartsOfTheMap = part:Clone()
print("SLAY QUEEN WE PRINTED THAT SHIT AND CLONED SLAY B word") ---this server soft and cant say b word
local PosOfFirstPart = part.Position
PartsOfTheMap.Position = Vector3.new(
PosOfFirstPart.X,
PosOfFirstPart.Y - 5,
PosOfFirstPart.Z
)
PartsOfTheMap = workspace.Land2
ugly ahh dog btw
anyways you never parented it
.Parent = workspace.Land2 not just =
bros js typing shit
ok ty
Shut up all dogs are cute but cats are even cute ngl
How caan I make a tool that morphs you into a part?
make the player transparent then weld a part to the hrp
local tool:Tool = script.Parent -- or whatever
local plr:Player = tool.Parent.Parent
local char:Model = plr.Character or plr.CharacterAddee:Wait()
tool.Activated:Connect(function()
local morph:Model = path:Clone()
local ogCF:CFrame = char.PrimaryPart.CFrame
plr.Character = morph
morph.Parent = workspace
morph.PrimaryPart.CFrame = ogCF
end)```
some shit like this
im on the bus so you have spaghetti code
or you can do this
whatever
yes thanks
Shut up with GPT
why
it can make it
the thing he wants
i feel bad for the coder tho
coders
Feel bad? XD
nvm
Yeah GPT can't handle complex script
in future it might
and i think so it can handle complex script
if u explain it well
Last time I gave GPT my code for optimization suggestions, it removed 3 functions from the code it returned
ok
maybe next time u explain
Okay.. Show me the game GPT did for you
Then would it be possible to turn back into ur normal roblox character ? same location as where u switched
gng is it possible to boot ubuntu i was able to boot a mini linux kernal
@odd bloom
How is this possible
so u basically emulate a cpu
then u add instructions
and shi
then u get a linux kernal image
then convert into lua tables
then boot it
Saying this so casually is crazy
Like how do emulate a cpu thats next level genius
u need to pick a cpu architecture
like riscv
then u gotta represent cpu components
U dont
then load a program
and execute some instructions
its a bit more complicated than that
Looks like I have to try this
I was also learning assemble so this might help me
Atleast it's smth
How do i disable my typing thing to not be this box and removing stuff on the right side when im typing?
press the insert key
on your keyboard
ur a ledgend. ty
Does anyone know how i can use the hitbox class give me htboxes positioned to my camera?
hi guys
i needed a help
my gamepass script not working like on booths its showing the clothings not gamepasses
as in its fetching their clothing instead of their gamepasses?
no like it should fetch both clothing and gamepasses but its not fetching gamepasses and only clothing
u prob got something wrong in ur code sir
can help pls
send it lets see
ok
any good ais for scripting
is there a way to get facecontrol properties through an script?
I have issue with my jumpscare, I turn player to face the creature player can still rotate himself around with mouse. How can I lock the player rotation?
CameraType
Which type? If I animate player will the camera move with animation? How do I lock player input from rotating camera during animation play
Whne the #modeler-hiring Post will be Reviewed??
chatgpt
deepseek
gemini
edge
perplexity
Realistically how long does it take to learn scripting from almost no experience, like good enough to make a playable game
I watched a few tutorials ages ago and I made some killbricks, that's about the extent of my knowledge, any good learning resources?
guys im making an anime tower defense game and i have like 180$ aud what do u guys think i should hire first
Year
depends on how you define playable game
and how dedicated you are
guys
anyone nice in script
i have a problem in one script only but its kinda advanced
my advanced scripter coudnt scrack it
hello , lately ive been scripting and im wondering , how do i really become someone who can master scripting.
anyone that really understands code , what did you do to actually understand scripting so u could do it by yourself, how did u learn
anyone scripting can help me with one code? i can pay
check dms
Just keep learning ig
Experience is a must, don't just watch tutorials and expect to get better, just write the code
isnt there a game on roblox with luau problems that u have to solve
i dont quite remember but if theres such a game then play that
it will help a lot
would say a year
maybe 6 months if you dedicate yourself every day for 8 hours but expect messy code
afterwards its just refining and remembering stuff from making projects, takes time 💔
youtube, roblox studio documentation, devforum, ask some questions here and some ai to explain u stuff etc
feel free to watch my tutorials to give me ad money + u can ask me questions about them 😎
i made one with 1 month experience which was a pvp game ending up to get 100k visits before i made a second ver
w plug
not the greatest game but
i kept developing it straight for 2 years
constantly updating it
nice, lemme try it
"i made a second ver"
which means the first ver is private
alright
Hi could anyone give me a tip?
People who code on paper disgust me
diddy blud
We have to do that for exams
What's a good way to move a hitbox with the player's camera?
Enum.CameraType.Scriptable
.ыефк
yea but writing code by hand is horrid lol i’ve done it a few times its confusing
My proximity prompt stops working after being triggered once
local Proximity = workspace.Part1.ProximityPrompt
Proximity.Triggered:Connect(function()
print("a")
end)```
It prints a only once then stops working
How do I solve this?
there is other code then preventing it from triggering
There's only 1 script, here's it whole:
local Scene = script.Parent
local Heart = Scene.Heart
local Metal_Door = Scene.Metal_Door
local Rig = Scene.Rig
local Wall = Scene.Wall
local Sounds = Scene.Sounds
local heartbeat = Sounds.heartbeat
local Proximity = Wall.ProximityPrompt
local Progress = 0
Proximity.Triggered:Connect(function()
print(Progress)
if Progress == 0 then
Proximity.HoldDuration = 4
Sounds.heartbeat:Play()
elseif Progress == 1 then
heartbeat.PlaybackSpeed = 2
end
Progress += 1
end)
hunh
it wont do anything after progress is incrementing greater than 1
also i dont get why u have a wait(1)
u shud use waitforchild isntead
cuz that can fail and then u get error
ik its not optimal but its for testing
how does one get image perms
I think you need to level up for it

can I just boost and get it instantly?
Might have to ask the mods
@violet lark
no
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bruhh
you need emerald iirc
ye no i aint doing that
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how do i get the total impulse applied to a part
like im doing :applyImpulse() a ton of times to the same part
and i want to know the total value of that impulse
yo guys where do yall store profilestore
who wants to play Survive Running Fredbear? it releases in a few days
serverscriptservice
Does anyone know what this is (memory related)
need help
yall does anyone know how to mask a decal or smth so it only shows up if its above a specific parts
Kunai = {
[1] = "rbxassetid://98829655770069"
--[[[2] = "M2Id",
[3] = "M3Id",
[4] = "M4Id",
[5] = "M5Id"]]}
how is this not a dictinary
If there's only number keys then it's an array
BRO CAN SOMEONE HELP ME WITH ANIMATING WWHEN I HIT PLAY IT NOT WORKING BRO SOMEONE PLS
uh?
what should i use to knock someone back in a straight line with the same velocity for 3 seconds
because ther arent any keys
its not preferred storing data like this in your case
How do I make a system so it doesn’t kick a player after 20 mins of being afk
shud be a dictionary but if u add the 2 key i think it will turn into a regular table
game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:Connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
Thank you sm
Where do I put it
local script
This is shit tho
I js put it together real quick
Look at the functions required and try come up with something better
yo
can anyone help
my commands are going thru UART queue how i actually get them to work
best way to get weapon icons into gui
icon.image = "rbxassetid://[your asset id]"
Hello guys, im back learning scripting
hi back learning scripting
😭 \
its okay
English is not my first language
Oh the free time you just have

me too
But you speak good
thank u
can anyone help me advance in scripting and maybe be my tutor? i only know basic skills
😭
Does anybody need help in scripting I have free time to help
@unreal temple me pls
If I am making a charge/lunge attack is the usual method to use run service and fire raycasts every frame or is there another way
i feel like firing raycasts every frame on the server will cause lag
you can make a raycast that starts from the previous position of your hrp or another part or attachment (Position0) and make it extend to the end of the current position of that instance
i found that this works for me as i don't have to fire it every single frame, but more like 3 to 4 times a second.
i'm not sure though as i haven't gone onto roblox studio in a few months and i'm not that experienced
but i'd recommend you just use a raycast module
Yo @unkempt patrol , mind helping a guy out with one single question
Is this a good naming habit?
the way you name things is preference. as long as it's readable and clear what the container is holding, it's good
^
thx
you're welcome
how would i add a value for every 16 instances counted?
my current script
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Settings = {
Max_Grid = 16,
Canvas_Per_Grid = 1,
Item_Distance = 5,
Pickup_Key = Enum.KeyCode.E,
Drop_Key = Enum.KeyCode.Backspace,
Open_Inventory_Key = Enum.KeyCode.F
}
local Item_Selected = nil
local Inventory_Open = false
local Parent_GUI = script.Parent
local Info_Frame = Parent_GUI.InfoFrame
local Scrolling_Frame = Parent_GUI.ScrollingFrame
local function GetMainGUIS()
local Count = 0
for _, GUI in Scrolling_Frame:GetChildren() do
if GUI:IsA("TextButton") then
Count += 1
end
end
return Count
end
local function UpdateScrollingFrame()
local CurrentGrid = GetMainGUIS()
end
UserInputService.InputBegan:Connect(function(Input,Gpe)
if Gpe then return end
if Input.KeyCode == Settings.Pickup_Key then
elseif Input.KeyCode == Settings.Drop_Key then
elseif Input.KeyCode == Settings.Open_Inventory_Key then
Scrolling_Frame.Visible = not Scrolling_Frame.Visible
Inventory_Open = not Inventory_Open
end
end)
Scrolling_Frame.ChildAdded:Connect(function()
end)
essentialy i want to increase the scrollingframe's canvas size by 1 every time 16 GUI's are added to the scrolling frame but im not exactly sure on how i would accomplish this
ok nvm i found solution
now i need to find another solution
im dividing 1 by 16 to find exacty how much i need to add
yo question how would i be able to make layers of 2d clothing does anybody know?
im looking for some hacks here
seen a game do it
every time i come in here it's like im reading a forbidden language
does anyone here know how to transfer a system from one project to another?
packages?
Mind if i DM you?
sure
I would recommend using the AutomaticCanvasSize property of the scrolling frame instead. That way you don’t have to worry about changing the size when elements are added/removed
Unless it has to be the way you said where you manually increase the size
automaticcanvassize is kinda shit tbh
it prolly would work
but i need the values
the increase value specificaly
Best of luck
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder", player)
leaderstats.Name = "leaderstats"
local coins = Instance.new("IntValue", leaderstats)
coins.Name = "Coins"
coins.Value = 0
end)
local coin = game.ReplicatedStorage.Coin
local arena = game.Workspace.Arena
local surface = arena.Position
local area = arena.Size
local debris = game:GetService("Debris")
local function spawnCoins()
local clone = coin:Clone()
clone.Parent = game.Workspace
local x = surface.X + math.random(-area.X/2,area.X/2)
local z = surface.Z + math.random(-area.Z/2, area.Z/2)
local y = surface.Y
clone.Position = Vector3.new(x, y, z)
debris:AddItem(clone, 5)
clone.Touched:Connect(function(hit)
local character = hit.Parent
if character then
local coins = character:WaitForChild("leaderstats",5):WaitForChild("coins",5)
if coins then
coins.Value = coins.Value + 1
clone:Destroy()
end
end
end)
end
while true do
spawnCoins()
task.wait(1)
end
im jus tryna get better at scripting, by mixing stuff together, but it isnt working? Can someone tell me whats the problem, dont have to rewrite the code itself just tell me the problem
just autosize it...
theres a property
if u need the size, u can just read it
well it said it couldn't find Coins the value, but when I wrote that comment I realised the touched event was inside the function which im pretty sure is wrong
Why can’t I send images
Is it better to code after VFX and animation or animation only?
roblox lerp is basically a spherical lerp?
yeah its linear but not constant
the values must be static, or it wont be "linear"
it is, its linear
wym then
Will the game get term if its about m@th cooking like a tutorial on how to create it first then u start making m@th
Cuz the script is ready
show ur code sob
The code @balmy zenith ```lua
local RunService = game:GetService("RunService")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local stepper = require(ReplicatedFirst.Stepper)
local p1 = workspace:WaitForChild("P1")
local p2 = workspace:WaitForChild("P2")
local p3 = workspace:WaitForChild("P3")
local p4 = workspace:WaitForChild("P4")
local moveStep = 0
local stepNum = 0.1
task.wait(5)
print("start")
local Mover1 = Instance.new("Part")
Mover1.CFrame = p1.CFrame
Mover1.Name = "Mover1"
Mover1.Parent = workspace
local Mover2 = Instance.new("Part")
Mover2.CFrame = p3.CFrame
Mover2.Name = "Mover1"
Mover2.Parent = workspace
local function constantLerp(current: Vector3, target: Vector3, speed: number, dt: number)
local direction = (target - current)
local distance = direction.Magnitude
if distance == 0 then return target end
local step = speed * dt
if step > distance then
return target
end
return current + direction.Unit * step
end
RunService.RenderStepped:Connect(function(dt)
moveStep += stepNum
--* dt
Mover1.Position = constantLerp(Mover1.Position, p2.Position, 30, dt)
Mover2.Position = Mover2.Position:Lerp(p4.Position, moveStep * dt)
--Mover2.Position = stepper.flerp(Mover2.Position, p4.Position, moveStep, dt)
end)
no, its not just visuals
Someone tell me
because I'm using the lines to create a bezier curve
im crying
because your start and goal of lerp is non static
it would be exponential if it is changing
honey sweetheart pookie, your lerp is smoothed because you're using the lerp of the current position to the goal
rather than the start position to the goal
start:lerp(end, 0.5) is halfway but then if you do halfway:lerp(end,0.5) thats 3/4ths there
Someone tell
etc
the "constantLerp" here is just velocity and not lerp
one is alpha(lerp), another is speed
they arent the same unit
yeah that makes sense now
it was fractionally interpolating based on the remaining distance
yep
https://streamable.com/34hidr made this in like 3 hours is it cool
nice
In allot of larger games like ERLC for example, i realized that the interior lights don't turn on until you enter the building, im assuming this is using some sort of region detection or is this something else? Also does it actually improve optimization?
I mean why do you even need to turn on lights for something you normally wont see from the outside
Hello
Optimization.
Idk a lot about optimization but from a blind guess I'd assume having a lot of lights turned on is probably less optimized than to only turn on the lights when needed

u mean like
uploading the tool with a thumbnail?
and then setting the image with that
Yeah?? 😭 like what could've you possibly be referring to when you said "setting weapon icons into gui"
making circuit
yeah honestly i didnt think about that
https://pastebin.com/9NppuhTX rate my messy ahh script
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
at least still readable than most other scripts you'd find in #code-help
lol
Is there a method to import a players avatar (Specifically R6) on to a pre-made & positioned Rig? I can get everything but accessories/hair working fine.
im so 100% sure theres a function to load player appearace on a rig
i cant remember though
ah wait I think you're prolly looking for Humanoid:ApplyDescription() function ?
idk though
I'll send an image in DMs if you want of my result-- I'm currently using that method but it's setting all form of accessories to 0,0,0 rather to where the model is located and since I'm using viewportframes I can't really change the position of my model
I did not receive any dms
If you want is the key word there
guys
i need a advanced scripter for a very small 5 min task ill pay nice
its a very small task
around 3-5 mins
maximum
idk wht that one line needs to change so if u want dm me i can pay
If it is small you can just ask here
People will help you
yea
I hate bugs...
weird
hm?
its a module script
ran on client
and i forgot to return player handler table, oops
so the entire items logic is controlled by the client?
just a test?
I can't rate it :(
most of the logic is hidden in PlayerInventory or in Fusion
but the code looks clean
well yeah the point is to hide a lot of the logic :)
this is just the controller/handler
and ui abstraction
mainly yes, the code only contains user interaction
wym lazy
lot of boiler plate
lots of stupid type errors
but automatic state management sooo
wym set outside the script
i design the ui in ui editor and just codify it
codify plugin
i just find the making components for fusion itself kinda sloppy/hard
but once you got components made, its quite convenient
Does anyone know why the donation system between players isn't working?
scripter and cant figure out a bug
and wont even give us the code
Guys guys i got a question
It is possible link Roblox and discord right? By that we can send a message to a server when we press something in roblox. But is it possible to do like if we press one thing in Roblox instead of sending message can it create a ticket?
probably
I need to know exactly dude
can any1 help me test my game?
Definitely possible you would need to use a discord bot though
Yea i need to find someone who could develop bot
So make it like when it’s done in the game it sends a message in a specific channel and the discord bot reads it and creates a ticket
Js learn it yourself it’s only JavaScript
Not nothing too complicated
Not into coding
Oh damn
Yea or python
@wraith acorn he saying it would take around 3 months to learn JavaScript
Could u make us a bot? If we pay a bit.
Only if u can otherwise leave it
Woah 3 months to learn JavaScript Is crazy unless he’s new to scripting he’s vastly underestimating himself
He dosent need to know the whole thing just a good enough portion to make a bot
But no sorry I don’t be doing commission like that rn
I see
Np then ty for clearing my doubt
Do you only need a ticket, or do you need interaction from Discord to send information back to Roblox?
Only ticket
Lemme explain what am trying to do
You can easily create that with Lua only via the HttpService and a Discord webhook
Its like we put items on sale in Roblox game and from the game when we press contact or purchase it should send the message to item owner by making a ticket and pinging them
Pinging them would have additional complexity as you'd need a mapping of their Roblox ID to Discord ID - and that may veer into grey areas of Roblox TOS
I'd also strongly recommend against trying to DIY a payment system if you are inexperienced.
Yes we will use bloxlink bot which will link their Roblox user to discord
You would need access to the Bloxlink API which is extremely locked down these days.
Experience can't be bought man i got to try to get experience
U seems to be a smart guy
Youd have limited access to that data even if you were using JavaScript/Python
Can I invite u to a discord server to discuss
No
Like can u be a part of my project 🌹
Rejected 😔
If the user being pinged isn't particularly security sensitive and these are only for notifications, you could theoretically have them provide their Discord ID and use that in the webhook
Again - this is TOS grey area, as you'd have to age gate your game, or use the Roblox policy service API to verify they are eligible to see Discord based content
but - plenty of out of the box wrappers for the Discord webhook API
https://devforum.roblox.com/t/discord-webhooks-integrating-roblox-with-discord/458366
https://github.com/Jodenee/Voyager
https://devforum.roblox.com/t/webhookservices-webhooks-module-simple-easy/2931171
otherwise, if you truly want it to be a bot - https://javascript.info/ + https://discordjs.guide/
guys
pls tell me if any advanced scripter
idk why gamepass not loading on booth it says http request: failed to retrieve gamepasses
if u can help tell me i can pay
assetmanager script is right but maybe game and pass url is wronng thas why it dosent load
dm me if can
i pay
But I didn't understand what is against the rule
Is linking them illegal or smth
What is the gamepass you are trying to use vs the Roblox website url
They don't want people directing users offsite for transactions
guys who is a scripter who is good and can help with a game to split percentage ill tell the idea if u are down
Welcome to Hidden Devs! In this video, you will learn how to actively engage in our marketplace.Becoming involved with our marketplace offers numerous benefi...
Not here dude
like i want it to load gamepasses
or games of a person
it loads tshirts perfectly
but on august 31 i think ur got changed
and idk wht to do now
i can dm u the script
Well gamepasses are a different ID space than assets
or add u to studio
I would prefer to keep it to the public chats.
so i send script in this chat?
How about answer the first question?
wdym by that ues?
i dm'd u the script
it says http request: failed to retrieve gamepasses
is it like in that script or button handler script or wht
You shouldn't be using roproxy or the web API at all for that sort of use case. They have in-engine native APIs that are consent based. https://create.roblox.com/docs/reference/engine/classes/AvatarEditorService#GetInventory
It also lets you upsell items with a 40% affiliate revenue share
oh
can u tell me corect script
and send me
i can pay a bit
if it works
@kind owl
Hey there how much do yall think i must pay a scripter to make a full randomizer weapon system along with a game system with rounds etc ?
yoo Guys how can I do That i cann hear people Only close In Vc Right now I have the Problem that i hear everything from very Far
guys do you know why replicatedstorage is gone? i can getservice but i cannot reach it in explorer
yo dude the FUCK did you do
no i gess its a glitch
Can someone help me out making a fling player proximity prompt
what do u need
Well I’m quite new but anyways. It’s a proximity prompt that appears on every player. When you trigger it you get a dev product prompt. When you buy it the player gets flung into the sky
I’ve never used proximity prompts so I dunno what I’m doing. Especially how to attach it to a olayer
did you make the game pass first?
I’ll do all the dev products yeah but the core system for it is what I don’t know how to make
YouTube is ur best option rn
I couldn’t find 💔💔
oh
It’s a free admin game. I know how to script UIS but I don’t know about proximity prompte
@austere garnet this guy can solve ur problem
amazing
that
that was not funny
okay
:((
bahahahahahhaha
never make that joke again
okay
Well ima script rest of the UI buttons
sorry dude
@odd bluff got an early christmas present for you here https://create.roblox.com/docs/reference/engine/classes/ProximityPrompt
thank you 🥹
Wait do these need to be scaled
wdym
it didnt work
the proximity prompt, does it need to be scaled for devices
roblox takes care of that
you only maybe need to worry about that if you make a custom appearance for the proximity prompt
It was very hacky It used to work months ago and virtualuser isn't maintained anymore
You'll need to find a new solution
you got one?
Nap
any scripters wanna trade tutor eachother? i teach u how to animate and rig, u teach me how to script. trust me bruh
you can teleport them into the same server after like 19 mins
@tough dawn sure
just watch brawl dev series bro
or documentation
hi im working on a game with a lot of dynamic obstacles being spawned across the map.
To keep performance smooth, id like each player to see nearby obstacles, but i still want the server to remain authoritative over physics and replication logic (so everyone sees the same positions, collisions, etc.).
So is it possible to have the server own the actual part data (position, collisions, replication), but clients render those parts locally to reduce lag?
If thats not possible directly or even doesnt work at all since the server still has to render everything that is in all players range, whats the best practise to achieve something similar?
I already thought about streaming zones (obstacles are only rendered if player is nearby) and maybe something about fake geometry.
Anyways thanks in advance for any insights 🙏
that is possible
how
just create the instances on client
Yeah and anything moving or with physics just make on the server
that makes sense for visuals, but i still need the obstacles to have real physics and be consistent across all players. If I create the instances on the client, they wont exist on the server so collisions and replication wouldn’t work globally only for the player locally, right?
it will work but the physics may not be synced
unless u have code to sync them across all clients
hm
it can be possible, tho syncing issues could happen on the clients
just make sure everyone is visually seeing the same thing across every client i guess and update the server every couple of seconds or however long to make sure its actively synced throughout between the client and the server imo
wouldnt i then be reimplementing the physics replication layer manually which would cause even more lag than just having the part server sided
assuming if its something along the lines of tweening it makes sense
i mean you are requesting your set positions and scaling from the server and actively replicating on the client, i just dont get why you want to do this
is it something to do with most likely actively updating really quickly on the server side which might give some performance issues
if so then it wouldnt be an issue to replicate it over to the client side, you;d be preventing performance issues and would look more natural when coming to the client
that could work but i dont think that sycing the physics through client is reliable ill probably get drifts and desyncs which is also why im asking if theres a better solution 😅
i dont want to spam server updates every frame thats exactly what im avoiding
yeah i get what your saying
yea... i dont think that'd work lol
in what terms of logic are you going by? is it based off of set values or the values always different no matter hwat
for set, you could possibly setup a value/table base system on the server and fetch through the client if going by set values
whatever my head hurts i cant th ink about physics i hate it
im going to go back to scripting i hope you find your answer though
How much physics do you plan on having? I would just use fireallclients to generate the static obstacle parts for all players clients then create the physics and animated objects on the server
right now the physics, creation, velocity rotation etc is all server
good luck
r u making fall guys
i wanna make a movement system without utilizing humanoid and thought about making raycasts instead
if i do one single raycast down from the humanoidrootpart i wont be able to detect the floor when the char is partly standing on an edge, so multiple raycasts (maybe on the outline of a circle)?
anyone got another idea or knows if theres like a common practice
Roblox has a shapecast library built into studio
https://devforum.roblox.com/t/introducing-shapecasts/2320655
https://create.roblox.com/docs/reference/engine/classes/WorldRoot#Shapecast
Today we’re officially releasing two new APIs for the Roblox Engine: WorldRoot:Blockcast WorldRoot:Spherecast You may know these as swept volume queries, thick raycasts, continuous collision detection, or various other names across the industry. We call them Shapecasts. Shapecasts are closely related to raycasts – Raycasts push a poin...
I also use VectorForce and AlignOrientation for NPC that use AnimationController instead of humanoid
VectorForce to move them, AlignOrientation to keep them upright
If you get (legYsize + hrpYsize + headYsize)/2 from hrp you can set shapecast from root part to where the feet are
blockcast
local driving = 0
(5 is the destination)
while driving < 5 do
print("are we there yet")
task.wait(1)
print("no")
task.wait(1)
print("awwww")
driving = driving + 1
task.wait(1)
if driving == 5 then
print("are we there yet")
task.wait(1)
print("YES")
break
end
end
Print arrived
Ohhh ye mb
damn you look good
So I don’t really got experience with oop, but know how it works now after I’ve slept on it for a few days, my head won’t stop thinking of methods to use oop and I wanted to share it here to wonder if what I’m thinking works.
So Ima talk about the combat system/not skills
M1 and m2 manager using oop as the main module
With other modules as secondary using oop, it’s like one module for effects, a different one for animations, the actual m1 and m2 with hit detections etc.
I feel like when I wrote this down it got more messy then it was in my head but am I right if so do I have something I can improvise on
Is there anyone willing to take like a five minute commission paid, of course to make a helmet light turn off and on when you hit B ?
Bet
@wide sparrow
Hello?
https://x.com/FriendsRaindrop/status/1988451347071406404 My first tweet 🫢 Like + RT 🙏 Appreciated
Is anybody like creative? I'm genuinely interested in soembody who is creative
Y0 wsp
Does anoybody need help with scirpting for free?
lol no not here
lwk
how do yall organize your module scripts
like sometimes idk if I should store something in a utility module or a server module
store them in a diff folder
depends on the game
I am working on something like Weeping angels, Is there any better to implement this than creating a while loop that checks every 0.1s if any NPC is players camera view and always sends the remote event to server?
send the event of seeing it and un-seeing it
That’s what he’s doing
no he said checking every 0.1s and sending the remote to the server, which is a remote every 0.1s going by what he said
So like local array of NPCs player can currently see and if there is change send event?
the way to optimize it is just send change not send the state
yeah what id do is like
Is the game multiplayer?
theres an array per NPC on the server, that contains players,
when a player sees it, its added to the array. when its unseen, its removed.
I am just planning before I start coding, but yeah multiplayer
when a see or unseen event fires, the server updates the array, then checks the array and if its populated, then pause the NPC
if its empty, then let the NPC move
Okay, lets say I implement something like FNAF camera system, raycast created on player camera will move even if I change camera type and stuff?
you can get away with just using an integer here but if you wanna later add anti-exploits it lets you keep track of the players
confused what u mean
i wouldnt even use a ray here at all, thats not the method you wanna use
What would you use to check if Object is visible in players camera then?
Camera:GetPartsObscuringTarget and Camera:WorldToViewportPoint
first WorldToViewpointPoint, which returns a vector3 describing the screen position, and a boolean if its on-screen
IF it is on screen, then I'd use GetPartsObscuringTarget to see if anything is in the way
if both checks are valid then thats a seen event
Thank you, I will check those functions and docs out.
you could math this though into a single call with a ray if you wanna try
but lowkey its like
not rlly an issue, the computer wont explode cuz u casted two rays lol
I think you could try doing client side stuff
Like move the NPC on client as well as server
And when the first client sees the NPC
It freezes on the client and sends the NPC position to the server
And then the server does a sanity check on the distance between the server NPC and client NPC
and if the distance is like 5 studs or something then the server will move the NPC to where the client saw it
So that way there’s no delay for the client seeing the NPC and it still moving
That way if the player quickly flicks their screen away the NPC has no delay
i feel like youre gonna cause clients to fight
I think that would be too complicated for the minigame I am working on
Yea but it would work very well
Yea that’s the only issue is if multiple clients see the NPC at the same time
But I think it’s better than having a ping delay
Atm I could just create script that sets WalkSpeed to 0 if the camera is being used 😄

There’s the easy way and then there’s the hard way
If it’s a mini game it probably doesn’t have to be that complex
Cool kids use closures
atp just use lag compensation
rather than have clients fight
if the state is already movement then have the client stop it when it looks at it and then update the position retroactively on the server or subtly correct it
Just have the clients run their own NPC AI and then have them do checks with the server works
Maybe when they unfreeze you could move them to the server position
in a multiplayer not a good idea
why not?
if the enemy freezes when you're looking at it, it probably wont interact with players other than killing them if they get touched
good for you
wait
i animated the head
and im making my camera cframe = animated head cframe
but on the animation it doesnt move
ik the cframe doesnt change on animation
Yeah it updates once, do this in runservice loop
but how could i move around this?
i do
but sinces its an animation the cframe never changes
Put the script here
bet bety
Btw thank you @deft coral & @spiral jungle . I have all way noted and will try which fits my game the best
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local PCam = workspace.CurrentCamera PCam.CameraType = Enum.CameraType.Scriptable
wait(2)
print(1) game["Run Service"].RenderStepped:Connect(function()
PCam.CFrame = workspace.Player.Head.Eyes.CFrame
end)
- exploiters
- clients are not omniscient and if youre gonna be doing state logic based on something as fickle as sight, im not replicating cameras of every other client and doing math on that every frame and then having to do a server sanity check regardless
well cheaters can already fly around and spoof data so it's not really gonna change all that much
Are you sure that NPC animation is being played?
Have you tried printing NPC CFrame?
with his client system exploiters can just tell the server that they can see all the NPC's
im sure
and also you dont need the math for other camera clients
cause the server would be keeping a list of clients that can see that NPC
and if you're not looking at the NPC it doesnt matter 
and now u wanna give them access to NPC logic
thus why i said do sanity checks which are far easier
anyway
client side prediction 
u dont need npc logic to do client side prediction
you do if you want to predict where the NPC's gonna be
ggs
What do you need
then print both values
they don't make the camera follow the model
the make the model follow the camera
a therapist
chatgpt can do that
it stays the same, i checked the cframe when the animation was playing
do u have any videos that can show me what they do
tarkov does
(and thats such a great example)
(and clearly has great user feedback)
but yeah trypt is right, the viewmodel attaches to the camera, camera attaches to a defined point on the character
usually the head
sometimes jaw
how on earth do people prgram dashes to keep pushing the player where the camera is facing????? please i dont want my guys to be going in straight lines
use the horizontal vector of the camera
adjust ur dash force/velocity to align to that vector
yeah but it needs to constantly update ;-;
do i just put the force a little bit in a loop with like wait 0.00001
no use a physics cosntraint
like a linearvelocity or vectorforce
What is the easiest and most reliable way to pass small data to private reserved server of different place under same experience? I am using teleportdata rn
If you're sending data that can be changed, relying on the teleport data is a bit unsecure as it passes through the client and can be repeated across teleports
Use a data store if so
The security of teleport data is documented if you check the sections for the methods
https://create.roblox.com/docs/reference/engine/classes/TeleportService#GetLocalPlayerTeleportData
https://create.roblox.com/docs/reference/engine/classes/Player#GetJoinData
Can also see this discussion here https://devforum.roblox.com/t/vulnerability-of-client-teleport-data-when-sending-it-to-the-server/1152796/13
datastore probably slow tho? maybe memory store?
youre right, memory store works too
411st
I only need player ID of party leader to pass thru this data, I have datastore for secure values
If an exploiter passes a party leader id from a previous teleport into a new one, will it influence the reserved server negatively or not? If it won't, then you're good to use the teleport data just for that- following the advice from the post I linked
Since a player user id is not like changing data like currency
Could exploiter change a value that is set right before teleport and gathered from first player that joins?
It doesn't matter, only party leader can start the game when ready, no other changes.
This is what they can do:
if the data is not meant to be readable, don't use it
if the party leader id doesnt influence the game in any meaningful way, it's fine
each player will have a leader id?
if so then the exploiter can change their own party
which doesnt really matter much? you can just kick them out + the spoofed id would have to be someone in your server too
assuming ofc
^
you could also
make the leader have data of ppl in their party
so both the leader and member must spoof for it to work, which wouldnt be useful cuz why do that :/
Yeah I use the function to reserve and teleport all players in "party" from lobby to game place, they have TeleportData( I assume it gets put on all clients) of their party leader.
On first player join I catch the data from the user on server script, this enables intro sequence where players wait for party leader to start the game.
Even if one person from that party changes data, he must be first one to join to change the value (first one is catched only)
I was asking for most reliable way to handle this so I can include check of those data for each player and if 3 player have ID X and one player has ID Y of leader => kick/shutdown the game for issues.
could anyone help, basically ive got a combat system that is working okay but when u both m1 at the same time then you both get stunned and whoever m1ed second gets priority, if possible could you dm me so i could go into futher details
HAHAHAHAHAHA!
Maybe send os.Time of click and the lower value gets prirority?
im still pretty new to using os clock could you explain further
Well.. What is your goal to fix? Do you want the earlier click to take the priority or just one?
i want it so if they m1 at the same time only the person who m1ed first will hit and the other persons animation will stop midway and the hitbox wont be created OR wont do anything
I'm confused. Are you saying that the game server determines the party leader by the first player to arrive from the teleport? That's awful. Cache the party members' user IDs in a memory-store, while highlighting the party leader's user ID. You can identify when the party leader connects from there, and enable the appropriate control features and sanity checks. If the party leader doesn't connect within a timeframe, you can relinquish leadership over to the first player to arrive, or a random player
I am terrible in explaining.
First player joins => Server gets LeaderID from join data => Game starts intro (screen that players are waiting for party leader to join/start the game) => if player with different teleport data joins, server shutdowns to prevent conflics.
When Player with leaderID==PlayerID joins, they get the control.
When player with leaderID ~= PlayerID joins, they get message waiting for leader to join (if not joined already)
Gotcha. Regardless, it's impossible for other players to enter a reserved server
Yeah I am teleporting whole party to reserver private server on different place
instead of getting the leader id from the join data, combine the party leader id with a table representing the party state, save it in memory store keyed by private server id, then have the server wait for the party leader or elect a new one like ziffix said
Yeah, that might be a better option for future updates
did u find out if you could help me
if not thats okay ill try myself
When user clicks M1, I assume you send remote event to server that handles the combat, you can send os.Time value in params, the lower the value the earlier the M1 was pressed.
can i get like an example of this
cuz how my script works
it sends the event immediaterly
and then in the server combat theres a wait before
creating the hitbox
I’m making a system that awards people money every 3 hours of playtime, however, os.time() uses the local time on the PC (as far as I know) so that is exploitable by just changing the time on the PC. time or tick() And I also have an alien ray gun, that depends on using tick() too see if the player doesn’t shoot without a debounce. What wou...
post 10
thanks alot
rollback code(this is not simple, google it up(
could i possibly do something so
when they are attacking they have an attribute and if the hitbox touches a person with an attribute it does like
a clash
sure
The function you want to create will be harder to code, as you need to handle multiple situations.
Easiest way I would say is to: When user 1 attacks and creates hit hitbox, the target attribute/state changes. Server script checks if this state is true, the user 2 attack gets canceled
oh i get what u mean
basing off of an attribute system would be easier
when it fires the thing for the server
for user 2 if the person they are hitting has the attacking attribute it just ends
or just local array and check if Stunned[player] then cancel move
yeah
If you want to attacker be immune, yes
i would use pure data, no attributes, if you wanna optimize smoothness
i have yet to learn motor6d, any tips or devforum posts that have resources on the matter to get to learning about it?
what is pure data
Really depends on combat system design
like
its hard to control attribute replication behavior
booleans?
data in code
No physical instances
not in instances attributes etc
no Player.value, player:GetAttribute(), just code stuff
)
its so tuff (animations not mine)
nice animation that you made
thanks bro.. i spent two hours on these animations for no likes no views no nothing
Nice
so relatable ongong
can someone give me a system idea to make tht makes 200+ lines (idk what to make)
Gta VI
life size replica of new york
you can help or stay quiet
we just did
two good options and he decided to be rude about it
Yeah... ungrateful
Do you know how to make weapons reward the killers of enemy players/NPCs?
If so, try to implement an FPS elaboration that identifies assists and assist-count-as-kills
This is what my implementation can handle with just above 200 lines of executable code
Is 35k to little for a developer to make an entire shooter/tycoon type game
Absolutely
That's insulting low by real-world comparison
Standard pricing for this?
Scripters are just so hard/annoying to find
All the guys I use to work with are simply occupied so now I have to find new reliable ones
You're asking someone to build a game. By real-world currency, you're looking at anywhere between $500-1,000 USD
Looking to do robux only
35,000 R$ is worth ~$120 USD. That can be made in two full workdays on minimum wage in my country
Have way to much robux need to dump that lol
~200k R$, give or take 60k
You think 60k is viable for a reliable scripter?
Depends on the scope of the game and how old they are
You can find talented scripters who don't value real-world money as much, and are blind to the value of R$
It’s a simple tycoon game
Not really anything to complex
I frankly thought 35k was enough but after seeing a lot of the applicants there all very underperforming
If you're asking them to be full-stack, 60k is way too low
This is your best bet
Alright I’m just gonna look again
thx homie
Let me know how you do 💪
I'll share my work with you once you're done
is there anything other idea :)
What kinds of things have you made before?
i usually make tools
for fun
all you
wrong channel whoopsies
i appreciate it
any scripter who is worth his salt must be full stack lmao
a scripter who claims to only do front end or only back end is slimy
what if hes not made of salt
sometimes they use it as a preference but perfectly do both
what if he straight sugar
maybe perfectly is not properly used but ykwim
we should be more scared of ones made of sand. Not tasty.
the scripters of graven 🥶
gravel
ive never eaten gravel i have no idea why youd come up with that
sand is like slightly edible gravel is just rocks
it hits harder
in other scenarios like webdev i would be more forgiving but in roblox the scope is so narrow; if you do only either of the two sides u dont rly know anything lmao
bro be lying if you never ate rocks to help crush the food in your stomache
In professional productions, there are specializations. In Roblox, it's true frontend isn't as distanced as it is from back-end in web-development, but most developers still lean towards one end of the spectrum of specialization. Developing complex, robust and efficient UI is a unique undertaking, especially if a declarative framework is involved—this demands tailored experience
yeah and when i feel sick i just eat grass
mfs be like “what do you mean you threw up a hairball?” like what am i supposed to do? shit it out?
declarative frameworks are a total sham; prefabs are almost always better and have lower overhead + u js used a shit ton of buzzwords for making what should be standard UI. It is not really that complex if you know what you are doing and know how to do something as oh-so-difficult as cleaning up connections and structuring ui lmao
other than that i somewhat agree
you can throw it up and then wear it as a hat
its slimy
so fucking true
Complexity is not the same as difficulty
UI is very demanding
..?
sure but that comes w experience and at the end of the day it is really not that tricky to code specifically
the hardest part about ui is understanding design principals
just spam springs, have good clean up logic and have good state management
the programing part isnt that hard
Easier said than done
i think with those 3 pillars u can get quite far lol
no it is quite easy lol
idk how u structure ur ui code but if those 3 things arent easy to do u might be doing sm wrong
Creating user friendly UI is so underrated and hard task imo
do mockups and get feedback first!! trust
Especially when serving multiple platforms
or just follow conventions
ok that i can understand
that is frustrating
but everything else is fine ngl
Thats why I keep my UI as minimalistic as possible
Sometimes that's just not possible
Y'all are seriously doubting the complexity that can come out of UI
complexity comes out of poor planning
I am not, I am honestly trying to avoid UI as much as possible
That is just not correct
I am not no, ive had to create some uis that needed to output ALOT of data, but not on roblox
u dont need that much data output on roblox.
whatd you make
For the bog-standard games you see, sure
the most i did was php and mysql 🙏
I can agree that the complexity of UI on that front is minimal, but not with professional, large-scale projects
More and more frontend presence is demanded
Most recent examples are a luau bytecode explorer, vm level debugger and a TSE Manager
agreed
tse manager?
Could you stop spamming that screen here? @tranquil lintel
thanks bro i put all my inrs in that
"Technische Sicherheits Einrichtung" In englisch its TSS, theyre required in PoS registers to prevent fraud/tax evasion
PoS -> Point of Sale
oh hallo
it is
Buy corewave
yes yes i understand
failure to prepare is preparing to fail
l shill get a job
ach, du bist deutsch ?
im doing project management right now and i swear my lecturer said this
Corewave in penny stock rn, don't need job nvda carrying crve
the only sensible conclusion is that i am your lecturer
So Space X engineers were unprepared to build the Falcon 9 engine?
i dont prepare, its worked out so far
What about Boeing engineers for the 787?
nein i dropped it
replace is with an implication sign
ahhh
l shill get a job
Don't need job for penny stocks
Rauchen verursacht 9 von 10 Lungenkarzinomen!!
bro got 30 cent dividends from nvididia
no smokers allowed on roblox
all of them are GONE
Nvda no longer useful there are faster ones on nasdaq
also nvda not a penny stock