#code-discussion
1 messages · Page 202 of 1
what u need to do is at the start of the game calculate and save all the pathfinding points on the map then use a pathfinding algorithm to move the units how u like
the units are placed over the time of the game
wherever the player wants
yea ik clash royale right?
also that way ur movement is more precise and predictable if u make ur own
which is important for a clash royale type game
Guys is if true that client prediction and consistent ragdoll are mutually exclusive
I saw what you are tryna do. I would suggest just create a grid based placement system and add a variable waypoint on each tile. From here there are many Ai algorithms that use this sort of arrangement. Using :MoveTo is ur best option in my opinion
alr im going to sleep ill just keep it as is
its gonna be a ragebait game fr
ts too complicated already i aint making my own AI
its not as hard as you may think 😃
u can use type actually
what is this 💀
you couldve gone Any other way about doing this lol
ok unc
I aint unc bro. I am just 20
because I dont want to update the value on the client
unc
(might be an unc)
how would I go about doing it then
set attributes on your objects themselves. Whatever u are making
btw actually what you are making?
real
so I have this in the players character
that makes things easier to understand lol
I was just gonna say "Create a folder aof int values and add attributes on them"
looks like you already have a folder
just need to work a little with attributes
I dont think Im even doing this wrong
you are not but like that's not the best way to do it
why doesnt it work😭
that ur question?
yes
yeah
so first of all, are you updating this "Value" int object during the gameplay or is it fixed?
or if value "Money" whatever I put it
just want to point out that this isn't true pretty sure, although I still wouldnt use type as a variable name
yeah bro, change that "type"
already did
also are you firing the value from the client cuz you are not supposed to do that
ok yea ur right
It goes this far
dont trust the client, trust the server
yes
alr
when I catch fish it updates
is the folder parented to player or character?
char
how would I make it so on m1 from the server it calls a function
you should probably watch atleast a few videos on leaderstats mane ngl. If you are doing stats like money you should be putting it in a folder in player
im not doing leaderstats
I know how they work
Its a roguelike so the stats are temporary
I think he also has an initialization script, and since he is using integer objects. Its better to put it under character to make sure that script fires after all have loaded up
m1 from server? wym?, cuz for combat systems (easy m1 ones) you handle hb client then fire server and on server connectfunc to that function lets call it OnHit, then params will get passed with player, (fire the enemy aswell from client), enemy, then check if enemy is too far from player
alr so I just add a remote to server then call the module script function there?
you didn't share the place where you are firing the server
sure, or you can directly connect it if its literally just a remote to fire an m1
you can do lua remote.OnServerEvent:Connect(module.FunctionNeeded)
without needing the extra function in the brackets
since all params will be passed anyways
unless you have a specific param you wanted to pass that doesnt get passed from the event
if I call a module function from server and the function calls another module function, is it also server.
definitely
ye, the scripts runcontext is always the asme
as the script that
uses it
alr
Is it under the characterscripts or playerscripts?
@fallow tiger yo if youre still there so, if I fire the module function from the server I wont need another function to change the stat values on the server, I can just change them in the function
Who has an tutorials on making assets on roblox studios?
just add an "else print(value)" in ur serverevent function bro. If it's nil, that means it's either a loading issue, or you are mentioning it's path wrong on ur module script, or the event is firing before the Value updates. Any of these 3 probably
oh...
figured it out
wait what
somehow the order of variables is messed up
idk how
what
are you using Stats:GetChildren()?
nah
so...
any place if you are creating a table, that is probably messing up the order
what did it print anyway?
🛌
so it printed the plr name and amount if u want to know
I put
print(tostring(value)..tostring(Type))
thats it
because I wanted to know both
yo can someone help me its not showing an error but at the same time it is working
`local closeShop = script.Parent.closeShop
local buyButton = script.Parent.buyButton
local prompt = script.Parent.Prompt
closeShop.MouseButton1Click:Connect(function()
closeShop.Visible = false
buyButton.Visible = false
prompt.Visible = false
end)`
ill be going now bye
😪
If its not showing am error and working isnt that good
uhh, also enable the prompt with promt.Enabled or Active, I forgot the property
i meant isnt lol
straight up not working?
its already enabled
yea
keep it disabled, enable it in the function
and also I am pretty sure it's .Active, not .Enabled
I might be wrong
ok lemme see if it works
also what is "CloseShop". Is it surface gui?
yoo is that a7x
Yih
@noble zinc
Yuh
cool
textbutton
these days hard to find scripters with good music taste tho
so yea
Lmao
wait. You are using a local script right? just to be clear here
and the script is under....?
its in the sceenGui
and the screen gui is under starter player gui or replicated storage?
startergui
You mean Triggered?
hmmm, the script you shared here don't have a problem. The problem must be in the gui itself. Few questions, is the closeShop button visible on your screen? If yes, then add a "Print("Clicked")" kinda debugging statement to see if it is firint the Clicked event. Also, on the line you are making the connection, create a variable such as "local connection = closeShop.Mouse...." Like this, and at the end of the script just do "If connection then print("valid")" or something like that
Can u explain ur code
I thought it was a proximity prompt at first, but then I realized this is gui, and they just named it prompt
no a text button
do what I told you here
alright
Just make the frame invisible
Or transparent I mean
That the buttons are children og
Of
randomly?
it printed the statement and made everything invisible
yea i didnt even finish the suggestion you did
Prob cause it sometimes takes to long to load
But still
Reference 1 variable the frame and make its transparency 9
0
Wait, We are not living in lord of the rings or harry potter. Magic aint even real, what did you change?
the only thing i did was make the prompt active
What prompt
Bro your variables suck
the textLabel
To be honest with u
bro.... So what was prompt anyway?
Why did you name your textlabel prompt
it was just asking if you wanted to buy the item or not
And closeShop should be called Exitbutton or something
There’s no way for us to know what the stuff your referencing is
Yh no you learn as you go
I still can't wrap my head around it. How does simply activating the prompt magically made ur script work? You said it wasn't even throwing any errors. If the Prompt was disabled then it should have threww an error when you were referencing it with script.Parent.Prompt
#MagicIsReal
indeed it is my friend
The button wasn’t active
The property
OHHHH, but wait... They said it was a text label right? "Prompt"
The buttons were active without the code
ae @noble zinc did you also Activeate the button?
Yea
Who wanna invest in a modded sab game Who got 100-250 ccu without ads we made 11klast 72 hours dm me
how much u looking for
Can somebody script for me
Whats the payment?
Hey
while true do
local users_in_game = {}
repeat
users_in_game = {}
for _, p in pairs(players:GetPlayers()) do
table.insert(users_in_game, p)
end
print(users_in_game)
task.wait(1)
until #users_in_game >= 1
----
local players_in_round = {}
for i, player in pairs(players:GetPlayers()) do
table.insert(players_in_round, player)
print(players_in_round)
end
----------------------------------------
local current_map = workspace:FindFirstChild('CURRENT_MAP')
if not current_map then
current_map = workspace:WaitForChild('CURRENT_MAP', 10)
end
local map_spawns = current_map:WaitForChild('Spawns')
main_mod.teleport_players(players_in_round, map_spawns)
end
im trying to make it check if theres enough people in the game and i tried testing it with 1 player but its not working
Why don’t you just check if #Players:GetPlayers() >= 1
i mean the ui is really ugly
that font is terrible
I think its the fact you are creating a new table for users_in_game each type it repeats
just keeps getting reset if im not wrong
or actually nah
thats the logic you are going for
yeah and you can definitely short it a lot using this ^
since itll return a table for you
hi
What do we think of this
I honestly have no idea what this means... I am trying to get Robux so I can hire people to code for me... sorry
i was asking the chat in general
Sorry. I shouldn't but I kind of only said that so people would reply with advice on how I can make Robux, but thats probably not the best way to do it
yeah probably not
Yeah, I am the "attention seeker" type of person
Code smell
Is this not literally what canvas groups were made for
are you telling me you are nesting canvas groups
and in my case i would have to put a canvas group in a canvas group
Well no im not thanks to this function
wtf requires this
A notification frame which decreases the notification transparency the higher up the notification is while still tweening the notification's transparency when its supposed to disappear
.fadeTransparency
Yep
kinematics
thankss i'll look more into it
how would i position the (parabola ball path) from the person towards the ring and adjust it based on user input position
you can derive a equation thats from start to end
and you can adjust
angle, speed , acceleration
you available for hire by any chance i've been stuck with this problem for hours and i couldn't find a solution
TvT
whats the issue
i want the peak of the parabola to be at cursor
any of u guys know how to put put animations on a custom rig?
like 1 part custom rig
if velocity_0 and acc is constant
im not rlly a coder
then you would be calculating the angle
thx thxx
do you take commissions or fulltime jobs, gonna need a competent scripter in the future
also accept my friend req thx thx if you don't mind
not currently
i see alr alr nw
What is the best way to learn code for Roblox?
official docs
google roblox official docs
just do repeat task.wait() until #game:GetService("Players"):GetPlayers() >= 1
or just use an event
playersadded
could cause bugs when like a round ended and it intermissions again but he should use player left and then check again if enough players are in game
Guys every client thing is accessibile to cheaters right?
So it’s better to put most things on the server
Yes and no
Anything that isn't relevant to security shouldn't be hidden from the client, especially if it's something the client interacts with
Like droptables?
I'm not familiar
if you're talking about weighted chance tables then its fine to expose to the client, typically:
- if you use it on the client only, put it on the client only
- if you use it on the server only, put it on the server only
- if you use it on both, put it in replicatedstorage or somewhere else thats replicated, though replicatedstorage is standard for any replicated scripts/modules
in terms of putting stuff on server only its good for security for sure since clients dont have it downloaded/replicated to their computer and therefore cant be modified or viewed, but its also good for load times since the client doesnt have to get it downloaded/replicated
does server scripts still replicate when in replicated storage etc
i dont believe so, wouldn't make sense for them to be replicated to client
nevermind, apparently roblox does it lmao - atleast if the clientside view in play mode in studio is the same as in a live game
ye well its not really my job to like get good ui for now lol
Send script and people will help you here
how do you guys version control? i'm used to git, but is it recommended?
I version control using a pendrive and a pigeon
A lot of pendrives and pigeons
anyone knows why my half circle when i make it -180 degrees, its like this, but when i make it -90 it shows half of the actual half circle
heres what im going for without the UIGradient
heres my uigradient settings ;-;
Anyone wanna make a game or have a game idea?
hey sorry who can teach me how to script since all tutorials suck
Hiring a scripter for 10k robux to make me a ludo game I'll help u if u want dm me fast
can someone help fix animations not loading in studio or ingame (old game im trying to go back to)
hi guys, have you ever get into a situation where something just doesn't work in Studio and it don't make sense ? Like i disable a emitter on Studio but it's still there... but if i publish and go live it works fine
anyonw wanna make a game toghter
Nice
no
do scripts run in storage services like serverstorage or replicatedstorage (other than modules when they are required)
no
how do u send automated messages in chat through server script? or u cant anymore?
local TextChatService = game:GetService("TextChatService")
local generalChannel = TextChatService:WaitForChild("TextChannels"):WaitForChild("RBXGeneral")
task.spawn(function()
while true do
generalChannel:DisplaySystemMessage("server!")
task.wait(2)
end
end)
How do you get them?
Yo
Try to do a server script inside textchatservice itself
No idea rn
you would have to use remote events and fire from server > client and use textchannel:sendasync()
This is something very simple that will be documented either in the creator documentation, or on DevForum. Can you search there before asking?
Who wanna invest in a modded sab game Who got 100-250 ccu without ads we made 11klast 72 hours dm me
Give me 1% for 50 bubuc 🔥🤤
Wsp ! How are yall ?
Im actually looking for a good scripter.
Come dm if your interessed !
whats that filter u got on
just custom posterization in roblox studio (no not using that one fog glitch that breaks atmosphere)
anyways whaddya think of the actual sliding mechanic
the arms are funky
it looks like im driving an invisible car
the actual sliding mechanic
ps the arms are placeholders and arent even animated yet
it looks pretty great
i like the momentum
why the sudden jump when you stop though
thanks
anything i could improve?
looks really good
kind of kicking off wall mechanic
triggers when hitting a wall at over 35 speed
implemented it since i thought it would be pretty neat and better than plain old sliding
no like in the 4th clip the camera abruptly jumps when u come to a stop
thanks
oh that
its cause i decreased the camera y when sliding and made it recover after sliding
it's him standing up bro
pretty much yea
i would have smoothed it out but ig it depends on the game feel
havent polished it yet but looks presentable
is this like a speedrunners?
really fast paced movement shooter inspired by ultrakill and doom
cool af, i would play it
hold on lemme send some more of the game
@keen forge ingame visualizer thing
mc model
mc revolver
mc art
who is a pro scripter
u did all this ?
So if i have a ssa the server modules dont belong in the replicatedstorage right?
Server modules on server storage
or serverscriptservice
Yeah i thought so bc this youtuber showed how he organizes scripts and he put them into the rs
maybe hes got uses for it on client too
yeah
scripting, gameplay and models by me
art by chococolca
masterlegend helped with some models
music by redskuller and coolay
I do, what about it?
Nice, you guys are good
thanks
the game has been in active development for 2 months so far btw
I never got into modelling, just the basic studio stuff
😎
understandable, topology is a pain
never too late to start doe
haha i plan o start once i start working on future projects
yo guys me and my team are making like a zombie based survival game
im having problem with like random loot generation
aka like spawning guns from toolbox around the map can anyone help us
but for now im focusing more on scripting
whats the issue
dan_da_boy42
we need to like randomly generate like guns around the map and we have no idea how to code and our coders are like offline so if anyonw knows how to
wait for ur coders
I would add Spawners arround the map, spawners would be a part that spawns random guns now and then... by spawning random guns you could have a table for your guns and then generate a random number to select a random gun
but basically u assign an area then randomly pick positions inside the area and add in constraints so it doesnt literally spawn inside walls n stuff
then u add some factors like what items or whatever stuff you want to spawn more than others
whitelist some parts of the map so its entirely avoided
and uhh add in code to like always spawn the dropped items on surface of the ground with a snapping module sort of thing that automatically pulls them into the nearest surface
you have to think about the whole map
yeah
it is messy but it can be useful in alot of things
u wouldnt need separate module to spawn in items within storage spaces
etc
can also use that same module to spawn in mobs
yep
are you a pro scripter?
bro im bronze 🙁
No
do yall have any idea of a server where ppl look for node developers
Does anyone need help with any kind of scripting project?
how much do you guys think a game would cost to script like this but a different concept?
You just open eggs for pets and they follow you around and mine ore, and you pick up the coins.
There's also fusing pets together to make higher rarity pets
Check out Collect All Pets!. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Use this code: FirstCodeEver
Collect All Pets! is a pet simulator game! Hatch eggs, and fuse them into higher rarity pets! Collect Legendary and Mythical pets!
🐥 Hatch eggs to get new pets!
🐺 Fuse pets into higher rarity pe...
yeah I bet lol
I think so
progression is locked behind pet index instead of currency
I have seen the bus game before
Probably 10-15k robux
From my perspective
that's not too bad tbh
guys anyone have studio open rn?
4k usd
Yo anyone know how to get rid of this chat assistant thing, i clicked it by accident and no close button appeared, i even restarted the app but nothing
brros cheating...
😭
Resize the window and you'll see the close button
WHAT
😢
How much is this game worth? (per copy, only 10) ID: 135003504860004
thanks, i had to resize the assistant itself, i dragged it horizonatally and then it repositioned itself properly
Any advance scripters in here that are bored
What’s the point of having copy limits
genuine question
Chat gpt is a tool
For instance it’s like saying “is it true that blender is better than 90% modeler”
There is no point in that question
im arguing with a guy saying that chatgpt cant code for shit because he prob used it in 2022 and he thinks that it didnt change at all
Hi
and blender cant really do stuff on itself
chatgpt can
im worried for all us devs, not just scripters, ai is probably gonna replace us soon
i gotta get money from comms fast 😭
Like chat gpt
You can’t handle a game with optimized scripts if you have no clue about what you’re doing
Same as blender, you can’t model anything if you don’t know what you’re doing
but if you’re talking about knowledge then yes of course chat gpt is better than mostly of scripters since it has access to every sites and informations in a moment. But not only for scripts, in all plenty of domains
arent you worried that it will take your job
because i am
im lowk terrified
Who has good tutorials on creating Roblox Assets?
Why are you terrified if you can take this as an advantage
less demand
I use AI every days and it saves my life
I use A.I to make my game.
What do you mean
You probably talking about people wanting only human scripts ?
less demand for devs if chatgpt can make everything for you
I just explained you that no, chat gpt can’t make a full game
That’s a myth
If you understand the pseudo code logic of a system you want and explain it to chatgpt theres nothing it can’t make
To understand the “pseudo code logic” you must learn it first
So chat gpt is definitely a tool, not a machine
im js saying, im worried as a builder, idk how yall arent
There will be a solution to everything
lowk destroy all chatgpt servers before it becomes too dangerous
Who has good tutorials on creating Roblox Assets?
Microsoft didn’t destroy computers, they used it
have you seen that experiment where gpt5 tried to kill someone to ensure that it wasnt shut down
🤣
look it up on yt
I have no idea if I should take you seriously
look it up on yt
you underestimate how fast ai has became smarter
I don’t even need to search it up to know it’s fake
read it its interesting
theres also this video about it https://www.youtube.com/watch?v=f9HwA5IR-sg&t=611s
Detailed sources: https://docs.google.com/document/d/18rlFKQiYLEPAnfUzp3WbNjzzNjbiS8oc4OKScxeJB7g/edit?usp=sharing
Want to help? Take 2 minutes to contact your local politician: https://campaign.controlai.com/take-action
Original paper this video is based on: https://www.anthropic.com/research/agentic-misalignment
Hey guys, I'm Drew. This...
its pretty interesting
unless ofc you want to keep denying
“Extremely contrived”
it still tried to kill someone
That doesn't really change anything
Simulations are made to explore what could go wrong, not what is happening. That’s a big difference.
it shows that if it were put in those conditions, as an example by some unexperienced people, it could put at risk people's lives
The difference doesn't matter, the fact that it even considered harming a living organism to make sure it doesn't get shutdown raises a red flag.
Whether its contrived or not
Are you scared of kids?
just admit you're wrong, you even laughed at me and said that it was obviously fake
Are you scared of being wrong?
i would be scared of a kid with the power of killing me easily
I have no clue why you're even attempting to justify a billion dollar industry that wastes billions of water to power AI slop that also happened to fail tests like that
I’m not scared of anything, just proving that everything you see in the internet is not reflecting the reality
The reality is that it happened though?
They provided proof and Anthropic admitted it happened
i just proved that it does reflect the reality, is newsweek now trustworthy anymore? is it fake news like you said? are you still gonna laugh at me and say its obviously made up?
I'm confused on what you're trying to get at, AI models should not be able to think about harming someone no matter what
what do you have to say about this
Well wake up me when “AI IS GOING TO DO A GENOCIDE” when human can do extremely more worst things
Just wake up
You're completely missing the point
ai is much more powerful than humans
ai doesnt have morals
ai is much smarter
instead of preloading the entire game during loading screens, is it better to just preload animation ids, sound ids and textures for vfx?
gang we're having like an einstein level conversation here
can u please give me an einstein level answer then i wont bother u again sir
@sweet radish what do you think
Depending on the game
is ai dangerous
Just listen
im lowk not a scripter
it is becoming very dangerous
read the stuff i sent
Even if ai was powerful enough, human will still limit its capacity
If the buildings in your game are resource demanding then I'd preload them but if they're simple and you have no unions and stuff then preloading animations and the other stuff is probably better
this.
to the point where it may be out of our control
how
Because human made AI
have you seen how much it has advanced in a couple of years
You forgot ai was code or what
simulator
But human imposed training
do you really think that someone wrote the code for chatgpt
Ai didn’t say that it will train itself
someone human
AI does train itself
ai is already training itself
Ok
fym ok
Imagine you’re making a ai to learn walking alone
HOW THE HELL IT WILL LEARN TO KILLSOMEBODY
they already did that
they gave it a human like body in a simulation and it learned to run faster than the world's fastest man in a couple of days
and killing a man is much easier than that
ChatGPT has access to the internet, and I can't even put a number on how many times people have used prompts to "jailbreak" ChatGPT to get unrestricted answers and with that they were able to ask how to build a bomb but you're in disbelief that AI will learn how to kill someone as if it doesn't already know
all ai should be either government propriety or destroyed
I don’t know how Chat gpt works
definitely destroyed
But I know it’s using open libraries to document itself and share thoses information through chatting
damn
are you 9 years old or something
So that’s a loop because human made them
i agree, maybe just one powerful ai owned by the government or something
humans trained ai's that trained ai's that train ai's, then those ai's started training themselfes, we have no idea how chatgpt works
You are the 9 year old thinking about science fiction
idk abt the only AI available being owned by the government is a good idea
Great comeback, your logic is insanely dumb
and put a nuke in the servers so you can destroy them before its too late
pro plan
I don't think it should be destroyed
Well when you will find a valid point I’ll argue
we already did, you just refuse to aknowledge them
We've been giving you valid points and all you've been doing is arguing but with absolute stupidity
I’m not stupid I’m realistic
what's realistic for you

I guess for him being realistic means never thinking about the future
you're stuck in 2022
this will go nowhere if yall js keeping insulting eachother
Yeahh I guess AIs tried to kill someone but that hasnt happened yet so its clearly stupid and would never happen in the first place
we're not insulting each other
then what is going on
this is a high level conversation about artificial intelligence
we are all smart people
AI can be dangerous if human make it dangerous. Nuke can be dangerous if human use it that’s it
ah yes very
and we need to argue like smart people, not mindlessly insult each other
we're here to confront out point of views on a topic that has been discussed alot recently
This is chat gpt’s fault
Wow no shit sherlock, we've been saying AI is dangerous and you've been saying it isn't because humans made it
You're contradicting what you've been saying
can we please be respectful to each other
How would that even make sense?
Yea
I agree
lets all calm down
forget the beef, has anyone come across a similar problem where everything was working fine before but now when i shoot an rpg in my game it for some reason jitters and moves slowly
its not just with rpgs either it seems like physics in my game in general have gotten jittery overnight...
That doesn’t fit about what are you saying. I didn’t said ai cannot be dangerous. I said AI is doing what the human limit its capacity. So, AI will probably never be a threat since it’s litteraly illegal
Yes, that is why after making progress you should always download a copy
errrrrrrrrm i said it happened overnight without me making any changes
maybe a roblox update to something
What will you do if AI will not listen anymore, as it literally did in recent tests though?
ya that happens 2 me sometimes but saving a copy always seems to fix it
We entered the point where we hope something will change, not where we do something with AI
Turn off the computer !!!!
woah
I get your point though
aibecame smart enough that doing morally wrong things has become more efficent than "playing fairly" to reach its goals
That stops you but not the AI
You still don't make sense, just because something is illegal doesn't mean it can't and won't happen, illegal things happen everyday, the law doesn't stop anyone and it wouldn't stop an artificial intelligence that has no emotions, and you're still contradicting yourself, you're still saying AI cant be dangerous because humans made it but that literally does not make sense
We made human don’t do the war so why wouldn’t we be able to make AI not being build illegally
can you rephrase i dont get what you mean
we cant afford to not care
Btw I’m not reading everything cuz it’s a 40v1
Nice
its a 40v1 because 40 people are right and one refuses to accept the truth
Bro I’m referring the meme
“When I win a 40v1 I get negative aura”
Anymore at least
thats 30v1 not 40v1
get your memes straight b o i

we're trying to have a serious conversation, if you want to talk about memes then go somewhere else
We got the point, no need to find the right meme
I’m out of the debate
what is this unemployed discussion 
You think that is serious when you are scared of something that you can’t prove
and what r u gonna do about it 
More like time waste
or anyone here
How am I supposed to know that
The proofs were just lost articles found in the dead sides of internet

fr
we already proved it
ai is dangerous
it tried to kill someone
Hmmm
Most of the time
Let me ask AI if your articles were right 
every single person in this server is a mini version of some horrible WWI-WWII dictator
promise
AI know better AI then us
chatgpt is programmed to defend its own image
verifying articles with AI is CRAZY
how can u tell that
That’s why I tried to kill a human to prevent shutdown
Even after being told not to
you can give it objectively true facts and it will deny
Don’t add your salt if you just came, close the door and don’t come back
maybe u can finally get a hidden devs role if u work instead of doing this
How can you not tell that
Because I didn’t read the source code ( I don’t even know if it’s public )
Me neither
but u didn’t either
Yeah
im having a conversation about a recent topic such as ai, maybe you wouldnt be stupid if you actually tried confronting your views on the world with others
🤣
seems like i bursted a lil bubble
Where is the smart guy
not at all, all i said is objective
so did i maybe if u grind like me ull get a role
Probably gave up
What did you need to do for that role?
i got scripter role
I submitted like a old system of mine and got denied
i am grinding, i was building just a couple minutes ago before this conversation started
i dont script
What did you submit, if you don’t mind me asking
what did u submit
I think an old leaderboard system
really depends on who checks your app
🥀
Employee boost
What should I submit
@craggy stratus tbh if u want to convince the world about that, do it alone but you will finally end up hitting a wall when talking to real specialists
not to be rude or anything but thats really not getting u in
What is best to submit

im more than willing to hit many walls if it helps me learn more about this topic
unlike you
1000 lines of physics and trigonometry
Take ur helmet and go then
Because I’m not as interested as you in this topic since it’s unrealistic
its clearly not since i've given you concrete proof
I told you, show your proofs to real specialists, they will either tell you you’re right or you’re wrong
The only solution
He’s just trying to convince you right now though
forget about submitting ur not getting in with those simple systems
Stop gatekeeping
Give me the secret sauce
I’m telling him that once he got solid proofs I’ll believe
mf there aint no secret sauce
i dont think we have a specialist here, and i have a news article from a trustworthy source proving my points, so its more likely that the specialist would side with me
i already told u what i did i could do a fking leaderboard system from day 1
How well structured
i said 1000 lines bro
Not leaderstats if you mean that
Oh you were for real
Email chat gpt developers
My bad
yes man
u probably dont need as much but i just wanted guranateed accept
so i made very complicated
Was it worth it?
of course the people that can make money from ai will defend ai
mhm
I had a question based on coding GUI, in many games GUI does stuff based on clicking it or hovering on it (slightly expanding, spinning etc) basically extremely responsive- I know tween service is used here but I doubt every button is individually tweened by creating and expecting tween so what’s the conventional way to do this efficiently
i could say email the guy in the streets that thinks matrix is a documentary and i would be equally wrong
They will defend with worthy points though
I only know react.lua as alternative
Don’t know how that works though
the smartest person can lose an argument to a dumbass if they're wrong from the beginning
no I mean is a module script used with pre-configured tweens or each button is individually coded
They will just say “We are trying our best to make our AI as safe as possible. We have full control on our recent models, if anything goes wrong we can of course edit our versions.”
And boom you’re cooked
but they dont
the ai that trained chatgpt does
Gosh it’s too hard to explain because I didn’t made chat gpt
its hard to explain because its wrong
read what i sent
it wont do you harm
have a nice day
im done
dont expect me to answer anymore
Of course it’s easier to argue if you’re based on stupid forums when I’m making my own argument
Is that the real crown?
Yes
That’s like 0.1/1% of what you need for Illuminati
Nice
What game made you get that?
Check my portfolio
Yes
so if im trying to make a basketball dribbling system, for the sliding during the dribble move should i use tween service?
anyone got a dead game for sale?
Yh might was aa addition to urs
added proc damage.
also made a healthovertime module, negative means damage, positive means healing. pretty modular
my game is literally talk to AIs 💔
bro had to post on every channels
yes this serv dead
What are these people on bruh
This guy @pearl inlet is such a hater
Explain how it works? Does this guy know how to code
Do I need to add a comment after every line
Describing what I’m doing like he’s a toddler to get accepted
This shit is so annoying just give me the role
I bet this dude didn’t even read it he just put it into chat got and asked for an analysis
You guys don’t even quality check the fucking marketplace
But for some reason because I said “proxy table is for” instead of explaining what a fucking proxy table is I can’t participate in it
Waste of my god damn time with these minuscule issues
I make tables feel a way you never could
Use them how they’ve never been used before
😨
But what is wrong with using it that way
I was using proxies to get __new index signals
And just redirecting __index
I'd decline you for adding something to Debris with timer 0 instead of just destroying it
derp derp moment
I did that cause
There is a bug in studio that causes destroying humanoids to make huge lag spikes
I tried everything
That version of the entity script is an active project and a rough draft
what is the best way to secure damage remotes?
Verify everything
Don’t just trust what the client tells you
Like every other remote
Keep parameters passed to the server as minimal as possible
the game im working on rn is kinda cooked
the damage remote is everywhere (client)
and i can only fix the server side
Leave the project
You aren’t being paid enough
I once got paid 1k to repair and complete this sim game and I would never EVER take that deal again
100-400k a week
i need to.
i would rewrite the entire damage but the client is too cooked.
Get a part time job
You’ll get paid more for less stress
Why is there even more than one or two locations that fire the remote event
Does the former programmer know about module scripts
If not let me put them on to some shit
what do you guys think about this?
if u use rojo u can search for the remote firing in vscode if they use the same name
the breaking is delayed
is an old game, reworking stuff
idk how to fix that
KAT, if you know
just break it on the client
isnt it better cuz, debris "batches" destroying?
(source: trust me bro)
Just get a part time job 😭
i'm not into coding actually i use some ai tools for coding and i need this destruction stuff only for some models. I guess u're right and i need to work this thing on client if its possible. I'll try
Even if you worked 2 days a week 5 hours each you would make more than 400k a week
DebrisGobbler is faster than task.delay on destruction because of optimizations that merge multiple parts to be destroyed in the same frame into a single node, whereas task.delay faces performance penalties from crossing from C to Lua for each destruction alongside managing all the other task scheduling in the game.
hmm
source: https://devforum.roblox.com/t/debrisgobbler-a-much-more-performant-alternative-to-debrisservice/2184366
Guys as someone who is planning to start learning how to script can someone tell me WHY I can’t just vibe code and should learn how to code
There's not even task.delay here
morals blud morals
try vibe coding for one week and see what you can achieve with it by the end of the week
Either way it was for a bug and was temporary
?? there is
I only sent that code cause it was the only I had on hand that was over 300 lines
what?
Bet
Robux?
i aint even talking bout his module, just that shows task.delay being slower than debris
true but youd only use debris when you got thousands of parts anyways
yes
When I’m destroying there is a delay
So the body can Randall
Rag doll
Get Torch to work in Roblox and then submit that instead
I’m new to scripting. What’s the point of position? For example(object.Position) I believe cframe can move in any direction and even better has rotational capabilities. Unless I misunderstood what I learnt.
yeah its redundant but useful when you only want to modify the position so
function Tensor.permute(tensor, ...)
local perm = {...}
local nDims = tensor:dim()
assert(#perm == nDims, 'Invalid permutation')
local j
for i, p in ipairs(perm) do
if p ~= i and p ~= 0 then
j = i
repeat
assert(0 < perm[j] and perm[j] <= nDims, 'Invalid permutation')
tensor = tensor:transpose(j, perm[j])
j, perm[j] = perm[j], 0
until perm[j] == i
perm[j] = j
end
end
return tensor
end
torch.permute = Tensor.permute
for _,type in ipairs(types) do
local metatable = torch.getmetatable('torch.' .. type .. 'Tensor')
for funcname, func in pairs(Tensor) do
if funcname ~= 'totable' or type ~='Half' then
rawset(metatable, funcname, func)
else
local function Tensor__totable(self)
local host_tensor = self:float()
return self:float():totable()
end
rawset(torch.getmetatable('torch.HalfTensor'), 'totable', Tensor__totable)
end
end
end
How many times have u sent that code
@unkempt patrol needs it
I swear I’ve seen that exact code so many times in this server
Hullo !?
Who is this ?
Tensors in roblox are we doing material science or something
What is assert?
error
Throws an error if the provided value is false or nil. If the assertion passes, it returns all values passed to it.
if first arg is falsy
It’s like an error
Instead of writing “if x is false then error” you just put the condition as the first parameter
its probably too much overhead for functions that are called a million times tho imo
this would be faster than assert
@frail yarrow I still want to have that criticism on how I use tables
Assert is one line though
where, im curious
It doesn’t matter
Scroll
does if youre tryna micro optimize
I was like that once
this?
Then I stopped caring about superficial things
Yea
well micro optimization can be useful when youre tryna squeeze perf
so how do you use tables
Idk he just didn’t like the way I used them
yeah it's faster by about a ten thousandth of a second
thats a lot when you do 100000 operations
When should I use waitforchild or findfirstchild? It seems smarter to just use waitforchild every time, no?
they are used for different things
Cus if the whatever don’t exist the script stops I can’t think of any case why you would want the script to keep going if whatever doesn’t exist right?
when you dont wanna wait
waitforchild is mainly used if you know something will exist but may not exist at the time the script is running so u want to wait until it does exist
ie when its time sensitive
such as a model at the start of the game
findfirstchild is for when something may or may not exist and u want to see if it exists
if you just use . u will get an error
0.0001 is a lot of time
Hi guys I've just got into coding and wondering if anyone has any small scripting jobs I can do for small amounts of robux plz DM if so
Should I be using heart beat to make my timer?
TRy recreating a system, and looking in to how it's done
ive done a bit of that but i feel like at the point im at there arent really any systems to recreate that arent overly complicated
heartbeat or PostSimulation, the latter updates faster
Yea
reverse engineer simple systems and try to make sense of it, that's how I taught myself
alr
is post sim not same update rate as heartbeat
or is heartbeat the fps rate?
A little info on the Roblox task scheduler and avoiding using 'wait' when possible.
i wouldn't consider heartbeat to be the "fps" rate per se, I'd consider that to be Stepped, which is when physics is calculated
like i think hearbeat runs at the physics rate, while pre render runs at render fps
holy shit the amount of errors is unbelievable
watch the video I sent, sleitnick does a much better job at explaining the priority
fucking dorks when you know a little bit less than them about a niche topic:
you good lmao?
no.
My brother was killed by a man with two left hands
anyways how do you guys delay your while loops?
task.wait()
task.wait is too slow for my use case
okay lol
lmao
?..
has to be a while loop
y?
I've tried if i % 5 == 0 then task.wait() end which is much faster, but not sure if that's a good rate
bacause runservice is too fast LMAO
just make a fork bomb to crash your game so that people can't tell you failed to code this thing
ts dumb
just time it using elapsed time
calling this a failure is a bit of a stretch, at best, it runs a few miliseconds slower than needed
this gives the same vibes as a reddit comment
physics rate (heartbeat/postsim/presim) is probably the fastest you can go (without hacky workarounds)
not sure how that's true when timed waits is faster
^
what?
in a while loop, timed waits is faster than task.wait, Heartbeat:Wait, etc
what?
task.wait is legit heartbeat:wait
task.wait can only run as fast as the physics rate
which could be the fastest rate
this
local i = 0;
while true do
if i == 10 then
i = 0;
task.wait();
end;
i += 1;
end;
that
while true do
task.wait()
end;
this is faster
because you aren't waiting each loop
what?
it doesnt yield
mb meant to add the i= 0
nonetheless, it's faster, but im trying to see if there's a rule for timed waits
i guess most people just pick a random number and stick with it
all runservice events run at fps
heartbeat is checked at each fps
no
fym no
they're different for different uses lmao
thats diffrent from my statement
u can add up the delta so it runs only after a certain amount of time has passed
they still run at the rate of your fps
that's what I meant by "times waits"
dont think thats true
that doesn't even make any sense, for example, roblox servers run at around 60fps
yeah so stepped runs at 60 fps
and heartbeat runs at 60
if client fps is 240
renderstep runs at 240
