#code-discussion

1 messages · Page 202 of 1

somber vault
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some jump over the river, which i have made possible and some fly

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which i just manipulate to look like they do

iron kraken
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what u need to do is at the start of the game calculate and save all the pathfinding points on the map then use a pathfinding algorithm to move the units how u like

somber vault
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wherever the player wants

iron kraken
#

yea ik clash royale right?

somber vault
#

at their own side of the bridge

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yeah

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of course

iron kraken
#

also that way ur movement is more precise and predictable if u make ur own

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which is important for a clash royale type game

turbid socket
#

Guys is if true that client prediction and consistent ragdoll are mutually exclusive

somber vault
#

no tutorials on yt tho

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im not like crazy

burnt ruin
# somber vault no tutorials on yt tho

I saw what you are tryna do. I would suggest just create a grid based placement system and add a variable waypoint on each tile. From here there are many Ai algorithms that use this sort of arrangement. Using :MoveTo is ur best option in my opinion

somber vault
#

alr im going to sleep ill just keep it as is

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its gonna be a ragebait game fr

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ts too complicated already i aint making my own AI

iron kraken
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its not as hard as you may think 😃

native remnant
#

yo why doesnt the if == detect the value being right?

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oh...

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holy time waste

iron kraken
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u can use type actually

native remnant
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still doesnt work somehow

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it doesnt get past if value == "Level" then

burnt ruin
#

you couldve gone Any other way about doing this lol

native remnant
burnt ruin
#

I aint unc bro. I am just 20

native remnant
#

because I dont want to update the value on the client

native remnant
burnt ruin
#

(might be an unc)

native remnant
#

how would I go about doing it then

burnt ruin
#

set attributes on your objects themselves. Whatever u are making

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btw actually what you are making?

native remnant
#

why does that matter lol

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im not gonna leak my (amazing) idea

burnt ruin
#

real

native remnant
#

so I have this in the players character

burnt ruin
#

that makes things easier to understand lol

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I was just gonna say "Create a folder aof int values and add attributes on them"

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looks like you already have a folder

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just need to work a little with attributes

native remnant
#

I dont think Im even doing this wrong

burnt ruin
#

you are not but like that's not the best way to do it

native remnant
#

why doesnt it work😭

burnt ruin
#

that ur question?

native remnant
#

yes

burnt ruin
#

alr lemme take a look

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it stops on if value == "Level" right?

native remnant
#

yeah

burnt ruin
#

so first of all, are you updating this "Value" int object during the gameplay or is it fixed?

native remnant
#

or if value "Money" whatever I put it

fallow tiger
#

just want to point out that this isn't true pretty sure, although I still wouldnt use type as a variable name

burnt ruin
#

yeah bro, change that "type"

native remnant
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already did

burnt ruin
#

it's literally highlighted blue

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alr then answer me

fallow tiger
fallow tiger
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lol

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easy exploit for exploiters

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you are doing it backwards

native remnant
#

It goes this far

fallow tiger
#

dont trust the client, trust the server

burnt ruin
#

I get it bro. answer me tho

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do you update it mid game?

native remnant
#

yes

burnt ruin
#

alr

native remnant
#

when I catch fish it updates

burnt ruin
#

is the folder parented to player or character?

native remnant
#

char

burnt ruin
#

alr

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can you show the script where you are firing the server event from?

native remnant
fallow tiger
# native remnant char

you should probably watch atleast a few videos on leaderstats mane ngl. If you are doing stats like money you should be putting it in a folder in player

native remnant
#

im not doing leaderstats

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I know how they work

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Its a roguelike so the stats are temporary

burnt ruin
fallow tiger
native remnant
burnt ruin
fallow tiger
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you can do lua remote.OnServerEvent:Connect(module.FunctionNeeded)

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without needing the extra function in the brackets

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since all params will be passed anyways

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unless you have a specific param you wanted to pass that doesnt get passed from the event

native remnant
#

if I call a module function from server and the function calls another module function, is it also server.

burnt ruin
#

definitely

fallow tiger
#

as the script that

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uses it

native remnant
#

alr

burnt ruin
#

ur client side code bro. Where you fire the server event

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can you share it or not?

native remnant
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the Main.Cast proceeds the scripts

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till the end

burnt ruin
#

Is it under the characterscripts or playerscripts?

native remnant
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uhh theres a lot, maybe kinda unorganized but oh well

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char

burnt ruin
#

ok

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so that Main.Cast module function fires the event?

native remnant
#

@fallow tiger yo if youre still there so, if I fire the module function from the server I wont need another function to change the stat values on the server, I can just change them in the function

carmine cairn
#

Who has an tutorials on making assets on roblox studios?

burnt ruin
native remnant
#

oh...

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figured it out

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wait what

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somehow the order of variables is messed up

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idk how

burnt ruin
#

I see. So you are doing :Stats:GetChildren()"

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aren't you?

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@native remnant

native remnant
#

what

burnt ruin
#

are you using Stats:GetChildren()?

native remnant
#

nah

burnt ruin
#

so...

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any place if you are creating a table, that is probably messing up the order

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what did it print anyway?

native remnant
#

im gonna go to sleep

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ill figure it out tmrw

burnt ruin
#

🛌

native remnant
#

so it printed the plr name and amount if u want to know

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I put

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print(tostring(value)..tostring(Type))

native remnant
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because I wanted to know both

noble zinc
#

yo can someone help me its not showing an error but at the same time it is working

`local closeShop = script.Parent.closeShop
local buyButton = script.Parent.buyButton
local prompt = script.Parent.Prompt

closeShop.MouseButton1Click:Connect(function()
closeShop.Visible = false
buyButton.Visible = false
prompt.Visible = false
end)`

native remnant
#

ill be going now bye

burnt ruin
#

😪

spice cypress
burnt ruin
noble zinc
burnt ruin
#

straight up not working?

noble zinc
burnt ruin
#

and also I am pretty sure it's .Active, not .Enabled

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I might be wrong

noble zinc
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ok lemme see if it works

burnt ruin
#

also what is "CloseShop". Is it surface gui?

plucky urchin
spice cypress
burnt ruin
#

@noble zinc

spice cypress
#

Yuh

plucky urchin
#

cool

noble zinc
plucky urchin
#

these days hard to find scripters with good music taste tho

noble zinc
#

so yea

burnt ruin
burnt ruin
#

and the script is under....?

noble zinc
burnt ruin
#

and the screen gui is under starter player gui or replicated storage?

noble zinc
#

startergui

potent shell
burnt ruin
#

hmmm, the script you shared here don't have a problem. The problem must be in the gui itself. Few questions, is the closeShop button visible on your screen? If yes, then add a "Print("Clicked")" kinda debugging statement to see if it is firint the Clicked event. Also, on the line you are making the connection, create a variable such as "local connection = closeShop.Mouse...." Like this, and at the end of the script just do "If connection then print("valid")" or something like that

burnt ruin
potent shell
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I can’t understand

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Closeshop is a frame?

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Or button

noble zinc
burnt ruin
#

do what I told you here

potent shell
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Or transparent I mean

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That the buttons are children og

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Of

noble zinc
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ok

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so the code randomly works now

burnt ruin
#

randomly?

noble zinc
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it printed the statement and made everything invisible

noble zinc
potent shell
#

But still

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Reference 1 variable the frame and make its transparency 9

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0

burnt ruin
#

Wait, We are not living in lord of the rings or harry potter. Magic aint even real, what did you change?

noble zinc
potent shell
#

Bro your variables suck

noble zinc
potent shell
#

To be honest with u

burnt ruin
#

bro.... So what was prompt anyway?

potent shell
#

Why did you name your textlabel prompt

noble zinc
potent shell
#

And closeShop should be called Exitbutton or something

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There’s no way for us to know what the stuff your referencing is

noble zinc
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sorry

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i'll take it into consideration next time

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but thank you guys

potent shell
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Yh no you learn as you go

burnt ruin
#

I still can't wrap my head around it. How does simply activating the prompt magically made ur script work? You said it wasn't even throwing any errors. If the Prompt was disabled then it should have threww an error when you were referencing it with script.Parent.Prompt

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#MagicIsReal

noble zinc
#

indeed it is my friend

potent shell
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The property

burnt ruin
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OHHHH, but wait... They said it was a text label right? "Prompt"

potent shell
#

Or something didn’t load before I guess

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Idk man

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Couldn’t understand

noble zinc
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The buttons were active without the code

burnt ruin
#

ae @noble zinc did you also Activeate the button?

noble zinc
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Yea

burnt ruin
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but it shouldve been active before by default. I still couldn't find a reason

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😴

verbal salmon
#

Who wanna invest in a modded sab game Who got 100-250 ccu without ads we made 11klast 72 hours dm me

thorn lark
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Wait

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Any advance scripters in here?

radiant mica
#

Can somebody script for me

radiant mortar
glass briar
#

Hey

worldly sonnet
#
while true do
    
    local users_in_game = {}
    repeat
        users_in_game = {}
        for _, p in pairs(players:GetPlayers()) do
            table.insert(users_in_game, p)
        end
        print(users_in_game)
        task.wait(1)
    until #users_in_game >= 1
    
    
    ----
    local players_in_round = {}
    for i, player in pairs(players:GetPlayers()) do
        table.insert(players_in_round, player)
        print(players_in_round)
    end
    
    
    ----------------------------------------
    
    local current_map = workspace:FindFirstChild('CURRENT_MAP')
    if not current_map then
        current_map = workspace:WaitForChild('CURRENT_MAP', 10)
    end
    local map_spawns = current_map:WaitForChild('Spawns')
    
    main_mod.teleport_players(players_in_round, map_spawns)
end

im trying to make it check if theres enough people in the game and i tried testing it with 1 player but its not working

fair copper
#

im not sure yet,

onyx chasm
compact spoke
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that font is terrible

lost gorge
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just keeps getting reset if im not wrong

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or actually nah

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thats the logic you are going for

worldly sonnet
#

its fine i fixed it

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i just forgot to add the intermission function 😭

lost gorge
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since itll return a table for you

glass briar
#

hi

viral verge
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Hello

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Does anybody have any advice on how I could make Robux so I can make my game?

potent dune
#

What do we think of this

viral verge
potent dune
#

i was asking the chat in general

viral verge
potent dune
#

yeah probably not

viral verge
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Yeah, I am the "attention seeker" type of person

compact spoke
#

Is this not literally what canvas groups were made for

potent dune
#

yeah but a canvas group in a canvas group looks ugly and smudged

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blurry

compact spoke
#

are you telling me you are nesting canvas groups

potent dune
#

and in my case i would have to put a canvas group in a canvas group

potent dune
compact spoke
#

wtf requires this

potent dune
#

A notification frame which decreases the notification transparency the higher up the notification is while still tweening the notification's transparency when its supposed to disappear

compact spoke
#

christ almighty

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all in the name of looking fancy

balmy zenith
potent dune
mild badge
#

anyone know how i would make a basketball shooting system

mild badge
mild badge
# hasty mesa kinematics

how would i position the (parabola ball path) from the person towards the ring and adjust it based on user input position

hasty mesa
#

and you can adjust
angle, speed , acceleration

mild badge
mild badge
#

TvT

mild badge
hasty mesa
#

you can calculate that

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when its at its maximum

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y_vel is at 0

tiny oracle
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any of u guys know how to put put animations on a custom rig?

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like 1 part custom rig

hasty mesa
tiny oracle
#

im not rlly a coder

hasty mesa
#

then you would be calculating the angle

mild badge
mild badge
#

also accept my friend req thx thx if you don't mind

mild badge
lucid bison
#

What is the best way to learn code for Roblox?

balmy zenith
#

official docs

lucid bison
#

What are they

void sluice
balmy zenith
zenith cloak
balmy zenith
#

playersadded

zenith cloak
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could cause bugs when like a round ended and it intermissions again but he should use player left and then check again if enough players are in game

solar inlet
#

Guys every client thing is accessibile to cheaters right?

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So it’s better to put most things on the server

hoary cedar
#

Anything that isn't relevant to security shouldn't be hidden from the client, especially if it's something the client interacts with

hoary cedar
bright relic
# solar inlet Like droptables?

if you're talking about weighted chance tables then its fine to expose to the client, typically:

  • if you use it on the client only, put it on the client only
  • if you use it on the server only, put it on the server only
  • if you use it on both, put it in replicatedstorage or somewhere else thats replicated, though replicatedstorage is standard for any replicated scripts/modules
#

in terms of putting stuff on server only its good for security for sure since clients dont have it downloaded/replicated to their computer and therefore cant be modified or viewed, but its also good for load times since the client doesnt have to get it downloaded/replicated

balmy zenith
#

does server scripts still replicate when in replicated storage etc

bright relic
#

i dont believe so, wouldn't make sense for them to be replicated to client

bright relic
fair copper
shut ridge
#

Send script and people will help you here

delicate remnant
#

how do you guys version control? i'm used to git, but is it recommended?

cinder basalt
#

A lot of pendrives and pigeons

nova cloud
#

anyone knows why my half circle when i make it -180 degrees, its like this, but when i make it -90 it shows half of the actual half circle

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heres what im going for without the UIGradient

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heres my uigradient settings ;-;

static forum
#

Anyone wanna make a game or have a game idea?

ashen mirage
#

hey sorry who can teach me how to script since all tutorials suck

median sphinx
#

Hiring a scripter for 10k robux to make me a ludo game I'll help u if u want dm me fast

ornate bone
#

can someone help fix animations not loading in studio or ingame (old game im trying to go back to)

keen forge
#

hi guys, have you ever get into a situation where something just doesn't work in Studio and it don't make sense ? Like i disable a emitter on Studio but it's still there... but if i publish and go live it works fine

static forum
#

anyonw wanna make a game toghter

safe lagoon
#

me solo dev be careful

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🦟

crude cedar
#

@static forum

static forum
#

@crude cedar

crude cedar
#

Nice

static forum
#

so

#

?

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u got an idea?

#

@crude cedar

crude cedar
#

no

shy cipher
#

do scripts run in storage services like serverstorage or replicatedstorage (other than modules when they are required)

balmy zenith
#

no

dusky rapids
#

how do u send automated messages in chat through server script? or u cant anymore?

local TextChatService = game:GetService("TextChatService")

local generalChannel = TextChatService:WaitForChild("TextChannels"):WaitForChild("RBXGeneral")

task.spawn(function()
    while true do
        generalChannel:DisplaySystemMessage("server!")
        task.wait(2)
    end
end)

lucid bison
balmy zenith
sturdy parrot
#

Yo

fickle pebble
#

No idea rn

exotic shard
real hemlock
shell ravine
#

unique slide system im working on, thoughts?

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some bugs but eh ill fix em later

verbal salmon
#

Who wanna invest in a modded sab game Who got 100-250 ccu without ads we made 11klast 72 hours dm me

golden folio
gentle trench
#

Wsp ! How are yall ?

Im actually looking for a good scripter.

Come dm if your interessed !

distant hamlet
shell ravine
#

anyways whaddya think of the actual sliding mechanic

distant hamlet
#

it looks like im driving an invisible car

shell ravine
#

ps the arms are placeholders and arent even animated yet

distant hamlet
#

it looks pretty great

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i like the momentum

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why the sudden jump when you stop though

shell ravine
#

thanks
anything i could improve?

keen forge
shell ravine
#

implemented it since i thought it would be pretty neat and better than plain old sliding

distant hamlet
shell ravine
shell ravine
shell ravine
distant hamlet
#

i would have smoothed it out but ig it depends on the game feel

shell ravine
#

havent polished it yet but looks presentable

keen forge
#

is this like a speedrunners?

shell ravine
keen forge
#

cool af, i would play it

shell ravine
#

hold on lemme send some more of the game

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@keen forge ingame visualizer thing

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mc model

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mc revolver

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mc art

bitter harbor
#

who is a pro scripter

keen forge
stiff citrus
#

So if i have a ssa the server modules dont belong in the replicatedstorage right?

keen forge
#

or serverscriptservice

stiff citrus
fair copper
keen forge
#

yeah

bitter harbor
#

guys

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who knows the game disch

shell ravine
# keen forge u did all this ?

scripting, gameplay and models by me
art by chococolca
masterlegend helped with some models
music by redskuller and coolay

gloomy crescent
shell ravine
keen forge
#

I never got into modelling, just the basic studio stuff

fair copper
#

😎

shell ravine
fair copper
#

where are all the good ui artists

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and builders

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are they hiding

keen forge
#

haha i plan o start once i start working on future projects

lapis kestrel
#

yo guys me and my team are making like a zombie based survival game
im having problem with like random loot generation
aka like spawning guns from toolbox around the map can anyone help us

keen forge
#

but for now im focusing more on scripting

lapis kestrel
#

we need to like randomly generate like guns around the map and we have no idea how to code and our coders are like offline so if anyonw knows how to

keen forge
#

I would add Spawners arround the map, spawners would be a part that spawns random guns now and then... by spawning random guns you could have a table for your guns and then generate a random number to select a random gun

fair copper
#

but basically u assign an area then randomly pick positions inside the area and add in constraints so it doesnt literally spawn inside walls n stuff
then u add some factors like what items or whatever stuff you want to spawn more than others

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whitelist some parts of the map so its entirely avoided

keen forge
#

could be too

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but this way seem messy

fair copper
#

and uhh add in code to like always spawn the dropped items on surface of the ground with a snapping module sort of thing that automatically pulls them into the nearest surface

keen forge
#

you have to think about the whole map

fair copper
#

instead of a map, u can just utilize tags n parts

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alot of ways to go on about it

keen forge
#

yeah

fair copper
#

u wouldnt need separate module to spawn in items within storage spaces

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etc

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can also use that same module to spawn in mobs

keen forge
#

more dynamic right?

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got ya

fair copper
#

yep

bitter harbor
keen forge
#

bro im bronze 🙁

gloomy crescent
neat siren
#

do yall have any idea of a server where ppl look for node developers

pliant lintel
#

Does anyone need help with any kind of scripting project?

hoary cedar
#

Probbly Node.js

#

He's looking for people hiring those developers

grand bolt
#

https://www.roblox.com/share?code=db1395e1ccf27f4b9f7aa6453c6ffab7&type=ExperienceDetails&stamp=1760462632354

how much do you guys think a game would cost to script like this but a different concept?

You just open eggs for pets and they follow you around and mine ore, and you pick up the coins.

There's also fusing pets together to make higher rarity pets

Roblox

Check out Collect All Pets!. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Use this code: FirstCodeEver

Collect All Pets! is a pet simulator game! Hatch eggs, and fuse them into higher rarity pets! Collect Legendary and Mythical pets!

🐥 Hatch eggs to get new pets!
🐺 Fuse pets into higher rarity pe...

#

yeah I bet lol

#

progression is locked behind pet index instead of currency

native sail
native sail
#

From my perspective

grand bolt
golden crown
#

guys anyone have studio open rn?

grand bolt
#

run along now

median tree
#

I don’t do that

#

lol

#

I’m a scripter

jolly wolf
#

Yo anyone know how to get rid of this chat assistant thing, i clicked it by accident and no close button appeared, i even restarted the app but nothing

jolly wolf
#

😭

slate shale
#

Resize the window and you'll see the close button

jolly wolf
#

how in the world do i do that

#

i'm cooked 😭 🙏

slate shale
#

WHAT

jolly wolf
#

😢

karmic wind
#

How much is this game worth? (per copy, only 10) ID: 135003504860004

jolly wolf
# slate shale WHAT

thanks, i had to resize the assistant itself, i dragged it horizonatally and then it repositioned itself properly

thorn lark
#

Any advance scripters in here that are bored

craggy stratus
#

is it true that chatgpt is better than 90% of scripters

#

just asking

grave zenith
craggy stratus
#

genuine question

grave zenith
#

For instance it’s like saying “is it true that blender is better than 90% modeler”

#

There is no point in that question

craggy stratus
#

im arguing with a guy saying that chatgpt cant code for shit because he prob used it in 2022 and he thinks that it didnt change at all

glass briar
#

Hi

craggy stratus
#

and blender cant really do stuff on itself

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chatgpt can

#

im worried for all us devs, not just scripters, ai is probably gonna replace us soon

#

i gotta get money from comms fast 😭

grave zenith
#

You can’t handle a game with optimized scripts if you have no clue about what you’re doing

#

Same as blender, you can’t model anything if you don’t know what you’re doing

#

but if you’re talking about knowledge then yes of course chat gpt is better than mostly of scripters since it has access to every sites and informations in a moment. But not only for scripts, in all plenty of domains

craggy stratus
#

because i am

#

im lowk terrified

carmine cairn
#

Who has good tutorials on creating Roblox Assets?

grave zenith
craggy stratus
grave zenith
#

I use AI every days and it saves my life

carmine cairn
grave zenith
#

You probably talking about people wanting only human scripts ?

craggy stratus
grave zenith
#

That’s a myth

craggy stratus
#

now, no it cant

#

who knows in a couple of years

topaz crypt
#

If you understand the pseudo code logic of a system you want and explain it to chatgpt theres nothing it can’t make

grave zenith
#

So chat gpt is definitely a tool, not a machine

craggy stratus
grave zenith
craggy stratus
#

lowk destroy all chatgpt servers before it becomes too dangerous

carmine cairn
#

Who has good tutorials on creating Roblox Assets?

grave zenith
craggy stratus
craggy stratus
#

look it up on yt

grave zenith
#

I have no idea if I should take you seriously

craggy stratus
#

you underestimate how fast ai has became smarter

grave zenith
#

I don’t even need to search it up to know it’s fake

craggy stratus
#

read it its interesting

#
#

its pretty interesting

#

unless ofc you want to keep denying

grave zenith
craggy stratus
green reef
grave zenith
craggy stratus
#

it shows that if it were put in those conditions, as an example by some unexperienced people, it could put at risk people's lives

green reef
#

Whether its contrived or not

craggy stratus
#

just admit you're wrong, you even laughed at me and said that it was obviously fake

green reef
#

Are you scared of being wrong?

craggy stratus
green reef
#

I have no clue why you're even attempting to justify a billion dollar industry that wastes billions of water to power AI slop that also happened to fail tests like that

grave zenith
green reef
#

The reality is that it happened though?

#

They provided proof and Anthropic admitted it happened

craggy stratus
green reef
#

I'm confused on what you're trying to get at, AI models should not be able to think about harming someone no matter what

craggy stratus
grave zenith
#

Well wake up me when “AI IS GOING TO DO A GENOCIDE” when human can do extremely more worst things

#

Just wake up

green reef
craggy stratus
#

ai doesnt have morals

#

ai is much smarter

sweet radish
#

instead of preloading the entire game during loading screens, is it better to just preload animation ids, sound ids and textures for vfx?

craggy stratus
sweet radish
craggy stratus
#

@sweet radish what do you think

craggy stratus
#

is ai dangerous

grave zenith
#

Just listen

sweet radish
#

it is becoming very dangerous

craggy stratus
grave zenith
#

Even if ai was powerful enough, human will still limit its capacity

green reef
#

If the buildings in your game are resource demanding then I'd preload them but if they're simple and you have no unions and stuff then preloading animations and the other stuff is probably better

sweet radish
grave zenith
craggy stratus
#

have you seen how much it has advanced in a couple of years

grave zenith
#

You forgot ai was code or what

sweet radish
green reef
#

Fire also hurts humans

craggy stratus
#

ai made ai

#

we didnt make ai

#

ai trained ai

grave zenith
#

But human imposed training

craggy stratus
#

do you really think that someone wrote the code for chatgpt

grave zenith
#

Ai didn’t say that it will train itself

craggy stratus
#

someone human

green reef
#

AI does train itself

craggy stratus
#

ai is already training itself

grave zenith
#

Ok

craggy stratus
#

fym ok

grave zenith
#

Imagine you’re making a ai to learn walking alone

#

HOW THE HELL IT WILL LEARN TO KILLSOMEBODY

craggy stratus
#

they already did that

#

they gave it a human like body in a simulation and it learned to run faster than the world's fastest man in a couple of days

#

and killing a man is much easier than that

green reef
# grave zenith HOW THE HELL IT WILL LEARN TO KILLSOMEBODY

ChatGPT has access to the internet, and I can't even put a number on how many times people have used prompts to "jailbreak" ChatGPT to get unrestricted answers and with that they were able to ask how to build a bomb but you're in disbelief that AI will learn how to kill someone as if it doesn't already know

craggy stratus
#

all ai should be either government propriety or destroyed

grave zenith
sweet radish
#

definitely destroyed

grave zenith
#

But I know it’s using open libraries to document itself and share thoses information through chatting

teal moon
#

damn

grave zenith
craggy stratus
craggy stratus
grave zenith
teal moon
green reef
craggy stratus
#

pro plan

teal moon
#

I don't think it should be destroyed

grave zenith
craggy stratus
green reef
grave zenith
#

I’m not stupid I’m realistic

craggy stratus
bold hound
green reef
#

I guess for him being realistic means never thinking about the future

craggy stratus
#

you're stuck in 2022

teal moon
#

this will go nowhere if yall js keeping insulting eachother

green reef
#

Yeahh I guess AIs tried to kill someone but that hasnt happened yet so its clearly stupid and would never happen in the first place

craggy stratus
teal moon
craggy stratus
#

this is a high level conversation about artificial intelligence

#

we are all smart people

grave zenith
#

AI can be dangerous if human make it dangerous. Nuke can be dangerous if human use it that’s it

teal moon
#

ah yes very

craggy stratus
#

and we need to argue like smart people, not mindlessly insult each other

#

we're here to confront out point of views on a topic that has been discussed alot recently

green reef
#

You're contradicting what you've been saying

craggy stratus
bold hound
craggy stratus
#

even if i agree with you

#

its not nice

green reef
#

Yea

teal moon
#

I agree

craggy stratus
#

lets all calm down

hollow vine
#

forget the beef, has anyone come across a similar problem where everything was working fine before but now when i shoot an rpg in my game it for some reason jitters and moves slowly

#

its not just with rpgs either it seems like physics in my game in general have gotten jittery overnight...

grave zenith
teal moon
hollow vine
#

maybe a roblox update to something

bold hound
teal moon
bold hound
#

We entered the point where we hope something will change, not where we do something with AI

teal moon
#

woah

bold hound
#

I get your point though

craggy stratus
bold hound
green reef
grave zenith
bold hound
#

Some don’t care

#

And AI is not some

craggy stratus
craggy stratus
grave zenith
#

Btw I’m not reading everything cuz it’s a 40v1

green reef
#

Nice

craggy stratus
grave zenith
#

“When I win a 40v1 I get negative aura”

craggy stratus
#

ai isnt a tool

#

we are

#

to it

bold hound
#

Anymore at least

craggy stratus
#

get your memes straight b o i

grave zenith
bold hound
craggy stratus
bold hound
#

We got the point, no need to find the right meme

hollow vine
#

what is this unemployed discussion cryingdead

bold hound
#

AI being dangerous

#

Not really unemployed

grave zenith
hollow vine
bold hound
#

More like time waste

hollow vine
#

or anyone here

bold hound
#

How am I supposed to know that

grave zenith
hollow vine
#

yall talkin like ur politicains

bold hound
grave zenith
craggy stratus
#

ai is dangerous

#

it tried to kill someone

grave zenith
#

Hmmm

bold hound
#

Most of the time

craggy stratus
#

to be hones

#

theres nothing to prove

#

its facts

grave zenith
#

Let me ask AI if your articles were right Thumbsup

hollow crag
#

promise

grave zenith
#

AI know better AI then us

craggy stratus
hollow crag
grave zenith
bold hound
#

Even after being told not to

craggy stratus
grave zenith
hollow vine
bold hound
grave zenith
bold hound
#

Me neither

grave zenith
#

but u didn’t either

bold hound
#

Yeah

craggy stratus
hollow vine
#

seems like i bursted a lil bubble

grave zenith
#

Where is the smart guy

craggy stratus
grave zenith
#

wi_shh

#

He was trying to give good points I’d like him to come back

hollow vine
bold hound
#

Probably gave up

bold hound
hollow vine
#

i got scripter role

bold hound
#

I submitted like a old system of mine and got denied

craggy stratus
#

i dont script

bold hound
#

What did you submit, if you don’t mind me asking

hollow vine
bold hound
craggy stratus
hollow vine
bold hound
bold hound
grave zenith
#

@craggy stratus tbh if u want to convince the world about that, do it alone but you will finally end up hitting a wall when talking to real specialists

hollow vine
#

not to be rude or anything but thats really not getting u in

bold hound
#

What is best to submit

bold hound
craggy stratus
#

unlike you

hollow vine
grave zenith
bold hound
#

Do they test you afterwards?

#

Or just submit, wait, gamble?

craggy stratus
grave zenith
#

The only solution

bold hound
#

He’s just trying to convince you right now though

hollow vine
bold hound
#

Give me the secret sauce

grave zenith
hollow vine
#

mf there aint no secret sauce

craggy stratus
bold hound
#

What did you submit

#

Or more specifically how long was your code

hollow vine
#

i already told u what i did i could do a fking leaderboard system from day 1

bold hound
#

How well structured

hollow vine
#

i said 1000 lines bro

bold hound
bold hound
bold hound
#

My bad

hollow vine
#

yes man

#

u probably dont need as much but i just wanted guranateed accept

#

so i made very complicated

bold hound
#

Was it worth it?

craggy stratus
hollow vine
warped geyser
#

I had a question based on coding GUI, in many games GUI does stuff based on clicking it or hovering on it (slightly expanding, spinning etc) basically extremely responsive- I know tween service is used here but I doubt every button is individually tweened by creating and expecting tween so what’s the conventional way to do this efficiently

craggy stratus
#

i could say email the guy in the streets that thinks matrix is a documentary and i would be equally wrong

grave zenith
bold hound
#

Don’t know how that works though

craggy stratus
warped geyser
#

no I mean is a module script used with pre-configured tweens or each button is individually coded

bold hound
#

I‘d guess module script configured

#

@hollow vine

#

Right?

craggy stratus
#

im gonna go play something

#

bye guys

grave zenith
#

And boom you’re cooked

craggy stratus
#

the ai that trained chatgpt does

grave zenith
#

Gosh it’s too hard to explain because I didn’t made chat gpt

craggy stratus
#

its hard to explain because its wrong

#

read what i sent

#

it wont do you harm

#

have a nice day

#

im done

#

dont expect me to answer anymore

grave zenith
#

Of course it’s easier to argue if you’re based on stupid forums when I’m making my own argument

bold hound
#

Is that the real crown?

grave zenith
#

Yes

bold hound
#

Or fake?

#

For how much MAU again?

grave zenith
#

1M

#

I was so close to get certified but not enough hours

bold hound
#

That’s like 0.1/1% of what you need for Illuminati

#

Nice

#

What game made you get that?

grave zenith
bold hound
#

The one in your bio?

#

Yep

#

So it was doors but funny?

grave zenith
#

Yes

paper geode
#

so if im trying to make a basketball dribbling system, for the sliding during the dribble move should i use tween service?

warm nova
#

anyone got a dead game for sale?

topaz crypt
fair copper
#

added proc damage.

#

also made a healthovertime module, negative means damage, positive means healing. pretty modular

quaint escarp
bronze depot
bronze depot
quaint escarp
snow raft
#

What are these people on bruh

#

This guy @pearl inlet is such a hater

#

Explain how it works? Does this guy know how to code

#

Do I need to add a comment after every line

#

Describing what I’m doing like he’s a toddler to get accepted

#

This shit is so annoying just give me the role

#

I bet this dude didn’t even read it he just put it into chat got and asked for an analysis

#

You guys don’t even quality check the fucking marketplace

#

But for some reason because I said “proxy table is for” instead of explaining what a fucking proxy table is I can’t participate in it

#

Waste of my god damn time with these minuscule issues

#

I make tables feel a way you never could

#

Use them how they’ve never been used before

iron kraken
#

😨

snow raft
#

But what is wrong with using it that way

#

I was using proxies to get __new index signals

#

And just redirecting __index

tribal mango
#

derp derp moment

snow raft
#

There is a bug in studio that causes destroying humanoids to make huge lag spikes

#

I tried everything

#

That version of the entity script is an active project and a rough draft

spiral urchin
#

what is the best way to secure damage remotes?

snow raft
#

Don’t just trust what the client tells you

#

Like every other remote

#

Keep parameters passed to the server as minimal as possible

spiral urchin
#

the game im working on rn is kinda cooked

#

the damage remote is everywhere (client)

#

and i can only fix the server side

snow raft
#

You aren’t being paid enough

#

I once got paid 1k to repair and complete this sim game and I would never EVER take that deal again

spiral urchin
#

i need to.

#

i would rewrite the entire damage but the client is too cooked.

snow raft
#

You’ll get paid more for less stress

snow raft
#

Does the former programmer know about module scripts

#

If not let me put them on to some shit

drifting quest
iron kraken
#

if u use rojo u can search for the remote firing in vscode if they use the same name

iron kraken
spiral urchin
drifting quest
spiral urchin
#

KAT, if you know

iron kraken
balmy zenith
iron kraken
#

it will feel more satisfying

#

knife ability test

snow raft
drifting quest
# iron kraken just break it on the client

i'm not into coding actually i use some ai tools for coding and i need this destruction stuff only for some models. I guess u're right and i need to work this thing on client if its possible. I'll try

snow raft
#

Even if you worked 2 days a week 5 hours each you would make more than 400k a week

balmy zenith
# balmy zenith isnt it better cuz, debris "batches" destroying? (source: trust me bro)

DebrisGobbler is faster than task.delay on destruction because of optimizations that merge multiple parts to be destroyed in the same frame into a single node, whereas task.delay faces performance penalties from crossing from C to Lua for each destruction alongside managing all the other task scheduling in the game.

hmm
source: https://devforum.roblox.com/t/debrisgobbler-a-much-more-performant-alternative-to-debrisservice/2184366

snow raft
#

Yea and I was using it on models

#

Take that buddy. @tribal mango

brave wave
#

Guys as someone who is planning to start learning how to script can someone tell me WHY I can’t just vibe code and should learn how to code

tribal mango
nocturne depot
#

morals blud morals

nocturne depot
snow raft
#

Either way it was for a bug and was temporary

balmy zenith
snow raft
#

I only sent that code cause it was the only I had on hand that was over 300 lines

tribal mango
#

His code doesnt need it

balmy zenith
tribal mango
#

look at his code tardburgler

#

there's no delay

soft hornet
balmy zenith
tribal mango
#

that wasnt even part of the question

#

who cares

#

it's marginal anyways

balmy zenith
#

true but youd only use debris when you got thousands of parts anyways

spiral urchin
snow raft
#

So the body can Randall

#

Rag doll

tribal mango
#

Get Torch to work in Roblox and then submit that instead

soft hornet
#

I’m new to scripting. What’s the point of position? For example(object.Position) I believe cframe can move in any direction and even better has rotational capabilities. Unless I misunderstood what I learnt.

balmy zenith
#

yeah its redundant but useful when you only want to modify the position so

tribal mango
#
function Tensor.permute(tensor, ...)
  local perm = {...}
  local nDims = tensor:dim()
  assert(#perm == nDims, 'Invalid permutation')
  local j
  for i, p in ipairs(perm) do
    if p ~= i and p ~= 0 then
      j = i
      repeat
        assert(0 < perm[j] and perm[j] <= nDims, 'Invalid permutation')
        tensor = tensor:transpose(j, perm[j])
        j, perm[j] = perm[j], 0
      until perm[j] == i
      perm[j] = j
    end
  end
  return tensor
end
torch.permute = Tensor.permute

for _,type in ipairs(types) do
   local metatable = torch.getmetatable('torch.' .. type .. 'Tensor')
   for funcname, func in pairs(Tensor) do
      if funcname ~= 'totable' or type ~='Half' then
         rawset(metatable, funcname, func)
      else
         local function Tensor__totable(self)
            local host_tensor = self:float()
            return self:float():totable()
         end
         rawset(torch.getmetatable('torch.HalfTensor'), 'totable', Tensor__totable)
      end
   end
end
snow raft
#

How many times have u sent that code

tribal mango
#

@unkempt patrol needs it

snow raft
#

I swear I’ve seen that exact code so many times in this server

unkempt patrol
#

Hullo !?

#

Who is this ?

#

Tensors in roblox are we doing material science or something

balmy zenith
#

error

tribal mango
balmy zenith
#

if first arg is falsy

snow raft
#

Instead of writing “if x is false then error” you just put the condition as the first parameter

balmy zenith
#

its probably too much overhead for functions that are called a million times tho imo

balmy zenith
snow raft
#

@frail yarrow I still want to have that criticism on how I use tables

snow raft
balmy zenith
#

where, im curious

snow raft
#

It doesn’t matter

snow raft
balmy zenith
snow raft
snow raft
#

Then I stopped caring about superficial things

snow raft
balmy zenith
balmy zenith
snow raft
balmy zenith
#

where the code? the screenshot?

#

proxy tables are diabolical

snow raft
#

I like proxy tables

tribal mango
balmy zenith
#

thats a lot when you do 100000 operations

soft hornet
#

When should I use waitforchild or findfirstchild? It seems smarter to just use waitforchild every time, no?

iron kraken
soft hornet
#

Cus if the whatever don’t exist the script stops I can’t think of any case why you would want the script to keep going if whatever doesn’t exist right?

iron kraken
balmy zenith
#

ie when its time sensitive

iron kraken
#

such as a model at the start of the game

#

findfirstchild is for when something may or may not exist and u want to see if it exists

#

if you just use . u will get an error

snow raft
rigid summit
#

Hi guys I've just got into coding and wondering if anyone has any small scripting jobs I can do for small amounts of robux plz DM if so

ancient halo
#

Should I be using heart beat to make my timer?

pulsar prawn
#

how would yall suggest i learn scripting

#

ik a bit now but i wanna learn more

ancient halo
pulsar prawn
#

ive done a bit of that but i feel like at the point im at there arent really any systems to recreate that arent overly complicated

tepid musk
ancient halo
#

Yea

tepid musk
pulsar prawn
#

alr

balmy zenith
#

or is heartbeat the fps rate?

tepid musk
tepid musk
balmy zenith
#

like i think hearbeat runs at the physics rate, while pre render runs at render fps

tepid musk
#

holy shit the amount of errors is unbelievable

#

watch the video I sent, sleitnick does a much better job at explaining the priority

strange kiln
strange kiln
tepid musk
#

anyways how do you guys delay your while loops?

strange kiln
tepid musk
#

task.wait is too slow for my use case

strange kiln
tepid musk
#

lmao

bronze path
iron kraken
#

renderstepped

#

or heartbeat

tepid musk
#

has to be a while loop

iron kraken
#

y?

tepid musk
#

I've tried if i % 5 == 0 then task.wait() end which is much faster, but not sure if that's a good rate

tepid musk
strange kiln
balmy zenith
tepid musk
strange kiln
balmy zenith
#

physics rate (heartbeat/postsim/presim) is probably the fastest you can go (without hacky workarounds)

tepid musk
#

not sure how that's true when timed waits is faster

tepid musk
#

in a while loop, timed waits is faster than task.wait, Heartbeat:Wait, etc

balmy zenith
#

what?

#

task.wait is legit heartbeat:wait

#

task.wait can only run as fast as the physics rate

#

which could be the fastest rate

tepid musk
#

this

local i = 0;

while true do
    if i == 10 then
        i = 0;
        task.wait();
    end;
    i += 1;
end;
#

that

while true do
    task.wait()
end;
tepid musk
#

because you aren't waiting each loop

balmy zenith
#

yes but that runs all at once at the max speed

#

which is literally useless

balmy zenith
#

it doesnt yield

tepid musk
#

mb meant to add the i= 0

#

nonetheless, it's faster, but im trying to see if there's a rule for timed waits

#

i guess most people just pick a random number and stick with it

hasty mesa
#

heartbeat is checked at each fps

tepid musk
hasty mesa
tepid musk
#

they're different for different uses lmao

hasty mesa
iron kraken
hasty mesa
#

they still run at the rate of your fps

tepid musk
balmy zenith
tepid musk
hasty mesa
#

and heartbeat runs at 60

#

if client fps is 240

#

renderstep runs at 240