#code-discussion
1 messages Β· Page 97 of 1
i just use it for quick maths
i mean usually i use it for placeholder
0 out of 1000
end up hating what it did
like this because i'm very tired
like this collision code
didnt do a lot of this
i mean obviously i did some of it but ai did most
most of it is just me coaxing the ai into doing it the way i want it to do it
at least you have a great theme
because the first thing it comes up with is garbage
this actually doesn't look bad
agreed
it took like 20 messages of telling ai not to use x or y or v or to check for if unit is zero or to stop suing the cross product or do stop applying it here or there or whatnot
AI? okay nvm I'll take my words back
lmao
id say like 15% of my codebase is ai
never the structure (thats my own frankenstein)
and never core systems
ai told me to use the dot of the seperation and then apply
and then i wrote the rest of it
15% is not a lot tbh.
you said most so I expected more than 60%
Anyone know how to master scripting in 1 month
learn
stop asking and do it
you need 10k hours
And you need to be smarter than me
guys i need a decent scripter for colab
please don't send math here without a warning
yeah ppl ask about him and brawldev all the time
wait how do i get the devforum role
theres a lot of results even for alvinblox
my advice is to try his first video, if you learned something then continue if not try another youtuber
what do you mean "even"
he is the best ( or at least his old tuts were )
thats a bold opinion
old as in 2022 and older
but someone stupid deleted them
dosen't he have like a new one now
yeah but it's pretty bad
He turned more into a youtuber not a teacher/programmer.
yikes
i guess he got tired of teaching
and tried at least
yeah and found a new goal (money)

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alr ty
average devking follower
Can anyone codes these commands?
Commands Summery
- Prefix: !
Moderator Commands
- !cmds (shows a list of ALL the commands for whatever permissions you have)
- !View {user}
- !View (Stops viewing the person your viewing)
- !Bring {user}
- !To {user}
- !Pm {user} {message}
- Sends them a private announcement message
- Kick {user} {duration} {reason}
- MUST use full username
- Ban {user} {reason}
- MUST use full username
- Unban {user} {reason}
- MUST use full username
- Mods (Shows a list of everyone who is a mdoerator)
- Fly (Able to fly around the map)
Administrator Commands
- !View {user}
- !View (Stops viewing the player your viewing)
- !Bring {user} (Brings a player to you)
- !To {user} (Teleports you to a player)
- !Pm {user} {message} (Sends them a private announcement message)
- Kick {user} {duration} {reason} (Kicks them teporarily from the game)
- MUST use full username
- Ban {user} {reason} (Bans them from the game)
- MUST use full username
- Unban {user} {reason} (Unbans them from the server)
- MUST use full username
- !Modlist (Shows a list of everyone who is a mdoerator)
- !Mod {user} {reason} (Grants a moderator permissions)
- MUST use full username
- Unmod {user} {reason} (Removes a moderator permissions)
- MUST use full username
- !Admin{user} {reason} (Grants a administrator permissions)
- MUST use full username
- !Unadmin {user} {reason} (Removes a administrator permissions)
- MUST use full username
- !Kill {user} (Kills a player)
- !Kill (Kills yourself)
- !Adminlist (Shows a list of all the admins)
LOOKING FOR A LONGTERM SCRIPTER
WHAT I NEED:
main game functions; loading screen, main menu, build mode button, store button, etc.
WHAT I HAVE:
all Guis designed (not functionable)
another scripter to help
WHAT I PAY: $30 to start $30 when game has been published
percentage of game profit (decided by 100/everyone who has worked on the game)
Send it to #scripter-hiring
it wont let me text in the channel
Might need to go #marketplace-info then
tyty
is there any computer experts here, half my keybinds on my keyboard stopped working like letters B, X, C, capslock
I am not an expert.
your keyboard most likely did drink some water without you knowing
if the whole keyboard stopped then there's something else going on.
but only a few keys that are close to each other? that's not a good sign
wow
It's a laptop
guys can somebody tell me why the coins arent adding please (:
what r u trying to do?
a coin when u touch it it adds a random number between 1 to 10 to a leaderstat and the coin semi disappears
.
function and whats under it doesnt have to be inside .playeradded
I think itβs because the coinpart.Touched:Connect(function) is inside the player added function so it can only run when a player is being added to the server, try putting the coinpart.Touched outside of function
did you spawn the coins manually? or does a script do it
try this
put this in a separate script
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local coins = Instance.new("IntValue")
coins.Name = "Coins"
coins.Value = 0
coins.Parent = leaderstats
end)
and this in another script (not localscript btw)
local Players = game:GetService("Players")
local function CoinSetup(coinPart)
local touched = false
coinPart.Touched:Connect(function(hit)
if touched then return end -- Prevent double-collects
local character = hit.Parent
local humanoid = character and character:FindFirstChild("Humanoid")
if humanoid then
local player = Players:GetPlayerFromCharacter(character)
if player then
local leaderstats = player:FindFirstChild("leaderstats")
local coins = leaderstats and leaderstats:FindFirstChild("Coins")
if coins then
coins.Value = coins.Value + math.random(1, 10)
coinPart.Transparency = 0.5
coinPart.Material = Enum.Material.SmoothPlastic
touched = true
end
end
end
end)
end
local coinFolder = workspace:WaitForChild("Coins")
for _, coin in ipairs(coinFolder:GetChildren()) do
if coin:IsA("BasePart") then
CoinSetup(coin)
end
end
alright guys thanks i fixed it
the problem for me was because the i made the second touched a variable by accedint
how i can do this wiith buffers?
like:
line one is the buffer 1
line two is the buffer 2
and line 3 is the outpu
Use the OR bitwise operator(|)
cool
this worked: CopyBits(NewChunkData,OldChunkSizeBin+12,BlockBin,0,93)
my buffer was out of bound because i miscalculated the position of the bits idk
is someone interested in fixing a small annoying code in my game . i just cant , i can pay like 50-100 robux but it will have to be payed in the morning or after im done school since my main account is banned for 1 day..
what is your game about?
clicking
litch the easiest thing
ik nothing about coding and tbh my games is a mess ill send a ss now
bro
yeah ?
your game looks like one game i helped write for 1 or 2 days
damn ive been here for like
I helped writing it for 1 or 2 days
idek 3 hours
it was so messy that I left
you have toolbox models?
ive tried using the assistant to fix a bug. its js not helpng loll
yo I'm making an attack move where the player jumps up and kicks down afterwards, should I tween the player in the air or use bodymovers
nah tbh. js find free models or use parts
the assistant doesnt help
oh i know dw abt telling me that lmao
only made things worse
it doesnt even understand like anything i say
you have to be especific
3rd time posting this btw, is there a way I can have a big rig like this live update to my avatar while still maintaning the size of the rig ?
like dead on .. no matter what i say to it, notjing changes
it's the alignment problem, Idk
hey
can someone help pls
Yo guys I was searching for a job the whole day and I didn't fined any do any one needs something I don't care about payment
what do you know how to do
Huh
(Combat system - leadestats- debugs-etc...)
Leaderstatd debugs..
Do you really know how to do leadestats?
Are u serieus rn bruh
Get better bro stop looking for jobs when u a beginner
Bro I'm so skilled bruh I just joine the server cuz skilled and broke is not fair
Like leaderstats is an example
WHAAAAAT
bro you are so pro
how do i become like you
i wanna make leaderstatd too
Bro stop thes I'm not joking bruh
Nah u just way too full of urself g
Huh
Do u even know what a modular system is
Btw ty
Yes
Like if I asked u the same question or a nother one u will stand like a peac of dog#
Uh what
Dogs # = sπ
What are you even talking about atp
???

Dude how old even are you
Bro wat u are talking about
Wtv im gonna go sleep birds are chirping outside now
Who asked
if i want to get into learning scripting on roblox
should i start by learning lua seperately
before understanding roblox studio
No
if you want to learn scripting on roblox then learn by scripting on roblox
i thought id understand better if i were to learn lua by itself first
it'll be more fun to see it work or make small stuff using it
maybe you will... but Lua can be very different from roblox Lua ( Luau )
so it may backfire and only confuse you
ohhh really
so should i learn Luau instead
π
@marsh kelp what are great tutorials/websites to learn luau then? or are u gonna say alvinblox
how did you know :D
he deleted the 2022 one :( ( the best one )
tbh I am not sure... try the popular youtubers and see how it goes.
your learning style may be different
how did YOU learn
π
how did u learn....................
;-;
there is but do you like learnign by watching for reading?
AlvinBlox + Roblox + a lot of searching
most of them make you learn the basics and the rest of the journey is on you
thats scary
how am i meant to magically know
for now focus on the basics that's the most important.
does this cover both basic AND advanced
bcs i kinda know a bit of basics alrdy
or search youtube for: devking, brawldev
Ahh roblox documentation
Roblox documentation says that my scripts are deprecated -_-
Collisiongroup: Deprecated
Wait(): Deprecated
And some things
DEPRECATED
brawldev seems cool
Who wants % of a game that it's getting high QPTR just to add some scripts?
I'm relatively new to scripting but I'm interested
But I'd be prefectly capable if it was just a few
bro fell for the percentage scam π₯
Yall know how to fix this?
ok anyone tell me if i am wrong, but Mouse is not a Vector3 if im correct, it's a Ray returned from camera:ViewportPointToRay, that's what causes the error if im right, meaning you got to use ".Direction", since i am assuming you want to have the ray follow the mouse
if u were using uigridlayout, is it better to create the amount of cells as there is data, and then apply the data to the existing cells, or does it make sense to manage the cells individually
why u using deprecated shi then
lmao
why isnt leaderstats showing when I test in game ?
why u complaining rnn
the cash is meant to say Coins
IntValue, not number
When I started scripting that was the normal way to do it, now I need to read documentation again
so the int value should be number value or should all the number values say intvalue or either or ?
Second parameter?
and why do u need module script
wait I think I fucked up the script from the start
yh
u don need module script
put the leaderboard script in serverscript handler or wtv name
serverscriptservice
module script was for a table
bro ionkno wtf is goin on in yo script ngl
this is the code its suppose to be, why isnt it still showing leaderstats do you think ?
did u use modulescripts
this script is a regular
ohh u using playerstore
module was only used to determine the amount a player would start with gems coins etc
i kno nothin bout playerstore
this is something its telling me dont know if its affecting the leaderstats
is store_name is a script m
?
these are the scripts im working with rn, data manager has nothing, data template has the table for gems coins etc , and the regular script DataInIt has leaderstats code, what I showed you rn is inside the profile store, when I clicked the error it led me to that
lol this is frusturating me maybe ill try tmr
ask someone else
dang
what exactly is the problem again?
leaderstats not showing, im basically setting up ProfileStore to save player data and it should work but idk why
ok umm, is that the full code for that?
and what exactly was the error?
no this is, but when I clicked the error from the output it led me to what you just asked
pretty sure this is all done automatically
ok this is probably stupid but, the message is pretty much [ProfileStore]: Invalid or missing "store_name", meaning you are calling ProfileStore.New(...) without a valid store_name string IF IM NOT WRONG which i probably am lol
im honestly not even sure lol but if your right where do I even fix this
do you have "local store = ProfileStore.New("PlayerData", DataTemplate)"?
try and change it to what i gave you
ill try doing whaty you said
you need to supply your profile store key and template
local PlayerStore = ProfileStore.New("PlayerStore", profileTemplate)
its saying this now
DataTemplate is unrecognized
so I put template
ah yea no, look at what .jahames send, i forgot it was leaderboard not inventory stupid me, RIP that is probably closer to fixing it π
says its wrong
what is Template? could you show that variable?
it should be something like
local Template = {
Coins = 0
Gems = 0
}
okay let me change it
the 0s should have commas after right ?
yea
now its a new error directing me to this
you got "return" at the end of everywhere?
I think I found the issue but the the worse part is I think this might be a seperate problem to my leaderboardstats not displaying π
oh, what do you think the problem is?
Im not sure it should have just worked but ima take some minutes and look through it again
sure
does anyone do long term full time scripting positions dm me
okay I got it the dam ai assistant actually helped lol
LOL
please tell me what the problem and solution was ineed to know
this thing he gave me needed to have return template under it
@atomic silo
did u require profile store
I KNEW IT
look
local profile = PlayerStore:StartSessionAsync("Player_"..player.UserId, {
Cancel = function()
return player.Parent ~= Players
end,
})
this thing also had minor typing errors and yea but basically the main issue was the return
finally i said something useful only to be overlooked π
Thank you all for the help I appreciate it
your more then welcome mate
yea there was some issue with that but the ai assistant helped me fix it
can someone help me
A guy i bought for 100 robux told he will make me a script but it didnt work and now he blocked me
can anyone here help me make it for free please?
its a simple one
i just want to make my character go left and right exactly 16 studs like subway surfers
instead of teleporting 16 studs to left or right
guys im tryna make a clicker game and i want to add a buyable thing that increases the clicks you get. How do i change the variable i made in one script in another script?
pleaseee help bro im stuckk
can you show the script?
yea
amount of clicks = 1
plr = game.Players.LocalPlayer
button = script.Parent
button.MouseButton1Click:Connect(function()
clicks = clicks + amountOfClicks
plr.PlayerGui.ScreenGui.currencyFrame.TextLabel.Text = tostring(clicks)
end)```
this is for the clicks
but i havent scripted the buyable thing
idk where to start
well you need a RemoteEvent to tell the server you clicked, a ServerScript to track player clicks, and obviously the TextButton to buy an upgrade, just assuming this code is all you have rn
oh
intvalue maybe
i def need a partner on this project...
I would just either call the upgraded amount of clicks by variable or int value and then when purchasing you change the amount basically
game.ReplicatedStorage.RemoteEvent:FireServer()ok i think this should tell the server i clicked
i literally learned all of this today-0
just learned remoteevents
your doing amazing dude no worries
tyyy
how do i use a serverscript to track players clicks?
well basically first of all, umm RemoteEvents are how the client and server communicate in Roblox right, so you would need a remote event in replicated storage, and just call it in a script
i did π
game.ReplicatedStorage.RemoteEvent:FireServer() this fires when i click the button
but is there smth i can do to make a variable work everywhere?
cause when this fires, i can make a script recieve it and add 1 to the click
but how exactly do i affect the clicks elsewhere
like in a different script?
You have two main options in my experience:
Option A: Use a ModuleScript to hold your variables and require it from different scripts
Option B: Use Value objects or RemoteEvents + server storage to sync data
ohhhh thats so smart
i could use moduleScript
and i able to change the module script's variable and it changes the value for all of the other ones?
ngl, my personal recommendation would be to use a RemoteEvent to send clicks to the server, Store clicks as an IntValue on the player (created on the server), Clients listen to that IntValue to update their UI
not really
oh
can i have an example plz?
create a intvalue and put it into like replicatedstorage. Set the value to whatever u want the basic clicking number to be.
Then u just need 1 script for the clicking and 1 script for the upgrade buying
that's what I'd do
idk if it's the best way but my motto is if the code works I don't care 
thats my approach, its just two scripts really, one in SSS and one in SPS
Guys what do y'all even use String for
wait can someone explain how to use intvalues?
they just hold values
mhm
that u can call
hold values
how do I pull it??
by referencing it
Waitforchild
lowkey, IntValue but for text
Ahhh I get it
π§
waffle
mmmmmmh waffle π€€
so basically an int value stores a number that you can change and pull whenever u need it
whats the code to call it?
Wsp some players characters be invisble in my game randomely, i dont have any script that changes trasnparenyc at all anyone know any reasons? i dsiabled streamign enbaled but ti still happen
I just learned what heartbeat and render stepped low-key what is better to use
put it into replicatedstorage and then just do
local [whatever u want] = game.ReplicatedStorage:WaitForChild("WhateverUNamedIt")
ooh ty
If you want to use it to store player data or getting data place it on Player
depends, stepped is for UI updates (e.g., a crosshair following the mouse) while heart is for Physics-driven movement (e.g., moving a part smoothly)
you're basically already doing it here with amount of clicks but with this it'll store the amount and u can pull it to use because otherwise it'd be a tedious process. also for saving purposes
And Render stepped same as heartbeat but slow?
not quite lol, RS isn't slower than Heart, in fact, RS usually runs slightly before Heart, not after, and they're both tied to the frame rate lol
RS might feel slower because it's client-only and can be affected by frame drops-
So it's better to use heartbeat
i want to say no, but in most gameplay situations it kinda is lol
Alr I appreciate the help
your welcome mate
how do i set the int value to smth?
u got an insight on this?
Properties
use a property
intClicks.Value = 1
print(intClicks)``` why does this just print clicks tho
uhhhhh when you print an Instance, Roblox prints its name by default, not its value, try print(intClicks.Value) to print the value rather then just the name
Look dm
huh
okay tysm!
no worries
Good work on your learning! If you need help just ping but I might be asleep
same, but im sure there are others that will help you even then
ty!
can i friend u so we can help each other out?
alr TYSMM!
dont really do friending, but you can dm me, sure, just dont expect me to be much of a good explainer tho
alr
nah ur awesome!
thanks to u i rewrote this now
it was not just me lol, give some creds to @frigid vine-
π«‘
local intClicks = game.ReplicatedStorage:WaitForChild("clicks")
local intClicksPer = game.ReplicatedStorage:WaitForChild("clicksPer")
intClicksPer.Value = 1
plr = game.Players.LocalPlayer
button = script.Parent
button.MouseButton1Click:Connect(function()
intClicks.Value = intClicks.Value + intClicksPer.Value
plr.PlayerGui.ScreenGui.currencyFrame.TextLabel.Text = tostring(intClicks.Value)
end)```
same
creds to thesnonofcar
imma try friend him too
bro is a legend!
I am not the biggest scripter but I try!
same
because your pulling something out of rps, instead extend the script to where you do like game.replicatedstorage:FindfirstChild("clicks"), that should work.
does anyone here know how to make a code for movement like subway surfers?
yeah
in the big 2024" in the big 2025
that was a year ago dawg why
in the big 2025
π₯
Using discord in the big 27
quein did you use the tardis again? why are you in 2027
My bad...
dang did the doctor tell you say that or smt vro
hi guys i have a qusetion is it better to make one big script or multiple scripts inside like each button/ui yk
depends what your making
dont do multiple scripts in ui tho
bad idea
im just making a booths ui and i wanna add like exit buttons etc what do u think
one local script
just one
when do i need multiple then also why justone
you dont need to make a module for that just one local script and use a remote event(secure ways ofc) to server
should be never its bad practice to have million scripts in your gui
you can use forloops for buttons
what i do is use a for loop and put a object value etc to link to smt and in that for loop create a hook on clicked to run that event or switch to frame
should't be
whats an objectvalue? sorry im kinda new
is it like the tags
oh yes it is
like where u do ReferTo
how do i use that do you have any sort of video?
no its an instance you can put in side of any object to ref(as you said, yes) in your code to fire event or switch tab/frame
i do not sorry, but its really simple do you understand instances?
yeah i get that part
take a look at theese https://create.roblox.com/docs/reference/engine/classes/ObjectValue https://create.roblox.com/docs/reference/engine/classes/Instance#FindFirstChildWhichIsA https://create.roblox.com/docs/reference/engine/classes/Instance#GetChildren
@gilded stag
thoose are basic things you will need to use for that
thank you!!
Boo
remember never to use ipairs or pairs btw you can just do in such as for i,v in table do
how come
whats ipairs and pairs my bad
not needed its useless
just remove ipairs or pairs
it will work
its no longer needed it works but its waste of time to write just use in table
for _, items in InnerFrame:GetChildren() do
print(items)
end
are u talking about this
yes
if (user.cookieagree) {
} else }
collectData(user)
}
it works
what
so instead i should do
for i,v in InnerFrame:GetChildren() do
end
understand it?
just cause its less words right
i do but why send it without context
yes
π€·ββοΈ y not im bored
np
is it good programming to use object values
i cant say if its the "best" way of doing it but i do for mainly ui usely to save time
im kinda confused though so an object value is attached to a part?
to your button yes
what are you making again?
so i can tell what i think
have any one of u got a serious commission here cause no sheet is doing comms if tho they asked for it
ppl trya act to hire
you dont need to use a for loop lol its just 2 buttons
i thought you had a list of buttons or lots of them
yeahh but i also need to add a list that generates lots of images
also hex codes but yeah
but either way i wanna learn about objectvalue and instances
just for ufutre
i used that way for [sorta] admin panel i made a list of buttons using that so i did't have waste time doing huge list of onclicked onclicked onclicked
what u making ?
so you understand how a for loop gets each item right? so on that we just go onclicked > look for object val > if found then > fire remote event or switch to a frame
please donate game i think
how do instances come in place then
you get the object value in side the button to trigger that
also if an object value is found would i have to do like
if objectvalue == "name" then
elseif objectvalue==
no
local objectvalue = button:findchildwhichisa("objectvalue") -- or findchild("objectvalue name")
if objectvalue then
--your code
end
smt like that
yeah but wouldn't i have to assign each certain object value to a specific event?
like i cant put the same fireevent for both dont u think
or am i being silly
well if your makeing a remote event button and a button frame button then run a check by doing if objectvalue.value:IsA("remoteevent") then elseif obejct.value:IsA("Frame") end
@gilded stag anymore to ask?
okay have funπ
Hullo
you can dm me if you need help for go to code-help or here btw
Ello
alrighttt thank you!!!!
why is code the only place where there's discussion and help
suggestions?
object value is just stringvalue but for instances
Either make the map fit the ui style or the other way around
And donβt just copy grow a garden thereβs already enough copies
what ui style
Like from the shop
its just raise a floppa gng
Ah ok
but outside
Oh so the map also isnβt final
the map is but the shop isn't
where is the best server to find scripting jobs?
hey guys, how do i make leaderboard display 10 players only?
the best has the smallest value
server or global leaderboard?
A snap to grid/visible grid feature you can toggle maybe.
wtf is wrong w roblox
ts is so ass
One time I play test
nice - everything works
next tiem I playtest
wtf - nothing fucking works
its like a fucking 50/50
why π
it can happen if you edit things when you are playtesting
hey guys, how do i make a global leaderboard?
huh
will try
i need help im setting the camera type to scriptable then setting the cframe to a part but the camera stays on the player. putting it a renderstepped loop seems to work the camera goes to the part i want but is this the way to do it?
It's possible that you're loading in too fast try putting a task.wait before that like 3 seconds or smth like that
If it's even supposed to do when spawning
i have a life gng :(
yea, im unsure why roblox keeps changing the camera type
had to do the same for my first person
i dont know what string galues is either
You need to use a OrderedDataStore
a string
So a string attached to an instance
local CameraPart = game.Workspace.campart
local LookPoint = game.Workspace.lookpoint
local camera = game.Workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
camera.Cframe = Cframe.new(CameraPart.Postition, LookPoint.Postition)
tey
try
whos a pro scripter
Need a game spoofed offering 10kR$ please respond to this if ur down
changed some stuff
wdym spoofed
Anims to be spoofed
u mean an animation logger?
Re uploading animations
is anyone a pro scripter please answer me
im startin computer science next year so im starting c# now lol. im littearly so good at ts
who me? what is indentation
tabs
There's many differences but it's all based on luau
no roblox lua IS luau
But it's based on Roblox studio
no its based on lua 5.1
π
diff language
no roblox lua is luau
^
wow are you tor
no im a person with no better pfp
Roblox luau is implemented with Roblox studio so you already have some basic s done
wild to say you're paranoid about privacy while using discord
roblox lua is litearlly luau
u just have extra variables
Can you even ensure a key is being held down by player?
not diff syntax
and not exploited?
Ye that's what i said
nope
Theres also extra services
damn
only feds can get unpublic data from discord so good enough
such as
no, discord sells your data gangaling
thats still luau
provide evidence
but with C
google search
Made for roblox
how do you think discord made money + still makes money without nitro
what u mean without
Activitys
not old tho
without people buying nitro
discord also sells the accessories
they should add gacha
if they didnt already
inf money glitch
nitro was added in 2017, discord launched in 2015
they needed a way to make money
it was nonprofit for a little bit
not alot of people used discord in 2015
so i'd guess that not alot of server power was needed
nvm just did research, they were backed by investors
like today
yea thats what i thought
2016: Raised $20M led by Greylock, Benchmark, and others.
Total funding before Nitro: around $30β40M+.
clipping
Can somone pls try out a game i made am a Roblox game dev
NON
lune is for running luau code
rojo
ooh
yikes
for some reason
rbxlx-rojo isn't decoding server script service
it seems
hi everyone hope yall doing great who wants a quick gig im in need of someone rn dont care how long you've scripted
dm
player is not an argument passed to MouseButton1Click. That's a client-only event too (I'm guessing you're trying to do it on the server)
are you using a server script?
this ^
what you should do instead is use a local script
how should i approach combat for an asymmetrical horror kinda like forsaken? should I base all the combat off of the server or is it not worth it
you can reference player like this:
local Players = game:GetService("Players")
local player = Players.LocalPlayer
and use that instead of the player argument
How can I make a barrier that only lets certain players pass through, but without letting others pass, I know you can do this client sided by disabling client collisions but wouldnt that be easily exploitable?
use names ig
or teams
whats the ccu
Robox game
um okay π
sorry i dont know what it mean
how many players right now
2
how many visits
512 all i need to do is sponser the game
so i can get more i can show you the gmae
game
its alr thx
no?
no, sorry
Yo if im playing m1 animations I should do it in local scripts right and just send a remote event to the server for the hitbox and stuff?
alr but do you want me to trouduce to the game?
i sent that 3 hours ago
only do user input service local
I was told to load animations local
thats a stupid idea
was it local or client
noone else would see it
r u sped
local = client
animations load for everyone in client side
on that 1 client
yes
I had a problem right if i ran it in the server the first time i load the animtions it was delayed or slow in some sense
preload
yeah I did that it stills slow
I was told to put the animations local side since I was running it first on server
server replicates it first before it runs some thing along those lines
use anims on client side nd rest on server
ok thanks
but i have 1 more question
wouldnt that be easily exploitable
if the scirpt for anims is in client
exactly its exploitable and i dont think it shows for everyone
gng r u stupid
wdym exploitable ?
Idk I just have the concept of if you want it to be harder to "exploit" put the script inside the server
theres none to be exploited in it
So like if they exploit the client to play the anim 60 times and fire even to server 60 times
or should I just add a debounce in the server
apparantly you should use contentprovider:preloadasync
Ok ill try it out first and ill be back ig
uh js add a debounce in client
ok
then the animations stay loaded until you wanna use them
ty saved it
wai u dont db on client ?
well ... you can
u db on serv ?
but you do it for the client
exploiters, can change anything on the client so it's best to do it on the server if you're accounting for them
exploiters cant access the script tho right ?

Yeb so they can just spam your remote event even with a db
but if ur firing a remote when u press E and the debounce is on the serv script wouldnt that be worse cuz the remote has to fire nd stuff
that's why you should do both
it will have some effects but will be a lot more negligible than making the server code every time
of course with adding more server checks
i wonder how much itll cost just to script UI for a stupid game HAHAHAHAH
oh
uh no ?
yes
i said no
should I make lobby music queue or random?
make it skibidi
on sigma?
like
wait whats that ?
lobby music, should I play it random music each time or in a queue?
queue
the rich ppl app
whats the rich ppl app
you buy it just to show ur rich
dog w ushanka
that is me
omg
someone put this app for 500$ or 100$ and many people paid for it
just to have an image on their phone
No?
i saw some guy makin a game nd said he used type script but it was roblox pretty sure
OVERHEAT discord server:
https://discord.gg/FRaQJUEkGn
Credits
https://fishystudioz.net
CHAPTERS:
0:00 - INTRO
0:45 - CHAPTER 1 THE GENESIS
2:55 - CHAPTER 2 MOVEMENT
3:53 - CHAPTER 3 WEAPONS
5:50 - CHAPTER 4 ENEMIES
7:22 - CHAPTER 5 THE CULMINATION
8:27 - EPILOGUE
#indiegame #roblox #robloxdev #robloxanimation #robloxstudio #devlog #unity #u...
but not in studio
import webbrowser
def opennohello():
webbrowser.open("https://nohello.com")
def openyoutube():
webbrowser.open("https://youtube.com")
window = tk.Tk()
window.title("testing")
window.geometry("200x200")
window.resizable(width=False, height=False)
window.configure(bg='grey')
Button1 = tk.Button(window, text="nohello.net", fg="red", bg="light blue", command=opennohello)
Button1.pack()
spacer = tk.Label(window, text="", height="3", fg="grey", bg="grey")
spacer.pack()
Button2 = tk.Button(window, text="youtube.com", fg="red", bg="light blue", command=openyoutube)
Button2.pack()
spacer2 = tk.Label (window, text="", height="3", fg="grey", bg="grey")
spacer2.pack()
Button3 = tk.Button(window, text="Close", fg="red", bg="grey", command=window.destroy)
Button3.pack()
window.mainloop()``` is this python code good?
no it bad
(idk py)
type script right ?
yeah
Js add comments and make it a lil bit more readable
this is what the code opens up
sure
Other than that, it's good for a beginner
i like it but u need the text to be black and the border must be removed
alright
ts so confusin i hate studio
ill try to figure out how to remove the border
yes, tkinter
yeah idk how to spell it lol
heres the code with comments btw ``` import tkinter as tk
import webbrowser
def opennohello():
webbrowser.open("https://nohello.com") # defines the command opennohello
def openyoutube():
webbrowser.open("https://youtube.com") # defines the command openyoutube
window = tk.Tk()
window.title("testing") # changes the window title
window.geometry("200x200") # changes the window size
window.resizable(width=False, height=False) # makes the window not resizeable
window.configure(bg='grey') # changes the window bg colour
Button1 = tk.Button(window, text="nohello.net", fg="red", bg="light blue", command=opennohello) # defines what Button1 is
Button1.pack()
spacer = tk.Label(window, text="", height="3", fg="grey", bg="grey") # adds a space
spacer.pack()
Button2 = tk.Button(window, text="youtube.com", fg="red", bg="light blue", command=openyoutube) # defines what Button2 is
Button2.pack()
spacer2 = tk.Label (window, text="", height="3", fg="grey", bg="grey") # adds a second space
spacer2.pack()
Button3 = tk.Button(window, text="Close", fg="red", bg="grey", command=window.destroy) # defines what Button3 is, which closes the window
Button3.pack()
window.mainloop()```
sadly discord doesnt show the comments
is Composition better than Inheritance ?
bruh
nice but py for programs aint good
i mean
apps
yk
yeah im just tryna learn
import tkinter as tk
import webbrowser
def opennohello():
webbrowser.open("https://nohello.com") # defines the command opennohello
def openyoutube():
webbrowser.open("https://youtube.com") # defines the command openyoutube
window = tk.Tk()
window.title("testing") # changes the window title
window.geometry("200x200") # changes the window size
window.resizable(width=False, height=False) # makes the window not resizeable
window.configure(bg='grey') # changes the window bg colour
Button1 = tk.Button(window, text="nohello.net", fg="red", bg="light blue", command=opennohello) # defines what Button1 is
Button1.pack()
spacer = tk.Label(window, text="", height="3", fg="grey", bg="grey") # adds a space
spacer.pack()
Button2 = tk.Button(window, text="youtube.com", fg="red", bg="light blue", command=openyoutube) # defines what Button2 is
Button2.pack()
spacer2 = tk.Label (window, text="", height="3", fg="grey", bg="grey") # adds a second space
spacer2.pack()
Button3 = tk.Button(window, text="Close", fg="red", bg="grey", command=window.destroy) # defines what Button3 is, which closes the window
Button3.pack()
window.mainloop()```
finally bro
also
how do i remove borders of a button?
in py
ill ask in #code-help
oh wait
i just tried to do border= in vsc
and it worked im such an idiot
i wanna make a notif text like in blox fruits
when i get 10 coins it says in a ui poup +10 coins
nvm
Might be just me but isnt this suppsed to disable roblox deafult leaderbord
local StarterGui = game:GetService("StarterGui")
repeat wait() until game.Players.LocalPlayer:FindFirstChild("PlayerGui")
pcall(function()
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false)
end)
hol up a sec lemme show you my thing exactly like this
game:GetService("ReplicatedStorage").JumpControlEvent.OnClientEvent:Connect(function(r)
script.Parent.Text = "+$"..tostring(r)
script.Parent.Visible = true
script.Parent.TextTransparency = 0
local pres = script.Parent.Size
local ts = UDim2.new(0.25,0,0.15,0)
local tr = math.random(-15,15)
local ti = TweenInfo.new(1, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out)
local t = game:GetService("TweenService"):Create(script.Parent, ti, {Size = ts, Rotation = tr})
t:Play()
wait(0.5)
for i = 1, 10, 1 do
wait(0.05)
script.Parent.TextTransparency += 0.1
end
t.Completed:Connect(function()
script.Parent.Size = pres
script.Parent.Rotation = 0
script.Parent.Visible = false
end)
end)
this is when a remote event is fired tho
just change the top to
local p = game:GetService("Players").LocalPlayer
p.leaderstats.money.Changed:Connect(function()
i get that but like whats the text gonna be?
hiring a scripter payment 0.000000001%
im down as long as its good pay
just do script.parent.text = "+$".. tostring(p.leaderstats.money.Value)
ofc
hes saying 0.00000000000000001%
youβre hired! now you gotta script 29 full games
no bro it shows how much money i currently got
i want it to show how much money i got from this certain quest or missions
ok
like if i touch a treasure box
ill get 100 dollars
like that
+100 dollars popup on the screen
i dont know how to get the text to be that
i can get the popup
but not the text
local premoney = p.leaderstats.money.value do this before the change of money
script.parent.text = "+$"..tostring(nm - premoney)
then at the end of the function do
premoney = nm
whats nm
weβre 100% sure no scripter would script a full 2.5D game for 20k, right?
maybe i will
i mean the prototype
i def will
your bio literally says ui designer π
mainly that
its camera angle put in a specific way to make it look 2d
Can you configure GUIs (text labels in this case) from a server script. If yes, should you opt out of doing this?
can anybody help me with some code the code help server is just people talking about song
I used a youtube tutorial and now I'm confused
gay
okay?
I'm not sure I'll be able to help, but what is not working?
Are you getting any errors?
I'm not sure what a body position instance is.
I used a tutorial to make a platform move and copied down what the video said to do and write but it isn't working
And are you sure this is a server script?
So no errors, hmm okay.
Where is the script placed?
the video said to script the part
Oh I see, so the part is the parent.
1 robuc is more than this
true!
and you cant even get 1 robuc cus of robux tax
what
if you raise it to 0.00000000000000000002% ill do it
thatβs a little too much
what do you need help with, why are u creating a bodyposition
also whatβs up with the real human being pfps
you drive a tough bargain
Im trying to move a platform and the video was saying to do this
so⦠willing to work?
fine
I don't even know what a body position is
what are you trying to do @high cradle
make a platform move
just use alignposition or tweenservice
tweenservice doesnt allow you to move with the platform
alignposition
That was probably unnessecary π
Okay I'll try it with alignposition
u need to first understand the basics of lua first, you're doing a while wait() loop and moving the objects to those positions
tutorials
Can you configure GUIs (text labels in this case) from a server script. If yes, should you opt out of doing this?
and what is that
Roblox studio's programming langauge.
Don't do this. All interface code should be strictly client side
idk but you can make them do it through remote events
Okay, thank you both of you. Why is this, though?
what do you mean by configure guis from a server script
not the lua the while wait i dont know what that means i just put it down
u can use a server script to fire a client and update that clients or those clients gui's
a server doesnt have a screen
Like change a text label's text.
But why is it bad to do so on the server?
its not
Wait can you even do it on the server?
if a group of players on a team need to know that they won
yes i just told you
you would get the player
just do it on the client
and fire their clients
not that hard
bruh
I have one more question, though.
Does listening for remote events use lots of memory, slowing down your game?
what do you mean listening
The while loop?
yeah
you just connect a remote event to a function and it'll fire when the client and server talk
OnServerEvent
Yes, but does that use up a lot of memory?
no connecting a function to an onserverevent does not use alot of memory
it depends on how much data you're sending through
and how frequently
its called bandwidth
Oooookay, so I should not be scared of using them often?
no you shouldn't be scared to use remote events they dont hurt u
how else are you supposed to talk to the client
Okay, thank you for all the advice!
put stuff on the server that you dont want to give exploiters access to
round timers, raycasting hit positions, damage, etc
happy pride to u to xx
How do I do that while keeping a good performance on the server?
the server should only be sending stuff to the client
the client should almost never send stuff back to the server
unless necessary for gameplay
the server can handle alot of stuff
you just need to keep track on the scope of what you're doing
Anyone know where i can possibly study on making pvp hitbox's
Okay! Thanks for answering all my questions (:
The internet
u just spawn a part where you want the other player to take damage (i.e. blade edge, fist, etc) and then remove it when the attack is over
I don't like watching youtube videos
π
im mostly talking about dev forums
u should watch videos to get a grasp of how to do what you're asking
Ask perplexity.
Continuing from this thread, Iβve realized that hitboxes on the server may be heavily affecting the smoothness of gameplay. I had know that making hitboxes on the client would be better than on the server, but I thought that the difference would be negligible. But now at the current state of my game, Iβm thinking that making hitboxes on the...
Counter Blox Prime!?? π₯
yes
W manz
w player
What's an efficient way to handle like a bunch of complex UI tweening
u make a function
I generally have a module that can manage tween animation and their connections usually
Not sure if there is a GO TO perfect method for handling tweens
Perfect! Thanks
does anyone have resources on how the offline aspect of grow a garden works? Trying to implement an offline system in my own game
Pretty much just math calculations
save when the player was last on, and when they joined and compare the difference.
if you can group them then do it in a module or a specific function ( like function hover() that triggers 6 tweens )

