#code-discussion
1 messages · Page 67 of 1
💀 oh..
It's a fractal, wait i will give u
I had to look up what an L system is. Very interesting...
Have you thought about using GPU api and Cpp to do fractals?
I heard its very optimal
holy 💀
sick!
HEHEHE
Yep, Infinity Tree, but he can make everything, i made a lot of exemple
He can make a Turtle
ohhh
how much?
hey anyone has any idea on how to prevent punch spamming and also two players punching at the same time , making a combat system similar to tsb . Would help a lot if u knew the solution
what type of game?
any idc
how bout cash grab game?
dm me
OKAY
u guys dig my first shitty move
my system currently handling 49 10x20x10 chunks. i am going to try and render way more with the same results
how did you sven manage to make animations that cooked
wdym, my animations are the best
complete liner movement
sheehs nice
Does Roblox have a PurchaseSuccessful thing for game passes? Or is it only for dev products?
I want a player to receive a tool once purchase is successful
how do you write tools w fully rojo managed projects?
GamePassPurchasedFinished
hes probably inexperienced and using roblox animator
you can check the docs but if not just request the status of the gamepass again after purchase
MarketplaceService.PromptGamePassPurchaseFinished:Connect(function(player, passId, wasPurchased)
if passId == 0 and wasPurchased then
giveTool(player)
end
end)
Im using this
It’s a speed coil giver 💔
Thru prox prompt
yo 🥀
goofy ahh
well if it works then its good no?
yeah PromptGamePassPurchaseFinished event within the MarketplaceService iirc
Wdym virus
I thought this was a thing that stopped in 2015
well it auto adds hd admin and spamming errors
Check ur scripts that’s all you can rlly do
did you add an admin module?
12:31:20.233 Script 'assets.LL-Updated.ServerLocationSystem.PerformanceGui.PerfDisplay.Handler', Line 63 - Studio
did you add an admin module?
How much should I pay for a bicycle chassis w/ animation?
well you must've added a free model with an admin module or some sort of script in it
can someone please look at my faulty code in code help and tell me whats going on i cant figure it out
it still appearing
it doesnt work like that
if you added an admin module in another place its not gonna carry over
wdym
scripts you add in other places don't carry over to other places
whats confusing about that?
where tf can I learn metatables so I can fully grasp it and get it over with
why use metatables tbh
I feel like that’s what they’re trying to learn
why tho?
You can’t know if something is useful unless you know what it does -.-
just tell me -_-
Tell you what
why use metatables
Idk man I haven’t fully learnt them either
So I can’t know if they’re useful or not
do you know if roblox fixed that annoying module bug
No, I don’t
What module bug
What module bug
What the helly?
What the hellyanté?
What the helly on?
What the helly, Berry?
What the helly, Burton?
What the helly, 'Bron James?
What the helly Cyrus?
how would i make smth like this: https://gyazo.com/1583b78e4e30047a9665d02def3cefa1
iam thinking with grid layouts but iam not sure how i would go witht he scripting of it
Layoutorder and tweens
what do modules inside other modules do?
Is it more optimized to have multiple RunService.Heartbeat Connections for multiple functions or have one global one which has all the functions that should run on heartbeat?
like do i need to add the stuf as an seperate insstance or can it be inside the main buy frame of it.
You could do it in one frame
like this you mean?
wait
wrong image
local Module = {}
Module.OtherModule = require(otherModule)
?
iam just looking for smth like how i would do with the layout and scroll frame and the manipulation of them
Just have one big frame with the stuff in it
And when you click on it you double the size and halve the size of the inside stuff
Easy peasy
like i just need a thing to apply the smaller ui of the video the the scrolling frame and the and move the otehr ones like downwards in there when one is cliked
ok so basically:
local module = require(module) -- this has the othermodule require inside
module.OtherModule.Something -- you can now call functions from the other module through that original one, if you put multiple modules in "module" you can require only that module once and have all the functions from other modules you need for your code inside
Yes use a UI List Layout
And then you can tween the size of the frames
oh usefull
yeah
oh, i was using an gridlay out and not a list layout. thanks
so i tween the size of the small ui, and make the other ui smaller and thats how you do it?
Well you double the height of the frame and halve the stuff inside of it
And then you add the new stuff below
how is it?
Would've been cool if the nuke had a delay before it explodes
BROOO SOMEONE SCAMMED ME AND I DELETED HIS ENTIRE WORKS HE SPEND 5 MONTHS TO BUILD IT BUT I DELETED IT BECAUSE HE SCAMMED ME LOL
im pretty sure thats a free model
how much does an average game make monthly with 100 ccu ?
depends on what game it is and how hevely its monitised
can this be reported?
lets say a simulator with medium monetazation
...
sure 
prob around like 25-100k if the players stay for a whole month
You can make a lot more than 100k a month with a solid game at 100ccu
Is this topic on robux
I know of a hood game that was previously within Top 250 earning (150k robux/day ish) so categorizing by ccu is very volatile and nonsense
thanks i got it working
(80 ccu.)
To draw your conclusions check out romonitorstats game pages, you can estimate earnings via the Acquisition tab on each game
People I need your feed back
Go to dark mode immediately
he can get it back lol
game states i think its called
or if he made a copy
He has auto saves in the project file
So he can just go back to a previous state
Deleting does nothing
yeah
NO
u dont know about game states? and u were scripting for him for 5 months??
how to?
does anyone know how to make a working bicycle?
lol
Make them spin at the same time but stop spinning one by one
alr I can so that
Roblox about to delete this mans account 
I have decided to step down from my throne of valuebases and descend here
in my game I have a table, players can join in via a module and once there are enough people the round starts
let's go
fake
right now I’m storing the module in server storage and I’m putting the matches (as guids, since it allows me to track every match when needed) under it
They very stingy when ur not disguising casino stuff
as valuebases
Like correct me if im wrong but im pretty sure depicting casinos is against tos (but the gambling itself is not as long as you set the questionarie that ur game has gambling stuff)
evry game in roblox that does good has gambling in it
I mean its flat out illegal for a good chunk of places for minors
Gotta respect the law and policy apis
Read the second part of the message
btw i dont get it like if u dont want ur child to gamble then DONT give them money its that simple
but no its all roblox its fault
that children are gambling
I mean it is if they allow it to happen with no precautions in ppace
Place*
Even if its not irl money its still harmful and can cause additions
Indeed, is why you dont really see casino themed games
Unless is just visual stuff
EU regulations and new laws is some countries
okey man
send me script u send to apply 😉
xDDDD
no kidding what did u create ?
Man u have not kept up with roblox lawsuits and bans lmao
building system, you can see it in #⭐creations (yesterday posted)
Go back a few years it was forced upon games due to new laws
Not just lawsuits
Yes thats the ban part
Roblox would be banned if they did not comply with the law
Even stuff like lootboxes arent universal yet but are region based
bro ... i got a simelear build system when i was trying to recreate ark on roblox
Yesn't
Roblox only has 2 do the bare minimum most liability hangs on the experience owner
you can send it then also
They still gotta put up the sign
arent u supposed to show the code and explain it ?
Is not much, but is something
yea, u have to do it
One thing i would say is make the first part u place have a grid snap
What do you mean by a grid snap? I don't quite understand it
Grid snap is basically when u restrict a part's position increment to a certain value
Oh, I see
But why would you do it?
In ur video the first part doesnt have that, cause i assume ur directly using the mouse position
Aesthetic mostly
Nice
Optimized would be about its run time perfomance 
yeah no that sound stupid
It's both not optimized and a chunky script
Because it's chunky, it performs poorly
Why?
Not necessarily
But in this example it's true
waste off time and tbh i dont really care about a tag in my name mayby if i wanna redo some commision then i could apply
Wouldnt take more than 2 hours to make a special tag for name
why are they stupid
What are they learning from tho? Cus they arent just programmed to check for contact in their surroundings, can they see short distances or something?
probably distance to the green part
They wouldnt have done some of those actions tho
Also is profilestore worth learning
Looking for programmers who can script a sports game 
Paying $5K+ 🤑
yes
its very easy to learn and use
I think you meant to add an r
I just started using it and thought it was broken since it kept saying api services were unavailable then I realised I forgot to publish (and give api access) 😭
yall can you guys give me some scripts to make that arent too complex that i can sell as a resellable product for my website?
an exact replica of chatgpt
without sending/receiving data from chatgpt in any way
its so easy!!
obviously you aren't gonna finetune billions of parameters when they're randomly initialized
ideas
you can distill chatgpt
Thats how llama was made
They trained their own LLM using output from ChatGPT
you wouldnt even be able to access things like google to train the AI to grow or receive data to respond to certain inputs
I said an exact copy and I was saying from rblx
ai is wild.
why would u train it on Roblox
It was a joke bro
you could technically train the AI from what the user inputs to the ai. but its just so useless.
because the ai could only respond based on what the player has taught it.
yeah that wouldnt end well... youd get a slurring ai
bro what are you talking about that's literally how a GPT works you just feed it a fuck ton of raw data and it learns how to predict what tokens come next
this is LUAU code. not a nvidia ai intel chip.
it doesn't fuckin matter lmfao
Luau code can program a neural network
they can run on ur CPU
Look
CPU inference is a real thing and its performant because its inference
nobody trains an LLM on their CPU u just train it with a GPU and upload it somewhere where you can download the model
then you write Luau inference
and you can run your model on Roblox
sorry @rocky lynx , we didnt mean to trigger your inner rocket scientist
sorry u have below average iq lmfao
crazy to think it all started from this.
how will this world survive
"ai" is broad
i think he meant the term used
I know
Im saying its so broad that even {Data} is ai
Turing machine is Turing machine
i love tm
It don't matter if it's parallel
oh sorry guys i just read the full chat
sm1 pls hire me for scripting
It's so intelligent!! It parrots whatever I say¡!
it's an unpaid internship doe
no im tryna make some mulla
u will be paid in experience 
What is there not to understand 😭
let me translate: you will be enslaved and must accept any requested labour for completely free
u racist
Bro what 😭
im not, he is
ofc you knew i was black
he is the one tryna get free labour out of u
racism
yes.
guys what is best way to learn coding?
damn
Bro 😭 No one even knew you were black
youtube
Depends how you learn
cap
Bro
just hire me fr
im broke gng
Just wondering, what do you think "local" does?
1 minute passed already
it defines a variable pal
😭
im tryna multitask my playing a game
I think you have some time before getting hired
ask another question
You took over a minute to answer it wrong
i was playing a game
.
😭
Are we deadass
it's 3 words
boolean
💀
?
YES
You jsut searched "bool" up and it gave answers for a "boolean" and so you were confused
BRO
ANSWER
Guys how to fix my blender punch animation it priority is action2 and it still overrides the walking animation
do you want the legs to move
Yeah like the upper body punches and the lower keeps walking
if ur using the blender plugin on roblox, it gives u the option to turn off the legs
I want @nimble star leg's to move CUS HES TAKING SO LONG TO GET SOME NOODLES
😭
Wait let me check
If this works bro
Okay @nimble star Ill give you the answer, a boolean is a variable that stores a letter a-f
did you know that?
im back
and pause
hi guys, I am learning to program on roblox just this period, and just recently joined the server (just getting used to throwing these messages completely out of context) I was recommended to learn knit because it is in high demand however i noticed that it is archived on github, in your opinion is it still valid to learn it or is there something better?
This is the answer
I assume you knew it right?
i think people still use it
i've seen it before, it seems like a pretty good module
welcome to the server btw
no dont use knit, even the owner of knit says not to use it
oh 
yes, i just checked a little and forr the things i know it is very usefull, just i don't know maybe ther's something new
thx ^^
do you know something different or better?
for frameworks not really, i use my own that i made myself
you can use packets for networking though, its pretty good
brruh i started like yesterday so that's a bit far for me
Bro i fkn love you
it worked?
if you started yesterday then why are you trying to jump into frameworks
Yeah
nice one bro
ah yeah they told me about Suphi's, is that what you are talkin' about?
yes
Ty bro really this made me so mad for the past 3 days
it uses buffers for deseralization and serialization
nice, so for knit no alternatives, just full roblox default servicies and handmade scripts
modularity really
with some type of network wrapper
wdym with network wrapper?
@nimble star Did you die of shock?
a module that does something network based, wraps it to make it easier, ie Packets
a wrapper just modifies an existing thing
use modules too
Real😭😭
Modules ain’t rly smthing u start out with
The chance of them picking something entirely new to add to their path is very high, it means they can't quite pin point the square as easily but it means they can figure it out faster than if I were to reduce that chance
Distance to Green part with Mutations
stuipud
If I were to set it low they would get it easily it would just take forever for them to get to that point
why not
Am trying to make a neural network now, big step up and it is NOT easy
but they are so useful
good luck
oh i guess i study them
what are you doing?
number recongisor
the edges to shapes to numbers part fiddles my brain
im only toying with concepts rn ill get to coding once i undestand it
what lang
lua
oh
good luck
explode?
🔎
btw i think someone is using some brain cells for computing
i know someone ran doom on a rats brain
from virtual reality to distorted reality
anyone experienced with the viethin gun system?
Anyone use codewars?
basically trying to make a script to where you touch a parts and you get coins from them, there are multiple parts. I am just very confused.
does it have the version of lua that roblox uses?
uhh , idts but dont think it matter since 99% is the same
ohh ok
whats the problem
so im confused on how i should insert the touched event, also how i should insert a humanoid variable. I am just overall confused lol.
ok give me a sec
ok
game.Workspace.Part.Touched:Connect(function(hit)
print(hit.Parent.Humanoid.DisplayName)
end)```
@civic rain
something like this?
if i implemented that would the script work, which is that when i touch a part it should give me coins. Obviously I would need to add some things but would the part be able to detect that its a humanoid touching it?
the code I gave you is for one part only, you wanted the code to apply to several parts, so you'd need to put it inside that for loop you have at the end
ahh ok thank you bro!!
let me try make it work hold on
local CoinParts = game.Workspace.Coins
for index, part in ipairs(CoinParts:GetChildren()) do
part.Touched:Connect(function(hit)
local character = hit.Parent
local humanoid = character and character:FindFirstChild("Humanoid")
if humanoid then
local player = game.Players:GetPlayerFromCharacter(character)
if player then
print(player.Name .. " touched the part!")
end
end
end)
end```
@civic rain check this bro
Guys how do i test any system that needs other player, as combat systems, etc.
ipairs in 2025
for i, v in arr do
end
how long does it take to grasp an understanding of lua that is enough to start doing modeling, animating and vfx?
Like 6 months do do it well
are there any other lua / coding discords to join
thanks bro
did it work man
What do you need other discords for
yo can u help me with a stupid error so basically I got a hit box and I have it welded to a ball and I did ball.position for the hit box but the hit box won’t fit exactly in the middle of the ball cuz it’s cal collided is true cuz of it it won’t let it on top and I also can’t anchored it because the ball will fall same thing for the hit box btw just in case u say anchors the hit box and it will make it toghter but then it won’t allow the player to move
This one isn’t very active I wnana help people
It's the biggest one
Yk what else is the biggest one?
give me a random roblox game idea to make that can be done in less then a day or so, ill make it
A game where the players fight each other and the winner gets $1000
There are rounds
Each round you can win up to $1000
1st gets $1000
2nd gets $250
3rd gets a participation award
And everyone else gets nothing
ingame cash right
💀
it feels inactive
Hello hello people of coding community people, I haven’t been able to study/code anything for the last four days or five and I was in my beginning journey with two or so, and I know that if you take some time away and don’t repeatedly do it, you lose what you have learned and everything so my question is how do you guys keep up on long period of time that you guys aren’t able to learn?
I am sending this meanwhile I’m at work right now, but I can’t get the feeling away that I am forgetting everything and won’t be able to come back and fix the momentum i had
is a building system a complicated thing to script
What should I make as a beginner scripter to help improve my skills pls no hate
I’m a beginner too 😄 uhh what I would suggest is think for a bit what you would want to script don’t make it too difficult something like teleporter or something then watch a tutorial u can use studio ai to explain why stuff works
YT it ngl
I just don’t have any ideas rn
do games usually make their own modules or use popular open sourced ones?
you're asking the same question as yesterday, despite not doing what anyone asked you to do yesterday
its crazy
maybe you're just asking just to ask not cause you actually want to
And said it was horrible when I tried at all
I want to? What
Why would I ask to ask that’s wasting my time
- you're asking the same thing as yesterday
- you got discouraged easily cause you stopped when everyone said it was shit when ofc its going to be shit as a beginner
i want statues to spawn around spawnpoint (0, 0.5, 0) in a spiral way but still respecting the grid its spacing.
-- << services >>
local players = game:GetService("Players")
-- << storage >>
local storage = game.ReplicatedStorage:WaitForChild("storage")
local template = storage:WaitForChild("statue")
-- << settings >>
local load_interval = 0.1
-- << variables >>
local statueindex = 0
-- << other >>
-- << set-up >>
local function load_statue(userid)
-- << player >>
local name_success, playername = pcall(function ()
return players:GetNameFromUserIdAsync(userid)
end)
-- << create statue >>
local statue = template:Clone()
local avatar = statue:WaitForChild("avatar")
local humanoid = avatar:WaitForChild("Humanoid")
local label = statue:WaitForChild("sign"):WaitForChild("panel"):WaitForChild("gui"):WaitForChild("label")
-- << load player statue >>
if name_success then
humanoid.DisplayName = tostring(playername)
label.Text = tostring(userid)
else
warn("failed to fetch player name for userid " .. userid)
end
local description_success, description = pcall(function ()
return players:GetHumanoidDescriptionFromUserId(userid)
end)
-- task delay works for some reason..?
task.delay(0, function ()
if description_success then
humanoid:ApplyDescription(description)
else
warn("failed to fetch humanoid description for userid " .. userid)
end
end)
statueindex += 1
local spacing = 16
local position -- i want statues to spawn around spawnpoint (0, 0.5, 0) in a spiral way but still respecting the grid its spacing.
statue:SetPrimaryPartCFrame(position)
statue.Parent = workspace
end
-- << load stored players >>
for i = 1, 9 do
load_statue(916214315)
task.wait(load_interval)
end```
thats how u learn my brotha
ive seen him before too
Is scripting easier then modeling?
No
they have different skillsets, i find scripting easy cause logic is just easier to break down than thinking creatively
oh ok
if i opened blender rn, no experience, and someone asked me whats easier, my input on that dont count, because i cant model
I’ve been trying scripting for like a month
No
So I didn’t just hop in this fast
pls can anyone help me out :
i want statues to spawn around spawnpoint (0, 0.5, 0) in a spiral way but still respecting the grid and its spacing.
Onto 10 stages? Wow
Why should someone buy N obey?
sistem
sounds like something that took a few days to make that's for sure
make an obby
just trynna sell it
how much is the sistem
Obby is too easy
Alr
I started scripting yesterday:D
Brawl devs guide carrying
💯
YUHHH
Ik how to make those
Nice
did u make a skip stage button, gamepasses, obby progression bar?
I understand how to make them just haven’t memorized the code
Yo what do u specialize in modeling, building, scripting, anims etc)
?
i am selling it for 500R$($3.25USD)
scripting
How have you been scripting for?
thats complicated
Also in 3-4 months do you think I can learn enough to make a combat system)
in like one month lol
Didn’t mean to be rude if I came off as such
yo taht was my first game
I can almost make a combat system I think
I wanted to lowkey learn Scripting n modeling this summer
no u didnt, its just. complicated. i STARTED 2 years ago.. but i havent been scripting for 2 years. yk
Offend
Ohhh gotchu
Do u think I could make combat system
show me
I haven’t started
lets go this chat is active again
I believe u can make one
Just gotta believe in ur self
And learn fast
i dont tbh
show me work
I mean there’s yt guides
that dont count, because its not him making it
How long does it take to make one?
Ik but he can learn based off that
depends on the person
Ah ok
Timer ji
Teleporter pads
Uhhh rotating parts
Disappearing parts after touched and reappearing in a tween
Smooth moving platform
That’s about it
got it working (with a better ai 😹
please feed back on what else i should add https://www.roblox.com/games/16078550629/Build-to-Survive#ropro-quick-play
But?
Like inside the function idk what it’s be
I want to make a scripting tutorial channel
I assume there is a lack of high quality resources on youtube
Yes
u can highlight the map and spawnlocation
Any aspiring devs looking to join a gc where we can all communicate and give each other tips?
Wdym?
yes
accept my friend request
yyeah
accept my friend requewst
done
me fs
accept my friend requesrt
Hello I was wondering if anyone could help me make an auto team sort using a chat command. I’m trying to make 3 types it so like !assign ‘type’ #of teams
And the type will be based on the rank numbers in the group
sure
made a cool moderation thing where for every accessory detected in the game, it'll send an embed to a discord server channel through a bot i coded (using discord.js) and let me accept the ugc or decline it, which'll delete the item from anyone's avatars if they wear it
only took a few hours, here are the amount of lines of code it took to make this monstrosity of a side project lmao
i would show a video but its kinda hard to show it in action since the whole system is based on an embed and not in the actual game
Damm this look cool
this is cool, but doesnt it seem kinda unnecessary? cant you just make an accessory blacklist trello?
it remind me pho discord API roblox 😭
sort of, it kinda already does that as i've blacklisted certain creators that make mostly troll items already, but i like the convenience of being able to decline or accept ugcs myself (im also just too lazy to put in a bunch of ids and stuff, i know that sounds ironic since i created a 10x more advanced system then what a simple blacklist module could've been)
plus it updates in real time
which is fun
suggestion: Get a picture from the UGC in the store and send it with the embed
i tried! it doesn't work for some reason, cant seem to figure out why
what is happening to it?
picture not loading, errors?
nothing it seems
this is how i get the image
can i explain more tmrw ? im tired lol
Imma try it a bit and then dm if I can find anything
Thanks a lot ! Really helps out because while I put the link to the ugc in the embed it’s less convenient than seeing the actual image
oh so youre using a superclass
-- Ability Superclass
local Ability = {}
Ability.__index = Ability
function Ability.new(property: string)
local self = setmetatable({}, Ability)
self.property = property
return self
end
function Ability:Print()
print(self.property)
end
-- Inheritance
local Ability = require(path.to.ability)
local Attack = {}
Attack.__index = Attack
setmetatable(Attack, {
__index = Ability,
})
function Attack.new(property: string)
local self = setmetatable(Ability.new(property), Attack)
return self
end
function Attack:Print()
print(self.property)
end
return Attack
i think you did it right
for some reason i read it as in you didnt know how to do it
brain isnt braining
is your game real lag?
FIX:
while true do
Instance.new("Part", workspace)
end)```
= 999999 FPS
👍
while task.wait(-math.huge) do
for i = 1, math.huge do
local part = Instance.new("Part")
part.Parent = workspace
local light = Instance.new("SurfaceLight")
light.Parent = part
light.Brightness = math.huge
end
end
this should fix most lag issues on the platform
RIP
How long are they planning on keeping the devforum down?
Idk
I need to mindlessly scroll through everyones pointless post
🤣
flashbang
whos got hitbox recommendations, looking for a variety of things (eg projectiles, lingering aoes, fast paced hitboxes, tracking etc), any recs would be nice. mainly combat oriented
Can you code?
Who else can
uh. no one atm, its a solo project for now :(
Oh
Can you show me some pictures of what you have done
what for
I might hire you
im gonna go ask grok
repeat
task.wait()
until game.Players.LocalPlayer.Character
--SERVICES
local P = game:GetService("Players")
local TS = game:GetService("TweenService")
--VARIABLES
local Plr = P.LocalPlayer
local PlrUi = Plr.PlayerGui
local Effect = script.HoverEffect
--TABLES
local Everything = game:GetDescendants()
--FUNCTIONS
--MAIN CODE
for i, v in ipairs(Everything) do
if v:IsA("ClickDetector") and v.Parent:IsA("BasePart") then
v.MouseHoverEnter:Connect(function()
print(v)
local Clone = Effect:Clone()
Clone.Parent = v.Parent
end)
v.MouseHoverLeave:Connect(function()
if v.Parent:FindFirstChild("HoverEffect") then
v.Parent:FindFirstChild("HoverEffect"):Destroy()
end
end)
end
end
For some reason, when I add this print statement, it all works, when I remove it, it no longer works. No errors. Does anyone know why this does not work?
I have 3 years.
You free to talk?
@near knoll The water physics you got going on, do you think you can replicate it onto bigger items like a ship?
I also didn't realize that Roblox doesn't do that with their water by default
He's a scammer btw dont fall for it, someone already made a report against him as well as him having DMd me minutes later
Hm.
Yes
My guy blocked me.
Lol.
😭
He did not even know what ui is.
May I see via dms 🤩
oh he dmed me too
whats this
first time working with neurons
the graph is just a visualization of 1 or 0 depending on which output is greater
2 inputs and 2 outputs 🙏
Guys how do I add an animation to this: (I want it to spawn the part when the animation reaches the event "SpawnFrame", I've used the method on the DevForum, but it didn't work, pls help 😭 🙏🏼 )
no hiring in chat
ok ok mb
Can I hire you to give me your robux
i got my ui in for my checkpoint system
Random.new():NextNumber(0, 50) < 15 - What percent chance is this to be true ( Number picked is less that 15 )
still the heartbroken batman pic
ja
is it even possible for a ui to be scripted like this in studio?
yeah
like the yellow shape to adjust?
i wanted to do something for experimenting to able to make with advanced grinding system
by BasePart:GetClosestPointOnSurface
but in Multiple Part
turning into Get Closest Point On Surface
so i don't longer have to use "Rail" Tagged
this is gonna be a complex and math to use my brain 
in order to make a best grinding system ever made
Stat polygons are actually surprisingly easy 2 do without editable images
Ooo, how exactly
Effectively create a circle. Divide the circumference into how many stats u wanna show. The further away from the center of the circle is the higher the stat
Connect each point via lines
Then fill with triangles (u'd need to clean the edges or u get artifacts)
Left us without clean edges
Right is
You can add as many points as you want aslong as its 2 or more
Then with that u can apply lines and circles to create an effect like this
Obviously you'll get better results with editableimages most of the time
But u can pretty much do it cleaner without it
Huh, how'd you fill the triangles?
Just a right angle triangle image that i stretch to fill between the lines
Every section is effectively just a triangle so its just doing funky math to get the 2 points and making it work within that space
Ill show what i do in a bit on mobilw rn
Path2D???
No?
This was down before path2d was a thing I believe
Never bothered to update it
Huh,can you resize a right angle triangle to become ant triangle. That don't make sense. Or do you fill the image with only right angled triangles?
Lemme get a ss probs easy to explain with it
do u guys see any errors in this ?
the white lines are just frames
what did you script?
SICK
i knew it would tequire some sort of triangle calculation
i was assuming it would be using isoceles triangles and linking them by their base vertices
i see why you need right teiangles though
Yeah
i've inserted a billboardGui in the head of character, when the player increase of size or shrinks, how i can scale the billboardGui?
The math itself isnt hard 2 its just finicky when u dont use editable images and triangles with clean edges
Does ScaleTo not do this automatically?
Or am i thinking of smth else
i'm not scaling directly the model of the character
Oh I see
Then u can just have the Size property of the billboard and modify it as a % of size
E.g default size is 1 then 1.1 for bigger .9 for smaller
Ud need to cache the x1 size tho
Easiest way i can think off rn
blocking thing
let me test it
when using dataStores, can i have multiple in diff scripts and call them in other scripts?
alr
so is it g?
Yes but I'd recommend having 1 main place for em
Makes managing them easier
Hi, I just started coding, just practiced on making a punch function
am I on the right track?
local tool = script.Parent
local Punching = false
tool.Equipped:Connect(function() --IMPORTANT, DO THIS FIRST, IF NOT IT WILL CONSIDER IT IN A BACKPACK ONLY
local character = tool.Parent
local humanoid = character:FindFirstChild("Humanoid")
local PunchAnimation = humanoid.Animator:LoadAnimation(script.Punch)
local Hrt = character:FindFirstChild("HumanoidRootPart")
local isEquipped = true
print(character)
print(humanoid)
print("Tool Parent:", tool.Parent)
--Mistake #3, punching must be defined outside the function, basically the normal state
--Separate the functions to multiple parts to make it more in order.
local function startPunching()
if not isEquipped then return end -- Check if the tool is still equipped
if not Punching then
Punching = true
PunchAnimation:Play()
print(Punching)
task.wait(1)
PunchAnimation:Stop()
Punching = false
print(Punching)
end
end
UIS.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 then
startPunching()
end
end)
tool.Unequipped:Connect(function() -- prevent the function to be activated when unequipped
isEquipped = false
Punching = false
print("Tool Unequipped: Punching reset to false.")
end)
end)
can i use both a automatic save and a player leave event to save data?
What would be the best way to practice coding
Yes
Its recommended to use both due to the fact datastores can die
do coding problems
ig it depends
Ive found the golden spot yo be around every 2 minutes~
I'd say challenging urself to do smth small but cool 2 u
Then when uve done a few work on all of them working together 2 do smth
Aka getting to understand how to make stuff modular
Facts
local textLabel = child:FindFirstChild("SizeText")
if humanoid and textLabel then
-- Original size and offset values
local originalSize = child.Size
local originalStudsOffset = child.StudsOffset
local originalTextSize = textLabel.TextSize
child.StudsOffset = Vector3.new(
originalStudsOffset.X * scaleFactor,
originalStudsOffset.Y * scaleFactor,
originalStudsOffset.Z * scaleFactor
)
child.Size = UDim2.new(
originalSize.X.Scale,
originalSize.X.Offset * scaleFactor,
originalSize.Y.Scale,
originalSize.Y.Offset * scaleFactor
)
textLabel.TextSize = originalTextSize * scaleFactor
child.MaxDistance = 100 * scaleFactor
local baseText = "Clone x " .. tostring(cloneValue)
textLabel.Text = baseText
child.AlwaysOnTop = true
i've did this but doesn't work, the size maybe works, but the StudsOffset don't scale it
Like have multiple scripts/modules interact with each other to create a game or a gimmick kinda thing
Ohh
I think I'm yet to make like two scripts interact with each other
is that related to remote event btw?
But u should 100% learn remote events before it
I'll take your advice in mind
yeah I still struggle with fully understanding remote events
module scripts
If u need help when ur awake feel free to ping to ask
Yo, anybody done combat systems before?
Use the actual size property over the offset
wow
This might be a really dumb question but I'm new to roblox game dev, is Lua the only language used? Or do studios use other languages?
How can i change the idle/walk animation for player when tool is equipped?
r15 btw
roblox studio uses LUAU
only
anyone here is Asian, where can I have people to try out my game i need bug test 🙂
You'd probably have to edit the default animator script some way
Thanks!
very easy language compared to others imo
hello
hi bro
Ye but it doesnt work
if i connect a anonymous function doesnt it create a new function eachtime the code runs?
anyone here is Asian, where can I have people to try out my game i need bug test 🙂
What makes someone a good scripter/programmer?
somebody who understands and applies the use of frameworks and writes modular and easy to understand code
also somebody who has enough knowledge to complete challenging tasks
whats the best way to secure my fishing system from the client being able to autofarm it? its like stardew valley, but progress is made on the client so idk how to secure it from autofarm? the random item is selected on the server (img 2)
Dont make progression on client at all
but its ui based
its weird for the server to track it
hold on let me send a video
ye but client can change any information to send it to server
Add a hard cooldown on the server between fishing attempts is 1
U can either kick if they are doing 2 fast
nerf luck like crazy
Or track and do ban waves
U can alternatively do snapshots between the client and server
this was my idea but they can figure that out eventually
They could but banwaves makes it more difficult
So they cant fine tune the numbers
I personally nerf luck and then do ban waves for auto farmers
Fe
badass
ty
how can i learn scripting when i know all the basics of scripting?
how u leaned to program
college and applied my skills to roblox and used the documents to learn roblox api
yea but lua u is diffrent from every language
no not really
?
what yr are u and also how long did it take you to get that far with ur game
can i still be good at scripting , i learnt all the basiscs but what do i have to do now to be really good?
make more stuff
im a freshmen and ive been scripting this game for 2 months
it has 30k lines of code all written by me
maybe more i havent really counted, more or less around that though
thats wonderful bro u did everything UI and all the building? or mainly scripting
i only script i didnt do the ui
how long have u learned
5 months of luau
for the most part
have u developed any games?
yea
no i dont need to learn multiple things at once
yo bro honestly rn i wanna learn and im not in college yet, im starting it next year, i have a grasp on random stuff here and there like hash maps, linked lists, some basic logic in roblox but i feel stuck ion know what to learn next
did u ever encounter this?
you will never need linked lists ngl
mm i guess i wasted some time learning it then, what are the useful stuff that helped u alot?
what makes a good developer realllly good developer
do yyou know remote events/functions
having my own framework prob
yea
wait let me drop one that i've been working on lately
this one is a pet movement system with equipping and unequipping that i've made but it's pretty basic, im just using align position and made modules for animation and movement
those movements are nice
yea took me a while to make it smooth lmao
i dont really do visual stuff
basically just modules that do stuff over an entire game
ooo
that's neat
the weather system has tornados too
developer that knows to module means that he knows to animate as well?
no
and u made them?
yea
daaam
it changes randomly throughout clocktime
do u know how to animate
can i see a sample? i haven't touched chances or RNG yet
heres the tornado, ik its kinda unrealistic but its kinda cool
do u know how to animate?
no bro
so how u made a tornado
it just has an odd to select the next one based on the current one
i would've used alignposition for the sucking movement, what did u use?
bodyvelocity and bodyangularvelcotieis
do u know how to use blender?
bodyvelocity is depricated but i still like to use it
I remember using those in 08. They might be deprecated now...
as i just said
depricated or not still works
ohhh, how will it select it?
Why do you prefer them to superior and functionality identical solutions?
yea alot of stuff that are deprecated still works wonderfully well
prob more used to it
A lot of deprecated stuff has features which Roblox still haven't reimplemented
Used to it??? It's like 10 minutes of learning
Is that a mesh skybox or is that using the new skyboxorientation?
the stars?
Ye
and images
how u learned to script
i literally answered this question 10 minutes ago that you asked
Would of never thought of it
what language did u learn in collage
python, c, c++, and java in 2 semesters
and u programed games?
none with graphics
how did you guys learn? i pay for tutor and know a little but not much and im not tryna pay a lot of money
i get it now so the way the probability of being chosen is by running for pairs with the selected pattern's transitions then a math.random() that returns a number between 0 to 1, but aren't the chances inaccurate if the randomvalue doesn't change and also the cumulative always increasing and chooses whichever the last transition weather it iterated to?
also wouldn't it throw an error since math.random(1, #applicablePatterns) will drop a number w decimals?
translation: I dont wanna memorize type annotations
U got a hrp in it?
whats hrp?
HumanoidRootPart
yep
Check the rotation on it
how
Properties or the rotation tool
Modify the hipheight under humanoid properies for the floating issue
And modify the animate script for custom animations
local playerScripts=player:WaitForChild("PlayerScripts")
hold my hand tight when you tell me , is this a thing ?
I believe so but it might be starterplayer
Ud have to check during runtime cant remeber from memory 100%
it said infinite yield with this one
imma check
yeah still infinite yield 
s
i dont know how to modify the animation
localscript
Have you made animations for it?
Looking for someone to help fixing my inventory system, dm me
Upload to roblox and replace the ids in the script with urs
Are those ur ids?
Hmm
Does it have an animator?
In the startercharacter anywhere
what do u mean by this
Dw its just a technical thing the script should deal with