#code-discussion

1 messages Β· Page 33 of 1

tiny obsidian
#

he didnt state the payment type or amount

#

πŸ˜‚

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and chat gpt'd the message

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"I look forward to collaborating with you!" my ass

#

bro said please don't hesitate to dm him πŸ’€

frozen falcon
#

I have benchpress that a player can use. Once a player uses the benchpress, they play a looping lifting animation. I however have an issue with the barbell being synchronized with the animation.

  local lift_track: AnimationTrack = (humanoid.Animator :: Animator):LoadAnimation(push_animation);
  lift_track:Play();
  
  local hand: BasePart = (character:FindFirstChild("LeftHand") or character:FindFirstChild("RightHand")) :: BasePart;

  local barbell: Model = bench.Barbell :: Model;
  
  local connection: RBXScriptConnection = run_service.PreAnimation:Connect(function()
    local pivot = barbell:GetPivot();
    local hand_pos: Vector3 = pivot:PointToObjectSpace(hand.CFrame.Position);

    barbell:PivotTo(pivot * CFrame.new(0, hand_pos.Y, hand_pos.Z)); -- position barbell on its X plane based on the hand position
  end);

  benches[player] = function() -- callback to release the bench from the player
    if connection.Connected then connection:Disconnect() end

    if lift_track.IsPlaying then lift_track:Stop() end -- Stop lifting animation
    lift_track:Destroy();
     
    -- ... The rest of the code
  end;

Here is the code that is supposed to sync the position of the hand relative to the barbell's X plane.
However, I believe that since the humanoid's network owner is the client, it will not sync properly. Which is exactly what happens, as there is no synchronization at all between the barbell's position and the position of the hand in the animation.
Is there something I am missing?
I am considering in making a copy of the player's character, and making their original character invisible so that the copied character is owned by the server.

wanton fiber
#

coding comms making my brain lag

somber vault
#

Um so i wanna ui code, so um can someone tell me how am i supposed to like import the ui into roblox studio?

carmine imp
#

what libraries are the most commonly used ?

potent stone
#

Hey guys I have this problem where my badge its not working on that game/experience but if I created a new game/experience and created a new badge it works. Any idea on how to fix it?

crimson plank
#

After I know basics of scripting

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How do I go advanced

hasty cobalt
#

im criyng so much

cosmic cove
#

when i change the canvas size of my scrolling frame, the size of everything inside it also changes. how do i prevent this

thorn frigate
hasty cobalt
#

i hate view port frames

proper flicker
#

in my game I have drops in a tycoon client sided, but when I go to far away the ores keep spawning and stacking up but because its on the clietn for some reason after a certain distance it stops calculating physics so they stack up, how can I check if the distance the drops spawn from is close enough for physics calculation or if the client is able to do it from his position

hushed pollen
#

I so badly want someone who knows how to make servers in Pokemon showdown so I can add my own custom pokemon

onyx phoenix
proper flicker
# onyx phoenix I would personally just handle it on the server for 2 reasons 1. This fixes the ...

Well first of all my system is complicated and advanced and also thats not how remotes work, 1. on the server I cant handle loads of drops which causes extreme lag so either I choose, client side, with custimization and less lag so the issue is only for very low end devices which can be solver with settings I added. 2. I store the spawned ores in a table on the server with unique ids and u can spam remotes but as long as the ore isnt in that list you aint doing ntohign so worst case scenario they get instant sell exploits which do not change gameplay as u still need to wait for the server to verify spawning an ore aka adding on to the list

somber vault
#

Who here a pro scripter Dm me If you are

#

Just know iam reply like at 350pm

turbid torrent
turbid torrent
slender olive
#

can someone dm me, i need scripting help

#

if ur down

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cant explain the problem here

turbid torrent
slender olive
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did

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they dont give shit

slender olive
#

i need someone personal ;9

proper flicker
#

tell me how I did so

turbid torrent
turbid torrent
proper flicker
#

so there is little to no difference

#

and this is easily patched

wise turtle
proper flicker
#

I can just calculate a minimum cooldown depending on its spawning position since all of the conveyors are all straight

turbid torrent
# slender olive how?

Right click a message, then go to Apps, and select Modcall. If you don't see the option (just like me 😭), either create a ticket (#open-ticket) or ask a moderator to intervene through #staff-help.

proper flicker
#

or are u scamming people in dms

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and saying they dmed u first

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cuz ive seen that before

slender olive
turbid torrent
sterile ruin
#

i need some help pls:

local module = {numbmakershower}
local Generators = workspace.Generators

module.numbmakershower = function(between1in, between2in)
local betval1 = game.ReplicatedStorage.values.Numb.between1
local betval2 = game.ReplicatedStorage.values.Numb.between2
betval1.Value = tonumber(between1in)
betval2.Value = tonumber(between2in)
local madenumb = math.random(betval1.Value, betval2.Value)
Generators.Numb.Sign.SurfaceGui.OUTPUT.Text = madenumb
Generators.Numb.S1.SurfaceGui.INPUT.Text = "Between1"
Generators.Numb.S2.SurfaceGui.INPUT.Text = "Between2"
print("Made numb and showd: "..madenumb)
end

return module

i have made this code which is in a module script, but ive got a textbox and we cant use for math.random strings so i wanted to turn the string into a number but if i launch the script the tonumber function gives a nil

slender olive
proper flicker
sterile ruin
#

ok

proper flicker
slender olive
proper flicker
slender olive
turbid torrent
proper flicker
slender olive
proper flicker
proper flicker
# slender olive

reset on spawn property on? and did u turn off ignore gui inset

turbid torrent
proper flicker
#

like we alr are cooked and getting taken over soon but uh ye

turbid torrent
#

I don't use A.I. I am A.I.

proper flicker
turbid torrent
#

On a serious note though, could you answer my question?

proper flicker
#

so discord flags u for spam

turbid torrent
#

Even worse, Discord completely disabled my account for it. I appealed and so here I am.

tribal meadow
sour seal
#

AI ruined commissions

turbid torrent
tribal meadow
tribal meadow
onyx acorn
#

Ai can code Roblox shit now

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And script

sour seal
tribal meadow
onyx acorn
tribal meadow
turbid torrent
tribal meadow
#

It couldn't help me much other than finding library function which I needed or some minor bug fixes which I can also find in stack overflow.

wise turtle
#

i'm the real ai

tribal meadow
#

definitely fake

#

right @turbid torrent ?

tribal meadow
turbid torrent
wise turtle
#

his??

slender olive
#

yes'

turbid torrent
tribal meadow
turbid torrent
#

πŸ€– 🚫

tribal meadow
turbid torrent
slender olive
#

i would have asked my dev

turbid torrent
sour seal
#

I thought so

turbid torrent
#

Paying for edating be like:

tribal meadow
turbid torrent
#

Hopefully at least as a catfish or something.

tribal meadow
#

Being an e-girl's kinda gay, but $4.99 is $4.99.

turbid torrent
#

^

sour seal
turbid torrent
#

I fear that we've gone off topic though.

tribal meadow
turbid torrent
#

code-discussion. Not e-dating-discussion. Thinking

obtuse apex
tribal meadow
obtuse apex
#

and they say ai is replacing software engineering

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goodluck

tribal meadow
#

AI is still way way way way far behind for replacement of human labour.

sour seal
#

AI is for lazy people

turbid torrent
slender olive
turbid torrent
obtuse apex
#

managing networking and server logic and have it scaleable efficient is just way to complex for ai to handle

wise turtle
# tribal meadow AI is still way way way way far behind for replacement of human labour.

Ai would only replace software engineers if you completely changed the way ai currently codes. Rn, LLMs use pre-trained data to predict the next possible word but that is terrible for programming when context of the codebase / what ure doing is important (it has no awareness). This won’t change no matter how good ur LLM is trained, so the only way would be altering the way it thinks

slender olive
#

what am i supposed to do there

#

do i just share what is my issue

turbid torrent
obtuse apex
wise turtle
onyx acorn
tribal meadow
#

But still then, I feel like AI shouldn't be trusted to run organizations' development departments.

onyx acorn
#

However it cannot do a whole project on its own and has to be taken step by step

obtuse apex
onyx acorn
turbid torrent
#

A.I. is nothing more than a useful coding assistant.

onyx acorn
#

I just didn’t think AI could do any of that

wise turtle
#

make ai write a hypervisor on its own

turbid torrent
tribal meadow
#

Nvm found the answer in google.

proper flicker
#

ai better than search engines

obtuse apex
#

tell ai to make a cloud hosted server on aws with token authentication and networking management so it can handle thousands of clients

tribal meadow
turbid torrent
tribal meadow
#

I remember trying to make my own repository system in rust.

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Had a bunch of errors.

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Never touched that project folder again

turbid torrent
#

Is JavaScript easy to pick up though? It looks very intimidating.

obtuse apex
#

its pretty easy

tribal meadow
#

I remember knowing nothing about JS and still somehow managed to learn react, kind of (I still don't properly know JS syntax lol)

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and also tailwind

obtuse apex
#

idk i just find it easy cause ive used so many languages over the years

#

its all kinda the same

tribal meadow
proper flicker
#

luau on top trust

tribal meadow
#

and after learning rust, nothing seems that hard tbh (other than other low level programming languages, such as C)

tribal meadow
#

ur wrong

obtuse apex
tribal meadow
#

use binary

#

its the best

turbid torrent
obtuse apex
obtuse apex
turbid torrent
#

Damn, and you're already more knowledgeable than me.

tribal meadow
#

Wait no that sounds wrong

turbid torrent
tribal meadow
turbid torrent
obtuse apex
proper flicker
#

so they rule

tribal meadow
#

It was traumatizing for 10 year old me

turbid torrent
proper flicker
turbid torrent
tribal meadow
#

Before that I tried to write HTML

tribal meadow
#

and I was scared shitless

tribal meadow
proper flicker
proper flicker
obtuse apex
tribal meadow
obtuse apex
#

im basically making discord atm but with encrypted messages

tribal meadow
wise turtle
tribal meadow
obtuse apex
tribal meadow
#

I am trying to learn about ML lol

obtuse apex
#

i made my first NN from scratch pretty much 5 yrs ago

tribal meadow
obtuse apex
#

since i made it myself it wasnt rly that powerfull since libraries like tensorflow utelises tensors and math for crazy optimizations

tribal meadow
wise turtle
wet fractal
#

yo y'all wanna see a joke?

obtuse apex
#

if you acc wanna understand how it works

tribal meadow
#

I will look into that

obtuse apex
#

if you jsut download models and plot in data you wont rly understand whats going on

proper flicker
#
local Theta = 0
                local Speed = 1
                local Radius = 5
                
                if #EquippedOres == 2 and i == 2 then
                    Theta = 180
                elseif #EquippedOres == 3 then
                    Theta = 120 * i
                end

                local orePetConnection = RunService.RenderStepped:Connect(function(deltaTime)
                    if player:IsDescendantOf(Players) then
                        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
                            local PlayerPrimaryPartCFrame = player.Character:FindFirstChild("HumanoidRootPart").CFrame
                            local CurrentCFrame = CFrame.new(Vector3.new(Radius * math.sin(Theta), 0, Radius * math.cos(Theta)), PlayerPrimaryPartCFrame.lookVector)
                            local OrePetWorldSpaceCFrame = PlayerPrimaryPartCFrame:ToWorldSpace(CurrentCFrame)

                            Theta -= deltaTime * Speed

                            OrePet.CFrame = OrePetWorldSpaceCFrame
                        end
                    end
                end)```

Can anyone help me out on why the ores are not being offset 120 degrees
wet fractal
#

dude can anyone tell me that they wanna hear my joke

#

πŸ’€

wise turtle
#

yes

wet fractal
obtuse apex
wise turtle
tribal meadow
tribal meadow
#

I wish I could develop apps too (I don't get time cuz school)

wise turtle
#

how old r u

tribal meadow
wise turtle
#

i see

obtuse apex
#

id say even the early build its in rn i havent made any algorithms for networking to optimize traffic could handle thousands of clients

#

i just need to make more server instances lol

obtuse apex
wet fractal
# wise turtle yaa

alr so the joke is

you know why potemer know how to script?

||bc he know what GetChildren() is||

obtuse apex
#

i started learning ML when i was 14 and it was pretty much just a grind learning theory and math the first motnhs

obtuse apex
#

since theresa huge acedemical gap at ur age

wet fractal
wise turtle
#

my linear algebra skills are geared toward game dev and ik like nothing

obtuse apex
wise turtle
#

πŸ’”

tribal meadow
#

so first i'll learn calculus then linear algebra

obtuse apex
#

yeah pretty much

tribal meadow
tribal meadow
wise turtle
tribal meadow
#

Sequence sucks

obtuse apex
wise turtle
tribal meadow
proper flicker
#
local Theta = 0
                local Speed = 1
                local Radius = 5
                
                if #EquippedOres == 2 and i == 2 then
                    Theta = 180
                elseif #EquippedOres == 3 then
                    Theta = 120 * i
                end

                local orePetConnection = RunService.RenderStepped:Connect(function(deltaTime)
                    if player:IsDescendantOf(Players) then
                        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
                            local PlayerPrimaryPartCFrame = player.Character:FindFirstChild("HumanoidRootPart").CFrame
                            local CurrentCFrame = CFrame.new(Vector3.new(Radius * math.sin(Theta), 0, Radius * math.cos(Theta)), PlayerPrimaryPartCFrame.lookVector)
                            local OrePetWorldSpaceCFrame = PlayerPrimaryPartCFrame:ToWorldSpace(CurrentCFrame)

                            Theta -= deltaTime * Speed

                            OrePet.CFrame = OrePetWorldSpaceCFrame
                        end
                    end
                end)```

Can anyone help me out on why the ores are not being offset 120 degrees
wise turtle
proper flicker
tribal meadow
wise turtle
#

im tryna have code discussions hush

wise turtle
#

tf is that

obtuse apex
wise turtle
#

@strange flare will tutor me

obtuse apex
#

cylyndrical cordinates are the goat

tribal meadow
wise turtle
#

im not math pilled

obtuse apex
#

i survived calculus last semester

wise turtle
#

im still tryna get thru ap calc πŸ’”

tribal meadow
#

why school not teaching us this 😒

wise turtle
obtuse apex
tribal meadow
#

not b

wise turtle
#

oh

#

i havent done that sh in ages

#

im skidded

tribal meadow
obtuse apex
#

heard you got like calc 1 and 2 and 3 and shit but my calc module covered them ll

wise turtle
obtuse apex
obtuse apex
wise turtle
tribal meadow
obtuse apex
#

youl have to get the size and position and orientation of stuff like eliptical hyperboloids or whatever it was called with vector fields and limits

tribal meadow
#

Should I learn Calculus 1, 2 and 3 for understanding ML?

obtuse apex
#

calc 2 would prob be good enough

tribal meadow
obtuse apex
#

but if you rly wanna get into it you would need some uni classes

tribal meadow
#

Calculus 1, 2, 3 sounds like a movie series.

obtuse apex
#

in stats

wise turtle
tribal meadow
obtuse apex
#

there further along u get the more you lose yourself

tribal meadow
wise turtle
tribal meadow
wise turtle
#

πŸ₯Ή

hasty mesa
tribal meadow
#

Yo is calculus 1 same as the basics of calculus

#

because I know nothing about it

obtuse apex
#

isnt like basic derivation and stuff

tribal meadow
#

Maybe I watched a 5-6 minute video about it but I don't think I know much.

wise turtle
obtuse apex
#

yes it is

tribal meadow
wise turtle
#

stats harder than calc 1

obtuse apex
#

its one of the heardest math courses u can do while taking ur bachelor lol

#

i have it next semester along with linear alg

#

😭

wise turtle
#

is stats harder than calc 2

hasty mesa
wise turtle
#

gg

strange flare
strange flare
hasty mesa
wise turtle
strange flare
#

stats was piss easy

strange flare
wise turtle
#

multivar calc

strange flare
#

omg its so fun

wise turtle
#

cylindrical coordinates??

#

eliptical hyperboloids

#

i aint tryna do ts

hasty mesa
strange flare
#

find the normal vector of a plane given two intersecting vectors πŸ€“

wise turtle
obtuse apex
hasty mesa
obtuse apex
# strange flare :(

i did get happy if i figured out the variables and could turn them to polar cordinates because the integrals were east

wise turtle
strange flare
#

integration is such a pain

wise turtle
#

real

#

even my math teacher struggled

obtuse apex
#

but its so much workkkk having to use stokes theorem or greens theorem and fidning the fector field and the curl to figure out other shit

hasty mesa
wise turtle
#

ohhh

hasty mesa
obtuse apex
hasty mesa
#

Same with stats

#

Except its all writing instead of calculating

strange flare
#

my first calc 3 test gave my ptsd 😱

wise turtle
obtuse apex
# strange flare integration is such a pain

i almost went mad when the proff added a integration that had a specific way of solving and she only showed us once how to do it, it was an infinite integral if you didnt know the trick

strange flare
obtuse apex
#

took me like 5 minutes of continuing the integral before realizing its going on forever 😭

obtuse apex
strange flare
#

lmaoooo

gentle marlin
#

im trying to make a code make a right triangle

#

like

#

1

#

12

#

123

#

12

#

1

#

local function rightTraingle(n)
for i = 1, n do
i = i+1
print("\i")
for j = 1, i do
if j < i then
j = j+1
print(j)
end
end

end

end

rightTraingle(10)

#

somebody help

#

πŸ˜” πŸ™

obtuse apex
gentle marlin
#

i saw roblox math api all i saw was sin cos exp ..........

limpid knoll
#

Yo, I bought a RNG system. Who can help me tweak the scripts so It will work for with my GUIs??

turbid coyote
#

hey guys does anyone know how i can change just a blank rig to a localplayers friend on their friend list using a script?

frail fulcrum
#

hello everyone im looking for talented an COMMITED developers for my dead cells and vinland saga inspired game because quites frankly games on rblx now are boring and generic if u want to help dm me ill say more details afterwards

frail fulcrum
#

percent and in like 2 and half months i got an investor whos willing upto 1 k usd

jovial raft
#

Output continued to say 44. What went wrong?

tidal shuttle
jovial raft
wispy kraken
#

is 500$ for 36 hours of unity course good or nah i mean my mom wanted to sign up for Unity lessons ain't gonna lie i think that's the biggest scam ever 36 lessons for 500$ πŸ™πŸ’€

wispy kraken
cedar flicker
#

500 not that much for a course.

#

I would assume that YouTube has some good videos on that topic too, so you may check them out before buying πŸ™‚

zinc marsh
#

Im looking for an patner for my uncoming hood game, i need this person to be a pro at doing roles and premissions for my discord server and very acktive, i will give u some infos abt what u can do has a owner, we will get paid when the game realease, i will make some spawners and u too for robux, when someone buys a turf we will do half the price together, and i need a person who is good at bots permissions, and some builders, scripters,animators, i will pay u weekly but when i get the money of my community when they buy stuff but when i will become rich i will pay u when u make a build or a script,animations, and that stuff

Dm to be intrested.

hard mulch
#

local uis = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local gun = game.ReplicatedStorage:FindFirstChild("Tool") -- Make sure the gun exists

player.Character.Archivable = true

local function YORUclone()
if not gun then
warn("Gun not found in ReplicatedStorage!")
return
end

local yorutypeclone = char:Clone()
yorutypeclone.Parent = workspace
yorutypeclone.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -10)



local backpack = Instance.new("Backpack")
backpack.Parent = yorutypeclone

local clonegun = gun:Clone()
local humanoid = yorutypeclone:FindFirstChildOfClass("Humanoid")
clonegun.Parent = backpack
if humanoid then
    print(2)
    humanoid:EquipTool(clonegun) -- Equip tool properly
end

end

uis.InputBegan:Connect(function(inp, gpe)
if gpe then return end
if inp.KeyCode == Enum.KeyCode.Q then
YORUclone()
end
end)

help its not equiping it to the cloned charachter

restive wigeon
#

Is it smart to use renderstepped to check if character attribute stun==true and then make the player stunned

restive wigeon
#

i'm guessing it's a tad bit unpractical

stuck radish
#

use events

restive wigeon
#

ye

#

what i currently have is something like

restive wigeon
#

task.delay(stun_timer,function)

stuck radish
restive wigeon
#

took me way too long

#

for the past 30 mins i've been trying to figure out why my attachment isnt attaching to the humroot

#

it's because I CANNOT set position of the attachment after i set the PARENT

#

WHICH is dumb

lost osprey
#

can someone help me w cframes? a part in replicated storage seems to spawn / stay away from the player

restive wigeon
#

i might have the solution

lost osprey
#

a part is placed into replicated storage, when spawned in the part is locked far away from the player, following it but not on a player part

restive wigeon
#

player part?

lost osprey
#

torso / playerrootpart

restive wigeon
#

ah, you mean humanoidRootPart

lost osprey
#

yeah

#

instead of being in a correct place under that, its like 50m to the right

proper onyx
#

Guys i think im ready to be advanced scripter, ask me the most complicated thing you ever learn in lua

jovial raft
#

what do i fix to make the converison work

frail fulcrum
#

hello ! im looking for talented an COMMITED developers for my dead cells and vinland saga inspired game because quites frankly games on rblx now are boring and generic if u want to help me ill say more details afterwards

lost osprey
#

i js need help craming it to the right spot

stuck radish
proper onyx
#

how to print

frail fulcrum
#

print {"hello world " ]

restive wigeon
lost osprey
proper onyx
#

Do i need to print using printer

stuck radish
#

yes

lost osprey
#

as shown, the ppart in replpicated storage

#

is quite far away

stuck radish
#

await printer.ready()

proper onyx
#

what is print though

stuck radish
#

printer.print("Hello world")

lost osprey
proper onyx
#

printer.print("eloh world")

lost osprey
#

part follows the character as planned

restive wigeon
#

hm..

lost osprey
#

however its positioning is incorrect

restive wigeon
#

maybe if i see the script??

lost osprey
#

sure i can dm u it

restive wigeon
#

cause i had a similar problem, but only with attachments

jovial raft
#

pls help

restive wigeon
#

did you return "convert"

proper onyx
#

oh yeah

#

return

jovial raft
restive wigeon
#

but waht seems to be the problem though

jovial raft
restive wigeon
#

ye, the convert variable doesn't exist

jovial raft
tidal shuttle
jovial raft
tidal shuttle
#

you need to put it outside the function

jovial raft
restive wigeon
#

local variable=exampleFunction(pounds)

tidal shuttle
restive wigeon
#

you have to run the function and make the function return a value

tidal shuttle
raw trellis
#

@tidal shuttle DMs

restive wigeon
jovial raft
broken flint
#

guys there's this one script I used that makes it so whenever Im in first person then the shift lock function is disabled but when I run the script it gives me an error saying "lacking capability RobloxScript"

restive wigeon
jovial raft
restive wigeon
jovial raft
restive wigeon
#

i'm actually not even intermediate

jovial raft
restive wigeon
#

you have to make

#

local function toKiloGrams(pounds)
run code
return convert end
local convert=toKiloGrams(1234)
then you put the other script

jovial raft
#

OH FUCK

#

I GOT IT

restive wigeon
#

?

#

got it?

jovial raft
#

Yeah

#

I moved the call thing before the if statement

restive wigeon
#

yes

jovial raft
#

ur the goat miha thanks bro

restive wigeon
#

np, altough my way was a bit roundabout

jovial raft
#

Bro don't give urself less credit

#

u cooked up

restive wigeon
#

glad to be of help

safe terrace
#

Dm me if you wanna make a dinosaur game that is like scp 3008

fervent karma
#

battle battle battle rattle rattle rattle tattle tattle tattle battle battle battle pattle pattle pattle uattle uattle uattle

steep eagle
#

How would I go about resolving this, sometimes the ball clips through objects when the ball is moving fast. The ball uses custom physics via spherecast, not the roblox physics engine. (Yes please flame me for using chatGPT to annotate my code)

soft niche
#

is putting a update async in a update async bad

honest zenith
#

or something

#

if the ball is spawned inside of that net then it doens't hit it

#

try spawning the ball after the player has hit it not infront of a player

cunning cypress
#

does someone know how i can make a button that u need to push a while?

static coral
#

and then increase a progress value or whatever

cunning cypress
static coral
#

while they are holding it down

cunning cypress
static coral
cunning cypress
#

okay but can i do a button that is a part

light apex
#

how can i make a tag game

static coral
static coral
light apex
#

ive searched far and wide

static coral
#

then learn scripting

light apex
#

IM TRYING

#

been trying for weeks

#

i know stuff but i have no idea how to implement it

static coral
#

r u watching tutorials constantly

light apex
#

cuz i have slow brain syndrome

light apex
#

atleast

static coral
#

wtf

#

how much do u practice then everyday

light apex
#

idk how to practice 😦

#

im so new

#

and stupid

static coral
#

then you are going to fail

light apex
#

tf

#

just how am i meant to practice

idle sand
#

how do you practice !!

light apex
#

like what should i do

somber vault
static coral
#

you practice scripting….. BY SCRIPTING

light apex
idle sand
#

also

light apex
#

real helpful dngr

static coral
#

its not that hard to practice

somber vault
idle sand
#

how do i learn to make / use modulescripts

static coral
#

think of any shit you are capable of

somber vault
#

using ai for ideas

#

loser activity

static coral
#

only for ideas

somber vault
#

fair enough

idle sand
#

ai for code πŸ’”

static coral
#

ai does have some good ideas actually

#

sometimes

#

but anyways when i practice i just make something based on prior knowledge and then maybe try something new and experiment

light apex
#

so I guess ill try making like a simulator game then or something like a clicker game

static coral
#

and learn from your errors

light apex
static coral
#

make super small projects

light apex
#

oh

static coral
#

like singular systems

#

learn how to do small things

light apex
#

ok

static coral
#

then when you feel experienced enough, combine all of them and make a game

#

and remember that you are always going to learn something

#

a new game of yours will always improve since the previous

light apex
#

thanks thats helpful

#

yeah

static coral
#

(hopefully)

light apex
#

lol

#

it should

cunning cypress
nova cloud
static coral
static coral
nova cloud
#

its about the items inside of it

#

not following up with the basket

static coral
nova cloud
#

after they let go

static coral
#

dang then idk

#

maybe make them smaller

#

and check collision fidelity

empty flint
#

Whats the best way and easiest way to learn roblox script?

nova cloud
#

same thing happens though

nova cloud
static coral
static coral
#

it will determine how accurate an objects hitbox is

#

whether its just a box around it or uses exact measurements/triangles of the model

#

theres a few settings

nova cloud
#

would that help my case here with the items falling out like that?

static coral
#

maybe

empty flint
static coral
#

if you have a very specific problem or concern

#

you can also ask here

empty flint
#

Nah im just tryna learn to code and make games

#

But I dont have any money to pay anything like a teacher or something like a book

static coral
#

you will likely run into a very specific problem when you are more experienced so just keep it in mind

static coral
#

its a waste imo

nova cloud
#

and its free

static coral
#

yeah

#

but dont get stuck in tutorial hell

empty flint
#

Whats the best youtuber to teach?

static coral
nova cloud
#

TheDevKing is pretty good for beginners

empty flint
#

Whos*

empty flint
static coral
empty flint
#

Ok thanks

#

But I have another questions

static coral
#

?

static coral
#

only for the basics maybe

empty flint
#

Like if you check all the vids of the following youtubers

static coral
#

he is terrible at explaining

nova cloud
#

that is true

empty flint
#

Are you going to be able to script?

copper apex
#

Suphi is really good once u get to a mid point

static coral
#

learn how roblox works and how code works and runs

empty flint
#

How did you learn?

copper apex
empty flint
copper apex
#

Applying it could be small things, like a team selector, or a door

empty flint
#

And check the scripts inside of it

#

And learn it

copper apex
static coral
# empty flint How did you learn?

i watched thedevking (regrettably) and then just practiced with each video and experimented by changing it slightly and now i can teach myself 97% of the time by just reading docs or checking devforum

copper apex
#

That is a horrible way of learning...

#

First off, how do you know the code inside the game is actually efficient

#

Or if the syntax and logic are even correct

static coral
copper apex
#

DevForum is the way to go if you wanna look at people's scripts

#

Theres tons of criticism there where you can also learn from

#

And get in the mindset of what not to do with certain things

#

But, firstly, just learn the basics, syntax logic, loops, etc, then just find a small thing to recreate and apply the basics

empty flint
#

So do you recommend me to like learn from videos, after I understand the basics and stuff like that I move to dev forum and chack others script to try to understand them?

copper apex
#

Like a door is pretty good

empty flint
#

Alr

copper apex
#

Recreate a tweening door

#

You get to learn about TweenService which is pretty used

empty flint
#

Thank you so much

keen rose
#

Guys I need help

#

How to make a player becomes the piggy

somber vault
broken flint
#

guys I'm confused about this thing. I made a localscript that handles camera pov and also handles shift lock (its a custom shift lock) and now I want to add another localscript that allows sprinting but only when the player is in a certain condition that the first localscript knows about. How do I share this information but keeping it client sided at the same time???

#

I can show examples if needed

plush oxide
#

share it where

broken flint
#

so let's say the first localscript makes the player go into first mode, I want the second local script to know that and share that info to it so it can do it's work by only sprinting when the player is in first mode for example

plush oxide
#

then make an if statement for it

plush oxide
#

and add a boolvalue or an attribute

broken flint
plush oxide
#

oops not a boolvalue

static coral
#

they are containers for code or values and their code only run when require() is called on them

plush oxide
#

just do if cameramode is first person then you got it

broken flint
#

wait what's the easier version? use modulescripts or add statements???

static coral
#

learn modulescripts, they are better

plush oxide
#

no theyre mostly js used for oop

#

you dont need to overcomplicate it

static coral
#

no fam

plush oxide
#

just use an if statement

static coral
#

they are not used only for oop and they are not complicated either

plush oxide
#

im just saying you can just use an if statement

broken flint
plush oxide
#

no they hold info

#

if you want to get a module you have to use require

static coral
static coral
#

and they can return any value, not just tables

plush oxide
#

its like indexing a normal script but you have to use require

broken flint
broken flint
plush oxide
#

but both methods work so its really up to you

static coral
broken flint
static coral
#

you can do a lot with modules

plush oxide
#

true

static coral
#

you can also split some parts of your system up into sub modules

plush oxide
#

makes it easier to read also

static coral
#

like, as i said, a table with configurations or settings

plush oxide
#

if your storing functions

#

and whatnot

broken flint
#

hmmm alright I'll try to do that and let y'all know

#

thanks for the help

static coral
#

just a fact,

#

you can literally run your entire game with only 2 scripts, one for server and one for client and the rest are just modules

#

its good for performance

plush oxide
#

sigma oop

broken flint
#

what about scripts inside of models

static coral
#

modules arent just oop

static coral
plush oxide
#

ik

static coral
#

because you will likely clone the model

#

and then you will create several clones of the script as well

#

which can lead to performance issues

broken flint
#

so I just add lines into the module script so it does specific stuff for that one model?

static coral
#

rather make one system in a module that controls all of the models

broken flint
#

I'm gonna make npcs so modulescript is probably gonna save me tons of time

plush oxide
#

yea

static coral
#

also if you are a beginner and you arent making any games or big projects rn then dont worry too much about modules for now atleast unless you feel experienced enough to learn them

plush oxide
#

module scripts are really useful if yk how to use them

static coral
plush oxide
#

and you dont have to copy paste scripts all the time

static coral
plush oxide
#

yea thats what im saying

static coral
#

so learn modules before you actually start a serious project

#

i literally almost only use modulescripts

remote mirage
broken flint
#

wait but you guys said I need require to make the modulescripts function for whatever I need right? Doesnt that mean I need multiple module scripts or is there a way to select just a couple of lines of code in the module script?

remote mirage
#

❀️

static coral
static coral
broken flint
#

so I need to make sub modulescripts?

static coral
#

if necessary

#

there are many ways to skin a cat

broken flint
#

alrighty I'll give it a try

static coral
#

if u struggle with them then just watch youtube video

broken flint
#

but i'll just watch a tutorial video first to find my way through

broken flint
static coral
# broken flint but i'll just watch a tutorial video first to find my way through

πŸ“œJoin my Discord Community if you want scripting help, give feedback, or just hang out:
https://discord.gg/WC6kPu5W5P

πŸ”΄Watch My Full Roblox ADVANCED Scripting Tutorial Series:
https://www.youtube.com/playlist?list=PLQ1Qd31Hmi3WKkVHnadvhOOjz04AuMYAf

🎨Watch My Full Roblox GUI Tutorial Series:
https://www.youtube.com/playlist?list=PLQ1Qd...

β–Ά Play video

In this video I talk about using four distinct forms of module scripts and how they can be used in your game and to help improve your data and workflow!

Want to join the community, learn, ask questions, and hear about new uploads?
Join the Discord: https://discord.gg/ujsTNxTaCF

If you want to see more detailed or specific content as well as ot...

β–Ά Play video
static coral
#

if you still struggle then try reading roblox documentation or watching qweekertom video

broken flint
#

alright thank you

static coral
#

and also just experiment

foggy cave
#

in everyones opinion, what is the best way to store information about the players non-persistently to be accessed from accross multiple scripts? it seems to me i should either use module scripts or player attributes

#

i am looking to store the players current amount of money (number), and the title of their job (string)

static coral
cinder basalt
#

values

foggy cave
static coral
foggy cave
static coral
cinder basalt
static coral
cinder basalt
#

i doubt he will be using a lot of them

foggy cave
#

ohh

cinder basalt
#

theyre nice and accessible from everywhere

static coral
#

they are objects that literally just store a value

#

of a certain datatype

cinder basalt
#

and u can edit realtime

foggy cave
#

i see, thank you

solar arch
#

does anyone know how to make a forced avatar...

rare basin
red orbit
#

i want to create some kind of game where two players will be paired with each other, one will control the vertical movement and the other will control the horizontal movement, how can i do that while not affecting the network ownership for any of the two players?
since using welds makes 1 player get a huge input delay, and runservice isn't working well, does anyone know how to fix that or know a workaround?

solar arch
#

i need a frong

#

frog

red orbit
solar arch
tiny obsidian
#

cheetah

#

or tiger

keen rose
#

Guys

#

Who can help me make a simple survive the killer role/round script

#

I can’t find any

unreal ridge
#

guys where can i find pointlight script ? i want cool lighting efects on portal

wary vigil
#

Anyone interested? The closer you get to 20$ depends on how well you fix up the documentation for me

ruby cipher
#

Dont ask here

tidal shuttle
#

someone know how to add a decal in multiple parts, (i've tried the union method, it works only the first time, the other time when i try to union the unioned part with other parts i need to union it broke)

copper apex
empty flint
#

@static coral sorry for the ping but how much time did it take you to start fully coding?

rapid eagle
wary vigil
#

I dont wanna read the whole 1222 lines that chatgpt came up with writing about my 3 modules man

#

But i think i found someone to do it for me

#

Python modules im uploading to become pips *

somber vault
#

who heres a scripter

latent gust
noble stirrup
onyx inlet
wild heath
#

can this be done MarketplaceService:PromptGamePassPurchase(LocalPlayer, GamepassID)
but in a diffrenet way? ?

static coral
#

but ive been scripting for like i think a year now almost or just over

prisma dock
#

why do my limbs fall through the floor when i ragdoll

static coral
static coral
prisma dock
brittle dagger
static coral
prisma dock
static coral
#

wtf is this

prisma dock
#

wdym?

#

u said show code

static coral
#

😭

prisma dock
#

what?

brittle dagger
prisma dock
brittle dagger
#

😭😭😭

prisma dock
#

wtf do yall mean?

brittle dagger
#

Like I meant code for animation

prisma dock
#

why would it animate?

wary vigil
prisma dock
#

its for ragdoll?

brittle dagger
#

Ohhh

#

That’s explains it

#

Alright

prisma dock
#

this happens

#

but only when i die

wary vigil
prisma dock
brittle dagger
static coral
# prisma dock

just loop through the character’s baseparts and replace motor6d with ballsocket constraint

static coral
#

instead of doing the ifs shit

prisma dock
#

also

#

like wdym replace?

wary vigil
static coral
#

you can destroy motor6d and make a ballsocket constraint

#

but it doesnt matter disabling it also works

prisma dock
#

yeah but how would it know what attachments it needs?

static coral
#

but please for the love of christ fix that shit

prisma dock
#

It already disables

#

but im doing the if stuff because thats the only way it knows what attachments go where

static coral
prisma dock
#

thats not how that works?

static coral
#

you can just do it in a loop

static coral
prisma dock
#

i cant put a part as an attachment

static coral
#

i said make an attachment on the part

#

parent the attachment to the part

prisma dock
#

it already does that

#

but then i run into the problem with the ifs

static coral
#

yeah but in an absolutely horrendous way

prisma dock
#

because how is each ballsocket supposed to know

static coral
#

you can lit just do it in a loop

static coral
#

or just go on youtube and search ragdoll tutorial

lusty barn
#

so i have a roll ability and im using LinearVelocity to move the player. im currently using LookVector for the direction of the roll but i instead want to use the direction the player is moving in (like, if you roll when holding S you will roll backwards). how do i get this vector?

#

keep in mind i want it to work in shiftlock as well

weary lagoon
#

So is there a hard limjt of only 8 editable meshes?

solar arch
#

will someone help me debug and make skip stage work in my game plz

solar arch
#

...

lusty barn
#

see it all the time

#

just ask your question

solar arch
#

what is it

lusty barn
#

Dont ask to ask, just ask

#

instead of asking for someone to help you couldve just said your problem and allowed people to help

stray oak
#

i should fr add a sports car speeding in a school zone, and people will get flung if they get hit

#

to make my game more realistic

broken flint
#

@static coral I've figured out the module script thing but it's still kind of confusing. I'm starting to wonder if I should put my custom shift lock script in a diff module script from my POV script

ripe swift
#

how would i make GetPartsInPart ignore stuff inside a folder

somber vault
#

who here is a scripter

lusty barn
lusty barn
somber vault
#

how can i build a portfolio as a beginner scripter, what do i even put there?

lusty barn
oak falcon
#

how do big games make updates to player's data. Like if they wanna change the format of the default data?

somber vault
bleak glade
lime iron
white laurel
#

Im working on a combat system and i was wondering what is the best way to handle melee hitdetection or hitboxes
also if we use raycasting what origin do we use when it comes to fist like i have 4 animations each animation uses a part like right arm then left then right arm again then left leg
its confusing pls help

hardy pilot
#

as raycasts may provide a more accurate result but spatial query may provide more grace

white laurel
#

like right arm

#

then left

#

then leg each one its own hitbox position

unborn lion
#

Can some of y’all help me

somber vault
#

who can make egg sytem i will pay

white laurel
somber vault
#

500 am not that rich but the more you do the more ima pay

white laurel
#

rbx ?

somber vault
#

yeah but ina pay more the more you do

pastel slate
#

Is this Binary Tree Insertion correct?

white laurel
#

lets talk in dms

white laurel
somber vault
pastel slate
tacit moss
winged marsh
#

can anyone send me the best lua courses for roblox

#

im tryna learn how to code

#

if that wasnt obvious

#

lol

winged marsh
#

no

#

but

#

life is life

#

i already learned modeling and building

#

and im tryna be the avatar

fringe barn
#

I watched thedevking for coding stuff but ye

winged marsh
#

can u send me his playlist

winged marsh
#

or do i search for it

fringe barn
winged marsh
#

and also im gonna get more into blender animating

fringe barn
#

This guy trynna be him

winged marsh
#

is this him?

fringe barn
fringe barn
winged marsh
#

if he mastered all there is

fringe barn
#

True

#

Saves money too

winged marsh
#

like some of my work is already amazing(my opinion)

#

imagine how itll be with pro vfx animations and coding

lost locust
#

anyone know why the custom character Is levitating?
It's not hip height

fringe barn
winged marsh
fringe barn
#

Is smth anchored on the player?

fringe barn
#

And i needa learn some anims

winged marsh
#

if u can help me out with scripting

fringe barn
#

Bettttt

winged marsh
#

i can teach u how to model

#

alr awesome dm me

fringe barn
#

Ight

stray oak
lost locust
stray oak
solar arch
#

will someone help me debug and make skip stage work in my game plz

fringe pond
#

Does anyone know if this is a roblox engine bug? Whenever you send a table of instances from client to server (yes it exists on both sides), the server recieves a string like this:

hasty mesa
#

keys have to be numbers or strings

dusky fox
fringe pond
# hasty mesa thats normal

This means that I can't send a table of instances correct? Does this only happen from client to server or vice versa as well?

hasty mesa
#

if you have instances as the value it will send fine

fringe pond
#

So an array of instances should work?

hasty mesa
#

yeah

fringe pond
#

From my testing that wasn't the case, I'll test again

hasty mesa
#

well they have to both exist still

fringe pond
#

I'll update you

distant hawk
hasty mesa
#

noo

distant hawk
#

how do you have time

hasty mesa
lost locust
solar arch
#

will someone help me debug and make skip stage work in my game plz

snow roost
#

I have this script that plays an audio depending on the player's MB1 position, it 100% works in studio but is very buggy in the actual game? Does anyone know why or if this is just a roblox issue

somber vault
#

I think the default makes it like a box

#

Probably just make the mesh not collide

balmy sorrel
tidal steppe
#

what is RBXSystem

honest zenith
#

WHY THAT SHIT SO FUNNY

#

WHO MADE IT IS A GENIOUS

#

POST THAT SHIT ON TIKTOK

#

ADD A SMILING EMOJI IN THE CORNER

#

100 BILLION VIEWS

#

1M PLAYERS ON RELEASE

fringe pond
lone rain
#

why my shift lock bugged

fervent karma
verbal rivet
#

I think its has something to do with vector

fervent karma
#

like when i do it normally/non agressively it just hits but if i do it agressive it knocks him back how do i detect that?

somber vault
somber vault
#

like if u have a force of 25 on m1

#

Maybe the dash punch is 50

#

cuz when u dash and hit into someone i think it auto hits in those games

fervent karma
#

ik how to do the punch and knockback part

#

idk how to do the detection part

terse vector
#

Is it not just a calculation of (SprintActive && (StartedSprinting() - now) > 2 seconds )?

fervent karma
#

like how do i detect if the player is agressively dashing?

somber vault
#

if u mean where it knocks back more cuz of dash

#

Wait let me watch again

fervent karma
#

like on non agressive dashes it doesnt knock back

#

and on agressive ones it does

#

how do i detect that

somber vault
#

actually they probably just check ur velocitt

#

Velocity

#

omg mobile keyboard sux

fervent karma
#

but the velocity doesn't change it slows down

somber vault
#

Rootpart.AssemblyLinearVelocity.Magnitude

somber vault
fervent karma
#

so like it will push me back if i turn roughly or turn 360 degrees or sumn

somber vault
#

It probably is a time check or smth

#

It looks like the same unless ur close

#

tsbg combat is weird anyways

#

Good visuals and feels fluid to combo but very unbalanced

fervent karma
#

i personally love they're combat but i just wonder how they did the dash part

#

i made they're combat no problem only took a day

#

but the dash im kinda stuck on

somber vault
#

Its fine its just teaming is the main problem

#

i dont like the learning curve for the lack of a tutorial though

somber vault