#code-discussion

1 messages · Page 30 of 1

merry holly
#

thats what we talked abt and he said yes, and when he saw he can t do it he said that he don t have to, and i told him that he has to say that when we first talked abt

native orchid
lean ocean
#

just report him tbh

twilit garden
#

Aight yall gotta get scam investigator, report ticket.

lean ocean
#

@frail harness you report him if you have proof

frail harness
#

wait imma show what he told

native orchid
lean ocean
#

💀

frail harness
merry holly
#

lol? until now he said that he will do what i said and now he don t want cuz he can t do it

lean ocean
frail harness
twilit garden
frail harness
merry holly
#

he said that he wanna do it, after some days or maybe weeks he said that he isn’t supposed to do that, and i told him and he haven’t told me that when i first said to do it and say now when u can t do it

frail harness
frail harness
frail harness
native orchid
#

Are the animations already made or not? @merry holly

merry holly
#

bruh

lean ocean
#

@merry holly you cant expect a scripter to MAKE animations

twilit garden
lean ocean
#

he can make them work and play them but

#

not make them

frail harness
merry holly
native orchid
# frail harness no

Then this dude lied, because in the post it says the game already has animations

merry holly
#

HE SAID HES CAPABLE TO DO THAT AND WE TALKED ABT EXTRA PAY

lean ocean
#

maybe its a communication problem and he thinks you didnt script it so they work

frail harness
lean ocean
#

cause his english is not good

frail harness
#

LEMME OPEN UP THE DM AGAIN

merry holly
frail harness
#

you mean amt of extra pay? Shadow✨ — Yesterday at 4:15 PM yes ItsAnasHere0_0 — Yesterday at 4:15 PM 50-100 max Shadow✨ — Yesterday at 4:15 PM but if u ever do this one more time i will end my job with u, just say that when we talk first ItsAnasHere0_0 — Yesterday at 4:15 PM not more than that, cuz you already have the animation Shadow✨ — Yesterday at 4:15 PM oh sure ok ItsAnasHere0_0 — Yesterday at 4:16 PM No bro i wont be able to do the uploading animation part, i am already stuck with that error of the animation which made me step back from uploading the animations by myself ItsAnasHere0_0 — Yesterday at 4:16 PM what about the things which i have made? wont i get my pay for that? i will be doing the working of the swords and all

twilit garden
#

@sage stirrup can u help these fellas open a scam ticket

#

@frail harness do /ticket

frail harness
twilit garden
#

And report

frail harness
#

cuz you see

native orchid
#

Did you already send the code to this clown? @frail harness

merry holly
#

some pll told me that ur scirpt are not good and get rid of u

#

ppl

frail harness
#

when i had gone to the game backup, all the game files were corrup

frail harness
#

they want themselfs to be taken, replacing the orginial

#

but for proof

#

i will show the script

lean ocean
#

@merry holly he made the animations work, you just need to upload them

#

I think youre misunderstanding him

safe jolt
#

God this would be way easier if they understood English better

native orchid
#

Maybe flipping burgers is more your speed

merry holly
#

yeah everyone is against me

#

and hes lying, bad codes

native orchid
#

Yeah because you’re a shifty little goblin

normal eagle
#

could anyone help me with an error?

native orchid
lean ocean
twilit garden
lean ocean
#

it probably has nothing to do with his script

safe jolt
twilit garden
safe jolt
native orchid
#

It’s NOT up to a commissioned scripter to upload animations, the owner of the game has to do that because of animation permissions @merry holly

twilit garden
frail harness
#

here is the code, @merry holly , when you dont know scripting or any work, dont say unnecessary things

#

half knowledge = worst thing

native orchid
#

Man I wish I knew where this guy is from so I can pick the right slurs to use

twilit garden
native orchid
frail harness
# frail harness

for those who are thinking why did i use the safe animation function, its because of @merry holly who told me that error, i thought something is wrong with me code so i did this

native orchid
#

Your code looks fine, for what it is

safe jolt
frail harness
#

@elite, he was scammed 40-60k rbx for making a game like pls donate, nothing worked (in simple words), i reduced that thing to 25-30k rbx

native orchid
#

Maybe this will teach you not to work for idiots

safe jolt
#

yeah

native orchid
#

You can’t be too upset that you’re a clown if you’ve decided to work for the circus

frail harness
#

cant submit the ticket, whenever i try to write the suspects and the media and submit it, it becomes blank

subtle storm
#

help idk whats wrong

dusky relic
#

@native orchid What?! You're unbanned?

frail harness
native orchid
lean ocean
#

you need the playergui not startergui

dusky relic
frail harness
dusky relic
frail harness
merry holly
#

ok so how, he messaged me that he wanna work for me and i told him that i will pay when work is done and he said ok, i told him what he have to do and he still said yes, when we talked abt the animation i told him to make them work, we both tried and also in team test and more and after some weeks cuz he couldn’t make them work he said that he wanna get payd more and i said ok, and after some days cuz he couldn’t make them he said that its not his job to do that and i told him that he agreed with that and why don’t he said that from i told him his tasks

merry holly
merry holly
merry holly
lean ocean
#

codes

merry holly
#

when im telling the truth u guys still be on his side😂

#

so i don t have with who to talk

merry holly
merry holly
native orchid
#

that's not how roblox works, you mongrel

merry holly
native orchid
#

This is a limitation of roblox as a platform

merry holly
#

limitation of roblox??😭

native orchid
#

If you want him to upload the animations for you, because you're too fucking stupid to figure out how to do it yourself, then you must give him OWNER LEVEL ACCESS to your game

merry holly
#

on what universe are u living

merry holly
lean ocean
#

bro literally just upload the animations yourself

#

it is NOT that hard

#

He already scripted it so all u need is the animation id

native orchid
#

Here's a short list of things that are true;

1. Animations that were uploaded by a third party CAN NOT be played in your game, excluding animations uploaded by Roblox.

2. He CAN NOT upload animations to your game because he does not own your game.

3. You are a moron.
merry holly
merry holly
lean ocean
#

What.

#

Discord moderator???

merry holly
merry holly
granite galleon
solemn echo
#

I need help planning my game if anyone wants to help main focus atm is skill tree

frail harness
merry holly
#

bro needs ppl to help him argue, steak urself, i told u to make them work like idle, run and stuff, we both tried to see if they work and u haven’t say that u don t have to make them “bring to life”

frail harness
merry holly
frail harness
frail harness
slender olive
#

help

#

my dev aint texting

#

its been 2 days

frail harness
frail harness
frail harness
frail harness
merry holly
#

@frail harness pls don t tell me that the ppl who told me ur codes are bad, are scammer, LIKE HOW ARE THEY SCAMMERS IF THEY SAID UR CODES ARE SHI

merry holly
granite galleon
#

why is this still going 😭

shut sorrel
#

noob devs

toxic cliff
#

A completely useless code I made for fun:

-- FORLOOP:
local function forLoop()
    
    for i = 0, 999 do
        
        if i == 100 then
            print("i is now equal to 100")
            continue
        end
        
        if i == 200 then
            print("i has reached the desired amount of 200")
            break
        end
        
    end
end


-- WHILELOOP:
local function whileLoop()
    
    local ii = 0
    
    while ii < 999 do
        
        ii += 1
        
        if ii == 100 then
            print("ii is now equal to 100")
            continue
        end
        
        if ii == 200 then
            print("ii has reached the desired amount of 200")
            break
        end
        
    end
    
    if ii == 999 then 
        print("ii is equal to 999")
    else
        print("ii has reached the desired amount and couldnt bypass the break ofc")
    end
    
end

forLoop()
whileLoop()
tepid tide
#

yo can any1 help me to store my leaderstats pls dm or reply can any1 help me with this

digital canopy
#

@frail harness @merry holly stop noobs

merry holly
balmy wedge
#

do people actually use ECS for roblox games lol

frail harness
digital canopy
balmy wedge
#

entity component system

drifting iron
#

https://vxtwitter.com/YetaGeta/status/1824553198545223743

how did they achieve such low network bandwidth im flabbergasted

#

3k enemies too

balmy wedge
drifting iron
#

im aware

balmy wedge
#

whilst the server actually keeps everything in check

drifting iron
#

but like isnt 25 kb/s 0.00833333333 kb per enemy

#

8 bytes per enemy

balmy wedge
#

i dont think the bandwidth footprint is that minor

#

i think its all batched or whatever

drifting iron
#

batched?

balmy wedge
#

they probably update everything at once

drifting iron
#

like one frame 200 chunks, other frame the other 200 chunks

balmy wedge
#

per frame

drifting iron
#

that'd create more network load tho

#

no?

balmy wedge
#

🤷‍♂️

#

maybe its a bluff

drifting iron
#

maybe

#

or they just send the targets once then forget about it? like not updating each enemies position per frame

#

maybe that could work

dry dust
#

hello guys, so I'm making a Sans fight game (I know generic)

I wrote this code by myself but it does not work,

`local text =game.StarterGui:WaitForChild("ScreenGui"):WaitForChild("Frame"):WaitForChild("Text").Text
local function Change(d)
text = d
wait(1)
print("YE")
end

Change("It's a beatiful day outside...")
Change("The birds are singing..")

text = "lalalla"`

drifting iron
#

and client adjusts the speed n stuff but that could easily turn ugly with network spikes probs

balmy wedge
#

yea idk what theyre doing lol

#

maybe they just have really good networking

#

like encoding and deflating data before updating every client

iron oyster
#

the server just inform them of the wave info once and the client just does all the changes locally

lean ocean
#

thats what I was thinking

drifting iron
#

this could go wrong

#

position accuracy

iron oyster
#

i dont think so? if the changes happen locally, network shouldnt affect it like how you can disconnect your internet but still move your character around

balmy wedge
#

i think suphi kaner did a video on this

drifting iron
#

can u send

raven sonnet
#

When player joins the game the ui is replicated from startergui to playergui in local player

raven sonnet
#

Players.localplayer.playergui

#

Also there is no need in using waitforchild when script is placed in the ui

#

U can read forum to know more about that

dry dust
#

local players = game.Players
local LP = players.LocalPlayer
local LpGui = LP.PlayerGui
local text = LpGui.ScreenGui.Frame.Text.Text

local function Change(d)
text = d
wait(1)
print("YE")
end

Change("It's a beatiful day outside...")
Change("The birds are singing..")

So, it still does not work...

#

@raven sonnet

raven sonnet
raven sonnet
#

That should work i can't check because im on phone right now

dry dust
#

it's working!! THANKS!

raven sonnet
#

Np

merry holly
frail harness
#

also, you provided them wrong way of telling, thats why the guy said that i forgot to put rbxid thing

frail harness
ruby cipher
#

is it outdated to use numbervalues

sour vine
#

.

native orchid
#

Bones are cheap + the position of the enemy units is one dimensional

drifting iron
#

bones?

#

how are bones related

noble rapids
hoary cedar
noble rapids
hoary cedar
#

No point

#

No native support

noble rapids
#

i ised that in xbox

hoary cedar
#

There is no native support in the Roblox engine for custom shaders

#

Emulation will just hike up the frame loss for most devices

#

Let people with higher-end GPUs download software that properly implements shaders

noble rapids
#

well i use the worst xbox and it didnt even lag

native orchid
native orchid
latent gust
#

when i touch a part that morphs me, and i play in studio the camera goes fixed; anyone know why

balmy wedge
#

i usually do it through a remote but you can do localplayer.characteradded

finite mortar
#

Does anyone know how to prevent text from splitting words? I wanna insert a rich string in a TextLabel: "Poor chainmail<br/>Protection 5<br/>Max Hp 35", but it keeps getting split. I turned on the text scaled option in a TextLabel, to not to lose size of text (maybe some will be small, or some will be too big). Shall I split manually? To prevent auto splitting, or can I do something not to split it before <br/> symbol?

trail spear
#

I need some help? NetworkOwnerShip works on studio but on teamtest and join thru website it breaks, im doing a grab system, if it helps I can send the 2 scripts.

carmine imp
#

useful or nah?

--!strict
local Players = game:GetService("Players")

local RemoteEventUtils = {}
RemoteEventUtils.__index = RemoteEventUtils

local function getDistance(origin: Vector3, destination: Vector3)
    return (origin - destination).Magnitude
end

function RemoteEventUtils.fireAllClientsWithinRange(range: number, origin: Vector3, event: RemoteEvent, ...: any)
    for _, player in Players:GetPlayers() do 
        if not player.Character then continue end
        local primaryPart = player.Character.PrimaryPart
        if not primaryPart then continue end 
        if getDistance(origin, primaryPart.Position) < range then 
            event:FireClient(player, ...)
        end
    end
end

return RemoteEventUtils
ocean wind
#

e

lean ocean
desert plover
#

hey guys im new to scripting and im watching brawl dev series for a basic grasp of how to sript, shoudi use a note book to write down things?

novel perch
#

can yo u rate my scripting?

lean ocean
#

maybe

novel perch
novel perch
# lean ocean maybe
game.Players.PlayerAdded:Connect(function(player)
    local Character = player.Character or player.CharacterAdded:Wait()
    for i,v:Instance in pairs(Character:GetChildren()) do
        if v:IsA("BasePart") then
            v.CollisionGroup = "Character"
        end
    end
end)
lean ocean
#

theres a few things I would change

#

1 second

spark swallow
#
hitbox.Touched:Connect(function(hit)
        if hit and hit.Parent == Player.Character then return end 
        if hit and hit.Parent:FindFirstChild("Humanoid") then
            local m = hit.Parent

            local fa = Instance.new("BoolValue",m)
            fa.Name = "Hit"
            game.Debris:AddItem(fa,11)

            local ki = Character.Ki

            wait(0.1)
            hitbox:Stop()
            Core:Destroy()

            if ishit == false then
                ishit = true
                
                if hit.Parent:FindFirstChild("BodyVelocity") then
                    hit.Parent:FindFirstChild("BodyVelocity"):Destroy()
                end
                if hit.Parent:FindFirstChild("Weld") then
                    hit.Parent:FindFirstChild("Weld"):Destroy()
                end
                
                local Weld = Instance.new("Weld",hit.Parent.HumanoidRootPart)
                Weld.Part0 = hit.Parent.HumanoidRootPart
                Weld.Name = "Grabbed"
                Weld.C1 = CFrame.new(0,0,-3) * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
                Weld.Part1 = Player.Character.HumanoidRootPart
                game.Debris:AddItem(Weld,10)

                local GrabUserAnim = Instance.new("Animation")
                GrabUserAnim.AnimationId = "rbxassetid://75890651744823"
                local Anim2 = Character.Humanoid:LoadAnimation(GrabUserAnim)
                Anim2:Play()
                Anim2:AdjustSpeed(0)

                task.wait(10)
                Anim2:AdjustSpeed(10)

            end

        end
    end)```

How can i make it so the player "controls" the other player and can carry them around
hasty mesa
lean ocean
novel perch
#

also add support for if player dies etc

spark swallow
#
hitbox.Touched:Connect(function(hit)
        if hit and hit.Parent == Player.Character then return end 
        if hit and hit.Parent:FindFirstChild("Humanoid") then
            local m = hit.Parent

            local fa = Instance.new("BoolValue",m)
            fa.Name = "Hit"
            game.Debris:AddItem(fa,11)

            local ki = Character.Ki

            wait(0.1)
            hitbox:Stop()
            Core:Destroy()

            if ishit == false then
                ishit = true
                
                if hit.Parent:FindFirstChild("BodyVelocity") then
                    hit.Parent:FindFirstChild("BodyVelocity"):Destroy()
                end
                if hit.Parent:FindFirstChild("Weld") then
                    hit.Parent:FindFirstChild("Weld"):Destroy()
                end
                
                local Weld = Instance.new("Weld",hit.Parent.HumanoidRootPart)
                Weld.Part0 = hit.Parent.HumanoidRootPart
                Weld.Name = "Grabbed"
                Weld.C1 = CFrame.new(0,0,-3) * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
                Weld.Part1 = Player.Character.HumanoidRootPart
                game.Debris:AddItem(Weld,10)

                local GrabUserAnim = Instance.new("Animation")
                GrabUserAnim.AnimationId = "rbxassetid://75890651744823"
                local Anim2 = Character.Humanoid:LoadAnimation(GrabUserAnim)
                Anim2:Play()
                Anim2:AdjustSpeed(0)

                task.wait(10)
                Anim2:AdjustSpeed(10)

            end

        end
    end)```

How can i make it so the player "controls" the other player and can carry them around
desert plover
#

how should i learn scripting

#

im new

rancid burrow
# desert plover im new

If you got past programming experience, read Roblox doc, if you got no experience at all, watch yt videos tutorial

wind forge
#

is anyone here experienced with roblox ads?

somber vault
#

NEED SOMEONE FOR FORTNITE TORUNUMENT STARTING IN 5 MINUTES
we will carry you
just ready up and go afk for every game
pls we need someone
Me and my duo have 600$ earned each

azure nest
#

eu?

slate nova
hybrid garnet
#

or someone else make it

waxen echo
#

How are people getting away with paying 53$ for a whole project it makes no sense

hybrid garnet
waxen echo
#

They expect us to work 4-8 hours from 53$

hybrid garnet
#

they just have friends who will make stuff for free and work for fun

waxen echo
#

No one pays 0 unless they are working for themselves

slate nova
waxen echo
#

Yeah exactly

#

But thats working for themselves

hybrid garnet
#

especially gui and picking up items

slate nova
#

Do you know how to make this camera?

waxen echo
#

Lets be real though they want someone with 3 years experience and then offer 53$ for the whole project thats not even minimum wage

#

8h of work is a minimum 120$

#

Thats at 15$ a hour minimum wage here

#

And coding is a skill thats worth more then minimum wage

mystic grotto
proud lintel
#

was going through my old models and noticed this script hidden inside one, anyone know what its purpose is?

#

idk how it got there I def didn't put it in on purpose

dusky relic
#

@proud lintel It's a backdoor probably

lean ocean
#

it is a backdoor

proud lintel
#

and clue what its exact function could have been?

dusky relic
lean ocean
#

this should say enough

#

just delete it

proud lintel
#

its in some private model I uploaded years ago

#

obv I'd know to get rid of it lol but thanks anyway

#

I'm curious as to how it got in there

merry holly
#

Guys help, when im in explorer and scroll, the ecran also scrolls

pure compass
#

anyone know how to make a tool not pick-up-able? like when the player runs over it, its doesnt go into their backpack?

dawn pendant
#

can i ask how i can find a template for a shirt without using robloxdex?

wanton pecan
merry holly
#

Guys help, when im in explorer and scroll, the ecran also scrolls

jolly harbor
#

The account has been term'ed a while ago after the user made a lot of compromised plugins

https://devforum.roblox.com/t/anti-malicious-plugin-script-script/399629

proud lintel
#

I randomly found it in some model I uploaded in 2019

#

just noticed it's in a couple other models I uploaded around the same time

#

definitely had to be from a compromised plugin

wanton pecan
#

i see

hot wraith
carmine yacht
carmine yacht
slow scroll
#

does anyone know what causes this??

hasty mesa
#

local connection

connection = runService.hb:Connect(...)

somber vault
#

Heyy, is there a way using Roblox's systems alone to make it so that when a players humanoid or whatever hits the wall, it creates an opening in that wall, no matter where they hit?

slow scroll
meager anvil
#

I was wondering if anyone had any good resources on making raycasts/projectiles more performant? I am working on a project/commission that would need to support 50-100 players at once. I've been looking over devforum a bit, but was curious if anyone had anything

storm ruin
#

hey i want to learn pathfinding maybe someone have some good video resource to learn

quiet swift
#

yoo does any1 know if U could add VFX to animations in blender effectively and import it to roblox. I dont have moon animator.

plain marlin
#

@hasty mesa how to make snake like movement / chained fluid like physics

hot wraith
#

Snake based my system 2D Kinematics

carmine yacht
lapis flame
#

i keep getting this error Players.1nvrt.Backpack.LocalScript in my console how can i fix it

latent gust
plain marlin
carmine yacht
#

math is gonna be a bit ehh

#

since it's progressive curving as you can see

#

you can probably set the main bone towards the point of target and then curve the rest of the body in the opposing direction of the mouse

#

and that would get you your desired effect

spark swallow
#
hitbox.Touched:Connect(function(hit)
        if hit and hit.Parent == Player.Character then return end 
        if hit and hit.Parent:FindFirstChild("Humanoid") then
            local m = hit.Parent

            wait(0.1)
            hitbox:Stop()
            Core:Destroy()

            if ishit == false then
                
                ishit = true


                local fa = Instance.new("BoolValue",m)
                fa.Name = "Hit"
                game.Debris:AddItem(fa,11)
                
                if hit.Parent:FindFirstChild("BodyVelocity") then
                    hit.Parent:FindFirstChild("BodyVelocity"):Destroy()
                end
                if hit.Parent.HumanoidRootPart:FindFirstChild("Weld") then
                    hit.Parent.HumanoidRootPart:FindFirstChild("Weld"):Destroy()
                end
                
                local motor = Instance.new("Motor6D", Player.Character.HumanoidRootPart)
                motor.Part0 = Player.Character.HumanoidRootPart
                motor.Name = "GrabbedMotor"
                motor.C1 = CFrame.new(0, 0, -3) * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
                motor.Part1 = hit.Parent.HumanoidRootPart
                
                local GrabUserAnim = Instance.new("Animation")
                GrabUserAnim.AnimationId = "rbxassetid://75890651744823"
                local Anim2 = Character.Humanoid:LoadAnimation(GrabUserAnim)
                Anim2:Play()
                Anim2:AdjustSpeed(0)

                task.wait(10)
                Anim2:AdjustSpeed(10)

            end

        end
    end)```

i'm trying to make it so when u grab someone, they follow u but rn  the hit player controls it
meager thicket
#

Hey, does anyone here know if there are any known workarounds for the new .ROBLOSECURITY cookie requirements, specifically concerning creating Glitch bots?

crude quarry
hybrid garnet
lean temple
#

How to turn off Shadow of a RIG in Studio? I already turned off CastShadow for the parts

timber heron
#

hey uhh

#

Is it fast or slow for my computer to process 6 288 335 900 characters in like 3.5 hours?

#

I'm tokenizing all those characters in pure python .-.

hot wraith
timber heron
hot wraith
timber heron
#

the tokenizer is basically just a Trie lookup .-.

#

YAY

timber heron
#

Its done! and it took about 3:45 hours

hot wraith
timber heron
#

final stats:

Data has 5,030,668,720 tokens, 665 vocab tokens
timber heron
hot wraith
#

specs

#

and after the code

timber heron
#

Intel I9-14900KF, NVIDIA RTX 4090 and 32GB DDR5 RAM

hot wraith
#

Send us your code

timber heron
#

as for the code

hot wraith
#

Because there's something not quite right

timber heron
#
class TrieNode:
        def __init__(self):
            self.children = {}
            self.is_end_of_token = False
            self.token_value = None

    class Trie:
        def __init__(self):
            self.root = TrieNode()

        def insert(self, token, value):
            node = self.root
            for char in token:
                if char not in node.children:
                    node.children[char] = TrieNode()
                node = node.children[char]
            node.is_end_of_token = True
            node.token_value = value

        def search(self, data, start_index):
            node = self.root
            longest_match_value = None
            longest_match_length = 0

            for i in range(start_index, len(data)):
                char = data[i]
                if char in node.children:
                    node = node.children[char]
                    if node.is_end_of_token:
                        longest_match_value = node.token_value
                        longest_match_length = i - start_index + 1
                else:
                    break

            return longest_match_value, longest_match_length

    # Build the Trie from the vocabulary
    def build_trie(char_to_ix):
        trie = Trie()
        for token, index in char_to_ix.items():
            trie.insert(token, index)
        return trie

    trie = build_trie(char_to_ix)

    # Function to tokenize a chunk of data
    def tokenize_chunk(chunk, f, token_type):
        chunk_data = list(chunk)
        i = 0
        chunk_len = len(chunk_data)

        with tqdm(total=chunk_len, desc="Tokenizing", unit="char") as pbar:
            while i < chunk_len:
                match_value, match_length = trie.search(chunk_data, i)
                if match_value is not None:
                    f.write(struct.pack(token_type, match_value))
                    i += match_length  # Jump forward by the length of the matched token
                    pbar.update(match_length)
                else:
                    i += 1  # No match, move forward one step
                    pbar.update(1)

        f.flush()

        # return True

    # Multi-threaded tokenization
    def multi_threaded_tokenizer(data, num_threads=4, f=None, token_type="I"):
        chunk_size = len(data) // num_threads
        chunks = [
            data[i * chunk_size : (i + 1) * chunk_size] for i in range(num_threads)
        ]
        if len(data) % num_threads != 0:
            chunks.append(data[num_threads * chunk_size :])

        with concurrent.futures.ThreadPoolExecutor(max_workers=num_threads) as executor:
            futures = [
                executor.submit(tokenize_chunk, chunk, f, token_type)
                for chunk in chunks
            ]
            results = [
                future.result() for future in concurrent.futures.as_completed(futures)
            ]

        # Flatten the list of results
        return results
#

and before u ask, yes.. I used AI for some guidance :/

#

but I still understand the codebase and know how to work with it

carmine imp
#

Excited to share that my fully open source VSCode extension which provides syntax highlighting like Roblox Studio now has basic support for Go To Function Definition and Go To Type Definition, meaning the user can just hold control/command and click a token and they will be taken to the definition. Roblox Studio does not even have Go To Definition functionality!

Also recently added auto insertion for do, end, and then.

hot wraith
#

Use “MultiProcessing” instead of “ThreadPollExecutor”, for example.

timber heron
#

hmm

hot wraith
# timber heron hmm

Try using AI to improve the code, and you'll usually see a meteoric rise in performance.

timber heron
#

ProcessPoolExecutor uses multiprocessing according to its docs

hot wraith
hot wraith
# timber heron ?

Well, they can't share the processes between them, and you'll have to rebuild the “Trie”.

timber heron
#

a

#

alr, I'll try doing that, but I gotta sleep now.. So ima let it run the next process for the night and fix this one tmrw

hot wraith
tepid tide
#

My database is not working can any1 help

raven marsh
#

a

grim python
#

Does anyone want to buy a script that could give admin commands to whoever, 500 robux

#

up to 15 commands for 500 30 for 1000

tepid tide
#

I meant datasave

latent vigil
#

idk if its my bodyvelocity or what

#

cause when i spawned a clone before the bodyvelocity it had the union on

bleak raft
#

how come it automatically does the touched event on its own once before i touch it

balmy wedge
#

so it touches the baseplate

bleak raft
#

omg

#

your so smart

#

thank you so muchhhh

raven marsh
#

a

#

A

gloomy kraken
#

how good does someone have to be at scripting to be considered competent?

light hare
#
Event.OnServerEvent:Connect(function(Plr,Sit,RealBench)
    local Bed = RealBench.Back
    local Character = Plr.Character
    local Hum = Character:FindFirstChild("HumanoidRootPart")
    local humanoid = Character:FindFirstChild("Humanoid")
    local Pos = Bed.Position

    local LeftHand = Character:FindFirstChild("LeftHand")
    local RightHand = Character:FindFirstChild("RightHand")

    
    if Sit == false then
        Hum.Anchored = true
        Hum.CFrame = CFrame.new(Pos) * CFrame.new(0,1, 0) * CFrame.Angles(-300, math.rad(-25), math.rad(90))

        local animation = Instance.new("Animation")
        animation.AnimationId = AnimationId
        local animator = humanoid:FindFirstChild("Animator")
        if animator then
            animator:LoadAnimation(animation):Play()
        end
        
        -- Clone and attach the barbell
        local NewBar = Bar:Clone()
        NewBar.Parent = Character

        -- Ensure the barbell has handles
        local LeftHandle = NewBar:FindFirstChild("LeftHandle")
        local RightHandle = NewBar:FindFirstChild("RightHandle")


        if LeftHandle and RightHandle then
            -- Create WeldConstraints to attach the hands to the barbell
            local weldLeft = Instance.new("WeldConstraint")
            weldLeft.Part0 = LeftHand 
            weldLeft.Part1 = LeftHandle
            weldLeft.Parent = LeftHand

            local weldRight = Instance.new("WeldConstraint")
            weldRight.Part0 = RightHand
            weldRight.Part1 = RightHandle
            weldRight.Parent = RightHand

        end
        
        
    else
        Character.Bar:destroy()
        Hum.Anchored = false
        
    end
end)

Any idea why the bar doesn't align with the hands? and its position is different every time compared to where the character is standing?

grim python
pseudo girder
#

For a TD game would it be better to do a mob class for example then a mob object like a zombie or should I do one mob spawn module.

potent stone
#

Hey guys any idea why my console kept saying "Failed to award badge" even though I created a new badge copied the asset ID but still doesn't work. At the same time I don't own the badge

local BadgeService = game:GetService("BadgeService")
local Players = game:GetService("Players")

local BADGE_ID = 1829877238696434

local function awardBadge(player, badgeId)
    -- Fetch badge information
    local success, badgeInfo = pcall(function()
        return BadgeService:GetBadgeInfoAsync(badgeId)
    end)

    if success then
        -- Confirm that badge can be awarded
        if badgeInfo.IsEnabled then
            -- Award badge
            local awardSuccess, result = pcall(function()
                return BadgeService:AwardBadge(player.UserId, badgeId)
            end)

            if not awardSuccess then
                -- the AwardBadge function threw an error
                warn("Error while awarding badge:", result)
            elseif not result then
                -- the AwardBadge function did not award a badge
                warn("Failed to award badge.")
            end
        end
    else
        warn("Error while fetching badge info: " .. badgeInfo)
    end
end

local function onPlayerAdded(player)
    awardBadge(player, BADGE_ID)
end

Players.PlayerAdded:Connect(onPlayerAdded)
round atlas
#

Anyone know how to make a system where a part holds you up while the map loads in?

somber vault
#

Is this script good for my first time?

#

took me 5 minutes

round atlas
#

Mmmm good push 😁

mild badge
#

how do i make drag detector work even tho i have a tool equipped

sour vine
somber vault
spiral jungle
somber vault
#

i actually crashed roblox studio because i spawned 10Million of the spheres

acoustic maple
#

Good job!

somber vault
#

thanks

sour vine
mild badge
#

help

pseudo girder
# thin shale ?

would it be better to do OOP like i stated first or just normal code in a single mob spawn module to spawn the mobs in each wave for a tower defense

woeful gate
#

Can u help test my game rq

spring apex
woeful gate
spring apex
#

sure

#

"joins"

#

wow amazing game

dark pagoda
sour basin
dark pagoda
plain marlin
tepid tide
#

can any1 help with datasave my code aint working

stuck hinge
#

does anyone know why my text label that is on a surface gui on a part, is visible thru objects and my character?

light hare
#

Anyone has a video that talks about loading animations properly?
Cuz seems the equipment idle animation breaks my skill animation and when I'm leaving the anchored position I'm walking with the skill animation 😭

rare basin
fierce gorge
# light hare Anyone has a video that talks about loading animations properly? Cuz seems the e...

Make sure the skill animation isn't looped, is set to action, and the idle animation is with the animation id's in your character's animate script(The one from roblox, unless if you have something else in place, also I wouldn't recommend playing the animation, it would be better if it's id is added on the Animate script of roblox.). Idle Animation's priority should be Idle. If all these are complete then I think you'll be good

#

Otherwise, you can send the script in my dms(In case you'd like to keep it private)

#

I'll be looking through pictures only and not links

fierce gorge
native cypress
#

Yo guys can anyone DM me who knows how i can make my teleporting system teleport players together and in their own server??

hollow solstice
stuck hinge
frail harness
#

hello i am making a contract and i need yo guys help
what should i write in the contract if the person do not gives robux?

frail harness
#

okay thx!

hollow solstice
#

think about it first tho

#

im not a legal advisor

#

but like

#

involving law entities is prolly the best way to deal with unpaid stuff

#

cause threatening them yourself can get you in a bad situation

frail harness
#

okay!

zinc valve
#

hi

narrow vault
frail harness
frail harness
#

nvm

narrow vault
#

i had a stroke and died reading that

#

its else you asking other people or some toher bs

frail harness
solar inlet
#

chat please help me

frail glen
#

guys some1 tell me why this aint workin

#

local Gui = game.StarterGui.PlayerGUI

local part = script.Parent
local touching = false

part.Touched:Connect(function(hit)
Gui.Enabled = true
end)
part.TouchEnded:Connect(function(hit)
Gui.Enabled = false
end)

note: i will add if humaniod soon

cerulean pier
#

Hi
Who needs a Roblox game developer

frail glen
frail glen
#

then what do i use?

gloomy kraken
#

are you doing it on a local or server script

frail glen
#

server

#

should i use local?

gloomy kraken
#

yeah since you cant access gui on server scripts

frail glen
#

ok ty

gloomy kraken
# frail glen ok ty

also the startergui is parented to the player
so its game.players.localplayer.PlayerGui not game.startergui

frail glen
#

oki daddy

#

or mommy

#

idk ur gender

gloomy kraken
#

frail glen
#

local Gui = game.Players.LocalPlayer:WaitForChild("PlayerGUI")

local part = script.Parent
local touching = false

part.Touched:Connect(function(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid then
Gui.Enabled = true
end
end)
part.TouchEnded:Connect(function(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid then
Gui.Enabled = false
end
end)

still aint working 😭😭

#

any1 hewp pls

gloomy kraken
frail glen
#

i made it a local

#

so i have to use remote events

civic bison
#

I want to make the player a football, idk how exactly i should do it. ANY HELP?

narrow vault
somber vault
ember leaf
#

Guys

#

How do i make a feature like this? perhaps

#

nvm i cant send the short..

sour vine
#

who wants scripter

granite galleon
narrow vault
granite galleon
#

yours won't work

#

it adds on to the wait time for every iteration

brittle sable
#

for i = 5,1
print(i)
task.wait(i)
end

normal eagle
#

Hey Guys, im trying to replicate TOH. the timer runs well, stringvalue is assigned to be 40 for each levels, and when i try to test it, this happens, heres the code.

supple ridge
#

nvm guys i fixed my problem

main mauve
#

im trying to give a player a tool if they bought it in my game
the prints say its true , everything should work as far as it looks but i dont get the tool
the tool isnt bugged afaik, putting it in starterpack is fine and it works fine but the process of giving it isnt

This is my code ```local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local outfitChangerTool = ReplicatedStorage:WaitForChild("OutfitChanger")

Players.PlayerAdded:Connect(function(player)
print("Player added:", player.Name)

task.wait(3)
local ownsTool = player:GetAttribute("OwnsOutfitChanger")
print("Does ", player.Name, " own the tool? Answer:", ownsTool)

if ownsTool then
    local backpack = player:WaitForChild("Backpack")
    local toolClone = outfitChangerTool:Clone()
    toolClone.Parent = backpack
    print("gave the tool to ", player.Name)
else
    print(player.Name, " doesnt own the tool.")
end

player.CharacterAdded:Connect(function(character)
    task.wait(3)
    local ownsTool = player:GetAttribute("OwnsOutfitChanger")
    print("Does ", player.Name, " OwnsOutfitChanger? Answer: ", ownsTool)
    if ownsTool then
        local backpack = player:WaitForChild("Backpack")
        local toolClone = outfitChangerTool:Clone()
        toolClone.Parent = backpack
        print("Gave the tool on res to ", player.Name)
    else
        print(player.Name, " doesnt own the tool.")
    end
end)

end)```

please help me

jolly harbor
# solar inlet

make sure you use rbxassetid://[NUMBER] not the full link

#

if it still doesn't work, you prolly dont own the animation

abstract jay
#

how would i create a clone of your avatar that copies your movements and is sorta like doppel from grace

balmy wedge
#

you can probably like

#

store the cframe of each of their limbs every half a second

#

then have a script recreate it

#

on the client of course

wary vigil
#

To all my fellow pythonians you are welcome gonna post this in code discussion to but thats it
https://github.com/RedXDevelopment/RedXAIEasyFunctions/tree/main/redxaieasyfunctions
https://pypi.org/project/RedXAIEasyFunctions/

all ya gotta do is pip install RedXAIEasyFunctions >:)

all my fellow python devs you are welcome 🙂 expect regular updates new things made more flexible and simplified as i continue my pojects and have a need for more stuff

GitHub

Contribute to RedXDevelopment/RedXAIEasyFunctions development by creating an account on GitHub.

solar inlet
wary vigil
#

fixing it?

solar inlet
#

🥲

wary vigil
#

i havent read what your having trouble with holdup

abstract jay
solar inlet
#

Anim

wary vigil
# solar inlet I just need to set a custom idle a un

i wont script it for you, but i will point you in the right direction, use velocity and magnitude to calculate if a players moving, if there still play the animation, or just edit robloxs animation script aint been on roblox in a minute but i think they have idle animations

#

also

#

convert to python and c#

#

we are superior

wary vigil
# solar inlet

Your missing a few things and main is going ti bed i wont elaborate cause i diont know how to code trust

abstract jay
#

can someone pls help

#

its supposed to make a clone that copies how i move but it doesnt really do what its supposed to

bleak raft
#

what is wrong with this can you not make a if into a if?

#

ohhhhh

#

thank you

bleak raft
#

i figured it out

#

its ok

surreal karma
#

is there a way to make a discord bot that counts your roblox ugc sales?

lean ocean
narrow terrace
#

how to print

bleak raft
#

its going so far so good

#

im still working on it

#

its done

#

what can i do to make it to the point where once its destroyed it doesnt have those left over errors or is that somthing i cant get around?

fringe mica
#

guys how can I hide a textbutton for pc players but make it visible for mobile people?

jolly harbor
#

go into PlayerCharacter.Animate (localscript)

thin nova
#

yall not locked in if you don’t write in cursive

jolly harbor
#

Copy and paste the script into StarterPlayer.StarterCharacter and edit

stray oak
thin nova
oblique epoch
#

who wants to make a game for fun i can pay ig

scenic lynx
candid abyss
#

for some reason this script works in roblox studio but not in a published game, does anyone have a reason why?
The script is located inside StarterPlayerScripts

local userInputService = game:GetService("UserInputService")
userInputService.MouseIcon = "rbxassetid://15722065980"
round atlas
fierce gorge
onyx inlet
#

the asset

candid abyss
#

from toolbox

fierce gorge
round atlas
#

Alr

onyx inlet
# candid abyss no

I think its because the user who uploaded it has their nventory private

round atlas
candid abyss
candid abyss
#

or it wouldn't matter

onyx inlet
#

wouldnt matter\

candid abyss
#

damn, ima upload my own then

vapid nimbus
#

uhh i just want to somebody teach me to script

verbal rivet
#

Yo how do i fix this 😭

candid abyss
copper urchin
#

anyone here have a pet system ?

narrow terrace
iron musk
#

how do i retrieve a players follower count with a roblox API (the script must be able to find the follower count of every local player that joins)

tiny crescent
#

who wants to do challenge dm me 1/6

sterile raft
#

code assist rlly be getting tired in less then 20 lines of code bro

sly remnant
#

Hello, I'm looking for a builder for a place in Roblox. I'm also interested in scripters and terrain makers. I can't pay yet, but with the first releases you will receive your percentage until the end of our deal.

sly remnant
#

Hello, I'm looking for a builder for a place in Roblox. I'm also interested in scripters and terrain makers. I can't pay yet, but with the first releases you will receive your percentage until the end of our deal.

oak yacht
#

Hello, I'm looking for a builder for a place in Roblox. I'm also interested in scripters and terrain makers. I can't pay yet, but with the first releases you will receive your percentage until the end of our deal.

oblique void
#

Hello, I'm looking for a builder for a place in Roblox. I'm also interested in scripters and terrain makers. I can't pay yet, but with the first releases you will receive your percentage until the end of our deal.

thorn frigate
#

Hello, I'm looking for a builder for a place in Roblox. I'm also interested in scripters and terrain makers. I can't pay yet, but with the first releases you will receive your percentage until the end of our deal.

#

no way they have an of lmao💀

oblique void
unborn shell
verbal rivet
#

we getting un banned wit this one

#

need to get back in studio

umbral carbon
umbral carbon
#

In fact, the moderator should be thanked for it

verbal rivet
umbral carbon
#

And we need more of this

verbal rivet
#

No i didnt say any slang of what not, I said nothing of the sort.

umbral carbon
#

I have an example but it's inappropriate

#

Though you may understand what I mean

verbal rivet
#

Yes i do.

umbral carbon
verbal rivet
#

I mean some words can be take into the wrong context depending on how the game chat detects it

#

I was referencing the song dj swamp izzo who was on the carti album

umbral carbon
#

That song could have been inappropriate

umbral carbon
verbal rivet
#

It was not. Well some of the song names have odd names and somewhat in appropriate

#

Example theres a song in the album called Cocaine Nose

umbral carbon
#

It's just 1 day, and I only play Roblox like 2 hours a day

#

Or 3

verbal rivet
#

2 hrs on roblox 18 in the studio

umbral carbon
verbal rivet
#

I would never put anything on god.

umbral carbon
#

Used to be me

verbal rivet
#

Learning code is somewhat difficult but as you began to create more things it become easier

verbal rivet
# umbral carbon I've been there

Right now i want to learn how to make a combaat system that suits my idea but to start where i am i need to learn how i can have the attack combo play for when they either switch classes to different and change their m1 animation to rhat etc etc

#

Lots of stuff i want to do but for now i gotta make anims, and script the basics

spring apex
umbral carbon
#

Good stuff

spring apex
#

Learning scripting is one thing but optimising them, client replication is confusing for me 😭

umbral carbon
#

Getters and setters, interfaces, etc

hardy pilot
#

Probably not

#

Classes aren't exactly a many line operation

spring apex
#

I mean I once found a whole Framework for skill sets but not sure for interfaces and stuff

hardy pilot
#

You can only make it harder

spring apex
#

Are there any good tuts or docs in how client replication works?

verbal rivet
#

Im still somewhat new scripter

umbral carbon
hardy pilot
umbral carbon
hardy pilot
#

Classic networking?

umbral carbon
#

with an API

umbral carbon
hardy pilot
#

I'm a bit confused

umbral carbon
#

You can go in YouTube

hardy pilot
#

How do you learn replication if you don't learn surface level client server architecture

umbral carbon
# hardy pilot I'm a bit confused

Alright, so let's say your Wi-Fi is cut off while playing a game, when you spend money, that is a server side connection, but your Wi-Fi can't reach those servers

#

so there's going to be a problem

hardy pilot
#

I thought that'd be obvious to beginners

umbral carbon
#

2 years ago

#

I could be wrong, since I didn't learn networking, but I plan on taking a course about it soon

spring apex
verbal rivet
#

Question, to start a combat system should I have thd controls that is used for fighting with the player and the other system such as data of what style the character is using that collects the information and whatever animation thats in the replicate storage.

If so should i just make multiple data stores of certain information or is ther an easier way to do such a thing

umbral carbon
# spring apex Oh oke Ty got any suggestions on where I can find good explanations

In this Roblox scripting scripts tutorial, you will learn how to use a server to client remote event in Roblox. You will learn how to create a remote event. You will learn how to fire a remote event from the server side to a single client to change and display a client’s text label. You will learn how to fire a server to client remote event wi...

▶ Play video
umbral carbon
#

But yeah, good luck with it

umbral carbon
spring apex
spring apex
umbral carbon
unborn shell
umbral carbon
#

I'm kind of bad at scripting to be honest

unborn shell
#

thts sad

#

cuz i need some1 to help me with easy scripts

verbal rivet
unborn shell
unborn shell
unborn shell
hexed palm
#

Hello I have a question, I am starting to learn code, but there is some few things I dont understand, to understand it I should use chatGPT or simply search in google? I mean, idk if I will start getting "dumb" by asking chatGPT

ebon vale
#

well using chat gpt will make u rely more on it

#

i reccomend to watch multi tut and do examples on what they teach

#

or join an online course

hexed palm
#

Alr thx

mortal kettle
#

should i use promises with profilestore?

verbal rivet
humble portal
#

does anyone know why the trails are not copied over to the player when they spawn

verbal rivet
#

When starting to learn code i sincerely suggest you to watch TheDevKing on how the basic of coding, meaning variables and such will give you understanding how lua language code works. After watching his playlist of basic and advance scripting i sugesst you try making something in studio, dont let dissapointment get to you and i highly recommend using the internet such as reading documentstion.

Don’t watch a video and copy the code without at least going back snd reading to understand each piece of code work understand how its working. Don’t watch the playlist and jump straight into trying to make a full form combat system if your new, try small things like kill break or play around with starter player.
Now it sound slow and boring but its the cruel start of teaching yourself a new coding language.
As you get familiar with making basic things like introducing yourself to guide or animation i would recommend you try animation while learning to code.
Animating is simplified but takes practice and understanding of body fundamental, weight, gravity and etc which allows you to create animations to the point it’s lifelike.
As you got two skills under your belt animation and scripting you unlock a more area without relying to buy commissions from another animator to create basic combats you can start yourself.
Now this was a yap session but thats the cruel reality i had to face on my own as i took many breaks but as i came back again i started to take it easy build it peace by peace.
Back to the videos part, don’t worry if you forget what happen in the video because simple stiff like variables is something your going to repeat over and over again. If you want to find certain videos like example if you don’t know how to keep an organized list of items to make them unable to be dropped then you can look up tables which stores multiple words or anything in a big category which allow you to not repeat your variable over and over which make you having to call variables over.

verbal rivet
#

do as u wish with tthat information

#

D1 yapper

unborn shell
verbal rivet
umbral carbon
#

I read and enjoyed every bit

sour vine
#

ur weird

indigo gust
#

I need an idea on how i can animate a car door with the movement of a players arm

#

i was thinking maybe adding a motor 6d

verbal rivet
indigo gust
#

to the door

#

and rig the door with the player

#

and then when the door is clicked it re adds the motor 6d

#

is that a good idea or is there a better route

umbral carbon
indigo gust
indigo gust
verbal rivet
#

OHHHH

umbral carbon
verbal rivet
#

Fire game

umbral carbon
#

smooth and simple

verbal rivet
#

So you want them interact with the door and not be able to moved off it or able to pull the door open but able to cancel it like gta 5

indigo gust
#

to match the speed of the animation of the player

#

if that makes sense

verbal rivet
#

First or second

gusty osprey
#

ye

indigo gust
umbral carbon
#

Does anyone here know DataGrip?

vast hornet
#

how can i hide the chat and details icons??

indigo gust
vast hornet
#

wait actually?

indigo gust
#

Should work but it wont disable

#

The roblox icon

humble portal
#

anyone know why nothing custom copies from this

#

ive been trying for like an hour now and this is so stupid

#

@verbal rivet i couldnt find any documentation on this thing

vast hornet
humble portal
#

theres just the roblox docs one and it doesnt even tell me anything

indigo gust
vast hornet
#

it just removed some options

humble portal
#

nvm its because i had a spelling mistake

verbal rivet
# indigo gust 2nd

Ill put it a way thats simplified so you can script it etc

1.Make a animation of a player opening the door and getting in the car.
2.Using moon animator put a animation even thats labled anything and script it to where its the last the second the player can 3.backout before fully getting in the car. so the time before that they can press the wasd key to back off the car and the car will still swing wide open.

#

having it simplified like that will allow you get a understanding on how YOU want it to play in the game.

Then you can do the rest of the scripting of the in server script

For player all you need is an interaction key.

unkempt glade
#

guys help me out i dont code so yea i made 2 animations for 2 rigs and i have a proximity prompt now i want that to trigger those 2 animations on the 2 rigs at the same time dm me if anyone down to help

verbal rivet
unkempt glade
#

ill dm u lmao

indigo gust
#

i've figured out that i might be able to calculate the time it takes for the door to open

#

and havae it stall for about 2 seconds in the animation, and within 2 seconds the player animation will raise its arm

#

and then move forwards looking like it opens the door

unkempt glade
hexed palm
verbal rivet
#

Like i want the person to parry but first i have to make the controls of the person ability to parry and animation of a successful parry and a failed then have a remote that connects them both and which allows you to finish the system in a script on script service area that connects the remote to the script on server which allows you to have onclient or server event etc. and you can go from there

#

Thats describing the base function of a parry system. But as you get better you began to understand how each step works

#

Good luck once again.

hexed palm
verbal rivet
wise adder
#

fail more than you can so you can learn alott

#

won't learn much with tutorials

hexed palm
hexed palm
hexed palm
wise adder
#

Use them to understand the general concept rather than just copy code from it

#

tbh you can read the roblox documentation

#

that would be better

hexed palm
verbal rivet
#

Making a king arthur style once im unbanned

hexed palm
verbal rivet
fringe barn
fringe barn
verbal rivet
tiny obsidian
verbal rivet
#

Excatly

median oyster
#

What do you all suggest for learning C++, like what tutorials?

hexed palm
errant pendant
#

i have a script so when u have enough money for a gun and buy it and when u run out of ammo you try to purchase more ammo but it doesnt show up in the gui that u purchased more ammo if u can help me dm me plz
it uses proximityprompts I need it so when u buy more ammo the gui updates with u having more ammo and your able to shoot more bullets until you need more ammo

dark pagoda
#

Take the cs50x too

white pecan
#

game tester for hire hello i am a game tester i can test a game and tell if there are any bugs which should be fixed or any problems in the game i am looking for some to hire me i have an experience of 2 years price robux - 200 dollars- 50 per game testing if i like ur game ill make a discount for you i accept paypal , phone pay etc

shy bronze
#

aint 200 dollars wild for a tester?

bronze gate
#

anyone here good with pathfindingservice?

bronze gate
#

i wana know why my npcs stop after 2 minutes of constant pfs

shy bronze
#

CAN SOMEONE TELL ME WHY THE PLAYER AINT BEING TELEPORTED TO THE PART EVEN THE EVENT IS FIRING

touchPart.Touched:Connect(function(hit)
        local player : Player = players:GetPlayerFromCharacter(hit.Parent)
        if player then
            local character : Model = player.Character
            if not character then return end
            print("reached")
            if redPlayer.Value == nil and bluePlayer.Value ~= player then
                print("reached")
                redPlayer.Value = player
                totalPlayers.Value += 1
                character.PrimaryPart.Position = teleportPart.Position
                exitEvent:FireClient(player)
            elseif bluePlayer.Value == nil and redPlayer.Value ~= player then
                print("reached")
                bluePlayer.Value = player
                totalPlayers.Value += 1
                character.PrimaryPart.Position = teleportPart.Position
                exitEvent:FireClient(player)
            end
        end
    end)
bronze gate
shy bronze
thorn frigate
shy bronze
fickle pecan
#

yo roblox scripting is done with lua right?

dark pagoda
#

Join my mf server shit tuff

shy bronze
#

guys why does it print bunch of times?
lua

#
function countDown()
        for i = countDownDuration, 0, -1 do
            task.wait(1)
            print(i)
            timer.Text = i            
            if redPlayer.Value == nil or bluePlayer.Value == nil then
                timer.Text = countDownDuration
                break
            end
            if i == 0 then
                print("pair")
            end
        end
    end
    
    touchPart.Touched:Connect(function(hit)
        local player : Player = players:GetPlayerFromCharacter(hit.Parent)
        if player then
            local character : Model = player.Character
            if not character then return end
            if redPlayer.Value == nil and bluePlayer.Value ~= player then
                redPlayer.Value = player
                totalPlayers.Value += 1
                character:MoveTo(teleportPart.Position)
                exitEvent:FireClient(player)
            elseif bluePlayer.Value == nil and redPlayer.Value ~= player then
                bluePlayer.Value = player
                totalPlayers.Value += 1
                character:MoveTo(teleportPart.Position)
                exitEvent:FireClient(player)
            end
            
            if totalPlayers.Value == 2 then
                countDown()
            end
        end
    end)
fading nexus
fickle pecan
#

-chatGPT

shy bronze
somber raft
#

guys i need help bad

zinc valve
#

hi

lost locust
#

anyone know why the custom character Is levitating?

dark pagoda
#

BEtter to use forums ifmur brsnd new

bleak raft
#

How do i stop my part form decteting to many parts from the charactar and adding to much money?

granite dirge
shy venture
#

replace that with the bottom part

#

and the same with all the other parts

hollow prism
#

hey guys

#

anyone here who is not currently actively coding a game?

hollow prism
twin mesa
#

anyone got suggestions on learning lua and scripting on roblox?

copper apex
#

get used to the basic logic

copper apex
#

for me, i just recreated little things from games i like

twin mesa
#

so like research the basics and try to recreate small things?

copper apex
#

yeah

twin mesa
#

alr

mild badge
winged marsh
#

who here specializes in complex combat systems

chrome coral
#

can someone help me make a mount system

half vigil
#

e

fast crater
#

wrong channel sry

uncut fox
#

Any chance I can get with someone about my game not saving stuff when a shutdown occurs

#

It saves when the player leaves and whatnot, but when I force a shutdown it seemingly wipes all their cash stat.

random gulch
fringe barn
subtle lodge
glossy plank
#

big w for 3 only 3 days

dusk grotto
#

I'm facing a big problem, this data store is taking data from other users and putting it in the wrong user, can anyone help me with this?

function ModuleData.new(Player)
    local self = setmetatable({}, ModuleData)
    self.Player = Player
    self.Data = TemplateData
    warn(self.Player)
    ModuleData.PlayerDataInstances[Player.UserId] = self
    return self
end

function ModuleData:LoadData()
    
    --> Get async from data 
    local Sucess, Data = pcall(function()
        return StoreData:GetAsync(self.Player.UserId)
    end)
    
    --> Check if the user have data or not
    if Sucess and Data then

        --> Put template original loaded
        self.Data = Data
        print('Data loaded: ', self.Data.Player)
        --> Create leaderstats 
        local LeaderStats = Instance.new('Folder', self.Player)
        LeaderStats.Name = 'leaderstats'
        self.LeaderStats = LeaderStats
        
        --> Create value formated to keys loaded
        for _, Names in ipairs(Keys) do
            --> Create ints
            local Value = Instance.new('IntValue', LeaderStats)
            Value.Name = Names
            Value.Value = self.Data.PlayerStats[Names] or 1
        end
        
    else

        --> Put template original not loaded
        self.Data.Player = self.Player.Name
        self.Data.PlayerStats.PhaseCompleted = TemplatePhase
        
        --> Create leaderstats 
        local LeaderStats = Instance.new('Folder', self.Player)
        LeaderStats.Name = 'leaderstats'
        self.LeaderStats = LeaderStats
        
        --> Create value formated to keys
        for _, Names in ipairs(Keys) do
            --> Create a value
            local Value = Instance.new('IntValue', LeaderStats)
            Value.Name = Names
            Value.Value = 1
        end
    
    end
    
    --> If not have data
    if not Sucess then
        warn('Failed to load datastore!')
        return false
    end
    
    return true
end```
pseudo girder
#

The problem is

dusk grotto
pseudo girder
#

so yeah just fix that and your all good

#

👍

dusk grotto
#

what bro ?

pseudo girder
#

Thats what the problem is\

dusk grotto
#

slash ?

pseudo girder
#

no

dusk grotto
#

wdym ?

pseudo girder
#

the problem is

#

so yeah just fix that and your all good

dusk grotto
#

really bro

pseudo girder
#

yes

dusk grotto
upbeat wave
#

cn anyone lend a hand?

#

it will not let me click on emote wheel

molten ibex
#

is it that it doesn’t play or u can’t click

upbeat wave
#

i cannot click

#

the animations are there

#

know any reason y?

molten ibex
#

Is the wheel suppose to dissapear when you click it

upbeat wave
#

yes

#

wheel disapears and emote plays

#

is there any scripters out there that can help?

molten ibex
#

Try making the click box seeable to see the issue

bleak glade
upbeat wave
#

alr

#

this is what it says

bleak glade
upbeat wave
#

yeah

molten ibex
#

Maybe it’s a mouse problem?

upbeat wave
#

no no my mouse works fine

twin bramble
bleak glade
#

what script is that waitforchild having problems with

bleak glade
twin bramble
#

Try fixing the WaitForChild make sure it exists

upbeat wave
#

yeah i dont know how to do that man

bleak glade
#

thats why i use timeouts with waitforchild

upbeat wave
#

can anyone help me?

bleak glade
twin bramble
#

Yuh

upbeat wave
#

the emote script?

bleak glade
#

if its the script that has the waitforchild

upbeat wave
bleak glade
#

that is not a scirpt

molten ibex
#

Is is that the wheel dissapear when the animation run

upbeat wave
#

i have a combat script but i think its interfering with it

bleak glade
upbeat wave
#

do i have to create a seperate folder?

bleak glade
#

show the hierarchy of the screengui

#

no idea why all of your code is in a for loop either

upbeat wave
pseudo crescent
#

does anyone know the best method to remove custom body parts (character meshes) e.g. magma fiend and replace it with the default r6 build?

bleak glade
#

do your slots have buttons?

upbeat wave
#

yes

#

they do

bleak glade
#

local emotevalue = char:WaitForChild("value").emoting

#

this line is yeilding the thread

upbeat wave
bleak glade
#

no its not that

#

its what i just said

#

your character doesnt have a "value" so its yielding

upbeat wave
#

what do i replace witrh vlaue

bleak glade
#

well no because your whole script relies on it

upbeat wave
#

value

bleak glade
#

you need a value on the character, and im guessing its a bool

#

local value = instance.new("BoolValue", player.character), value.Name = "value", value.Value = false

molten ibex
#

what is value for

twin bramble
#

yeah

bleak glade
#

no you have to do that on character/player added on the server

#

wherever that is supposed to be added

upbeat wave
#

yoda

bleak glade
#

just script lookup

upbeat wave
#

your smart

tiny crescent
#

who wants to join the challenge of 6 devs need 1 modeler

bleak glade
#

simple fix but thx

upbeat wave
#

yoda i have no idea what to do man im sorry

bleak glade
#

this value also has a child "emoting" which is the bool

twin bramble
#

So it was bcs the value yielded forever lol

upbeat wave
#

can yallcollab with me

#

im lost

molten ibex
#

the problem might have been that the waitforchild started too early

upbeat wave
#

sorry can i add you to my roblox studio?

#

i dont know anything

molten ibex
#

me?

twin bramble
upbeat wave
#

honestly anyone man i js need this fixe

#

d

bleak glade
#

howd you even get that script in the first place

molten ibex
upbeat wave
upbeat wave
molten ibex
upbeat wave
#

iadded

#

you

dark pagoda
subtle storm
#

can somone help me with somthing

#

im making a thing where you press a proximty prompt and you do the animation

#

and it works but it is quit buggy and stops after a couple times

tepid heath
#

can someone tell me how to make a working gui menu before u click play to go into the game

static coral
brittle sable
#

Guys how do u make those walls where if u say the correct word ut able tk walkthrough it

brittle sable
#

Tut

static coral
shy dock
#

nobody helping me in code H E L P so here I am

I have this ragdoll script and I have another script that ragdolls the player when they press R BUT for some reason it ONLY works as intended when the player dies and ive tried platform stand and whatever but it just doesnt work well. somebody help

gloomy kraken
shy dock
#

one sec

shy dock
#

I dont actually have the R function here.

lean ocean
#

it hurts my eyes to look at this

#

and this

gloomy kraken
# shy dock

have you tried setting the player's state to ragdolled

#

and disabled gettingup

narrow vault
ivory bronze
#

game.ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("GunEvent"):FireClient() can someone help me?

#

i want it so that the remote event fires from a server script

#

but the thing is that it gives me an error

#

argument 1 is missing or nill

frank vapor
#

is it not possible for textures to move or smth

#

like im trying to make a door move but the main door parts have textures on them and wont move

#

nvm i figured it out

timid inlet
final skiff
#

yo guys anyone want help with creating a portfolio website? i got two ebsite samples i have created

somber vault
#

yo how do i make music play in the backgroud and when its done it repets

tacit pagoda
#

yo any scripters here? my devs require some help from a scripter..

can y'all js dm me

tacit pagoda
cinder basalt
#

could there be any scripters here

#

tho to be fair dead chat

tacit pagoda
#

dead chat

cinder basalt
keen narwhal
#

Guys just made my first extension.

#

For google chrome

deft garden
#

Dm me if your interested in modeling items for a crafting table in a post apocalyptic survival game in Roblox (for no pay, just to build a portfolio)

somber vault
#

sybau gng

supple heart
#

ts pmo icl sybau dtming

magic geode
#

😉

steady thunder
#

if anyone needs free scripting dm my other account @eager tartan

waxen thicket
#

what are the best ways to optimize performance

#

in games?

carmine yacht
#

depends on which game it is

#

what kind of perforamnce

tiny crescent
#

who can make my game look bette

grave flower
#

guys my script isnt putting my idle anime in but its putting my run and walk anim in

#

can anyone help??

static coral
static coral
grave flower
#

im not a scripter

#

wait

tiny crescent
bronze coral
#

i am looking for a scripter

grave flower
#

its seperate idk why

#

thats it

tiny crescent
grave flower
#

@static coral

static coral
tiny crescent
tiny crescent
static coral
grave flower
#

i ggtg