#suggestion: mods should have brief descriptions

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ruby stump
#

Instead of just the mod name and the occasional info box popup

trainers like the one for Baldurs gate 3 or Civilization 5 make use of the info note box to provide the context or inform you of what/how something is changed for pretty much every option.

It would be useful rather than just guessing that a 'one hit kill' cheat only applies to guns and not melee or an exp cheat only changes the value after killing an enemy.

examples

  • 'mega exp' a line under that says 'experience multiplied by 10'
  • 'super jump' - 'jump height and speed x5'
  • 'unlimited skill points' - 'sets skill points to 99 each time the menu is opened'