#Request for New Mods: Inventory, Consumables, and Crafting System – Crimson Desert

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halcyon schooner
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Hello.

I would like to propose the addition of new mods focused on inventory, consumables, and the crafting/upgrade system for the Crimson Desert trainer. The current features are helpful, but there’s still room to enhance the player’s operational flow and remove unnecessary bottlenecks.

Below are concise suggestions that could significantly improve the experience:

🔧 Proposed New Mods
Inventory
Unlimited item stacking for materials, weapons, and consumables.
Material pickup multiplier (x2, x5, x10).
Add specific items by ID, not just edit quantities.
Zero inventory weight / ignore carry capacity.

Consumables

No cooldown on item usage.
Extended duration of consumable effects (x2, x5).
Permanent buff effects while the mod is active (e.g., attack or defense boosts).
Auto-replenish consumables (maintain a minimum stack at all times).

Crafting, Upgrades, and Smithing

Ignore crafting requirements (materials, level, quest progression).
Ignore upgrade requirements for weapons and armor.
Instant crafting with no animations.
Unlock hidden or progression-locked recipes.
Full upgrade tree unlock.

Additional Useful Enhancements

Item duplication when crafting (place 1 → receive multiple).
Infinite durability for crafted weapons/tools.
Preview max stats on items without upgrading them.

These additions would streamline player productivity, simplify inventory management, and offer a smoother experience without unnecessary friction. They would also boost the trainer’s value and competitive edge compared to other platforms.

Thank you for your attention, and I look forward to your feedback.