#KCD2 Dueling problems because of wemod/wand

1 messages · Page 1 of 1 (latest)

remote notch
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It isnt of much importance but i noticed something, whenever i have wemod active on kcd2 and a duel happens, the type where a practice/tournament weapon/armor should be automatically given to the player, we mod prevents that from happening
I have several mods installed from vortex, i tried each of them turned off one by one and even all of them, it doesnt affect it. but if i start the game without wemod/wand active then the equipment is properly given to the player. anybody knows what might cause this exactly?

undone venture
remote notch
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its really not that big of a problem, as u can just start the game right before the duel, start duel, pause and start the wemod mods and all's good. but it may be something worth figuring out maybe for future games that bring the same problem

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should i try and reload and uncheck all the wemod/wand mods that i have active to see which one might cause this?

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ok, the specific mod that breaks the dueling/tournament equipment being added and put on is the infinite durability & freshness mod

undone venture
remote notch
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i use a lot of them turned on, almost all

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w8 i was thinking of wemod mods my bad. no this is with all the vortex mods on that i have. but i even tested it by disabling all vortex mods before

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and it was still the same bug while using the wemod

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ill test it now without any vortex mods

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yep, it does the exact same, with or without vortex mods active. as long as WAND mod for durability and freshness is active the weapons wont autoequip in duels.

undone venture