#WeMod for Linux
1 messages · Page 1 of 1 (latest)
yeah i wouldn't run it via a compatibility layer. With the advent of more players moving to Linux for one reason or another, its time to take Linux serious and allow linux gamers to WeMod on their platforms.
This is 100% true.
otherwise you are going to lose "pro" costumers who wont be able to use WeMod... less money doesnt do anyone any favors.
We totally get that Linux support matters to a lot of people. Right now though, Linux still makes up a very small percentage of PC gamers based on Steam's stats, so it's not something we're actively working on.
That said, it's definitely on our radar for the future.
well its a pity going to have to stop paying for my pro account then... đ
will sign up again when you guys offer linux support.
same
I managed to get it running under Lutris a few months ago. Compatability layers work
yeah but its very cumbersome and sometimes also breaks as the dev team stated above "While some users attempt to run WeMod through compatibility layers, these methods are unsupported, often experience technical issues"
thats just lango for tough luck
unreasonable to expect them to bring linux support when major corporations do not
why so aggressive lol
oh that wasnt my intention
i meant it in a general sense
no worries
A Linux version would be perfect.
Has anyone get it running under bazzite Linux?
Thats a very cool gaming distribution
Yes, I was just using it under Bazzite... playing some Doom: TDA.
I'd very much like to know how you made it work with Bazzite, it would help me a lot
I need to check I can discuss it here.
DM me then
Done.
can I DM you also? I need it to run through cachyOS the arch distro based
ops it is you sir whom made the wemod-launcher can you dm me?
Yes, You can run Wand in arch linux. There is a github page for implementation of "Wemod" to run in arch linux. Has to also deal with Protonup-qt, Proton tricks steam game startup command preferences and wine. You also need the flathub version of steam and the proton managers for it to work.
You could also implement virt-manager, dnsmasq and qemu and setup a VM of windows with GPU pass-through
can you sir send me the link for these implementation of wemod to run in arch linux
the only one I could find it's shymega wemod launcher
can I DM ya if it's not too of a hassle?
if this implementation is called wemod launcher they don't recommend flathub of steam
No it's not called that. Yeah I will get you that GitHub. There is also a YT video that goes along with it.
I am having a difficult time finding the tutorial and project. The project requires the following.
- Steam from flatpak
- ProtonUp-QT fron flatpak
- Proton Tricks from flatpak
- Wine
Game launch properties that would call the wemod application from wine.
This is all the information I remember. I had used this for vampire survivors and even the in-game overlay would work. This tutorial existed just before steam deck was launched and became popular. The tutorial was based in Arch Linux and there was not steps for steamos.
I hope this information could help investigate the project. The project also had step by step in YouTube. Narrator was of Indian descent \ accent. Spoke proper English.
I'm truly sorry. This is all the information I have.
The is is the closest thing I could find to the original video. Some of the steps are the same except for the game launcher properties.
https://youtu.be/5UlVCZvIl1E?si=u1eLFnSXkfNu6V9N
Video I am looking for is like 2 or 3 years older. Maybe the project I followed by is dead or no longer exists.
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yes it is the same as shymega one since his getting reworking on that
if that is the video you told about
it's better on bazitteOS
I'm not sure who came up with the original method. All I can say is maybe they forked from the original project that I initially found ages ago. I only posted the YouTube link because it is similar in many of the steps. But I know that the difference between the project I used and the one in the video is that the game properties command is way different. It seems longer in this YouTube video. Also, the original video was based in Arch with basic KDE layout.
Problem now is that this is gonna drive me crazy until I find the original project. This is gonna be on my mind until I find it.
no need to worry thyself my Consacrated
worry not the wemod guys will make a native linux if there's enough people wanting it
like tempus thales and a bunch others
myself included
I hope so. That's why I stopped paying for pro. There was no support for Linux.
me too
mine sub to pro ends on july
hopefully they will add it
even Zach said so
there's plans regarding that
Had to do it.
can you dm please on dm? how did you do it via lutris
Just wanted to jump in and add my name to the list, having this on steam deck would be incredible
is ironcally the only 'killer app' remaining making me use windows
Honestly, its not that practical to have WeMod port when the majority of mainstream games aren't yet natively supported for linux. I'm sure there gonna be a lot of compatibility issues, harder to maintain, cheats breaking after an update and what not. Not to mention adding a type of cheat on windows might be different to adding same cheat on linux so that's already 2x the work.
until then, just stay with dual boot setup, saves so much hassle. if you have the time tinkering around getting things to work on linux, you'd have time to restart to fire up games. cheers
in fact you can use protonhax for using tables made for windows only and runs just fine needs protontricks and the update part it's redundant since it just works inside linux ambient
and about maintence just go for appimage that's an exe packaged with all the libraries and such from an installer
the only work would be for the games
wand is far from being perfect ever since they removed the author of trainer leaving us out blank or using the old method they should've have a adding voting boost feature for games after updated like star ocean 2 r for 100% fishing catch all king sizes and easier bunny races
I say just keep it on Windows and focus on adding trainers and keeping older trainers working.
I feel like adding Linux is just gonna strain development. So I vote against this.
Trainer creators do not work on the app. We have engineers that do nothing but work on the app and other products
Makes sense, I rescind what I said.
I believe (from my point of view) that it's time to put the idea of ââmaking Wand compatible with Linux on the table, mainly because Windows is no longer the best option for gamers. Windows 11 has a thousand security problems, and while there's an increase in people returning to Windows 10, I'm not sure how good an idea it is, considering that in addition to no longer having security support, Steam will stop being compatible with Windows 10. Even if it's only the 32-bit version, I think it won't be long before the 64-bit version suffers the same fate. This is mainly because Windows is ceasing to be the best option for gamers, especially with the arrival of Steam Machine, which won't run on Windows but on Linux. The list of reasons why I think Wand could be perfect on Linux goes on and on.
I have started redesigning the successor to wemod-launcher, and it's going somewhat well. Feature ideas and suggestions are welcome, of course.
I also want to thank Wand for their support and engagement sincerely.
Joined today to see if there's something for steam deck, cool to see you're redesigning your app. Safe to assume it'll be easier to install?
Primarily been using cheatdeck decky plugin and fling trainers if they have em/work for the current version
Yes, the idea is for it to be a Steam Compatability Tool, with integration of Wand.
Ideally also Decky.
That sounds fantastic, thank you for working on that. If you have a patreon or kofi, I dunno if you can link it here so feel free to dm me
I have a Ko-Fi, but this is very early days, and I don't want to let on too much. I wll let people know if I can take sponsorship, but I daresay $work won't let me.
Gotcha, well good luck on the work! I'm sure I'm not the only one interested. Happy new year!
Talking about security issues and saying that win11 isnt for gamers while im using it just fine for over 5years already is crazy to me.
And then u guys let a random guy crack wemod break it apart to make it Linux compatible and thats fine. Linux people 
Next time he adds a Linux Keylogger or he already did last time
Who knows since half of u are running on tutorials for ur own os

Someone drank the Linux propaganda kool-aid
nah im just saying that you guys take security issues as main priority while security is ur one of the least own issues
The work he did has nothing to do with reverse engineering the app. Unless the method has changed it still relies on proton and just installs the app to each game's container
usually people put stuff opensource on github then and everyone can see whats going on exactly or security isnt an issue and it just has to run ^^
I think you've fundamentally misunderstood our intentions. I am working on this in my free-time, with fully open-source code, and actively working to resolve bugs with the current wemod-launcher.
It's on GitHub, and I am hopefully working with Wand to integrate this seamlessly.
I hope you just misunderstood what we're doing, and this wasn't a poor trolling attempt.
nevermind I'll create a github account might aswell.
Sorry, I think I missed your original message. What was your query?
The GitHub organisation is DeckCheatz
so 3% out of 132 million active users per month and 3% are total linux computers, which is 3.96 million systems. Which is a pretty good number of clients and potential customers.
I can't stand Windows but I cannot go Linux since WeMod isn't compatible for it.
Wand haven't gotten back to me yet. I am still waiting...
About an official collaboration with DeckCheatz, which is unfortunate.
However, I am working on updating wemod-launcher to use Wand. Just got a few issues with the prefixes not extracting properly and other bugs. My branch should be on the official repo, if anyone wants to DM and help out.
It's my project...
Along with other contributors, and we're the ones who got WeMod working on Proton to begin with.
Oh, didnât know that. I was ootl
np =)
But thatâs really cool. Canât wait to see its final release
Thanks, I don't think there'll be a 'final release', but its currently hinging on Wand getting back to me.
A stable release, sure :)
Hey guys, does this command "git clone https://github.com/DaniAsh551/wemod-launcher.git" auto updates the wemod version? or does it has the lastest wemod/wand version? because its working with a lot of old games however for newer games it says that there are no mods for it and shows the troubleshoot window. I tried to built the whole thing and it still doesn't work. is it a version thing or just some games it just doesnt work.
@elder lotus is it okay if I installing WeMod launcher on Steamdeck, or do I have to wait till you completely compiled it?
Iâd figure with the Gabe cube launching soon this would be something they are considering, I wouldnât mind having it on the steam deck too.
That's the wrong Git URL, but currently the launcher is failing to extract our pre-prepared prefixes, and I'm trying to fix it.
The launcher is going to be deprecated and replaced with DeckCheatz. However, given I haven't yet heard back from Wand, I need to priortise other things..
Thatâs understandable. Hope it turns out good so i donât have to reply on Cheatdeck with barely trainers, haha
I clearly overestimated how many uses Linux and how many have migrated. But i bet those numbers are going to change once Steam releases their "toys". Not dramatically, but it's going to be interesting to see.
https://github.com/DeckCheatz/wemod-launcher/pull/230 got a experimental fix. I have little faith in Claude, but it seems to have been reasonably effective.
Hey shy, have you heard of lala launcher? I know it's a different thing & they aren't using wemod, just curious if you tried it or checked out their code
Sorry, I didn't see your message - please tag me for attention.
No, I haven't. Do you have a link?
I'm never in a rush to get a reply
I see... Flutter, huh. And Dart.
Interesting concept, but I'm aware there's a desire for DeckCheatz to be a single vendor.
@celest portal Sorry I have to remove your link as we dont allow other trainers to be posted here, thanks!
My bad, no worries I understand
I don't know the first thing about dev, just thought it might be neat to see someone's implementation of something for your own work. And I'd rather use deckcheatz over that or cheatdeck decky plugin.
Sorry, that's my fault. I wasn't sure what Lala Launcher was - I presumed tenatively that it might be some kind of Proton wrapper, but I probably should have Googled it.
No worries, it's very useful.
Glad I could help
@elder lotus quick question, do you happen to know a good tutorial video that could help me to understand the easy âstep-by-stepâ for installing deckcheatz, just for future reference?
Unfortunately, DeckCheatz is on hold whilst I apply some fixes to wemod-launcher, and fix bugs for it to work with the new Wand launcher.
Also, I need Wand to help me with a few things, and I can see frustration with the launcher on social media, so I'm trying to fix that too.
I have a full-time job, so I'm trying to balance things.
Understandable. Won't focus on you. Livability is priority and comes first.
Making some progress with automated Proton-GE Wine prefix generation.
I'm just trying to fix support for NixOS inside Flatpaks.
(it's not going very well, and I keep overloading Claude)
The issue is with the Python virtualenv.
https://github.com/DeckCheatz/BuiltPrefixes
We're using a tool I maintain as part of $dayjob, and this runs Wine in a sandboxed environment. It will, eventually once I iron out the bugs, generate prefixes, checkout the artifact, and upload to GitHub Releases, along with a metadata file for the launcher/DeckCheatz to use, minimising the TTL.
NB ALL: Just to clarify, there's no official partnership between DeckCheatz (i.e, the GitHub organisation) and Wand. This is more of a best-effort basis, and there is no association in terms of support from Wand, nor should people go to Wand server for help with DeckCheatz/wand-launcher and ask the Wand team there.
I needed to clarify this after a comment I made on Reddit.
What is the current state of Wemod on Linux ?
A voluntary effort by me.
Will it be made official via wand once youâve got it working?
Hard to say. I know there's no official partnership, and that's all I can really say. The DeckCheatz project is meant to be more apathetic towards the implementation, but I think that might change.
However, my priority is making reproducible Proton prefixes, and to do that, I need to build Proton from scratch.
@carmine coral Do you have any thoughts you'd like to add to the above, for clarification purposes? Think I've covered it.
How can we help?
PR reviews on the DeckCheatz project if they're marked as ready (not drafts), and only if you're familiar, support with Proton-GE and BuildStream would be useful, and beta-testers once we're in a better position. I've also started DeckCheatz/trainer-monitor to replace the fragile Batch script.
Hey, I just wanted to add to the "demand" part of supply and demand; I recently switched from W11 to Linux and I would absolutely love a future where Wand (WeMod) has Linux support.
There is a chance Linux could hit 10% or more of gamers in the next couple of years
Yes, unfortunately, it seems to be up to the community for the moment.
I've got a GPD Win 4, so having a Decky Plugin would be ideal for me.
Linux marketshare is already hitting macOS, although doesnât beat the older outdated OS X yet
I know Wand have this on the radar, and with the Steam Machine/Steam Frame coming out soon, the market share of Linux will go up. For now, I need to get the DeckCheatz Discord server going so we can get more devs on board.
Yes, we can't talk about other cheats here. That's not the subject of this thread.
Just made a bunch of commits to DeckCheatz... finally settled on a good design.
Prefixes will still need more work, and the Proton-GE devs don't really want it to be buildable outside of Podman. Which isn't good for bst.
unknown could possibly be linux some linux distro's do hide the fact they are linux to reporting tools
Honestly I donât see why they wonât just bite the bullet and give us a client for Linux steam I would actually get pro at that point steam isnât the only stats you have GOG as well as epic using heroic or Lutris
It's not that simple.
You have several components that need to work together, and that's why I came up with the Open Modifications eXchange Protocol, for modding clients to make changes to RAM either inside Linux or Proton...
Seems cheatengine is now coming to Linux
If this doesnât encourage wand to port not sure what will lol
Absolutely agreed
It has to be run via both.
There are games that don't run natively on Linux, and some that do. That's where DeckCheatz and OMeXP come in.
We need standardisation.
EDIT: Apparently, I cannot spell.
I react to your message which is dated,
But I understand what you are saying but on the percentage of Windows vs Linux it is normal that Windows remains well above because everything is on Windows but in terms of gaming I think the percentage will be lower
With the current AI trend eating all ram that comes to market in 2026 I look for that number to get higher when the stream machine comes out because you can buy that whole machine most likely cheaper than ram and a new video card
My English is very bad so I didn't understand anything đ Are you telling me that with RAM becoming more and more expensive, Linux users will increase??
I did try and help in your support ticket, but I'm not sure if my comment was deleted, or just didn't get saved to the thread. Anyway, if you want help setting up WeMod on Linux, lmk.
I dunno how much you want to keep working on a Linux version of this instead of making a Linux version of something similar after this latest announcement
If you do, then good on you & good luck on all the work my man, more Linux apps are always a good thing
I am not making any comment until me and my fellow maintainers can agree on a course of action. I think at this time, things are still early, and we (me and maintainers) don't know what the long-term future will look like.
Yes since windows 11 needs more RAM to be allocated while Linux a pre-requisit only needs 4GB for home use not for gaming and multitasking like mint.
And RAM prices are going to space as we speak as the demand for the AI's getting non stop.
I wouldn't say a demand as much as I'd say companies banking on future, maybe viable, usage
Ai is slop and they're really hoping to have use for it
Please, let's stay on topic. Kinda derailing here :-)
Any good ways to get wemod to work on Linux yet ?
you can take a look at this
https://github.com/DeckCheatz/wemod-launcher
i often use it when playing on SteamDeck.
Thank you
if you need more instruction i think @elder lotus could help you. He is one of the contributor of that repo
Oh ok thanks a bundle
Hi guys, new linux user over here. Just got it now for two weeks. Installed the linux mint cinnamonn 22.2
I used Mint before switching to Windows 10 due to gaming limitations for a while. Be prepared for corrupted audio when listening to music and having to restart your PC when using Chrome after gaming, or your entire PC might crash. I recommend Bazzite; it comes pre-configured.
Yes please! I was a pro user since 2022
Moved to bazzite and would like to continue using WeMod
I'm one of the maintainers of wemod-launcher, but be advised it's looking likely to be deprecated soon.
Wait so is we mod coming to bazzit Linux or not ?
Not officially
Kinda hope it's as easy as installing it using proton launcher and then point the wemod.exe on cheatdeck. But, wemod makes it harder. Whelp...
It works on Bazzite with my launcher, but you need some degree of Linux know-who and best practices to get it to work.
Whilst that kind of works, it's not as feature complete as our approach. We actually persist the Wand installation so you don't need to re-login and such.
Woop! After a lot of fiddling with 32-bit compilers, I have gotten a fully automated Proton-GE Wine prefix builder system working.
Now its a matter of integrating it into DeckCheatz and wemod-launcher, so that users have a variety of pre-built prefixes to download.
Oh, and setting up metadata. GH Actions and such. And a cache for the GCC I just had to cross-compile.
This is the repo in question: https://github.com/DeckCheatz/BuiltPrefixes
Once that's up and running, it'll allow users to download pre-built prefixes ready for use.
heck yeah!
@elder lotus but does it have to be specific GE-Proton Version tho (v9-20) ? because i found that GE-Proton v10-20 is the most stable at least that's what i choose as default proton version on my Steamdeck.
Could you please help me get it working on Linux as I tried to run Wemod/Wand on Linux but so far I haven't been able to get it to work, it can be launched but I only get a black screen.
Yes, it can build multiple prefixes at the same time for different Proton versions. We're likely not going to support Proton 8.x, only 9.x going forward.
For example, this is a build in progress for GE_Proton10-32: https://git hub.com/DeckCheatz/BuiltPrefixes/actions/runs/22738712428/job/65946646026
Are you running Wand or WeMod? We only support the legacy EXE.
Until such time Wand engage with my emails and help me debug Wand's new EXE on Linux.
(I have tried to get it working, but run into a black screen, and looking at logs, seems to be some kind of cryptographic check that Wine doesn't support, so it fails for some reason)
I tried both Wand and Wemod by Wand i got black screen and Wemod it doenst work for me idk what to do i tried eveything with wine and wine bottles noting worked for me
I've been trying for hours to find a way to get it to work but I just can't
You need to use the DeckCheatz/wemod-launcher, that will use WeMod by default. Wand will only give you a black screen.
If you're doing this manually, I don't tend to support that -- too many moving parts.
but I don't understand anything about the DeckCheatz wemod launcher
That's why I can't get it to work
We have a bash script being worked on that'll make it easier.
Will that take long?? Because I really want to be able to mod again
Depends on when the external contributor gets free time.
It's not me or the other maintainer, we've just been reviewing this third-party PR.
I tried to follow this
https://github.com/DeckCheatz/wemod-launcher/wiki/Full-Guide
but it says you need a Steam deck, which I don't have.
You don't, it works on any Linux distro with Python3, Tk/Tkinter, and the other dependencies. If you're on Bazzite, its relatively easy.
I can't walk anyone through it, as my handheld is in China for repairs to the LED.
I don't even know if it works on my Linux version because I use https://zorin.com/os/
It should do. But I don't have a machine available to test it on. I agree the documentation isn't great, though.
Hopefully the bash script will be available soon-ish.
I hope so
It should support Zorin, in terms of package management.
Okay, I'll try how it's in the docs. If my system gets corrupted, no problem. I still have it on a USB stick, but I hope it will work like that now, but first I have to install my game.
I actually don't understand why Wand dont just makes a client for Linux because nowadays quite a lot of people play games on Linux
It's not as easy as 'just making a client'. That's what the successor to wemod-launcher hope to solve.
Why do they have a Windows client but not a Linux client? I mean, Linux with Wine can easily run Windows apps as long as it doesn't use things that Wine doesn't support.
It's not easy to do. Linux doesn't translate memory ediitng the way Windows does.
It's two completely different methodologies, altogether.
đ
Wait, you can run a virtual VM on your Linux PC and play games on it with wand
Because then you can just run a Windows VM on top of your Linux PC
It's not a virtual VM. It's an emulation layer.
It translates what Windows executables (i.e, games) try and do into what Linux expects, but its taken decades to get to even running games on it, and its not perfect yet. Microsoft make it rather difficult.
As such, tools like Wand need a extra helping hand.
Interestingly the latest Proton-GE is broken
Something to do with CPU identification, but it's only documented in FreeBSD
I have literally never seen a issue like this before, and I'm convinced it was introduced after GE-Proton10-29
Could be the sandbox.
10-32 ismessed up
Ah, so it's not just my build pipeline?
I found GE10-29 worked.
I'm trying again: https://github.com/DeckCheatz/BuiltPrefixes/actions/runs/22809070563
So it seems it affects 10-30 all the way to 10-32
That's irritating.
Was a post removed or something?
I have discovered the new Rust-based watchdog is blocked on native Windows systems.
@carmine coral There is a phishing bot targeted on this thread, and possibly others, directing people to a different server.
@indigo summit Hey, just to raise this with you too, as I believe you're also a support member? It seems there's a bot that replies to all messages here, directing people to a different server, and I am concerned its phishing. I haven't seen it do it on any other thread. If we could take action against it, that'd be great, as it could ruin the reputation of the wemod-launcher project.
Pasting screenshot of bot here, as it tends to get removed, probably due to the invite link:
Thank you for raising this, looking into this now. 
Itâs a common scam, we are already aware.
Thanks, it looks like it gets removed quickly (AutoMod?), but I was concerned by it, and now I'm not so much.
At first I thought I was imagining it until I got a screenshot, lol.
Initial implementation of a trainer watchdog: https://github.com/DeckCheatz/trainer-monitor
Now I just really need Wand to reply to me.
The watchdog will eventually be linked to DeckCheatz via IPC.
But for now, MVPs are the way.
Hi, tried to DM you to let you know my email in case it goes to spam - couldn't get through, but I don't particularly want to make my email public on Discord :) Thanks for letting me know your email though, I'll get the email forwarded to you.
đ„
I switched to Bazzite with no regrets from a performance and security perspective and unfortunately will be unsubscribing until Wand/WeMod supports Linux. đ
The WeMod app works fine on Linux.
It just requires a wrapper which I work on. The Wand app though, does not, and it will not be supported until we figure out the new crypto syscalls its making. Not sure if its DRM.
There's a PR in progress for wemod-launcher` that basically adds a script you can download, and it'll automatically setup the project on your Deck/Linux machine.
(And I'm using Bazzite too, or was, my GPD is in for repair, but it works great on Bazzite)
Most likely an upgraded version of Electron is my guess? Nothing changed internally in terms of Win32/native calls on our end when we rebranded
Could well be Electron. It's not clear what's happening yet, but the Wine error being reported is to do with a SSL cert. Did anything change with the self-updater?
The app launches, but stops at a black screen.
Last time i use wemod-launcher on SD it got black screen because of the initial popup when you launch wemod. the moment i close that popup immedietly, there is no follow up black screen.
But that's just me
It's not related to that, the new Wand app isn't active in wemod-launcher yet. There's only initial behind-the-scene tests so far.
Soon the wemod-launcher will cease to work, once 11.x of the pre-Wand rebrand is deprecated.
Looking at the WINEDEBUG logs, it seems to be related to SSL/TLS certificate parsing. I think its related to requests the Wand app is making to the Wand servers.
It's just that Windows apps are hard to debug.
I hope you get proper support from wand team @elder lotus . as a wemod-launcher user, your tool helps me a lot on Steam Deck.
Imagine. if wemod support on Linux, but only available only on Pro subscribers. People would definitely pay for it.
Yes me included
I'm pro if they have some kind of way of support for Arch based distro I would make a lifetime subscription yearly always renewing.
Still wouldn't pay for it
I will never pay for it if it is free for Windows, but not for Linux, and Linux is an open-source operating system. I would still rather stick with Windows and be able to use Wand for free, than have to pay to run software that is free on another operating system.
FYI, from my perspective, and the DeckCheatz team, this isn't something we want. We've always been about openness, choice, and transparency in our code, which we're working towards with the BuiltPrefixes pipeline on GitHub using BuildStream.
If Wand want to gate the entrypoint on DeckCheatz for Wand, then I suppose we could work with them, but it wouldn't be an easy approach with an open source codebase such as DeckCheatz/wand-launcher.
However, it would be a good source of funding for the DeckCheatz project.
Trying to.
I guess what I'm saying is, its too early to tell. But it has pros and cons.
I am a new Linux user and need a bit of help with DeckCheatz, how to install. Bit confusing. I use Linux Mint 22.2 - anyone willing to help me please?
I did reply to your DM.
Yes I know. My friend has no time to help me. Also tried to figure it out.
Well I got it so far, if I look at the youtube video I see you have proton there. Mine only gives the option with wine. But I have proton
You can do semi open source for the code pertaining to wand and open source the use of the tool.
Like Soundbound and ReWASD
@elder lotus Turns out
wine ./wand_data/wand_bin/Wand.exe --no-sandbox --disable-gpu-sandbox --disable-vulkan --disable-features=WebXR,OpenXR --disable-dev-shm-usage --disable-software-rasterizer --disable-accelerated-video-decode --use-gl=desktop --disable-direct-composition --disable-gpu-compositing
Doesn't give me a black screen, you knew about this?
It's not through Proton, though.
We could go to DMs for this?
No, but let's take this to a DM.
My trainer monitor isn't intended to take quite so many arguments, but my own investigations showed similar results. Wine works fine. It's just Proton.
My debugging has shown a certainity its related to D3D 11.
Can you send to me how did you that on Linux and which distro my main one it's cachyOS
It won't help as it's not running on Proton.
ah do you mean it needs to run the same prefix as the game?
if so protontricks could do it
It's not in the same environment, it won't detect it.
I've tried.
ah or it could be used with wstart
it's a complicated script to change to the desirable program or exe to run either on proton or wine
if you want I can share with you
one sec
here
it can change the wine executable into proton executable but I've found out this script it's way too good and way too complicated to use he even tried help to reverse engineer it to a gui version
Hey, I can't seem to DM anymore. Did you get any further?
It should be in the Z: drive
(i just created a wrapper.bat, and called it from Z:)
Sorry, I've closed my DMs.
Did you get any further?
Not at the moment, stuck at work.
It should be in the
Z:drive
I meant that Wand cannot launch games while on Wine over to Proton (unless I'm wrong)
Interesting
Ah, no worries. Feel free to add me if you want to continue working more closely on this.
cool hopefully you guys can work more on this way of land got it? it was supposed to be a joke
lol
wayland way of land kek
if you do have any progress please lemme know I would love to use it for some games aswell
in the wstart I mean
since it can override the prefix of any archive
or .dll
That part of wine over proton it befalls the same as cheat engine you need to run at the same prefix as the target exe
At least that's what db said
I'd say there's no point now. You leave Windows to avoid... I guess Microsoft's "bloatware and telemetry", and instead install Wand on your Linux distro which is a bloated application full of telemetry lol
Keep the comments on-topic, please.