#Incorrect fps count on overlays such as rivatuner in msi afterburner

1 messages · Page 1 of 1 (latest)

mystic igloo
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Good day, there's a bug when we play with wemod, it causes the fps shown on rivatuner to double or triple even when steam fps shows the accurate one For example
Steam shows 120
Rivatuner shows 240

smoky ravine
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Hello! Sounds like this isn't something we can fix directly. From what I know, what you're seeing is likely due to how Rivatuner detects and counts frames. While Steam’s FPS counter shows the actual game frame rate, rivatuner might interpret extra activity from WeMod’s injection method as additional frames, causing the reading to double or triple. This doesn’t indicate a real performance drop. It’s just how the overlay interprets the game behavior. We’d recommend relying on the Steam FPS counter for accuracy while using WeMod.

mystic igloo