#WeMod Force close

1 messages · Page 1 of 1 (latest)

worn dune
#

Please need help, WeMod is Force close.
-After I activated MOD a few seconds later WeMod ForceClose, and if I opened WeMod again, I was forced to enter the ID again.
-I have tried reinstalling but it failed.

solemn hawk
worn dune
#

Before the problem occurred I installed the game "Romance of the Three Kingdoms 13" and there were several MODs that didn't work, but I still continued the game with several MODs that could be activated (and I gave notification on WeMOD directly).
Because I lost the game I tried another method by using "TRAINER MOD", but I turned off WEMOD so that errors wouldn't occur.
After that I installed "Door Kickers 2 - Task Force North" but didn't have time to play it, just checked whether the game worked or not, and I closed the game, the next day I just entered the game manually (Input game.exe) and an error appeared from the game, and I didn't have time to screenshot, but I immediately deleted the game.
After a few hours I kept opening WeMOD without activating the MOD, and when I tried to select an existing game MOD, Forceclose immediately occurred, every time I clicked on the game icon that would be used, Forceclose immediately occurred.
Because I was confused, I uninstalled WeMod and reinstalled it, and entered the ID again.
Indeed, the selected game can be clicked, but when I activate the MOD, Forceclose happens again, and sometimes my ID logs out itself.
I have tried deleting files manually, after uninstalling, because some files are still left behind even though Wemod has been deleted.
by the way, I downloaded these two games using Torrent, Sorry.

#

and sorry if my sentences and writing are confusing, because I use goggle translate

solemn hawk
worn dune
#

I've tried turning off the overlay, and it doesn't work.

And I discovered something, if I activate the MOD using the keyboard button (F1 or Number) and the MOD is active the result is ForceClose, but if I directly activate it with the mouse cursor, the MOD can be activated and ForceClose doesn't happen, but the MOD is not active in the game. (and of course the overlay is turned off)