#Editing currency, skillpoints etc. needs a working on/off toggle

1 messages · Page 1 of 1 (latest)

shadow summit
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Hello, so far I've been enjoying WeMod app and overlay alot. But it's still room for improvement on most trainers 🙂
I've become really frustrated with the lack of toggles on edits for skill points, currency and the like, let me explain:

Lets say i edit credits and skill points at the start of a game, to get a flying start. I set 200k credits and 10 skill points, the changes is done ASAP. I expect me being able to use up those 200k credits and 10 skill points, but without a toggle it keeps setting those values over and over again, I can't get more or less. Every time i start up the trainer or game it seems to set the values. After editing ONCE, the trainer keeps setting values no matter what you do. You can't even set values to 0 to reset it, then it only edits values back to 0 ingame every time trainer is started. This leads to me losing skill points and credits, or I get much more than I want.

There is a workaround however: Turning off trainer, then turn off "Save mods".
This seems to be the only way to deactivate an edit of this type. Is this intentional at all? Cause if it is, I suspect it to be a bug to edit the values at trainer startup.

There seems to be a checkbox besides these textboxes for values, but they can't be unchecked.
The last 2 trainers I've had this issue with is Starfield and No Mans Sky, but i think it's the same on most if not all trainers with this functionality.

shadow summit
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It doesn't seem to happen 100%, just sometimes. Will come back with more if i find out exactly what triggers it.

EDIT:
Starfield test:

  1. Give yourself 5 skill points (through overlay).
  2. Use some or all of the skill points.
  3. Stop and restart trainer.
  4. Observe you get 5 skill points again when trainer starts up.

I doubt value edits like these is supposed to trigger at startup?

rose bear
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If they have the saved mods symbol next to them it is intended