Stage 1: The Longships' Voyage
Objective: Row the Longships to shore while dodging fire arrows and dealing with the harsh storm.
Details:
Environment: A stormy sea with towering waves and dark clouds. Agathian archers are stationed on cliffs and small islands, firing fire arrows at the approaching longships.
Gameplay Mechanics:
Players must take turns rowing and defending the longships.
Some players use buckets to put out fires and repair damages caused by arrows.
If all longships are destroyed or sunk by the waves before reaching the shore, the Mason Order loses.
Stage 2: Beach Raid and Plunder
Objective: Burn houses, steal goods, capture peasants, and load them onto the longships.
Details:
Environment: A sandy beach leading to a bustling portside village with thatched-roof houses and small markets.
Gameplay Mechanics:
Masons must set fire to at least five houses using torches.
Goods like gold, food, and valuable artifacts need to be collected and carried back to the longships.
Peasants can be captured and must be escorted to the ships.
Agathian defenders spawn from the village outskirts and try to prevent the Masons from completing their objectives.
A timer counts down; if the Masons fail to plunder enough resources and capture peasants before time runs out, they lose.
Stage 3: Assault on the Church
Stage 3: Assault on the Stave Church
Objective: Destroy the stave church and eliminate the monks inside.
Details:
Environment: A stave church, a stunning architectural marvel with intricate wood carvings and a towering spire, nestled amidst the village.
Gameplay Mechanics:
The Masons must breach the church doors using battering rams or explosive barrels.
Once inside, they must fight through Agathian defenders to reach the monks.
Monks can try to flee or hide; the Masons must ensure none escape.
The church must be set ablaze, with specific points needing to be ignited.