Currently, takedowns occur when you:
- hit the takedown damage threshold
- get kill credit on a player and then the player subsequently dies(might actually still just be the damage threshold. I haven't tested getting a knockdown while doing less than the takedown threshold because that's annoying after the update)
- get the final blow on a player someone else already received kill credit for
Kills occur when you:
- get the first knockdown of an enemy player's life
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What it should be is:
Takedowns occur when you: - hit the takedown damage threshold
- knock a player down
- maybe also when you get the final blow and have done neither of the two other things
Kills occur when you:
- get the final blow
Can also reward knockdowns themselves without tracking them as an additional stat. Currently, the takedown damage threshold is 25, meaning that a single glaive slash on an overhealed knight is rewarded the same as the hit which sneaks in a knockdown.
+25 points for the act of causing a knockdown would be worthwhile```