#restructure takedowns and kills to make sense

10 messages · Page 1 of 1 (latest)

sinful plinth
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Currently, takedowns occur when you:

  1. hit the takedown damage threshold
  2. get kill credit on a player and then the player subsequently dies(might actually still just be the damage threshold. I haven't tested getting a knockdown while doing less than the takedown threshold because that's annoying after the update)
  3. get the final blow on a player someone else already received kill credit for

Kills occur when you:

  1. get the first knockdown of an enemy player's life
    _____________________________________________________________________
    What it should be is:
    Takedowns occur when you:
  2. hit the takedown damage threshold
  3. knock a player down
  4. maybe also when you get the final blow and have done neither of the two other things

Kills occur when you:

  1. get the final blow
Can also reward knockdowns themselves without tracking them as an additional stat. Currently, the takedown damage threshold is 25, meaning that a single glaive slash on an overhealed knight is rewarded the same as the hit which sneaks in a knockdown. 
+25 points for the act of causing a knockdown would be worthwhile```
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@lethal star @green olive

green olive
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Dont even need to say anything lol

lethal star
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Ye this makes sense

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Takedowns should be assists / knockdown and kill is when you end a foo

proud heath
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I feel like knocking someone down should give more than the regular takedown credit threshold, since you're effectively taking them out of the fight for at least a couple seconds. Doesn't have to be a new stat tracked on the leaderboard, just like 25 extra points or something if you downed them but didn't finish the job. Otherwise stabbing someone with a shortsword once and downing someone are rated the same value by the game's scoring

sinful plinth
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that'd be good

devout horizon
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Just add them together call it tk

waxen leaf
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I think i can understand why they credit the first knockdown as a kill: because otherwise, someone who just crouch-slashes a down player when someone else did all the work would take all the credit if the above suggestion was implemented.

IMO, there should be a timer that activates when you're revived from downed and when that timer expires, getting downed or killed will count as the first incapacitation towards a kill.

mossy edge
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Should be based off damage for 3v3s