#Archer Changes
1 messages ¡ Page 4 of 1
I need heavy.
yes. it is my most played class. specializing in the skirmisher subclass
so to give you a skillset list, i am proficient in BOTH ranged and melee
based
Heavy crossbow will kill this game but hey itâs doing that on its own
Itâs going to happen
Ehh if it's anything like chiv1 the reload will be brutal
theyre already in game.. theyre mounted on most maps. called "ballistas"
The game is too niche to be "live".
Iâll hope for Mord on console before then
Iâm talking about the mobile one
AoC, C:MW, Mordhau, C2. They all too niche.
yeah... lets not bring that here..
the slasher genre in general is niche
Comes in a package saying âheavy siege crossbow, take me whereverâ
have you actually used the bow?
it is?
true
yes... i have used all archer weapons, the minimum weapon level is at least 10.
It was announced last September I heard they did a console test not to long ago
For Xbox insiders in EU
oh, I knew it was supposed to be last year. not surprised they failed at that
get ready for the i have more hours aiming and shooting then you so your opinions donât matter
but it's not skill based so it doesn't matter
all the ranged weapons are over 10.. im talking things like hatchet are closer to 10.. idk why the hatchet just feels.. bad to me.
Try telling that to a archer main or someone that believes archers are okay
it's like 3mm long
where KC
so is the knife. but atleast the knife feels better lol
actually I haven't used hatchet in ages
Hatchets you have to be closer range i believe and are easier to time the counter and active parry will deflect them
and hatchet in melee yeah doesnât feel too good
Archers are stronger in mordhau tho?
Also I'm pretty sure it's too late to revitalize that game
Iâve played mord on pc no way near as oppressive
you could deflect with parry and I think they travelled slower so you could react
They feel better to deal with
With a timed parry ya, no different than countering arrows
very
The faster projectile speed and high dmg made archer feel much easier in that game to me
I think they flinch you out of swings still too?
you could actually read them in mord, idr if it was the speed or animations, but it was readable. Also being one button means it's quicker to input
Well hey I'd gladly take mordhau's archers over this game's lol
Community is just dogshit
You havenât meet the top archers in Mord clearly
vocal minority not allowing changes to be made to get it improved..
You know you are the voice of a vocal minority right?
Wdym?
Itâs a curse among melee slashers
You mean in mordhau or this game?
noo, it's not just disagreement in mord, lol. Well, disagreements on like... eugenics :S
Mord top Archers are wild in game and out. They would be timed out faster than me responding to personal insults when I donât say anything against the rules.
people who will argue to their grave that the class is fine. even if you present them with a 2 hour long video essay with visual examples of the issues that arise and how the counter-arguements only work on paper
OH I'm well aware, I think that goes for everyone that still plays mordhau though lmao
Amazes me people have so many hours playing a class and still donât understand it
A 2 hour long video presented by a level 47 Archer talking about the balance or impact of a class is wild. You are still learning the game at that level.
I dunno, the anti archer hate seems much more mild in that game
i meant in this community
They'll just murder you for playing archer instead of complaining
Thatâs because they can be placated by PvE and Customization
you donât need to be level 10 to understand archer
ah. well you see. im older than you, so i know more than you
thats the logic youre using.
hell you donât need to 10 years old to understand it
What are you referencing?
Of course knowing point and shoot is simple to understand the same as melee being simple
I still haven't figured out the ballistics of arrows and bolts.
The guy making all the claims here. That is his archer level apparently.
point and shoot with accuracy
But the balista is still the funniest.
there it issss

keeper just has an elitest mentality of "if you dont have 6k hours in the game on a single weapon, youre not allowed to understand it
im sorry it took you 500 levels and youre still not understanding. i was able to figure it out in about 20.
no logic
Iâm sorry I have no trust in a level accomplished in a week when it comes to class balance
lol itâs literally 1-1
my archers is level 40
Nice man, good for you.
ive been alive longer than you right. your brain is still developing. so how can you possibly learn a game?
now my comment calling it is too far up
if we were talking about melee level may play a factor hear
as soon as he asked what my archer level is EVERYONE saw it coming.
How does your age (18+) impact your ability to intelligently talk about a class in game outside?
i just donât under him
understand
nvm I went and fished it out
How many one ways are on Rudhelm for Archers? Whatâs the best shot to kill the left wall? When is a Fire Arrow a good option?
whats your knight level?
Archer lvl is so dumb because at the core of the issue is dying to archers that get every benefit from range doesnât feel satisfying at all
i see low knight i shoot
Lol muh fun isnât an argument
I don't care how the chef made the shit sandwich, I don't want to eat the shit sandwich
then teammates help in melee which i probably wonât need
im curious of what your other class levels are.
stop arguing for the double decker shit sandwich
You not knowing is a perfect examples of why level would make a difference , you learn these things with time.
The same with triple feints, toe drags and ground candles on melee.
and crossbow has the one handed axe? crazy
just because you like shit sandwiches
all irrelevant
Your inability to discern the difference is your fault, itâs not irrelevant you are just ignorant
have you ever worked at a job where the higher ups make really confusing changes that dont make sense? because they dont know how to do the job theyre making changes to?
i feel thats very similar situation. youve spent all your time PLAYING archer, but not much time PLAYING AGAINST it as a melee
you knowing the best spots to dish out free damage does not make the free damage any more skillful
all you need to do is aim and shoot and accuracy seeing as if i donât mention it joker wonât understand
accuracy isnât something i would consider skill when you have 20 chances
20 arrows 20 chances
Iâm out, this is pointless. I leave you level 40 archers to talk about nerfing a class you started playing 2 weeks ago.
Good luck!
i would argue slightly. being harder to punish is a skill
how many new archers do you see standing 2 foot from their frontline and die to swipe spam
bye
and iâm already crushing lobbyâs!
well i mean, at least we're not trying to buff one of the most oppressive classes in game due to our EXTREME BIAS because thats all we play...
come back after another 700 levels see if you know anything at all about archers
if he hasnt learn yet. something tells me even if it smacked him in the face. he would say it was a skill issue and youre playing the class wrong
he won't learn, ziggy literally told you at the start 
I had a lot of fun
the occasional good discussions were nice, and so was the rest of this zoo
i like talking to people that have no self awareness, keeps you on your toes!
keeper is the equivalent of that "one friend"... that always picked oddjob in goldeneye for the n64...
they dont seem to realize how much of an advantage they have, but theyre always eager to tell you how much better of a player they are.
Guys we were doing so well despite disagreeing don't break my heart đ
Doesnât matter if you donât when or what to shoot or when to use fire arrows or where to stand. That has nothing to do with the counter plays to archers and in the end all archer is aim and shoot and stay aware
know*
or anime teleport around the map apparently
nah, just tell them "hey archer, i see you. you cant shoot me now"..
and use your "be aware of the archer"
I think iâve done pretty well i had to deal with mr joker and his side kick keeper
you got that backwards. joker is the sidekick
keeper is the main boss to anyone who is capable of teaching.
no I like boy wonder keepr
Figured as much i donât usually take part in discord but i was bored tonight and wanted to share my thoughts
i'll do what i can to get some rough footage together, i'll actually do a "video essay" with live commentary of archer gameplay. and melee gameplay with the intent to kill archers.
Youâd have to force them to watch it though lol they canât face the facts
See this is why the archers shoot you
Because you are choosing to find archers
This is for research purposes only.
@sharp root you can leave the corners, it's okay, the arrows aren't real
if you dont choose to find archers, archers to freely shoot whoever they want.
i understand your point. but what youre seeming to miss is that theyre shooting me, because im posing a threat
any melee is going to fight people who are swinging at them, because if they dont. they die.. same with archers.
You can play hide and seek with killing and bandaging but i mean they shouldnât be able to get alway with free damage with few counter plays
Avoiding them altogether is not good gameplay
Sadly itâs the only really viable way
Now that i took part in this thread am i deemed a âanti archerâ
or archer hater
You already have tight enough desertion zones, along with donât go within an archers sight line zones
nah, everyone except keeper understands that you just want healthier gameplay for all involved.
My agatha vanguard's customisation is the most brightly coloured thing you can possibly make
desertion zones are another issue but they can be a problem. dark forest is particularly bad for this
And I still don't have a problem with archers
Not asking for much
in your corner
you said you were OCE right?
Yes
The games not dead there yet?
if youre playing vanguard. and not having issues with archers...
either youre playing against bad archers, or youre playing behind cover to a point youre effectively just an afk with extra steps.
Like shit if I wanted to have to grab a shield, dodge, worry about a projectile taking 50% + of my health there are better bullet hell games than Chivalry 2
You want me in the corner to be outside of your bubble
I get it now
you're in the corner already
Itâs the Wild West out here
idk what's going on it's 5am im tired af
12:30am
weird
the ocean is secretly a time machine....
you cant fool me, ocean man
Thatâs what they want you to believe
its true though. airplanes are also time machines. you can take a flight to yesterday...
Put me in a region that respects the archer limit 
put me in a region where archers cant aim and arent a threat to melee players.. i'd be the best archer theyve ever seen!
OCE apparently they donât use archers or there free
Here we have archer mains
itâs okay to be a threat to melee players but give us counter plays that doesnât completely change your class and play style
nerfing controller aimbot at close range within 10-15 meters would be a good change, to make it more viable using well timed crouches and footwork to evade shots while closing the distance
agree
i proposed making archer take increased damage from all thrown items aswell as arrows, giving them a faster weapon swap to their secondary..
every class can throw a weapon. and 11/12 classes have secondaries to fall back on (if they choose to throw their primary)
doing heavy damage to an archer (a 2 handed weapon that is thrown will down an archer) would give melee focused classes a chance to remove the threat of the arrow, weather that be from downing the archer, or force them to pull out their secondary in order to block
classes like skirmisher/ambusher/crusader would be GREAT choices, as they have multiple throwing weapons. footman would be the only class that would have uncounter-able issues with archers at that point. but they also have spike traps, and blockades (for field engineer) that are great tools for giving yourself cover (spike traps require you to crouch)
Only thing i remember how they nerfed archers on a game was that they were far slower with the range equipment
Unable to really run away, but again the archer issue wont be solved since theres not enough good archers
And good ones tend to usually join attackers
at that point iâd just leave archers the way they are already
real
I think my ideas are the best ideas. :)
Seems unbiased 
I saw keeper going 38 - 4 in TO, I don't think he's getting that KD to 8 anytime soon.
An absolutely pitiful KD, pls buff archer đ
Just play Archer
yeah, theyre super weak.. they die to catapults... i know, its tragic, they need more then buffs, they need a full on miracle
You happen to know the math on 38-4? Is it above 8?
Thanks for watching bud, always nice to hear from a fan. But maybe head to bed.
don't know if anyone suggested that.
Im not bothered by longshots or medium range shots who get me... They are often deserved and make the battlefield more dangerous to traverse, which is fun and should not be changed.
Im bothered by the melee range archers, Can just be my personal feeling but they get my head every time.
So my suggestion. Make arrows blockable on really close range(like 5m or sth). This should drain a lot of stamina and the archer would have time to pull out their melee weapon.
In my Mind this would incentive the archer to use their melee weapon and the attacker would have lost a lot of stamina for blocking and the fight is not as opressive for the archer.
Nah it was
69-34-04 right when the last point started.
Thanks for the shout outs in his chat also.
PS: Nobody stream snipes in this game lol
Why are you bothered by the ones that actually position in a place that you can rush them? Archers that sit way in the back are much more aggravating imo, they just miss more shots.
Nerf Aim Assist. Itâs literally aimbot sometimes and also incredibly frustrating for a skilled player because the game doesnât want to let you aim where you want only because somebody ran past your crosshair.
might be my playstyle. Like running around like a maniac
dude bosco plays this game?
nothing wrong with front line archering. thats the trade off of getting "easier" targets is putting yourself closer to the danger
Absolutely no problem with playing any class the way you like.
I would just recommend Longbow for front line so you arenât stamina starved like you would be with the Warbow.
Not sure who Bosco is but we had a few good 1v1âs. He was always quick to commend.
I agree.
A noob should experience defeats commensurate with their technique. No mechanical assistance should be allowed to rob them of that experience.
Warbow main who sits in the back recommends Longbow in the front to new player
Surely there are no alterior motives to this recommendation
Helping others with what I actually know about and not just spreading misinformation is what I am great at.
Also accurately recalling a persons score even when it shows I was accidently praising them.
69-34-04 : )
Like you playing starship troopers and shooting bugs that have little to no counter play archers really just playin a PVE game. Their KD reflects as such
can someone explain to me how a longbow "stamina starves" you? are you holding your shot while zoomed in for 3 years?
which causes inaccuracy, once you get lower on stamina, the shot has variance. firing with the proper timing has a fairly minor stamina drain overall.
He said that about the warbow, not the longbow
even the warbow doesnt drain your stamina to a point that youd be "stamina starved" unless you hold your arrow back for too long, the crosshair is effectively a timer, the side bars will close in on the center dot
once they close in, they start widening again, which shows that your shot will not be as accurate as it would have been with the bars closer to the crosshair
ever felt like your shot didnt go where you were aiming, that could be the reason (firing at half draw has the same effect)
I know lol
but does he...?
and any newer archers that read that, something that isnt really explained in the gameplay unless youre paying attention to it
You would be stamina starved on a Warbow since you can finish off people with Jump/Drag shots to get over the front line as a Longbow. This is the optimal playstyle unless you are flanking for last shots.
If you do the same shot with a Warbow you will lose 1/2 your Stamina with more than 1 shot. Which now puts you at a massively disadvantaged state and essential stamina starved because if you do 1 more you now are just in regen mode. Where a single flanker can disarm you if you have to block and you are dead. Hence the term "Stamina Starved" .
This is basic Archer stuff. I get why you are confused.
edit: i see what he's refering too, yeah. totally. you cant get highground in the backlines..
and "drag shots"... keeper is such a god at archer, he figured out how to curve arrows
Why do you just lie all the time? At no point did I say at melee range lmao.
hey IMAX, yeah, you cant read it seems.
You edited when I pressed send because you canât read Lmao.
i mean. point still stands, youre telling me that you cant find any highground, on a class that can CREATE highground... while standing safely in the backlines?
If you use your spike to create high ground at the front line you are a massive target for everything.
I honestly donât see why you talk about Archer so much when you have absolutely no idea how itâs played.
to be fair, using your full loadout is a bit above the basics. you havnt gotten that far
did i say to use the spike in the front line?
why do you always need to lie because you cant read.
How are you going to get a high ground on the front line?
yeah. what prescription are your glasses? i think you need to get that updated..
and if you think archers belong in the frontline... and you claim that i know nothing about archer
... one of us is CLEARLY wrong about our points, we can let a jury decide.
I wish I could lie like you. But I was raised with integrity
nice deflection and projection..
now again, WHY would you play archer in the frontline and completely ignore the strength of the class being that it can damage FROM RANGE..?
here we go again
its going to get good, i'll make sure.
bring unsalted popcorn though. keeper has you in supply of all you'll ever need... for life.
Two words you understand as well as the Archer class.
Longbow(the default) archer class is close range and not optimal for long distance.
Why are you pretending to know about a class you donât play?
Itâs why you see Knight Archers use it because it eliminates the biggest downside. Health
and what do you refer to as "close range" with a bow?
from my experience, 20m or so is about the closest an archer is going to get to fight that is even, or not your favor.
10- 20m Long Bow
20-40 Crossbow
40-100 Warbow
Again this is basic and I mean extremely basic understanding of the Archer class
can you show me the source on this information please?
Can you show me yours? I have the stats and results to back me up.
You have what? A profile you wonât even share?
im not asking for your stats or levels silly
im asking for the paper source of where youre claiming this "factual and definite" information from
or are you pulling it from your ass, claiming it for fact?
Thatâs how I know you lost lmao
thats how i know this "source" is what you claim. and you claim it to be fact
youre saying that you are the only correct source of information for an archer
yet, you dont compete, you dont coach.. you have what, 30 subscribers on your youtube, and most people in this game dont know who you are
Go ask any Archer main
They will back that up
Its not often I get to hand out so many Lâs in a row but man you two took them
but... you are always 100% correct and the best archer..
with stats that youve yet to show me where youre getting the information from
Those who canât coach , never has that been more true than right now.
well, i asked myself. and i disagree. so clearly is not universally agreed on
and saying youre "handing out Ls"... makes you sounds like youre 12, but.. you were raised with integrity
chill out imax, youre contradicting yourself too much for me to keep up with at this point
Iâm out, enjoy the free knowledge and credit me when you use it in the future.
do you have a 3rd party source that can back your claims about your k/d and being the #1 archer?
yeah... thats what i thought. you always stop talking to me when i ask you to back up what youre saying..
stay golden imax, youre the best jester ive seen
He did show stats in last thread and he is listed as ranked 7 Archer
what source though?
https://chivstats.xyz/ExperienceArcher/ And his stats are from his progression page that he did post from last thread
thats experience, am i missing a k/d tab?
The experience is from Kills/Assists in order to get his KDR is from his progression page that he shown last thread
Also #2 Warbow even with taking a 5 month break.
so what im gathering, is that if i spend all my free-time playing archer, playing safe in the backline. only playing on the winning team.
THEN imax will respect what i say?
sounds like there isnt much competition then... which devalues your accomplishment
nice L you handed our there.
Whatever helps you cope man
I mean the top 3 players on that page i linked are all front line Archers
Dogdevwaters is Javdouche He top Jav user
yeah and keeper is number 2 for warbow spot
so.. youre saying that not playing in the back is better than sitting back?
hey imax, you taking notes?
Their play style backs up what I have said for each range and play style for weapons bud.
Im not inclining any of this as im not getting involved im just showing you his facts just to push this argument along lol.
but i'll be the first to admit, achers that play closer, take most risks and have opportunities for higher reward (more consistent headshots)
where archers that sit back. get moderate reward for minimal risk.
If his name is Random then he ranked 78
whats your IQ?
He has never said, I donât assume itâs the same. Itâs why I asked for his profile screenshot. So itâs not up to debate.
Not sure why he wonât do it
i also find it amusing that all the "melee mains" do not fear you. and often laugh at your attempts to claim glory...
meaning, youre not enough of a threat to them
Cool man, anyways post your profile so I can check and we can continue.
because youve already proven that youre going to try and use it as a leverage point because its all you have going....
TIME PLAYED=/=KNOWLEDGE OR SKILL
since you cant understand THAT.. i doubt you are going to actually understand anything i try and tell you
Not a picture, let me know when you do.
Iâm out
how old are you? honestly, im asking...
because im 99% sure ive been debating with an actual child.
and using your own logic... i know more than you do about EVERYTHING. because i am older.
ha
You sound like a child with that comment.
The worst part of it all is that no one actually is
https://www.youtube.com/watch?v=lKNLRnQ3GVI
finally decided to clip the issue with archers. this video shows some of the biggest issues that melee classes face against archers (especially on defense)
as you can see, at first im raising my shield, but i realize i have enemies near me and cant afford to risk being low stamina
then i try to approach the archer, only to find theyre past the deserter barrier
i end up being forced to fight the melee, and end up getting shot twice for my trouble
this is proof there isnt any valid counterplay to ...
I don't really think this is the best example to use, your decision making wasn't great here
First you use up all of your throwing axes, one of your main tools to combat archers, and don't back up to use quiver or resupply despite seeing that the crossbowman is obviously singling you out. Then you decide to take on a 1v3 with your back to the archer that was staring at you, which could have at least been workable if you put your shield on your back but you didn't.
In this scenario I think you should have retreated to either use quiver/resupply or at least back up so you're in a position where you are facing both the archer and the enemies in melee, so your shield is out in front of you, the enemies are in the way of the archer's shot, and you can take advantage of the counter windows while fighting them to lessen the chance of being shot.
I understand the frustration in experiencing what is often unavoidable damage, but I think there are far better examples than this lil clip.
this was just an example, imagine playing something like a guardian or raider
not every class has great tools to deal with archers, but the "bring a shield" is out the window, and this is proof
i understand that i could have played that situation better, but overall. i would have to hit 2 throwing axes, doesnt matter if i used javs or not. still would have to land 2.
if the "counter play" is to make it "more difficult" for the archer, its not counterplay. its just your best option
as for the "you should have retreated".. that only shows the power that archer has over positioning that their mere EXISTANCE is enough to dictate how far you can push. this completely invalidate classes like ambusher who's core gameplay IS to be behind the melee players, making use of the backstab passive
again, thats not an end all-be all example. but that does throw out A LOT of the counterpoints people have tried to make saying that archer is in an okay spot
Don't get me wrong, I don't think the class is perfect, I just think you could find better examples of the frustration they create.
I think the problem is that the counters to archers aren't really mechanical (aside from throwing shit at them), they are positioning/decision making-based and they also depend on what's available in your toolkit. I think changes to the maps to avoid huge open spaces and allow more flank routes would help a ton, as well as reducing the desertion zones a whole lot.
Personally I don't really care about the "unavoidable damage" aspect much aside from when it's via absurd aim assist. I'm also not a level 1000 god that never dies in melee though. I think Torn Banner heavily caters this game to casual players and as such I feel that they intend for even noob archers to be able to take out high level players given enough time. There's a clash between casual gamers that don't invest much time into the game and just want to shoot shit without putting much effort in and players that dunk on everyone and know the mechanics in and out.
i agree that map design is a core part of what make archers so strong. but there are A LOT of things that torn banner could do in order to make it healthier
like armor actually being worth something.. (less damage from arrows, hint hint)
i dont mind it being unblockable with weapons, but even a shield is almost useless unless your holding block
or.. make the passive block of the shield what the active block is now.. make it work taking
Lmao you are over extended as an Archer and get killed.
This does show the biggest problem with Archers. They punish over extending players who lack awareness lol.
This has to be trolling.
my point, it didnt matter what class i was playing, i couldnt touch that archer in melee...
ya know. where archer is weakest..
youre just upset that you cant argue against the facts at hand
Facts
- Overextended
- Trying to spawn camp as weakest class in Melee
- Stare at the archer
- Die
At no point did you pose a threat to the Archer free firing from that hill at all.
You played poorly and the result is your death. That is your fault not the balance of anything. That death was 100% your poor choices.
you can troll all you want, i was aware of the archer
-couldnt get to the archer due to the deserter zone.
-couldnt hold up my shield to block due to stamina drain
and even if i chose to use quiver, i was going to eat an arrow.
it takes (at least) 2 thrown weapons to kill an archer, and thats hoping you KILL them, not downing them.
i could have played it better, but regardless. archer is too safe of a class in order to have the power that it does.
hey keeper, did you think that i stared at the archer, BECUASE THATS LITTERALLY ALL I COULD DO??
if you notice, which i doubt you did, because again. it shows that your debate points hold 0 weight and youre just a fanboy scared he might actually have to learn how to play the game.
All of this is solved by using your head and not playing in their spawn.
Class balance isnât decided by your absolutely horrible gameplay choices here.
This isnât the example you think it is and it is honestly hilarious
you would see, i stepped into the deserter area, and realized pretty quick, theres no way im getting to that archer, killing them. and getting out of deserter before i die.. its plausible but VERY unlikely
Again youâre over extended and playing poorly.
That isnât a class balance thing thatâs a your poor choices.
read. you didnt read the description of the video..
you didnt read what i typed...
so read this. because as someone who complains that people dont read what you type, you do it A SHIT TON
IT DOES NOT MATTER WHAT CLASS I WAS PLAYING, THE ISSUES ARE STILL EASILY NOTICABLE BY ANYONE WITH AN IQ OVER 3<<<<
He wouldnât be free firing if you werenât in his spawn would he?
â
okay, keeper. tell me, how could i have killed that archer without throwing weapons
please enlighten me oh guru of archers
You donât play there, itâs a horrible choice. You arenât adding anything at all besides special meter.
that didnt kill the archer, try again.
if i didnt play there, they would have just shot someone else.
Again you assume you deserve to kill him.
You donât have the right class picked, flank, or even anything there to try to blame anything but yourself.
how could i flank someone outside of the boundaries that im allowed to play?
also, thats not telling me how to kill the archer
so... again... try again, you keep dodging like always
You are in an open field where you are safe from their archers on the objective with cover.
You passed all that to go into an open field.
Again thatâs your horrible choice
You canât balance classes around bad choices
thats not killing the archer that was playing in the open
try again
Lmao I love that you think you have something here besides an Top 10 how to not play clip here
you keep blaming it on my gameplay. but no one.. and i repeat NO ONE
could have done better there, because all the results end up the same
you either TRY and kill subclass that can put up MOBILE COVER.. with throwing weapons
or you just dont be there.
keep dodging the question kiddo
youre #1 at dodging
Because nobody is trying to stop an Archer that has 0 impact on the 2 objectives on the hill.
This clip could been avoided by playing with your team.
because you know the class you play takes about 3 braincell and you dont even have to be good at aiming, YOU ARE PROOF OF THAT.
and you can roll the lobby
You proved that isnât correct
watch the clip again... if you look,, i was playing with my team.
but oh wait.. you didnt see that because it would require paying attention to something that isnt your own ego
I did they are on Cats, you are pushing the spawn.
Again you are proving Archers are fine
they were on cats?... the guys fighting to my right... were on cats?
so the whole mason team just decided they were going to stop there and have a dance party?... is that it?
You played Archer
Died as Archer
OMG ARCHERS ARE BROKEN
omg... its almost like someone who plays the class... understands that its broken and needs to be changed
ya know whats awesome about that....
you dont even have to play archer much to realize its broken and needs changed.
You played poorly and were countered by your own class.
hey keeper, you consider yourself to be an expert on archers, right?
Iâm not near as good as you since you are older and know better as you have claimed
so answer this... and try not to dodge it...
why does skirmisher take extra damage from archer... but doesnt get any bonuses AGAINST them...?
Because they are Anti-Melee Archers. Not Anti-Archer archers, pretty common sense.
Still kill in a Headshot though
a class with 100% blockable damage... is anti-melee?
and i mean, i die to a warbow body shot.. so... one of us needs skill.. the other just needs to click warbow.
You are upset you died as an Archer as an Archer.
I suggest you pick a class that lets you eat more arrows while you feed on the flank.
Work on your awareness bud , I got to go!
and, if archer is anti-archer... doesnt that just make them EVEN MORE BROKEN.. because theyre the only class that can kill one of the stronger classes in casual TO?
see. you sit here an personally attack me because you cant face the facts.
there was nothing i could do to that archer... but the archer was the only one to damage me.
typical children. talking like they actually know what the fuck theyre talking about.
i honestly dont even care how old you are.. i could show you something plain as day and you'd still say it doesnt exist
youre and egotistical, narcissistic child. that doesnt know SHIT about the game.
Are you trying to insult me for pointing out you died from poor gameplay?
That is sad man.
the proof is in the video, even if i was playing guardian. there isnt a single thing i could have done to that archer
i see why you play the class now, youre too scared to die
You would have ran to the objective and lived as a Knight.
With probably 50-75% life
btw, you say that the "counter" to archer is positioning, decision making etc
that works to a degree, but sadly. most of the maps tend to force people to standing in the open, while offering high ground for archers to play that is virtually untouchable by melee classes, as they have to run through spawn in order to get to the archer
IF we choose to keep archer in the same state, we need to reduce how many you can have, even further. a team of 32 should should only have 2-3, instead of the 6, all it takes is 3 archer hitting the same person and there isnt ANYTHING they can do, thats enough to kill most classes
longbow-great and just pumping in damage, softening targets or finishing off lower health players
warbow-the only anti-archer weapon in game, but still does 70 to everyone else on a body shot
crossbow-does extra damage to armor, has mobile cover, making them extremely safe against ballista/thrown/warbows/etc
and then there is skirmisher, which ive yet to hear a single player have a legit complaint about, since the damage it blockable, its slow, and require the skirmisher to be within a reasonable range (long range throws are 20-30m)
didnt kill the archer, try again.
You donât have to kill an Archer to win.
You seem to be stuck on that, this isnât 1v1 bud.
Go play with your team not feeding and making bad clips.
didnt kill the archer... try again
ya know.. im starting to think that you dont know how i could have killed the archer there.
Didnât play the objective ⌠try again
If this was TDM your clip may be worth talking about.
Itâs not
didnt kill the archer... try again
btw. in order for me to play the objective, i need to be alive. thats hard to do when im taking unblockable damage from a source that i cant do anything to
so.. please. continue on digging your hole
It isnât TDM
Its TO
The objective is behind you
didnt kill the archer
try.... again...
Is it TDM?
does killing the enemy make playing the objective easier
didnt kill the archer, try again kiddo
Didnât answer
Is it TDM?
and youve yet to answer...
so ... didnt kill the archer, try again...
if your only way to talk yourself out of this is to change the subject, youre shit at debating.
Because itâs TO and not TDM
The maps are made to be pushed forward not backwards
Learning this will help you bud!
does killing the enemy make playing the objective easier
didnt kill the archer, try again kiddo
im just going to start copy-pasting, it'll save me some typing.
If they are on the point or shooting it.
This archer wasnât doing that and just sitting in his spawn with 0% impact on the game.
does killing the enemy make playing the objective easier
didnt kill the archer, try again kiddo
I did answer this. Iâm sorry you donât understand, just copy and paste that again if I am right.
you see, we keep going in circles because you dont have a counter-point, you didnt answer
your logic is "your not on point, so that archer doesnt matter"
my counterpoint-
if that archer comes up and start hitting the defending players for free, they take damage. and die, thus, letting the offense complete the objective.
This would be a great counter point if
-
The Archer could shoot the objective
-
You were on the objective
But you have neither 1 or 2.
You going back to the objective and not playing TDM would have helped your team.
Thatâs the point of TO
if i was on the objective, where would the archer be?
thats correct mr genius keeper!.. he would be firing arrows onto the defenders who... are on the objective!
wow, so much changed in that scenario. how dare i be so foolish to see that NOT A DAMN THING CHANGES
From that hill he can only shoot the back of the 1 cat and that will be more than likely Team Damage.
He was standing there clearing his spawn, what he is supposed to do.
Again your poor choice isnât showcasing Archer being broken, if anything your poor choice shows how easy it is to counter the class.
Thanks man, I am going back to Diablo.
Good luck!
look keeper, i have have 10+ years in competitve gaming, and something that you dont seem to understand in the slightest
is space control, in order to complete the objective, you need to be AT the objective, therefore its not only logical, its actually much more effective to fight IN FRONT of the objective, and not on it.
this is due to multiple factors, but mostly controlling natural chokepoints and being able to leverage out multiple fights before they threaten the objective (lets say you die at your first hold, you still have at least 1 more chance to have a spawn wave catch them before they get to the objective)
now, with the current deserter zones being how they are. the closer the offense gets, the further the defense spawns, meaning... again... you want to PREVENT THEM FROM GETTING CLOSE TO THE OBJECTIVE, in order to have spawns that are closer to the objective in order to setup a proper defense in the case that your initial defense fails
thus, controlling the flank prevent players from being able to get around your initial hold. leaving your frontline in a really bad spot due to being caught on both sides, which is effectively a death sentence
as you can see in my clip, thats what im doing, me and a few of my teammates. are controlling the flank preventing a rather large force, from looping behind use, making defending the catapults MUCH more difficult
unfortunate for me, i caught the eye of an archer who was outside of the area i was allowed to play in. and i couldnt afford to hold up my shield for as long as he could hold up a crossbow (which is forever, in case you didnt realize)
my options:
-run, and get shot as i ran away
-try throwing things at the archer, which i was using throwing axes, that dont exactly fly far. and require 2 to kill. and have ~2 second recovery, meaning im open to a return shot for more damage
-try and be mobile making it difficult to hit, which didnt work. as they hit me twice without missing a shot
tldr: the archer showing up, made the flank defense, null. since no matter how well we defend it, we cannot take out the threat of unblockable damage
Glad to see you havent learned your lesson yet Random.
Keep going, you might convince him by next year.
at this point, shouldnt i have a degree in it?
but its fun to expose how little he knows
If you say so.
to be fair.. he's trying to preach "dont kill the archer" so he can try and convince people not to kill archers... then brag about having a 7 k/d..
Yeah no shit.
Everyone who's talked to this guy for more than 10 minutes is aware of him and knows what kind of person he is.
sadly, he's not the only person with that mentality. he's just the VOCAL minority.
the only way to make it where everyone has fun, is if everything had counterplay. and required actual input.
if i die to someone in melee, especially in a 1v1, 2v2, etc (small groups) i know that i got outplayed, it was my fault. and i can learn from it.
if i die because someone got a flank, i can learn from it
dying from an archer, especially when youre in the middle of a melee fight. just feels like you got robbed.
in order for the game to be enjoyable. it needs to feel fair.. games like darksouls are notoriously difficult. but theyre fair. and people praise that series to a point it has spawned a "souls-like" genre
And how exactly do you prevent that without making all arrows blockable?
make the shields passive block have the same effectiveness against arrows as the active block
the whole point of shields in actual combat is that they offer passive protection, similar to armor,
making arrows now do as much damage to armor would also help, which is a subtle buff to the crossbow making it more impactful in its niche
Honestly idk what to tell you here as this was just really bad choices on your part.
youre right, i made the choice to play within the line of sight of an archer
It was more then that
again, i understand that i didnt play it ideally, but overall. the same issue stands, what else could i have done? throwing everything i had at the archer was my best bet. and throwing axes have such poor range that i'd have to throw them at a 45* angle in order to have a chance to hit that range..
and ignoring the 2 seconds it takes to be able to block again. meaning even if i HIT the archer, i take a shot in return
Well the issue is you created a bad situation yourself and continued to create it even more in the video you provided. You playing on defense side and left objective/team even going past enemy team which makes no sense, thrown all your throwing weapons away, never recovered using your special, you stopped backing up when you could of walked away from that situation easily with probably half health and never had to fight. Like this is a terrible video to use.
Also why use throwing axes? Javlins are way better in chucking
it shows the flaws of archer doesnt it?.. its not some super highlight reel
cool, i could have use quiver.. gotten 6 throwing axes back... and have to land 2 of them on the archer to kill them..
or i could have just "walked away".. because THAT FIXED THE PROBLEM... he's no longer shooting at me.. and now shooting at my teammates, congrats. that solved so much of the issue that is archers and i should praise you for that INSIGHTFUL information that doesnt change anything
an archer is going to shoot someone, doesnt matter if its me.. or a teammate, the issue stands the same. and that clip proves to show the limitations of the counterplay we're provided
and this point, im ready to say make all arrow blockable, even with active parry. because the sheer SAFETY of archers.
longbowman gets spiketrap and crossbow gets a pavise, both arrowbased subclasses have portable cover that they can setup to make returning projectiles a null threat.
i was just wanting to break the norm. yeah. javs are better in every way, range/damage/melee... but with axes.. you get 6!.. whoo.. 6!
Honestly this only shows the flaw of poor decision making. Again your on defense rushing the enemy spawn which is why you couldnt go after him cause you ( on Defense ) Rushed the enemy Spawn ( Attackers ). You even had a shield that you could of thrown on your back to passive block the arrows while you run away. You never needed to kill that archer as his position was not even in a threatening spot at all towards objective. Your complaining it would take 2 hits to kill that archer when your playing archer yourself and it still takes 2 hits to kill you with that crossbow. Like im sorry i dont see the argument here, especially when you created such a terrible position for yourself in the first place. Developers dont change things if players are making the mistakes themselves.
Stick to Javs till they buff throwing axes lol
we didnt rush the enemy spawn. we just lost the objective prior and that was in the transition
every issue i pointed out still stands regardless, the deserter zone prevented me from being able to get in melee range (something a guardian or maa would have to do)
the only legit option i had, was to play longbow/warbow/crossbow myself, in order to match his range and damage.. which again, if the only viable counterplay to the mechanic, is the mechanic itself.. then its not healthy.
especially in a game where youre able to fight someone with a shield and your fist if you understand the mechanics
and the devs dont change things regardless. people have been pointing out the issues with archer SINCE BETA. yet they havnt really done anything productive in making them feel more fair to play against
regardless of "youre out of position, you could have done X you could have done Y. i could have won that despite having to go out of bound, past most of the enemy team. killed the archer, gotten out and had a steak dinner to celebrate because im the best player!!!"
the issues stand the same. the only counterplay i could have had there, is
-
dont be there any ignore the problem, hoping that he doesnt shoot at me... (aka, nothing gets fixed, you just swept it under the rug)
-
thrown my axes at him in hopes of killing him, possibly success, but in that situation, i would have to use my special in a situation that i was likely to die regardless
there is a reason ive been pushing so hard for throwing weapons to do bonus damage against archers, its something simple to implement that would give most subclasses suitable counterplay
If you just lost the objective then why you still pushing up instead of falling back like you normally do to defend the next objective. Again the archer was in no threatening position then since like you said they already taken the objective, so now desertion moved up to where the now mason spawn is meaning there is no point of even going after that archer since objectives have changed sites which you should have been moving too as defender. Instead of falling back you choose to try to rush an archer in his newly formed spawn which again ( Feel like a broken record at this point ) had no threating position of the " New " Objective. The issue to your argument is your trying to kill someone in their spawn and you cant kill them cause of desertion which is what the developers put in to try to prevent players from spawn killing. This is implemented in every game you can think of when it comes to a attacker/defender mode. You play defense and opponents take your objective. What do you do? You fall back to the next objective or desertion zone kills you cause you are now in the attackers new spawn.
Like you show people this video, everyone is gonna say the same thing is you put yourself in a bad position and its the reason why you got killed
i pointed this out earlier in the "space control" section of the explanation i typed up
also, with the chase mechanics in game. even if i turned to run away. someone could have just caught up to me. and i would have been forced into the same situation
and that archer is in range to be a threat to the new objective. its like 30m from him to the closer catapult
even IF i backed up.. the archer is still safe in his backline. has access to self deployed mobile cover... and gets to plink away at whoever they see fit
stop focusing on the clip and focus the concept
archers... get unblockable damage... while being virtually impossible to kill by melee.... and have access to negate most range threats...
the SAFETY of the archer is a lot of why theyre so annoying to play against. yes its unblockable damage. but its damage you CANT RETURN, unless the map gives you a catapult. a ballista, or you play archer
and there are a ton of archer spots that ballista physically cannot hit, due to the projectile size connecting with cover in from of the archer, you either aim too high, or your bolt hits terrain
" stop focusing on the clip and focus the concept " Thats your issue right there. You post a clip and say this is the reason why this, this and this is bad. But when you look at the video they see nothing wrong with this, this and this cause the player played poorly. Im going off the evidence you decided to use and which you tell people this is the reality but then tell people to stop focusing on the clip cause they only see you at fault, then you already lost your case. Im focusing on the clip cause that is what i was replying too as i stated this is a terrible video to use. Just like you guys did with Keeper you used his videos against him. Like everything you typing right now to explain why you did this, this and this i can tell you its what you did wrong since i see it. Like you say chase mechanic people will catch up, the first 10 seconds of the video no one was focusing you besides that archer and thats an ez amount of time to get out of that situation without a chase since you still had teammates fighting behind you. That archer was not a threat to that objective i looked at it multiple times, he would have had major issues shooting from where he was standing. His backline was down a hill if your team kept the objective so he had no way of plinking at who ever he felt like. Archers technically dont have unblockable damage since there are ways to block them lol. The safety of the archer is annoying but there really isnt anything you can do about it while not making it completely unfair towards archers and thats every game. Even if someone were to bring history into it then it even shows then just how a pain in the ass they were back then which is why they invented the marvelous shields to counter them. The Ballista part ive seen videos of people shooting those through the embrasure's of the castle parts of the game i dont see the issue with that either. I can link a video to show you what i mean.
Im heading to bed so any replies you have ill see later
then youve mistook 90% of what ive been saying the entire time. im not going to read the novel, because honestly, we're not even in the same book, let alone on the same page
ive been pointing out the issue, and the clip is to SHOWCASE some of the issue in play. its to give a visual example
its not for everyone and their mother to say how much better of a player they are. im not great at the game, i know this..
but after over 10 years of playing games at a competitive level, several of those being in trophy brackets.. ive learned a bit about how to understand the mechanics of a game
an archer on offense. has a much easier time than an archer on defense, because they never have to turn their back in order to reposition.. they never have to deal with the chase mechanic
an archer on offense also has a lot more room to play with, generally not being stuck into an objective area in order to remain effective, as long as they can see the area (which most objectives are in the open) then they have impact on that fight, without every having to be in range to be danger of it
the defense, in order to deal with said archer, has to use an archer of their own, or extremely overextend to kill an archer, who will respawn quickly. be back in position quickly. while the defense member dies to the next spawn wave
idk about you, but i dont exactly control my teammates like a puppet, i cant force them to swap. i cant force them to focus on the enemy archers.
the LACK OF COUNTERPLAY by anything that isnt another archer, is abysmal... its null to a point it doesnt viably exist
as for your point of
" Even if someone were to bring history into it then it even shows then just how a pain in the ass they were back then which is why they invented the marvelous shields to counter them."
armor... armor was a thing, and it was generally enough to stop an arrow, hence why bodkin tips were invented, and why crossbows got an insane upgrade to full metal limbs, and mechanisms to pull back an extremely strong bow. (war crossbows were in the 1000lbs of draw area)
the way the crossbow in game is drawn, its probably in the 100lbs ish range... thats 1/10 what was used to get through armor
and oh, i also recommended that the armored classes take less arrow damage aswell... hmm, almost like i put thought into my suggestions
#1110814303692537856 message This is the book you decided to publish and this is what im reading lol. I read your description and you used a poor example to show it because of how misplaced you were in combat. I dont see how i mistook you 90% of this whole argument when this is what i was talking about the entire time. I mistook you when i just answered all your replies to this video? Makes sense? You trying to use this video as a lack of counter play when your position is way past what it should be as a defender. You play poorly, you used all your throwing weapons that could of easily killed that archer and you never refilled. You never disengaged when you should of/ could of in the first place. Your other issue is your talking about an offense/defense mode which goes only 1 way meaning offense will never have to deal with someone from behind when they shouldnt be since thats where their spawn is lol. If you played over 10 years of comp level game play then i dont understand why i need to explain this to you since you would already know you dont go as defender to leave objective to spawn kill. You stick to the objective and you dont push attacker spawn since there is already a desertion zone that kills you. There is even some games that even prevent you from even getting into the spawn instead of a desertion zone. Every game any offensive team is gonna have more room, more ways to flank and much more safer positioning then defensive team since they dont need to be static like defense. They get to choose where they want to be but defense needs to placed where objective is so they can defend it from what ever angle the attacker decided to go. Im not even saying your a bad player either. A good player can make mistakes and be out of position because they just got way into the zone. Even if say the top player of this game used this example they would get the same feedback, poor game play.
" idk about you, but i dont exactly control my teammates like a puppet, i cant force them to swap. i cant force them to focus on the enemy archers. " This is the same issue for every game, every mode, you name it. You play public lobby, people gonna play how they wanna play. You play Comp then you will see more people picking counters to classes.
" the LACK OF COUNTERPLAY by anything that isnt another archer, is abysmal... its null to a point it doesnt viably exist " It does exist but people just dont use it or dont use it correctly.
I would love to see your actual competitive gameplay videos or a full gameplay one in Chiv because the decision making in this clip may be doing you an injustice.
as you post on my youtube.. and i quote..
" I think him pretending to be a comp player at any game is neat. Itâs clear he has the awareness of a blind person and completely freezes when he sees the Archer.
Then he decides to run towards a melee engagement instead of running back to point/cover. While doing this he puts his back towards the ArcherâŚ. Who then shoots him and he dies.
At no point has he admitted he
- Overextended
- Played horrible
- Admitted Competitive Bejeweled isnât a thing"
you know nothing of me, yet you claim to know everything, that seems to be a trend of yours...
have you ever won money in a formal tourney, in game or in real life.
the difference between me and you.. i put logic and thought behind what i say. you just talk down to people because youre scared of them.
what i love most about your post.. "he should have turn and ran away, instead he turned and got shot"
hmm, almost like that outcome was going to happen regardless of what i chose
Great story and still going with this pro angle, Amazing.
great attempt at dodging the fact you contradicted yourself and validated my point!
At no point did I contradict myself or validate any of your tangents.
"Then he decides to run towards a melee engagement instead of running back to point/cover. While doing this he puts his back towards the ArcherâŚ. Who then shoots him and he dies."
it doesnt matter if you choose to comprehend it. but this is a contradiction
How is that a contradictionâŚ.?
-
You gave up on the archer despite having a special to reload
-
You instead go for 1 melee towards the archer and then turn away with your back towards the Archer. You get shot once and change nothing, instead position yourself even easier for him.
-
You didnât use his teammate as a shield, you didnât kite him back to safety, you just decided to keep fighting and turn yourself to where you couldnât even see the arrows coming in.
Everything you did here expect kill the guy who was 1 hit was the worst decision possible.
This was your fault and you had all the tool to live. You just didnât have the ability to use them.
You need to google contradiction because itâs clear you donât understand it.
"you shouldnt have turned away, you should have turned away"
-
the odds of me getting out of that situation while being outnumbered were low, therefore it would have been a waste to use my special there is HOPES of killing the archer
-
i was effectively forced to go for that melee due to the deserter zone preventing me from going for the archer themselves.
-
oh yeah, i forget you cant shoot past teammates so you think that is the perfect counter..
im playing skirmisher, i only have 70 stamina and a quite weak shield. why would i even try to kite back into a 1vX scenario
its really.. .really.. easy to put something on paper and expect it to work. you sounds like a damn politician. you have 0 clue what youre actually talking about , but youre make really opinionated posts about it
but i want you to notice something that you seem to CONSTANTLY IGNORE because it suits your agenda..
me living. doesnt do anything to that archer.. that archer is free to just take shots at whoever they see fit, for free. with no risk of death except from other archers...
or if a catapult user want to kill a single archer with the 10 seconds it took to load the catapult. in which the archer would have already respawned by the time you reloaded
i dont need to good contradiction because i can tell you the origin of the word.
youre telling me "you shouldnt have dont X. you should have done X"
youre opposing what you said to be the correct move, by saying its also the incorrect move.
Lmao you are blaming a class because your horrible play style lol. Of course you gonna get hit with arrows and die you like 20 feet from the archer lol.
A lot of words to say âI played bad and my gameplay I submitted wasnât a good example of what I what to convey, I will find something better instead of trying to pretend it is goodâ
thank you joker for this incite. now if you would have actually paid attention. you would have realized the issue
that a short paragraph that doesnt say
"wow random, youre right. i do talk out of my ass a lot and i did contradict myself"
you can talk down to me all you want, but one thing is evident... you arent above ANYONE.
Where did I say what you quoted? Is this another one of your made up lies?
which quote, because i have to paraphrase in order for you to be able to see through your own bullshit. its that thick
Anything you claimed I said
Paraphrase you mean where you get upset multiple people all laughed at your example so instead of asking yourself whyâŚ. you lie about the people pointing it out?
The only issue here is your horrible play style. You in horrible position. You are literally in view of an archer and only like 20 feet. You literally have a target on you.
Donât forget he has a special to reload and doesnât
He also turned his back to the Archer
LOLOLOL KIDD. NO YOU DIDNT
you deleted your comment, and then said where did you quote it
I didnât delete anything bud
LOLOL get out, youre fucking done
You also got the archers attention that definitely was a bad thing to do.
oh, so... existing. i gotcha, thank joker
Maybe you will work on your game and give us some better Archer gameplay so we can see how broken it is
we can look at yours. you miss 2/3 your shots AND STILL are able to get 40+ kills
almost like... the class isnt hard to play..
No by being aware of archers and adjusting play style so you dont get killed by archers.
The 61-1 gameplay?.
Can you upload your full game?
i was aware of the archer.. thats VERY CLEAR in the clip
and effectively what this boils down to is..
youre telling me that because IM not dying, that my teammates arent getting shot and the problem doesnt exist anymore
You were aware of the archer but that only part of adjusting to the archer is the other part like getting out of the view of the archer instead of getting shot and dying. What do you mean by the last sentence.
see. you keep trying to compare youself to me... thats how i know that youre just an egotistical, narcissitic child
i did the math, you had an accuracy of ~30%, i cant remember the exact number..
thats NOT EVEN a full 1/3 arrows landing, but you were able to get the kills that you did.. because you were on the winning team and the only 4 melee players came in contact with you
3 of them you had teammates to help you with.. the 1 that you didnt, is where your 1 death came from
so if a full default footman with a halberd, is able to beat "the best archer" in melee, that tells me that youre not a good player. youre just a "good" archer
which in turn, shows that the class doesnt require you to be very skilled in order to play well. its a point and click adventure. even if you miss 2/3 of your shots, you can get a ton of value
I tell you what I have $50 you canât get a 60-1 gameplay playing solo in 64 Man to in a week.
You claim the class is Easy and I am not good , prove it. Beat me and upload the full game.
Put up or shut up
You can be the witness to this
some objectives, that works. most, it doesnt. there isnt exactly a ton of cover in an open field, that allows you to still contest objectives
and what i mean by the last sentence, is that even if the archer isnt shooting at me. if theyre alive. theyre MORE THAN LIKELY shooting at SOMEONE..
thats not dealing with the problem, thats just saying "its not my problem anymore" and passing the archer's damage onto my teammates
have i once. ANYWHERE. claimed to be a good player?
oh wait. again. youre comparing yourself to me.
youre so fucking stuck on being better than me. that youre willing to show the fact that you dont know shit.
You claimed to be a professional for 10+ years
That I am bad
That I donât know the class
That you know what you are talking about
Prove it. You have 6 days 23 hours 55 minutes remaining
congrats keeper, youre better than me.
you can aim pixels better than i can in chiv 2.
can i have your autograph??
did i claim to be professional??
dude, where the fuck are you getting these lies from, honestly?
No you have a week to prove it and when you fail tag me.
Post your best gameplay.
Then we can talk
Until then. Stay Free Iâm headed to Diablo
running away again??
you cant do this every time someone points out that youre litterally a fucking child.
youre making up lies. i even admitted it, sure. you can be better than me. i dont give a fuck
because as the end of the day. its all the same. the archer class needs changes in order to feel more fun to play against.
god damn the mods of this community are fucking lazy
how the FUCK have you not been banned after you 21 career timeouts
Actually its not that hard to avoid arrow of course you will get hit by one or two but if you have good aware of where the archers on the battlefield you will have no issues. Your teammates getting hit by arrow isnt your problem its theirs for not being aware as well. TO might be a team battle but if your teammates not adjusting to the battle that their own fault.
thats just circling the issue
i understand that i can play better around the archer. but that isnt solving anything, its not fixing the issue that is the state of archer
in competitve tf2, the sniper and medic are the two most important members of your team, because one is able to kill anyone as long as they have line of sight. the other keeps you alive
but the oppressive factor of the sniper, is that they force you to stay in cover and not to peek them in order to not risk instantly dying
archer isnt THAT extreme, but the same concept applies, yes you can play around cover/shields/human shields...
but unless you can get rid of the threat, its not so much youre playing against them. but youre hiding from the danger.
also, when facing a skilled opponent, you really cant afford to spread much of your attention off of them, it doesnt take long to end up as a corpse if you miss a counter/parry/block
the more skilled your opponent, the more value archer gets, because skilled players are difficult to kill in melee (active parry being the main reason) so having that source of unblockable damage that is able to just bypass any countermeasures the player could have attempted
until a threat is removed, it remains a threat, therefore the archer would need to die for that skilled player to 1vX all day and win
which is where a lot of the issues of archer comes in, is the SAFETY. how difficult it is to get to the archer, let alone killing them (yes archer is weaker in melee, but with counters, the stamina deficit is negated, proper defense means the health disadvantage is harder to punish
and in most situations, all the archer has to do is survive and their teammates will assist with peeling the melee player off of the archer,
there been numerous occasions where someone has been able to close the gap and get close to me, but all i have to do is stay alive. and my teammates are able to either kill them, or attack them and allow me to back up and pull my bow back out. and shoot the player who was attacking me
Congrats you have been wasting your time discussing this over a week now.
we're gamers. our entire lives are wasted
i would give you a super reaction but i'm all out đŚ
Yup but the good thing about Chiv is the skill floor is low enough where you can still make an impact even when you are new.
Actually very true
Burn them all
I think that archers should be given a little more speed in movement. It looks very strange when a heavy knight with a two-handed sword approaches an archer and the archer has no way to retreat because of his speed. It turns out that the knight runs faster than the archer.
That's just chase mechanic. And bows slow you acceleration I believe.
while I'd appreciate a rework of Archer to include higher speed and/or stamina, Knights don't actually run faster than archers unless thet have already built up full sprint speed.
chase mechanics make any class able to catch any class.
archer having higher movespeed would logically make sense, but thats map design and derserter zones are the main reasons archers are as safe as they are
yeah it's a real problem when archers camp near their team's spawn zones. It's tough to think of solution because part of the appeal of Chiv II is the constant uh... "frontline" of chaos which is constantly maintained by the close group respawns
it's definitely not going to happen, but perhaps telegraphing the reinforcement waves by having non-player controlled AI spawn a few seconds before the players themselves take control of them would enable players to know exactly when to leave the spawn zones
in other words, you'd see the player models running from a greater distance before they become controlable
as an archer hunter that might give you enough warning to fight an archer then leave safely
of course, it would only be useful in areas which lack choke points and allow easy flanking
but think of this... if all archers had better melee stats but worse bow stats and ammo, they would be less of a nuisance even if they could run away quicker because they'd be dealing less base dps
and many of them would be more likely to stand and fight rather than retreating
That is just removing archers though, and forcing them into melee, which I don't think is needed to make them a less opressive class to fight.
And despite the claims, is not something I actually want
they'd still be ranged though
but they'd be more like mordhau's version of archers
in mordhau, bows don't magically turn you into a leg day-skipping antichad who somehow moves slower, tires quicker, and dies quicke than a guy wearing chainmail and a greathelmr. They just reduce your ability to have armor and good melee weapons
This isn't mordhau though, it's a class based game, and archers have room to be the ranged suppression and area denial without reducing that ranged capability, and ALSO not feel like total shit to play against.
they also feel like shit to play as a melee class
because they are completely designed and balanced around having a powerful primary weapon
because of this, the game has no true light class.
sadly, those both arent currently being met, only the ranged suppression
i also feel like making players run further before they can be controlled end up being a double edged sword, as it would also give archers MUCH easier targets
i think giving shields a better chance to passively block would do a good bit of at least giving players ways to actually negate that range threat, trading it off for reach with most weapons
perhaps we could explore options of designating subclasses to be the "counter archer" such as skirmisher and ambusher,
just dodge
Nerfing archers further isn't going to fix shit but shakey egos.
then dont nerf archer, just buff shields so their passive block is actually worth something
Or actually use the shield properly.
that is using the shield properly... the issue being, is that you cannot attack and consistently block arrows at the same time. if you hold block in order to block and arrow, not only are you draining your stamina, youre also risking getting kicked and taking a free hit. or just having your shield takes a ton of damage which leads to it breaking... and you taking a free hit
and if it breaks. you have no way to defend yourself at the archer at that point.
I thought shield buff would be nice but not anymore realizing its only heavy weapons really breaking that up faster, if you can solve it to not be extremely op vs small weapons thatll be nice.
Maybe instead of changing numbers... there has to be more cover on the maps to approach more safely. But what really grinds my gears is when i try to flank wide, that i always have top worry about deserting
Nah this wont solve anything and just buff attackers which are usually already at an advantage in some forms
Yeah, but they could at least change desertion zones for defenders. Plus desertion should not start immediately when losing an objective. Or for example like in Breach of Baudwyn(how ever it's written) randomly when the carts get pushed.
shields break faster with most smaller weapons,
the shields have 200/300/400 hp depending on size, and take base weapon damage with no modifiers, bashes and kicks also do damage to shields, so a fast weapon with a decent base damage (knife overhead for example) can tear through shields quickly
if you just make the PASSIVE block actually work really well against arrows.. i feel that could be a very solid way to give shields a boost vs archers, but not changing the way they function in melee
Man archers really do be that controversial
Having a class that gets to do free damage in a heavily skill based game be like that.
"skill"
huh
âFreeâ
Itâs not like you have to aim or anything
-
Itâs auto aim on controller
-
PS+ Archers are free kills
I canât remember what button Iâm supposed to push here
Sorry I forgot you can block arrows with any weapon, like melee
Fun fact : you can!
Fun fact: itâs hard!
I don't mind the idea of passive-blocking being fixed I just dont want people to pull a mordhau and make the solution to archer "Hold right click to counter archer if you have eyes in your skull and can see the white line crawling towards you" also even if you don't block it just holding right click reduces the damage so you know theres that too
If you can hold block to negate all archer damage then it needs to drain stamina based on draw strength you blocked.
Full Draw = Same as Heavy
Partial = same as Light
If not then you would need to drastically increase Ammo count or delete the class.
No I'm literally saying I DONT want taht cuz it would make archer actually useless unless they literally abandon aim for spam-fire to drain stam
Ahh but they want it to be useless
Ah yes, the counter that you can't reliably land haven't heard that one before
You can reliably land it
I like never said that?
But it allows all Melee to negate 100% of archer damage correct?
Uh huh
Sure bud
Show me otherwise
Does it block 100% of damage or not?
Show me you reliably hitting counter arrows
Not answering
What do you mean by reliably here as I think we got two different definitions of the word
Iâm willing to bet he hasnât practiced it but wants another mechanic to do what that does he also wonât use
As in, you can read the arrow releasing and hitting the counter on that reaction, like you can any other melee attack
Archers Iâm charging down I can do it more often than not
Cos they generally panic
And shoot at the same time as every other archer
So they can delay their attacks like Melee?
The only guess part is guessing theyâre not going to hold their bow
This is at close range
At longer range itâs not a guess at all
honestly what I want is for the archer to interact with the combat system instead of bypass it. So without a major rework, archer being less frustrating just wont happen
Which means blockable arrows just by right clicking?
Like mordhau
Where theyâre useless
They interact in multiple ways
- Blocked by shield
- Blocked by Deflect
- Reduced damage by 33% by holding block
like stronger overall range if the attack isn't a free hit
The hell does that mean?
same as melee. Melee has higher damage output but they aren't guarunteed for their hit to land
Put forward an actual change
No class is âguaranteed damageâ
but, with range mechanics
I'm mulling it over tbh, again, it'd be a full rework
Thereâs not many things you can even do for better or worse
Thereâs not many variables at play to change
So your solution to them "not interacting with combat" is to make them interact less as now they'd effectively be worthless to supporting teamfights? Also idk if you know but there isn't a guarantee every arrow will hit cuz you know things happen at a distance especially in teamfights I've literally had my teammates jump infront of my travelling arrows before and eat shit or even the person to see my arrow coming and press the dodge key. You're acting like arrows are guaranteed hits that always land no matter where you are but that's just silly.
skill issue
Nope you have runs of 15 arrows no reg often , they just go straight through.
Biggest buff Archers will ever get is fixing hit detection in the game, then Archers may actually be oppressive.
My wish is for archer to remain a strong ranged support class but to not be frustrating to play against unless you gimp your own weapon selection
Arrows arenât even guaranteed to hit on AFK people currently
I wouldn't say most miss sure you can lead shots and maximize your chances but you also can't think for your team nor for the enemy.
Also that's the point if you refuse to a counterplay you can't really say that it isn't fair you're being poked. It'd be like me whining that I have 90hp and 50 stam and can't melee down 5 knights unless I'm a counter-god. Heck it's not even like you have no options you can still reduce damage by 33% for free, or counter my arrows out of the air, use throwing weapons to make it harder for me to aim, tell your local engineers to erect walls or even just make yourself a hard target.
If I'm frustrating somebody I'm doing my job right, you don't get mad when an ambusher backstabs you, or you get a dane-axe lobbed at you from behind, why do you get mad when I do my job? I know counters aren't reliable for arrows but it's certainly more room for error than my tiny ass HP pool allows for
That said I do think passive blocking does need to be sorted cuz that's just a bug that the shield doesn't register like that
you don't get mad when an ambusher backstabs you, or you get a dane-axe lobbed at you from behind
Because if I see those I can fight them, I have tools to negate that damage and reward me for being on the ball. If I see the archer... well shit I guess I can run away, or wish I limited myself to a shield class, or hide in a corner, because there's no objective out there where I can do the objective and has decent cover against archers
That I agree on sightlines are neat but there does need to be more cover in em for bobbing and weaving into, but I don't think nerfing a class should be done ona map design error
or use my jedi mind powers to predict when to put 400ms of arrow blocking in front of me
Also you don't have to run, many of the map objkectives literally have flank routes
Again, I don't want to nerf archers, I want them to interact with the combat system better. If that means nerfing some areas but BUFFING others, then so be it
Yeah but the nerfs that people are sugegsting won't make them interact if anything it will do the exact opposite and just encourage spamming
and most people just cry "nerf" when something annoys them. If archers were less awful to "fight" there'd be less calls for flat nerfs
not zero ofc. you can't please everyone. But most, I think
Honestly I think the better solution would be to add more cover and maybe ahve some areas in maps where there are small enclosed spaces like the later parts of Thayic
Cuz as an archer I could barely push into some areas without catching a messer or 5
Essentially areas that give melees a chance to really get along while archers are on backfoot and vice-versa
Cuz most maps rn are a bit open
That and maybe give more counter weapons to (as in against) archer like maybe giving skirmishers and vanguards new weapons to bully archers a bit more
Idk I'm spitballing
Having javelins oneshot archers is a great idea
More dead archers and more achers fighting archers and less archers ruining the fun for melee players
Idk what archers you've had on your team but I don't think I ruin the fun by helping my meleebros rack up kills and countersniping other archers
I would like to see longbow headshots and warbow body shots kill overhealed archers. For now
quick change, would be nice
even for other archers I think
I wouldn't actually mind that change
Though I would also like to see Jav kill archer cuz it's sad I can 1 tap them but they cant do the same either that or give skirmisher Melee class health and stamina
your teamates prolly are having a blast but not the enemy team.
respectfully
ya know its sad when they made a moderator out of someone who doesnt understand counterplay and why there isnt any when it comes to archer
there is no viable counterplay, that does not come with HEAVY downsides
True but it wouldn't have made a difference whether it was me prodding them as MAA or me bowing them to the enemy team not having a blast I mean
Or more correctly there are things you have to do that you don't want to do.
There's not play the objective, not play most of the weapons, and be a jedi
Most of the damage you take isn't people outskilling you anyway
It's people coming up behind you
Or you getting ganked
âI want a counter, but not that oneâ
That's a skill issue. can't outskill just getting hit. Rocks and stuff aren't class specific and limited locations on the map
Technically archers are in limited areas on the map due to âout of boundsâ
Having weapon that just sits outside of the combat system is an issue, it's unsatisfying to play against
Oh so winning against 7 people is a skill issue?
yeah
Not taking damage from someone who jumped down from above is a skill issue?
But taking damage from an arrow somehow isn't
one of position,where melee has a limited area of attack, archer's area of attack is line of site
If I retreat into my team I'm now safe from being ganked, but I cannot attack as a result. The archer is both safe and can attack
please elaborate, without needing to be much more skilled than your opponent, how do you deal with archers?
Well how do you deal with all the other crap I listed
Team objective is one big mess
You can't deal with everything in the ways you want to
but you can deal with MOST things in at least 1 way
If you want fairness play duels
Yeah take a shield
And the archer will aim for the guy next to you
Rather than you
just stop using most of the classes
so. who kills the archer?
2/9 have shields
how do they do it?
Hitting him with a sword probably
Death by metal object
Or do all archers end all their games with zero deaths?
so they move out the way, into their own team, and continue shooting oyu with arrows while you 1v5 a spawn wave
Well why are you running into their spawn wave?
that's where the archers live
most archers have less than 10 deaths per game.. and positive k/d.. with a large portion of takedowns.
well i mean, if you dont do anything to stop them firing arrows. theyre going to continue to fire arrows
so then just don't deal with archers is how oyu deal with archers. top IQ moves
giving the archer 0 deaths at the end of the round..
what mistake?
Of not behind behind a spawn wave
then can do all the want while standing in their own spawn waves
thats funny, because the archer doesnt have to wait for you to make a mistake in order to kill you...
Yet you keep making the mistake of rushing them from a distance
Well then why are you bringing up this example of running way into their back lines if you're not doing it?
Is that just all theoretical?
if someone doesnt deal with the archer... the archer gets to fire arrows for free
meaning, everyone on objective, gets turn into a porcupine
worse than keeper i swear to christ
And that's fine
when the mods are trolls 
It is not a requirement to dislike archers to be a mod
having a brain isnt either it seems
they're gonna run out of arrows eventually
I don't think he's even here as a moderator. I think, right now, he's just a guy who's talking to you.
That I am
bro, im going to blow your mind with this
theres these things ... called "supply boxes"
and he's being an asshole about it
I have not once used the fact I'm a mod to try and further the discussion
yooooo no way
you havnt used logic either
youre saying "ignore the archer and take a shield so he shoots someone else" as your debate point of why archers dont need changes
Now, to be fair, lemon spends the entire game hiding in a corner
so I guess archers aren't an issue when you aren't playing the game
I don't know where this corner thing sprang from
you talking about how you "counter" archers. By hiding away from the objective
I extrapolated on the corner
I never said don't go away from the objective either
doesn't have to be a corner. could be a hole
he's playing field engineer in the corner too apparently.
someone correct me, but i dont think there is a single objective that has enough cover to be able to fight while staying on the objective
so what happens when they die?
maybe darkforest final area
becuase THEY cant block the arrows either
They get replaced
talking about they castle?
'but, but what happens when they die!!!'
so, youre not in melee range of the enemy frontline, due to using a teammate as a shield. gotcha
Plus as far as I'm concerend the both of you just straight up want archers removed
You don't want to get shot
at all
The first pass of my thoughts
adding animations to arrow release
making the arrows blockable by parry
possibly with a narrower parrybox (Not sure how to address timing, but it should be possible to alter it imo)
arrows having at least normal stam damage
not allowing arrows to give riposte
having points awarded for an archer putting stam pressure on a player
longbow headshot and warbow bodyshot doing 100 damage to archers
upping longbow damage overall
dude, i main archer
i dont want it removed, i want it changed so its actually fun to play as, and against.
it's very fun to play as
still working on it though
So provide something of use or stop whining
scroll up
all the way to the top, people have been spitballing ideas this entire thread
If you're so confident I'm sure you can remember something somebody has said
You've just turned archers into Mordhau archers
Where archers can't do jack shit to anybody with a pair of eyes and all archers are off in a corner playing their own game shooting each other and no one else
well theres a huge list of them. but i'll give a few of the ones i remember
make all archer weapons 1 shot other archers
make archers take extra damage from thrown
map redesign in order to give cover and flank routes
make shields actually worth taking
Ditto for you really
my aim is to make archers interact with the combat while remaining a ranged class
most archers I see are useless. I'm not sure what servers you lot are in where archers are going positive kd and less than 10 deaths...
do people in TO complain about skirmisher?
i havnt seen very many... its almost like players like being able to block what is able to threaten them at range
Yes that sentance sounds nice but isn't really practical
it can better than "you take damage now"
when you learn what names to look for. its actually pretty common to see
of course new players arent going to do this, because they dont understand much about the game in the slightest, archery/maps/melee/anything
me, for one
the counterplay to archer, use a full default armor set
you dont stick out very much making you less eye catching
thats it.
Itâs a tired talking point
I understand the archer hate from a melee perspective, it's just people want to nerf the class into the ground
thats the issue, with the current interaction. its not going to feel fun to play against.
it needs to change mechanically
Nope, I wanna make it more satisfying to play against
I can name 0 archers from the past 100 games I have been that have made an impact besides me.
These 2 just want to ditch having awareness and make Archers melee essentially
i see that keeper is just downplaying other's viewpoints becuase he enjoys abusing the fact there isnt counterplay
Well it's not going to feel fun playing against a good archer just like it ain't gonna feel fun playing against a sweaty melee main
by good archers I mean not many
I played a pair last week that were on voice comms. It was awful trying to approach them. but kinda funny watching one spot me then the other also turn đ
There isnât counterplay to any class
ah, but my dearest child... there is
Just ways to make them less effective
counters, parries. feints and jabs/kicks!
No there isnât not what is your goal post you always go to âLethal optionsâ
a kick is lethal.
You can do all that to archer along with negate all their damage 2 additional ways!
you cant kick and archer if theyre 30m away..
you cant feint an archer to get them to open themselves up for attack...
Moving goal post lol
get a bow and shoot them
you can give up playing most of the games weapons, that is an option
youre right. im moving them.. back to where the archers stand and youre still not getting close to a goal.
He just wants Archers deleted and he canât form a viable alternative because his idea is he wants a bland 1 class counters all approach
simple, just get a bow of your own. thats great counterplay to a toxic mechanic
right?.... RIGHT??/
For an archer main this problem is easy , almost like you arenât one?
yes? archers counter archers?
yes, because archer live outside the combat system
and archers counter vanguards, and any class without a shield...
I mean you donât take an Archer to counter a Knight in Melee right?
so.. uh... 1 class countering itself, when that 1 class ALSO counters other classes
No class counters a class
No they donât lol all those class can kill archers just as easy
vangaurd is countered by archer. low hp, and no shield
Drop the whole âcounterâ argument because it has no merit
That isnât a counter lol
It's not a counter
âŚ. Do you know what a counter is?
every class can fight another class, except archers
By that logic ambusher counters archers
oh, im sorry. youre right. they only have all the tools they need to be able to beat them with ease
not a counter. just a counter.
I mean 10 years of competitive experience I would expect more
by design, it would
by map design. it doesnt.
No class is lacking tools to kill another class
but.. they are dippy
No they arenât lol
archers are balanced
If you really want to make it your goal to stop an archer getting "free" hits you can
how long is your spear? 60m?
if thats how you want to word it.. sure
the goal is to make it not cancer to play against.
You are moving the goal post again
There isnât a single class in this game that is incapable of killing another 1
If you look at the scoreboard I think they are. My issue with them is that it sucks to play against, because you have no options to fight them with most weapons
no. you said all classes have the tools to kill all classes
melee dont have the tools they need in order to reach an archer in the back of their spawn.
They do have the tools, you act like archers only exist at the out of bounds line.
From your gameplay alone we have seen they rush the opposing teams spawn and feed.
You proved your own argument wrong
and a lot of that is due to only 1 subclass having a healing special
trumpet is a HUGE boost to points, pushing players that dont have them down the leaderboard
You even fought 2 people in Melee that had chances to kill you
Your own talking points fail in your own gameplay bud stop
thats the thing though, if an archer chooses.. they can exist outside of the deserter range for the other team. making it ACTUALLY IMPOSSIBLE for the enemy team to get in melee range (without having to run away in order to not die)
So it isnât black and white like you are portraying and the class can be played differently?
did those 2 melee kill me?
nope, welp, looks like im a better archer than you
You went 2-1 I went 60-1
I also have full gameplay uploaded to address any claim I make.
I do enjoy that just using your own gameplay all of your talking points fail
hmm. what made you changed your mind about that. because before.. you dont me "youre just playing archer wrong"
yeah. i didnt forget that
keeper contradiction counter:... 100000? i lost count.
You did play the class wrong and I stand by that, but that doesnât mean you canât do that
so in your 60-1 gameplay.... you had 4 melee get in range of you
3 of them were killed with the assistance of your team
1 of them killed you
thank you for giving me the proof i need
is the gameplay on YT? I'd like to see
That melee had a chance to kill me? Thanks for helping me again
Yup one sec
make sure to laugh when he get FUCKING ROLLED by the default footman with the halberd
I'll be looking for tips đ
4 of them were able to get in melee range... 3 of them your team helped/killed
you lost the only 1v1 you were in
this should show, that getting close to an archer, is a challenge enough, let alone actually beating one (assuming theyre not keeper, that kid is EZ mode in melee)
I rarely update though
Random you are just an angry person who doesnât understand how to play his class effectively.
Instead of learning how to deal with archers rather through Sniping or making yourself a hard target you are trying to nerf them.
If you spent the same amount of time in game working on your gameplay instead of here trying to nerf the class in every single archer thread you could be great at the class you main
he mains archer yet he is advocating so badly against them...?
youre just an egotistical child that doesnt understand that youre playing an overtuned class that doesnt have healthy counterplay
if you spent as much time in game as you do here lying
you wouldnt get rolled by default footmen.
You're also mistaking "changing to be less cancerous" for "nerfing"
yes. i am. thats what most of the players who originally started this thread are... archer mains
but we understand that the class isnt fun to play AGAINST
Whatever helps you cope man, post some full gameplay so we can see your skill.
LOL kid. go outside, touch grass.
notice that no one else vouches that youre a good player?
Iâm back now what
also like 50% is just probably anti-keeper 
There isnât a top TO player that thinks Iâm a bad archer lmao
Cocky 100% but bad 0%
what clan are you in?
I mean, I'm watching his gameplay he's a good archer
He mains skirmisher, that's kind of not even comparable to other archers in terms of function
no, he's just not threatened, any archer is going to look like a good archer if no one is attacking them...
Go ask any top TO player or my gameplay if you think Iâm bad.
Hell go ask Ziggy I have out scored him anytime he wasnât teaming up to kill me
i also dont have people complaining about skirmisher. seems like what im playing isnt as cancerous
It's just disingenuous to say you main archer when you main skirmisher, most people will make the distinction
He was proud he had 3/4 of my score in games we were both archers lol
so a player at the tier of ziggy couldnt outscore you
yet you lose in 1v1 melees....
yeah that confirms archer is too easy
i main skirmisher, but holding an archer slot, i often swap off it in order to counter-archer
going 60-1 is a good achievement
Every loses in melee sometimes even Top players bud. It happens sorry I died.
I have plenty of games I went 60 -70 with 0 deaths.
check how hard his team was winning.. he's using warbow which is MUCH easier to get the last hit on players with
play more attention to takedown, since thats how many kills youve contributed to
I aim for as close to a 1-1 ratio with takendowns as I can get.
But the higher you get the better since you are helping your team with chip
BECAUSE
ARCHER
IS
A
VERY
SAFE
CLASS
YOU
HAVE
0
DEATHS!
i see a lot of extremely skilled melee players that end up with a good handful of deaths... because they have to take risks in order to do their damage
I have a bunch of melee perfect lols
With Highlander, Greatsword and 2 hand Maul
if youre such a good melee player too
why arent you in a clan?
and how did you manage to get stam'd out by a knight, 1v1d by a footman. and had to get bailed out by your teammates on 2 occasions?
sorry, 3 occasions. i forgot the knight got peeled off you
Clans are cringe ngl
but theyre effectively the competitive scene for the game
if he was truely as skilled as says he is. he would be playing against other good players... and not pub stomping and bragging about his scores...
i mean, pubstomping and bragging about your scores thats "cringe ngl"
Schedule mostly For clan
I also just solo que and talk to the regulars there.
Like I said man, for the most part I melee to delay to play effectively.
The game needs a lot of changed for ranked to be serious.
You can look way back to the first few months, I have been asking for ranked TO since then.
does NA not have 'chad' servers with lots of high levels?
duel servers
TO ones I mean.
Not really. East and West have the best duelers and TO on the central is the least stacking
East TO is full of racist trolls/massive stacks
West TO is full of Archer Teamkillers / less stacking
shame. high level TO is really fun
Yup, I always like it when the games are even. I even won against the top knight with my PS+ army on defense a few weeks ago.
thats why you posted a game where your team was what... over 150 kills over the other team?
because you like having balanced teams...?
Why are you still barking at me, stop begging for attention
i see your also still claiming to that fame..
when he has a clip of you refusing to fight him and actively ran away from him
mad that i called out your lie?
Not every game can be even bud
I played my class and won.
Iâm sorry you are upset but you have to calm down.
Nah he is a newer player that is wildly upset when people donât agree with him.
I do hope I see him in game sometime.
there are more pressing issues with this game like the stuttering rather than 'waa waa archer cancer'
Yes, the game can have more than one issue
that's why there's threads, to sort them all
but you see something... people have been pointing out the issues with archer.. SINCE BETA..
the stuttering is a newer issue
and its been nerfed accordingly, but this is just excessive
no it hasnt. otherwise there wouldnt be this much hate towards it still
it has been nerfed, but its no in a state that is fun to play against.
They actually introduced a whole new way of negating archer damage in deflecting/parry arrows. But itâs not easy and requires some work/muscle memory so they want more
the issues with archer, isnt the damage.
its the mechanics of it. meaning it needs a REWORK
it needs a significant change rather than lower damage
Also they added bracing which reduced archer damage 33% for just holding block!
an yes. in a 1v1, when you can predict the arrow, that mechainc works to block a single arrow
when you fighting. youre not going to do that intentionally
Nobody duels with archers lol
Even then, good luck predicting the insta releasing, instant hitting projectile
you can predict it
Instant hitting lmao?
exactly, so therefore. the "just counter the arrow" arguement is null
you can't
yes you can
no you cant. not consistently
You didnât think that though
How much practice have you done on it?
an archer just has to hold it for half a second longer and it hits you
My favorite question fyi
so youre telling me that you'll eat 10 hits from the person youre fighting....
to block that 1 arrow?
So it isnât a 1v1 now? You need to stay on your talking points pup
Why wouldnât you just rotate his teammate between you 2?
if you could read and comprehend what youre reading... you would know that it was never a 1v1 to begin with
countering and arrow. only works in a 1v1.
Time to go get some wine and popcorn while I read this
i recommend a nice dark red sweet wine, really nice for a relaxing drink
It's always when I gotta go to bed 
Agreed! My favorite type actually!
So archers have trails right?
Just rotate his teammate to eat his arrow since friendly hitboxes overrides enemy ones
Wait that is a an answer not a nerf
I dispute that tbh
I recommend black cherry brandy, I got some the other day, it's pretty good
Ugh that sounds good too
we have a brewery in our delivery area that makes a wonderful red wine called "black and bruised" it dies your tongue but damn its worth it
Iâm about 1/2 way through my Pappy van winkle đŚ so good
which aspect
At least we can be united in our alcoholism... Carry on now đĽ°
Beung able to read arrow release
You can't read early release, you can't read "slightly hold it". it just hits you
yeah no. that only works on basic archers. youre not going to be able to react to it
so you have to be able to predict when an archer is going to loose the arrow. which... im sorry, but unless youre a mind reader. isnt going to be consistent
Arrow releases should be as confusing to read as people doing 2, 3 or 4 (RIP) feints.
no. i was refering to his inability to read the english language... not arrow release timing. slight misunderstanding
You donât deserve a QuickTime event saying âDO IT NOW BROâ
Lmaooo
it... already is..
heres the difference, your opponent can feint to match you in order to get the counter
you cant feint to match the archer's release
thank you for proving the "archer needs a change" point stronger
That doesnât prove anything lol, if you are standing in a field waiting on an arrow to counter you are playing horrible anyways.
Triple feints you gotta read, but it is readable
You really need to work on how you try to flip stuff lol
if youre trying to approach the archer, youre going to need to counter at least 1 arrow, or eat it. in order to close the gap
assuming the archer has eyes.
Or block it with a shield right?
So 3 options
do you just run in a straight line or something?
you really need to work on your "dont prove the opponent's point FOR them" skills
You just said you have 3 options and flanking wasnât one of them
How is that proving any point you made lmao
if time is of the essence, and you have to time the gap-close in between spawn waves... do you have enough time to dip and dodge in order to not get shot?
you got 2 choices, waste time. or counter/eat the arrow.
also, youre assuming the archer cant hit a moving target.
Also the Arrow will count/register
melee has the same issue, thats just an overall issue
I mean you can see when an archer pulls their string so it IS actually readable the only thing is you can't tell when exactly they will loose
Tbf the whole point is that it should be difficult though. Just because it's possible doesn't mean you're supposed to never ever miss countering arrows. That being said as I said before I think the ways to make archer less unfun is to just maybe put more cover in maps and maybe have more enclosed spaces rather than massive open areas to mix up the flow of combat and give melees some ways shine.
That and maybe giving more flank toutes and giving maybe ambusher and skirm more anti-archer choices at the very least jav should 1 shot archers to incentivize skirmishers to slam archers into the wall
Melee doesnât wait 5 second to aim a shot
Thanks for proving my points lol
the only thing is you can't tell when exactly they will loose
What conversation are you reading?
most players agree that better map design would really help with both helping ambusher (since its rare to see an ambusher in 64man) and give better counterplay to archers
no he's saying "you can tell when theyre able to shoot, but you dont know WHEN theyll shoot"
the problem is... the WHEN is much more important to know
And thus my point still stands
True but it also means you know that you can waste their stamina by making them wait or throwing shit at them to try and make them panic
melee also doesnt take damage for missing a shot
thank you for proving my point
thats IF its a bow.. crossbow dont care
why should basically hitting arrows out of the air be easy?
true but with crossbow if they missed you're inside them anyways if they dont immediately run away
why should armor not reduce the damage an arrow does?
Jesus this forum is nutty
It does literally hold right click and you get 33% reduction
but crossbowman get axe... so.. if theyre actually good
they'll INVITE you to close that gap
ANd they have 50 stamina so just outlast them
thats still a sizable chunk of damage.
counter take 0 stamina
and an archer just needs to survive long enough for their teammates to help them.
Why should deflecting a maul with a knife be possible? Because if it wasn't the maul would be ass to play against
Arrows hit in the air by blocking will be fine ngl as long as the bow is barely drawn so the archer isnt 1 ticking it
archer in 20v20 feels a lot better, but thats because the maps actually ahve ROOM to get to the archer
in 32v32, there is an enemy just about everywhere you go
Saying they need to survive "Long enough for their teammates to help them" is literally penalizing them for not being stupid and trying to benefit from their teammates in a team game also yeah it's a chunk of damage but it's something but my point was you can get a reduction to damage flat out without a shield that can allow you to take a whole extra arrow menawhile unless I'ma counter god, if you close that gap I'm likely going to die unless I rely on my team
I have won some melees against people who've closed the gap and ironically have more kills with my Shortsword than both my bows but thats because I play archer hyper-aggressively to help my team and figured out that most people have a habit of spamming slash or repeating the same moves when they dont so I can counter pretty decent if I dodge away a couple times and watch what they do
What if
You decrease damage of an archer after a certain range?
But increase it closer
Doesn't change it whole lot, unless it's extreme but then you're taking away the range aspect of the range class
Tbh I've seen people suggest that and that seems like the least oppressive change compared to massively gimping archer's already tiny stam pool or making arrows blockable by the basic right click for all weps which would just make this Mordhau and boy howdy did I not like that archery was basically worthless in that unless you were firing from behind or a different zip-code
That depends
It would still be far but closer, abd you can still range as far but ur a lil weaker
Because you would have 3 different drop off ranges now
Longbow / Crossbow / Wabow would all need new damage adjustments on top off Bracing .
So you could effectively reduce a direct hit by 50% by simply holding block. (33% Bracing - 17% drop off).
You can be closer and get that bonus damage
That would only apply to longbow , adding increased damage for Crossbow / Warbow is asking to feed
It would encourage the closer range archer, which is more risk which is good. But still also sucks because they just hide behind the front line rather than the spawn wave.
There is no point in playing archer if you want to play close to do more damage. You would play skirmisher/longbow*
The point is to get an archer more close either way. Not all the way at their spawn
Give them more ammo so they donât have to
The Warbow going from 20 to 12 was the biggest change in my gameplay.
I went from being able to play Midrange with Warbow to being forced to go back
Honestly as I said map changes would be best, it would also be a silent buff to Ambusher and Skirmisher and their kinda flanky playstyles
Map changes how lol?
More cover, more flank-routes etc
Maps are the only thing that will change anything. Protected spawns being the biggest change.
Also I wanted to say I've seen alot of people talking about archers sitting in spawn. I've like literally never seen it so could somebody explain what they mean?
Itâs just something they say to justify 1 of their 20 deaths
People that arent anywhere near the obj and range very far from the frontline
Close to their spawn
Itâs mostly people over extending and forcing 1vX that push the claim
Makes ot impossible usually for a main flanker to even kill them
This isnt a care of ur kills or deaths its that theres really no counter at all even as a melee player trying to flank
Ur far and the team will respawn to aid you
I deal with flankers every game, they always make it to me.
Thats why this talking point is hard for me to follow
Its being a good archer but at the same time not counterable unless the other team has a archer too
And they fail 99% of the time
What is an acceptable % that wouldnât make flankers upset?
Because ur too far and ur team respawns close to keep countering them
I mean they're kinda gimping their output doing that you'll get alot more consistency being at least close enough that you can be near the OBJ I'm usually only about like 20 meters out from Objective most times. Why would you be in the enemy spawn anyway, but other than that maybe just make the desertion zone a bit bigger to maybe push them atleast out of spawn bounds? Honestly penalizing an archer for doing long-range is silly
yall do realize that there is already damage falloff in game... .right?
its almost like that doesnt fix the issue
number changes alone wont fix the issue
we need A REWORK
Everything is penalized, long ranging has no penalize at all and the reason spawn archers are the best in their kd ratio usually never dying or once in the game, some maps also have restriction zones before you reach them
the warbow, even at max dropoff, is what. 50-60 damage?
If you want nothing to penalize, then offer a auto balance solution so people cant team switch to offensive most of the time as these archers are offensive favorites
There isnât a rework that would make killing an archer a % you agreed with unless it was 51%+
What the fuck are you talking about? Have you ever PLAYED super long-range? Atlotta things can happen while your arrow is travelling unless you've been playing against bots. Also idk where you're getting those stats from
how about a rework.. that makes it skill based for BOTH the archer and the melee...
i know, novel concept
One of the best Archers was a Knight Archer with a longbow who used a controller
It already is
an archer killing a knight doesnt require much skill though.
If they are standing still nope
That goes both ways
the archer can block anything a melee can do to them (that isnt picking up a bow)
melee cant block everything NEARLY as easy
countering arrows isnt a viable counterplay
Not if the frontline is static or newbs in general that are archers in the defense, inexperienced. I only see one good archer in defense a few times a week, thats awful as i see them in offense almost every game
You get close to an Archer you have a massive advantages.
You get away from an after you have a massive disadvantage
They play offensive because defenders arent likely to sally forward torwards them in most maps or restricted zones
thats because most skilled players stack offense, and a compounding issue, as it highlights the issues with archer
Yes reason why auto balance should be done already
hmmm. thats assuming you can beat the archer in melee combat
A very strong early auto balance
its actually already in game.. it just doesnt work very often.
A knight main who canât beat an Archer in Melee shouldnât be playing Knight
31/31 system is flawed and not a auto balance at all
youre right. they should be playing archer, because you dont need to be skilled to play archer.
no, i mean it doesnt work as in... ive been in games where we're down 5+ players, and nothing happens
Auto balance selects dead players
it selects them... rarely, when it feels like working.
Ive only ever seen it forced on death
So they canât beat a class with a severe disadvantage they should play it?
You tried bud, good effort.
ive only seen it forced on death aswell.. but what im saying it, that it doesnt happen when the teams are uneven.
It does
no, if they cant beat an archer in melee, that means they need to play something that doesnt require skill to play
Your complaints are making sense now, along with your gameplay.
Were you a greatsword Knight?
im a skirmisher player.... i dont know how i can say that any different to get it through your thick skull
But you were melee before and you died a lot so you went Skirmisher?
do you know how many people ive beaten in melee as an archer, any subclass?
its enough to know that archers arent disadvantaged to a point theyre a free kill
ive always been skirmisher
idk if youve ever played it.. its this class that ACTUALLY has the downsides of archer, without getting free damage
You can throw your weapons in peoples back right?
Isnât that free?
keeper, not all archer mains are shit in melee like you are. we dont get rolled or run away when someone gets close
Post a full gameplay then! Letâs see the Alpha dog in his glory
see thats the thing, im not claiming to be an alpha dog
look, you want to prove something. come to a duel server. prove it there
You are saying you are good in melee prove it , post the gameplay in full.
A self proclaimed person with â10 years of professional experience â should be a delight to see and watch your thought process.
Please share for us Archers who arenât as good as you in melee
im offering to prove it.. against you.
i'll let YOU record it.
why are you so scared?
Sorry bud, I need to see your full gameplay to see if you arenât just a fake account.
I mean you wonât even post your overview!
LOL fake account???
yall see keeper refusing to duel me... right?
No I clearly laid out the path
im not going crazy seeing that he called me out for proof that im decent in melee... but wont fight me himself?
Sheesh this is hard to watch
sheehs. imagine being THAT big of a bitch to call someone out.. and back down from your own challenge
look kid. im offering to show you. in person, AGAINST you.
I laid it out bud, you can do it or dodge it.
Your call bud, put up or shut up.
i mean. youre dodging the 1v1 challenge. so i guess youre just a hypocrit again.
so your choice creeper. put up or bitch out.
I made it clear how to do it.
I will check tomorrow, have a good night bud!
ah, i see youre choosing the bitch out option
You love to see it
i was looking forward to knocking his weapon out of his hand, letting him pick it back up. and just repeating that process
but. i mean, we're all used to keeper not replying anymore once he realizes that he got called out
You put him in a situation where he'd have to work for his kills, and kipper can't keep up with that demand
if you watch him gameplay, im not joking when i say, he tends to get stomped as an archer in melee