#Crash on Exit and Anti-Cheat false positive

9 messages · Page 1 of 1 (latest)

robust sundial
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Description
Booted from a game when anti-cheat detection went off

Reproduction Steps
When the game client crashes, (lately happening seemingly when the server crashes it also causes a client crash) am prompted to send a report to TB, option to either "Send and Close" or "Send and Restart".
Upon joining a new game after selecting "Send and Restart" after about 10 seconds or so I'll be booted with the Anti-Cheat error message.

Sometimes the game will not close cleanly and I will continue to get the Anti-Cheat crash until I go to task manager and manually end the steam process, and chivalry game client.

Result
Kicked out of game with Anti-Cheat message

Reproduce Rate
5/5

Basically when I crash to the desktop due to a server disconnect. This has happened to me on previous patches, and then not for a while, now it's back since this patch.

Region
US West

Platform
PC on Steam
Ryzen 5900 x
RX 6800 XT
32gb ram

robust sundial
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will post anti-cheat message if i get it again

robust sundial
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Game is crashing on exit pretty regularly

gleaming badge
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same issue here for steam

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however EPIC version works fine

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my issue is connect to server

robust sundial
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Reliably crashing on exit on Steam

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000

EOSSDK_Win64_Shipping
Chivalry2_Win64_Shipping!FUserManagerEOS::~FUserManagerEOS() [Z:\Engine\Plugins\Online\OnlineSubsystemEOS\Source\OnlineSubsystemEOS\Private\UserManagerEOS.cpp:166]
Chivalry2_Win64_Shipping!FUserManagerEOS::`scalar deleting destructor'()
Chivalry2_Win64_Shipping!SharedPointerInternals::FSharedReferencer<1>::operator=() [Z:\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h:516]
Chivalry2_Win64_Shipping!FOnlineSubsystemEOS::Shutdown() [Z:\Engine\Plugins\Online\OnlineSubsystemEOS\Source\OnlineSubsystemEOS\Private\OnlineSubsystemEOS.cpp:429]
Chivalry2_Win64_Shipping!FOnlineSubsystemModule::ShutdownOnlineSubsystem() [Z:\Engine\Plugins\Online\OnlineSubsystem\Source\Private\OnlineSubsystemModule.cpp:224]
Chivalry2_Win64_Shipping!FModuleManager::UnloadModule() [Z:\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:585]
Chivalry2_Win64_Shipping!FModuleManager::UnloadModulesAtShutdown() [Z:\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:712]
Chivalry2_Win64_Shipping!FEngineLoop::Exit() [Z:\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4239]
Chivalry2_Win64_Shipping!GuardedMain() [Z:\Engine\Source\Runtime\Launch\Private\Launch.cpp:182]
Chivalry2_Win64_Shipping!GuardedMainWrapper() [Z:\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
Chivalry2_Win64_Shipping!WinMain() [Z:\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
Chivalry2_Win64_Shipping!__scrt_common_main_seh() [d:\a01_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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Crash on Exit and Anti-Cheat false positive