#xml

1 messages · Page 1 of 1 (latest)

fading geode
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Extensible markup language, basically a data tree of exposed variables that the compiled game code can read and use as needed.

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Everything is formed in parent child node relationships, with a key name that contains a value of some sort.

Essentially it's a way for the game to expose whatever data it likes to end users as a means for them to tweak certain game parameters, or extend off them and add additional functionality

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Like

            <face>
              <eye color="blue" />
            </face>
     </head>
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Just one of many solutions to organize external data, JSON is another common example that is used

dusk stump
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my cememt mixer 🤝

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cementMixer supremacy

fading geode
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cementMixer there's more advanced stuff to it but that's a very basic primer