#xml
1 messages · Page 1 of 1 (latest)
Extensible markup language, basically a data tree of exposed variables that the compiled game code can read and use as needed.
Everything is formed in parent child node relationships, with a key name that contains a value of some sort.
Essentially it's a way for the game to expose whatever data it likes to end users as a means for them to tweak certain game parameters, or extend off them and add additional functionality
Like
<face>
<eye color="blue" />
</face>
</head>
Just one of many solutions to organize external data, JSON is another common example that is used
there's more advanced stuff to it but that's a very basic primer