My overhaul UI is almost completed! It is heavily inspired by Mortal Kombat/Street Fighter games and alikes! 🙂
Everything has been converted to BLP format for optimization. An interesting fact is that UI panels have been generated with DALL-E AI and modded using various tools. The UI uses ElvUI also has a backbone for many elements and clean layout.
I still have a few items on my bucket list to call this completed but if you have any suggestions or cool stuff I could add, I very open to suggestions.
That said, it is extremely fun to play overall.
See the links below for two short clip the demonstrates the various WAs and interface panels in action.
https://drive.google.com/file/d/1aFddo0r6GcmAei79kq3e5apsxDbnRAEs/view?usp=drive_link
https://drive.google.com/file/d/1eR_a63ThJJg10HwiTcwbY4zqsiFt-JBd/view?usp=drive_link
Notable WA and UI Elements:
- I animated the joystick to move when I change stance (That part is sill a work in progress)..
- Main DPS CDs are the buttons next to the joystick
- Flawless Victory = Victory Rush
- Finish Him = Execute Phase
- Toastie = Sudden Death Procs
- Friendship = Intimidating shout
- Hall of Fame = Details Panel (pops out of combat.. see screenshot)
- Dragon turns red during Enrage procs at the top..
- All cooldown are tracked via dynamic auras (see the banners on the side)
- The "Press Start" basically shows up when Wind fury or Wild Strike is missing. It's a bit intrusive so I plan to have it load only during raid encounters and move/shrink it. Without those buffs, we're basically NPCs so the press start to join button felt like a good visual cue!
- Mini-map is keybinded to toggle on and off
- We can't see it in the video but when Wind fury procs, there an arcade style "COMBO" WA that pop at the top
- The corner of the chat frame lights up to monitor stance dance uptimes
...and much more!