Reasoning:
-AI is currently too basic: enemies walk straight toward you, pause, and shoot.
-No tactics: they don’t use cover, suppress, flank, or coordinate.
-Predictable behavior kills immersion and makes firefights boring.
-Gunplay is excellent, but weak AI undermines its impact.
-The main campaign drives player engagement; every update spikes numbers on Steam (500–2,000).
-Zombies also feel repetitive; encounters lack variety and tension.
-SCP encounters could be more immersive with unique mechanics.
Suggestions:
General AI Improvements
-Enemies should use cover and defensive positions
-Enable flanking, suppression, and coordinated attacks
-Add blindfire and dynamic responses to player actions, give them the ability to lean and crouch, maybe trying to take the player off guard.
-Make behavior less predictable; increase difficulty via intelligence
Campaign Focus:
-Prioritize main campaign over modes, it’s the “star” of the game
-Regular updates to the campaign maintain player engagement
-New modes are fine, but should complement not replace, campaign content
Zombie AI Enhancements:
-Add new enemy types: leapers, screechers, “fat” mini-boss
-Let zombies evolve through the story (virus mutations, new behaviors)
-Create dynamic encounters that use the environment strategically
(I know it drifts a little to Resident Evil and L4D2, it's just a suggestion)
-I heard MTF units are in the making, maybe AI improvements are on the way. But as being said, enemy variety and their unique tactis could enhance the gameplay. Take Ready or Not or Trepang2 as example
SCP Mechanics:**
-SCP-939 could mimic player voice chat to lure players into ambushes, for example Lethal Company the mimic mod
-Big Mama Bird scp thing or whatever it is, should feel more threatening: higher durability, less stunlockable. Played solo and mag dumped that bird with the mp9 and shredded it in seconds
-Unique enemy mechanics could elevate tension and replayability