#Guard Detachments for certain Segments of the game

104 messages · Page 1 of 1 (latest)

craggy matrix
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I feel like personally seeing one type of guard for the entire game works but i think adding separate types for certain segments would add another layer of immersion and possible new custom lore to the SCP 5K game that would interest casual and lore players

Maritime Detachment
Location : water-cooling area, Chapter 1
Speciality: Possibly.. the ability to throw grenades due to the amount of crabs in this place
Loadout MP5SD6 (Works with water inside it making it a realistic weapon for them to carry) The sidearm could be anything i dont think there's a secondary weapon similar to the first
Looks:
They would have a rebreather and look a little bit like the the image i posted but with a **sea **camo around the shirt the centre of the camo shirt being the same as the normal guard, They would have text on the back of the uniform/gear specifying there detachment

Riot Control Detachment
Location : Prison, Chapter 3
Loadout m1014,Tavor, And kav (for Heavy versions), For sidearms i think its just going to be the same for the first one
Speciality: Possibly non lethal ammo for there weapons that effect your eyesight??, Beambag shogtun?, or/ and maybe ballistic shields that guards can stack on giving them potable cover and making the ai feel more realistic instead of ai like
Looks:
They would look like the standard guard but in black tac gear and a visor They would have text on the back of the uniform/gear specifying there detachment

barren orchid
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It's a good suggestion, but I don't understand for what

craggy matrix
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And it would be fun seeing different outfits for guards

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other then the main ones

barren orchid
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In my opinion, the guards are not always in a fighting position when things get fucked up, they run all over the armories, take additional weapons and equipment and eliminate the threat

strange pike
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I like this idea

craggy matrix
barren orchid
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Okay, it makes sense on some level, okay

craggy matrix
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but i do think guards need more varients

craggy matrix
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(i most likely spelt that horribly wrong)

barren orchid
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Why translator so stupid

barren orchid
craggy matrix
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With them having aquatic lifeforms on site they would likely have a more marine based group of possibly guards to deal with them due to there containment enviroment and with some of the facility having water based areas that they could hide in during a breach

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and i do think a riot detachment would be very realistic

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theres a riot uniform ingame already

barren orchid
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So doesn't MTF, which is based there, deal with this?)

craggy matrix
barren orchid
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The usual threats are covered by security, but specialized ones, such as aquatic creatures and so on, are covered by specialized MTFs

barren orchid
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I agree, it's a good idea, interesting

craggy matrix
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I kinda see where your coming from

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but i do think a site would have a detachment specialised to deal with a certain type of threat

barren orchid
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Yes, I just feel a little sorry for artists and designers

craggy matrix
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aquatic scps and combat near very aquatic/wet enviroments

craggy matrix
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But its likely they would have slow reponse times

barren orchid
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Absolutely, that's why ordinary guards can withstand the first blow

craggy matrix
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also i dont really see MTFs fitting into the story well

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Yea

barren orchid
craggy matrix
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of that the sites fucked up and guards are trying to do there best to deal with it

craggy matrix
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which they very clearly not

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MTF would probs fit in Chapter 4

barren orchid
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Area 12 is so big

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I don't think that detachments of 20-50 people would have completely cleared the zone of threats.

craggy matrix
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I think that with the size of Area 12 guard detachments would be realistic

barren orchid
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Despite the fact that (probably) We start from the top of Area 12 and go down, and there are more and more threats

craggy matrix
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The situation is clearly very not under control

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i think MTF give the illusion that the situation will be fine

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but the site is barely hanging on ingame

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everythings overun the guard are failing to combat the massive breach

barren orchid
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Therefore, MTF should not be enough to eliminate all threats, but they are there to eliminate specialized threats, and general threats are eliminated by a generalized army of guards

craggy matrix
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I still do think they would have specialised guards at large sites

barren orchid
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Although 1 UIU unit takes out all the guards from there))

craggy matrix
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Antheia 5 kinda makes the guard detachment thign less likely of a thing

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thats if they add that mtf tho

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(Its Area 12s own MTF)

barren orchid
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Okay, maybe when I wanted to refute this, I thought that it was likely that there was a common army of guards there, dressed in a general uniform

craggy matrix
barren orchid
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And in the armories there are additional reinforced equipment and weapons that would be designed for specialized threats

craggy matrix
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Ye

barren orchid
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Which the guards can theoretically take

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But still, considering that they live in dormitories and wear the same uniform, it gives a sense of sterility to the facility

craggy matrix
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but i do also think that for tasks and events guards would likely be more specialised for would be riot and maritime, getting Antheia 5 to deal with everything that requires something with slight specialtys woudnt be that likely

barren orchid
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You know, I don't deny it's a good idea, but

craggy matrix
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Ye i get ur point

barren orchid
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First, the plot needs to reach the water area with living dangers, so that such a guard appears there

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A water treatment is not a place for anomalies

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I don't think there's anywhere to put them yet

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I'm sorry for attacking like that

craggy matrix
# barren orchid A water treatment is not a place for anomalies

True but Likely from breaches at other sites they would know that SCPs are going to try and go the a place closest to there natural habitat, also parts of the site do get flooded so i do think that a maritime detachment could make sense especially if there's been prior events at this site and in places with lots of water if your firearm gets wet theres a chance it wont fire (irl) having a detachment without that vulnerbility incase of incidents would be good

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as water is used throughout the site

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all the way from water treatment to discover, and to some of the other areas there is areas that are slightly flooded if i remember correctly

barren orchid
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I hope the developers will consider the proposal when the time comes

craggy matrix
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Me two

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and what u stated are valid points

barren orchid
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It's just that the guards are ordinary people, even to teach people diving, you need to spend a lot of effort, these people need to be protected more than others

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Such guards should be located in special departments of the facility

craggy matrix
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Yeah

barren orchid
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And conditionally they are already MTFs because they can deal with special threats

craggy matrix
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I dont think they should be featured too much

barren orchid
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And in fact, they should stand above ordinary guards in the hierarchy

craggy matrix
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only in certain game segments to spice it up

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chapter 1 is fun but pretty long

barren orchid
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Okay, wait, that's it, I'm wound up, I don't want to make things worse with my judgments

craggy matrix
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😭

barren orchid
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My opinion

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It's unlikely that water threats will feature in the plot, so

craggy matrix
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There is the crabs

barren orchid
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And for artists, it can be a pain in the ass (maybe)

barren orchid
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Yeah

craggy matrix
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Not that camo ofc smth sea camo

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its the first thing that came up

barren orchid
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I would like to say more, it's just that there are really a few differences

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They're mostly super small and cosmetic

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Regular soldier and Marines

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I think you understand what I was trying to convey

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Okay, okay, I'm overclocked, good luck