I feel like personally seeing one type of guard for the entire game works but i think adding separate types for certain segments would add another layer of immersion and possible new custom lore to the SCP 5K game that would interest casual and lore players
Maritime Detachment
Location : water-cooling area, Chapter 1
Speciality: Possibly.. the ability to throw grenades due to the amount of crabs in this place
Loadout MP5SD6 (Works with water inside it making it a realistic weapon for them to carry) The sidearm could be anything i dont think there's a secondary weapon similar to the first
Looks:
They would have a rebreather and look a little bit like the the image i posted but with a **sea **camo around the shirt the centre of the camo shirt being the same as the normal guard, They would have text on the back of the uniform/gear specifying there detachment
Riot Control Detachment
Location : Prison, Chapter 3
Loadout m1014,Tavor, And kav (for Heavy versions), For sidearms i think its just going to be the same for the first one
Speciality: Possibly non lethal ammo for there weapons that effect your eyesight??, Beambag shogtun?, or/ and maybe ballistic shields that guards can stack on giving them potable cover and making the ai feel more realistic instead of ai like
Looks:
They would look like the standard guard but in black tac gear and a visor They would have text on the back of the uniform/gear specifying there detachment
