I wanted to discuss the new d-crash dummies as they are a really confusing enemy, at least to me.
It seems the dummies are designed in a way that shooting the limbs are important, but it feels extremely inconsistent. For example, using a .308 rifle I can knock the upper body limbs off one-by-one. Removing the head and both arms and it'll still charge at me and deal damage. It takes somewhere around 1-3 more shots to the body, totaling the ammo cost to 4-6 rounds. If I aim all my shots at the torso it takes roughly 18 rounds, which the crab takes nearly the same amount. Where shots do matter is the legs where it takes 2 shots to kill instead. zombies and humans take roughly 1-2 shots, maybe 3, which accounts for body or arm/leg shots.
My problem with them is that it feels like we're supposed to remove the limb to maximize the damage, but the limbs also immediately fall off after dealing enough damage, removing a weakpoint. The fact the legs are considered the "best" weakpoint due to the game logic is even stranger and is generally a harder target to hit.
I don't understand their place in the game compared to most of the enemies. Guard and D-class serve as ranged armed-humans, 610 is a varied class of enemies, zombies are horde enemies, dogs are low-profile hitters with decent health and damage, crabs are typically the tanks, chickens are flanking/hit-and-run enemies, and the plants and 610 skulls are environmental enemies. While the theme of the d-crash dummies is consistent with testing, I find their attributes particularly strange as they serve as "dumber" armed-humans, but with an unbelievably tanky body. I would have expected an enemy as strong as 610s, but with better ranged utility.
Instead of setting my mind there, I would like to hear anyone else's feedback regarding the dummies. Feedback is important as I believe there is something wrong with these enemies and they need to be adjusted, but maybe y'all don't think the same. So I would like to hear it.