for @elder mulch:
Objective mode - Domination mode - Capture the Flag - Search & Destroy - Most Valuable Player (MVP) - Escape.
Objective mode - Team v Team (UIU/GoC vs Foundation staff/MTF) 4 objectives that require
completing/defending by the attacking /defending force to meet a "win" condition.
Domination mode - 3 points on each map that require 1 player minimum to hold. 1 point-per-second based
on the amount of points held. (For a total of 3 PPS).
CTF, is well ctf.
Search & Destroy - Two ideas for this one.
Two teams search for a anomalous creature to destroy.
1 team vs 1 anomaly. Victory is either the team defeats the anomaly or the anomaly defeats the players
MVP - Each team contains 1 MVP, the objective is for each team to silence the enemy MVP. MVP players will only have access to Secondary and tactical loadout.
Escape - Two teams must battle through NPC's, blockades and traps to reach the safety of a bunker. However, Team 1 (The escapists) will be hounded by Team 2 (The deniers) through switches, buttons and levers that will alow them to modify the map itself. Closing off access ways, opening up containment units etc. Of course to combat these problems, the Escapists have been granted the use of 1-time converters for each player. These "Converters" will temporarily change a door/trap/containment to either open, or close. Contained entities are hostile to all and could be used as a escaping factor.
(Could also call this one, Containment Breach)
In each PvP game mode, add random anomalous effects/creature based on the map at either random, timed or sequence events to allow for random factors of play to change the pace of each game.```