I'm not sure if anyone has suggested this yet, but I've thought of a way to make this game way scarier and more engaging. Here are some of my ideas:
- Add a Basic Inventory
A simple inventory system could enhance resource management and tension.
1.1 Healing Items
Two types: small and large.
Players can carry only one large and four small healing items. (Numbers can be adjusted for balance.)
1.2 Ammo Management
Four ammo slots, with each type of ammo taking up one slot.
Limit the amount of ammo per slot to simulate a magazine system without needing complex mechanics like Tarkov.
Why?
The more scarce ammo and healing items are, the more careful players have to be. This creates tension and keeps them engaged. Right now, since there’s no inventory, you have to place items everywhere, leading to an abundance of resources—which makes the game less scary.
Implementing an inventory system could also help with performance, since there wouldn't need to be as many items scattered around, and the number of enemies could be reduced to keep things balanced. Every bullet fired and every enemy killed would feel more meaningful.
- More Aggressive but Telegraphed Enemies
If the inventory system is added, you could make enemies more complex without overwhelming the player.
2.1) SCP Security Adjustments
Wider vision cone—they should be able to hear you if you're too close and instantly target you (not shoot immediately, just become aware).
Squad Awareness—if one guard spots you, all nearby guards should be alerted.
Anti-Camping Mechanics—if you hide in the same spot for too long, they throw a grenade to flush you out. Or start surrounding your position.
Callouts for Every Action—so the player knows what's happening.
Guards' aim starts inaccurate, but if you stay exposed for too long, it quickly becomes deadly accurate.
They should be able to walk in any direction while shooting and actively seek cover.
2.2) 3199 Adjustments
make them more accurate with their charge
+more